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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 08:24 PM
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MikScrollingBattleText  Popular! (More than 5000 hits)

Version: 5.7.138
by: Mikord [More]

Announcements:

  • Version 5.7.134 is updated to work with Warlord of Draenor Patch 6.0.2 and fixes the font preview issues.
  • If you are having issues with the fonts "resetting" on initial game load, update to Version 5.7.137.
  • Version 5.7.138 corrects issues with several triggers like Kill Shot and Hammer of Wrath.


Description:

MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.


Features:
  • Lightweight and efficient design.
  • Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
  • Display player and pet cooldown completion alerts.
  • Display loot alerts with a total of how many are now in inventory.
  • Add triggers that will allow you to show notifications based on a variety of conditions.
  • Assign a sound file to play for events/triggers.
  • Dynamically create new scroll areas and assign any event/trigger to them.
  • Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
  • Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
  • Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
  • Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
  • Show overhealing amounts against yourself or party/raid members.
  • Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
  • Color damage amounts according to damage type.
  • Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
  • Filter output information with a full suite of spam controls.
  • Load on demand options.
  • For mod developers:
    • Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
    • Create custom animation styles.
    • See the included API.html file for reference information.


Supported Events:
  • Incoming:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
    • Spell Resists
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Spell Resists
    • Pet Heals and Heals Over Time (HoTs)
    • Environmental Damage

  • Outgoing:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, Interrupts, and Evades
    • Spell Resists and Buff Dispels
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Spell Resists and Buff Dispels
    • Pet Heals and Heals Over Time (HoTs)

  • Notification:
    • Buffs / Buff Stacks / Buff Fades
    • Debuffs / Debuff Stacks / Debuff Fades
    • Item Buffs / Item Buff Fades
    • Enter/Leave Combat
    • Power Gains and Losses
    • Alternate Power Gains and Losses
    • Chi Gains and Chi Full
    • Combo Point Gains and Combo Points Full
    • Holy Power Changes and Holy Power Full
    • Honor Gains
    • Reputation Gains and Losses
    • Skill Gains
    • Experience Gains
    • Killing Blows (Player and NPC)
    • Extra Attacks
    • Soul Shard Creation
    • Enemy Buff Gains
    • Monster Emotes
    • Player, Pet and Item Cooldown Completions

  • Loot:
    • Looted Items
    • Money Gains

  • Default Triggers:
    • All Relevant Classes - Low Health, Low Mana, Low Pet Health
    • Death Knight - Killing Machine, Rime, Shadow Infusion x5
    • Druid - Berserk, Clearcasting, Predator's Swiftness, Shooting Stars
    • Hunter - Kill Shot, Lock and Load
    • Mage - Brain Freeze, Clearcasting, Fingers of Frost, Missile Barrage
    • Monk- Elusive Brew x5, x10, x15, Mana Tea x20, Vital Mists x5
    • Paladin - Hammer of Wrath, The Art of War
    • Priest - Clearcasting, Shadow Orb x3
    • Rogue - Blindside
    • Shaman - Clearcasting, Lava Surge, Maelstrom Weapon x5, Tidal Waves
    • Warlock - Decimation, Molten Core, Nightfall
    • Warrior - Bloodsurge, Execute, Revenge, Sudden Death, Taste for Blood, Victory Rush


Commands:

Code:
/msbt                  Shows the options interface. 
/msbt reset            Resets the current profile to the default settings. 
/msbt disable          Disables the mod. 
/msbt enable           Enables the mod. 
/msbt version          Shows the current version. 
/msbt help             Shows the command usage.

Frequently Asked Questions:

See the FAQ list at MSBT's portal site. http://mikord.wowinterface.com/portal.php?id=156&a=faq


Localization Maintainers:

See the list at MSBT's portal site.
http://www.wowinterface.com/portal.p...156&pageid=159

If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.

5.7.138
  • Moved the new font loader logic into its own frame to prevent issues with UIs such as RealUI that play with opacity on objects they don't own.
  • Fixed unit reaction condition that was preventing many triggers like Kill Shot and Hammer of Wrath from working.
  • Fixed taint issues cause by the _ global variable.
  • Updated options dialogs to remove reference to support for mp3s which the game no longer supports.

5.7.137
  • Corrected an error that occurs on startup with deleted default triggers.

5.7.136
  • Reworked the font handling to preload fonts during initial load to resolve the issue where the fonts would reset to the default on initial game load.

5.7.135
  • Fixed the ability to add custom fonts via the custom media tab.

5.7.134
  • Fixed an issue where the font previews were not updating properly.
  • Updated parser to support the new parameters introduced by patch 6.0.2.

5.7.132
  • Updated for Patch 6.0.2 / Warlords of Draenor
    • Modified global constants for item quality to their new values.
    • Removed Berserker Stance from available trigger conditions.
    • Removed Backlash default trigger.
    • Removed Owlkin Frenzy default trigger.
    • Removed Overpower default trigger.
    • Removed Power Guard default trigger.
    • Removed Rune Strike default trigger.
    • Removed Solar and Lunar Eclipse default triggers.
    • Modified several skill IDs to reflect their new values.
    • Updated TOC for Patch 6.0.2.

5.7.131
  • Fixed issue introduced with Patch 5.4 where the fonts could not be changed

5.7.130
  • Updated TOC for Patch 5.4.

5.7.129
  • Fixed issue introduced with Patch 5.3 where dispels were showing the skill performing the dispel rather than the one being dispelled.
  • Increased damage and healing maximum spam thresholds to 100,000.
  • Added default trigger for Ultimatum.
  • Updated TOC for Patch 5.3.

5.7.128
  • Updated parser to support the new amount parameter on applied and removed auras. Thanks to pelf for the patch.

5.7.127
  • Fix issue introduced with Patch 5.2 where dispels were showing the skill performing the dispel rather than the one being dispelled.

5.7.126
  • Modified skill ID for Taste For Blood to reflect the new value.
  • Updated TOC for Patch 5.2.

5.7.125
  • Updated TOC for Patch 5.1.

5.7.124
  • Fixed issue introduced with Monk Chi changes in Patch 5.1.

5.7.123
  • Fixed an issue where certain power types such as Sha Power and Alternate Power were causing errors.

5.7.122
  • Added new Shadow Orbs Change and Shadow Orbs Full events that act similar to combo points.
  • Removed shadow orbs from standard power gains (e.g. +1 Shadow Orbs) since it is now treated similar to combo points.
  • Removed Shadow Orbs x3 default trigger due to the new Shadow Orbs Full event.
  • Fixed issue where the shorten numbers and group by thousands options were not being applied to overkill amounts.
  • Added default trigger for Blindside.
  • Removed extra exclamation point from druid berserking default trigger.
  • Added missing Italian localization files.

5.7.119
  • Fixed issue where combo point gains and full combo points were not being displayed (reported by dondasch).

5.7.118
  • Updated for Patch 5.0.1 / Mists of Pandaria Beta
    • Monk is now an available class for triggers and class coloring.
    • Added new Chi Change and Chi Full events that act similar to combo points.
    • Added support for dynamic max chi and holy power.
    • Removed chi from standard power gains (e.g. +1 Chi) since it is now treated similar to combo points.
    • Removed the following triggers since they no longer apply: Counterattack, Eradication, Hot Streak, Impact, Riposte, Viper Sting
    • Removed the following skills from default suppressions and throttling since they no longer apply: Arcane Empowerment, Desecration, Ferocious Inspiration, Mana Spring
    • Updated supported power types to include Alternate, Dark Force, Chi (Light Force), Shadow Orbs, Burning Embers, and Demonic Fury.
    • Rewrote code that deals with party and raid members to use the new Blizzard APIs.
    • Updated "Active Talents" trigger condition to use the new Blizzard API.
    • Modified remaining existing triggers to work with their new values.
    • Modified several skill IDs to reflect their new values.
    • Added default trigger for Vital Mists x5.
    • Added default trigger for Mana Tea x20.
    • Added default trigger for Elusive Brew at 5, 10, and 15 stacks.
    • Added default trigger for Power Guard x3.
    • Added new events for Alternate Power Gains and Losses so they may be customized.
    • Added temporary workaround for UnitGUID bug when in a group. Triggers that involve party/raid members will not work currently due to this.
    • Updated environmental damage handler for environmental type changes.
    • Updated TOC for Patch 5.0.4.
  • Added new option to shorten large numbers using si suffixes (32765 displays as 33k).
  • Added new option to separate large numbers into digit groups (32765 dispays as 32,765).
  • Fixed taint issues cause by the _ global variable.
  • Converted class names to use Blizzard provided localizations.
  • Removed old temporary workaround for raid flags added in Patch 4.2.
  • Added Italian localization from Kelhar@Runetotem-EU.

5.6.117
  • Money strings will now show properly on all supported languages.
  • Updated Simplified and Traditional Chinese translations from yleaf.

5.6.113
  • Converted all sounds to .ogg from .mp3.

5.6.112
  • Modified combat event log parser to work with the absorb changes in Patch 4.3.

5.6.111
  • Updated German translations from mojosdojo.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.3.

5.6.108
  • Removed item cooldoown tracking debug print

5.6.107
  • Added support for item cooldowns:
    • Created new event for customizable item cooldown notifications.
    • Added Item Cooldown Complete to the available trigger events.
    • Added Item ID and Item Name condition handling for the main trigger events that support them.
    • Cooldown exclusions now accept skill IDs, item names, and item IDs in addition to skill names.

  • Added monochrome, monochrome + thin, and monochrome + thick to available outline font settings for pixel font lovers.
  • Modified the custom font and sound validation routines to work with arbitrary case extensions.
  • Changed custom font validation error message to a more descriptive message when the font can't be set versus the more generic ttf message.

5.5.106
  • Added option to customize color of shadowflame damage.
  • Added option to customize color of frostfire damage.

5.5.105
  • Modified combat event log parsers to work with the changes in Patch 4.2 without extra indirection.
  • Changed Traditional Chinese default font by yleaf.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.2.

5.5.100
  • Added logic to detect and merge off-hand strikes with main hand strikes.

5.5.99
  • Removed Happiness as an available power type since it no longer exists as of Patch 4.1.
  • Added logic to handle the changed combat log event format in Patch 4.2 on the PTR without breaking the current version (Blizzard is changing it again).
  • Updated LibStub to the latest version (14 Jan 2011, 1.0.1).
  • Updated CallbackHandler to the latest version (14 Jan 2011, 1.0.7).
  • Updated LibSharedMedia to the latest version (05 Nov 2010, 3.0-4).

5.5.98
  • Fixed handling for the always show quest items option that was broken by Patch 4.0.6 (reported by Judgespear).
  • Modified to play sounds even when game sound effects are disabled as allowed by API changes in Patch 4.0.6 (reported by Retlaw).

5.5.97
  • Modified combat event log parsers to work with the changes in Patch 4.1 (committed by mojosdojo, reported by several others).
  • Updated Russian translations from StingerSoft.
  • Updated German translations from mojosdojo.
  • Updated TOC for Patch 4.1.

5.5.91
  • Added the new pet heal events to the options interface so they may be customized and disabled as intended.
  • Updated Korean translations from chkid.

5.5.89
  • Made several updates to the cooldown tracking system:
    • Implemented a work around for Blizzard's cooldown bug with dismissed pets. Pet cooldowns should no longer be shown before they are actually finished.
    • Created new event for customizable pet cooldown notifications.
    • Added an option to customize the color of the skill name in cooldown events.
    • Changed Skill Cooldown Complete trigger event to Player Cooldown Complete (only detects player cooldowns).
    • Added Pet Cooldown Complete to the available trigger events.
    • Added Skill ID as an available condition for player and pet cooldown triggers.

  • Created new events for outgoing pet heals, pet heal crits, pet periodic heals (HoTs), and pet periodic heal (HoT) crits.
  • Efflorescense is now detected and displayed as a pet heal.
  • Added default triggers for Blood Swarm and Shadow Infusion x5.


See the included readme.html for further version history.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
2014.11.10
18kB
11-10-14 03:02 PM
5.5.91d
560kB
05-06-11 05:53 PM
Patch
423kB
04-28-11 03:12 PM
Patch


Archived Files (36)
File Name
Version
Size
Author
Date
5.7.137
593kB
Mikord
10-16-14 04:06 PM
5.7.136
592kB
Mikord
10-16-14 02:13 PM
5.7.135
592kB
Mikord
10-15-14 11:51 PM
5.7.134
591kB
Mikord
10-15-14 11:25 AM
5.7.132
591kB
Mikord
10-14-14 05:45 PM
5.7.131
591kB
Mikord
09-12-13 08:37 PM
5.7.130
591kB
Mikord
09-10-13 08:53 AM
5.7.129
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Mikord
05-26-13 09:59 AM
5.7.128
591kB
Mikord
04-15-13 09:45 AM
5.7.127
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Mikord
03-10-13 09:54 PM
5.7.126
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Mikord
03-05-13 07:04 PM
5.7.125
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Mikord
11-29-12 08:43 AM
5.7.124
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Mikord
11-27-12 05:00 PM
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Mikord
09-27-12 08:33 AM
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Mikord
09-03-12 03:22 PM
5.7.119
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Mikord
08-29-12 05:00 PM
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Mikord
08-28-12 12:05 PM
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Mikord
07-19-12 10:04 AM
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Mikord
12-04-11 04:12 AM
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Mikord
11-29-11 11:57 PM
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Mikord
11-29-11 01:33 PM
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Mikord
07-22-11 05:53 PM
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Mikord
07-22-11 04:20 PM
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Mikord
07-13-11 10:02 AM
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Mikord
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Mikord
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Mikord
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Mikord
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Post A Reply Comment Options
Unread 02-15-07, 02:35 AM  
Vampirufo
A Kobold Labourer

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Thanks again
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Unread 02-15-07, 02:01 AM  
Mikord
A Theradrim Guardian
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Vampirufo:

Check the first trigger search pattern in my response to gngsk. The pattern should only match the first application.

Mutilate gets merged because the 2 hits happen at the same time. Merged events can't be crits so there isn't currently any way to do that. I plan to offer more control over the "spam control" behaviors in a future version, but it probably won't be for a couple of versions at least.

gngsk:

Yes you can do that with 2 triggers:

First trigger:

Search Pattern: is afflicted by Deadly Poison VII.$
Output Message: 1 DP

Second trigger:

Search Pattern: is afflicted by Deadly Poison VII %((%d+)%)
Output Message: %1 DP

The first trigger catches the first application only, and the second one will capture how many applications there are and the %1 will be replaced with the captured value.
Last edited by Mikord : 02-15-07 at 02:10 AM.
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Unread 02-14-07, 11:42 PM  
gngsk
A Murloc Raider

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Speaking of Deadly Poison would it be possible to scroll a notification each time you apply a dose to your current target? For instance, first application 1 DP, second 2 DP. Just like combo points.

I've been trying to use search pattern to setup a trigger but searching for "is afflicted by Deadly Poison VII (2)." doesn't seem to work. Only triggers for the first application.

Edit: Thanks for making such an excellent addon and for replying so quickly to user questions.
Last edited by gngsk : 02-15-07 at 12:05 PM.
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Unread 02-14-07, 02:14 AM  
Vampirufo
A Kobold Labourer

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Thanks for your quick reply.

I though its an MSBT bug that I cant see game damage sometimes, because a mage mentioned in this topic that he has the same problem. It only occurs about every 5-6 mutilate. I disabled msbt and the problem still occurs so it is something else.
I successfully managed to create a mutilate trigger after deadly poisoning the target, but another problem occured. I would like to appear MUTILATE only after the 1st stack of deadly poison on the target , casue the second third...stack also creates a MUTILATE trigger, which is unneccesary. Is it possible to make the trigger popping up only after the firtst stack of deadly poison? I have tried "is afflicted by Deadly Poison VII (1) without success.

Another question: Is it possible to make the 2hit mutilate to pop up like crits in the outgoing area? I think POW is the correct term for this. it would be cool to see 2500-3000 pow damages.
Last edited by Vampirufo : 02-14-07 at 06:40 AM.
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Unread 02-13-07, 03:51 PM  
Mikord
A Theradrim Guardian
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Kwurc:

I'll probably make the trailer text customizable in the near term so it can be changed / disabled. It's not impossible to separate the hits, but any control over that won't likely make it in for a while.

Vampirufo:

The damage that WoW displays above the enemy's head (game damage) can't be altered by mods outside of changing the font it uses (which MSBT doesn't do) and enabling/disabling it. That being the case, I can't see any way that MSBT could be causing certain damage not to show there. It's either on or off.

That also means if you want per event fonts, coloring, merging, throttling, etc, then you have to use MSBT's scroll areas.

As far as the mutilate, Karsus is correct on that. You'd create a trigger just like Frostbite is in the video except the word Frostbite in the search pattern would be the name of the poison.
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Unread 02-13-07, 10:45 AM  
Vampirufo
A Kobold Labourer

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Thanks I ll try that, but if you can post the code i 'd be glad as well. I think it has to do something with ability/spell dots, cause we are speaking deadly poison here, I just cannot find the right code yet.
Last edited by Vampirufo : 02-13-07 at 10:58 AM.
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Unread 02-13-07, 10:21 AM  
Karsus
A Kobold Labourer

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Re: Mutilate+MSBT

Originally posted by Vampirufo
If you would add a MUTILATE NOW message , when the enemy get poisoned that would be cool too.
I think you could add an event that shows when the enemy is poisoned. I believe there is by default an event that shows when the enemy dodges to perform an execute. Just make one similar for when enemy is affected by a poison. I'm at work now and don't know the code for this but it would involve the /msbt search etc... Watch the video if you haven't, it helps alot for making events.
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Unread 02-13-07, 02:30 AM  
Vampirufo
A Kobold Labourer

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Mutilate+MSBT

Hi there

First of all it is a really great addon with awesome fonts. BUT:
I cannot see my mutilate damage sometimes, my guess it is because MSBT. A mage posted a similar message that he cannot see firebolt too. It only happens when you use game damage and not outgoing scroll area. If you have some kind of solution please reply . If you would add a MUTILATE NOW message , when the enemy get poisoned that would be cool too. I almost forget that it would be really great as well, if there would be an option to sum up mutilate dmg for the game damage too. . For instance a 600 non crit and a 1400 crit would pop out as a 2000 crit I know that when I use outgoing scroll area it sums up the two hits, but I use the game font and dmg type and it separates the two dmgs. Unfortunately outgoing scroll area does not pop the crits out and its important for a rogue



Thanks

Ufo
Last edited by Vampirufo : 02-13-07 at 03:59 AM.
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Unread 02-10-07, 09:07 PM  
Kwurc
A Kobold Labourer

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Thanks for replying Mikord,

Just curious, is seperating the windfury hits impossible? or is it possible that you might include it in a future version?

If it is not possible through coding or what not, how about removing the text string that follows, telling you how many hits and how many crits. Just wanna make my combat scrolling text cleaner ^^

Anway, I love this mod and hope you will keep up the good work.
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Unread 02-10-07, 12:29 PM  
Karsus
A Kobold Labourer

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Thank you for the prompt responce.

I was mistaken, SCT doesnt show it above enemies as I had thought ( Not sure why I assumed that ).

I'll play around with settings to get what works for me. Was thinkin maybe to have both MSBT and WOW outgoing damage enabled since MSBT damage is on the side and much different text style/colors etc it wont look to doubled up as SCT did. Or as a possibly 2nd option, I may have MSBT show my weapon/spell damage only and not my reactive damage, so I can see that seperate from auras/spikes etc. Or make a few other scrolling areas for things.

Cant wait to try things out, so far one of my favorite mods, and I've yet to see what i can truely do with it.
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Unread 02-10-07, 10:44 AM  
Mikord
A Theradrim Guardian
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Just a quick note to let everyone know that MSBT 4.1 development is under way.

One major change is that I plan to revamp the trigger system to both be more flexible and to accommodate for some of the new skills introduced that don't really work well within the current framework. I'm also looking to clean up some of the things that have been bothering me about the way I currently have them implemented, and to add in some more triggers by default that people have requested.

I'm not sure if it will make it into v4.1 or not, but I also have plans to implement some new spam control features to allow for a bit more control over how "spammy" abilities are handled.

I'll also fix the couple of damage events that aren't being shown.
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Unread 02-09-07, 07:36 PM  
Mikord
A Theradrim Guardian
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Kwurc:

No you can't separate the hits. They are merged into one event with the total amount of damage done and a trailer containing how many hits/crits there were.

Iceroth:

Thanks for the heads up. I found the problem and will have it fixed in the next release.

Karsus:

The only way to get the damage above the enemy's head is by using WoW's built in display as you stated. MSBT does allow you to disable its display of outgoing events and enable WoW's as you stated. Of course, that also means MSBT can't control that display for different fonts per event, coloring, merging, throttling, etc.

Unfortunately, there is no mechanism for mods to get the location of a 3D object to display the damage above a mob's head as the built in display does it. While I haven't seen SCT/SCTD in a long, long time, I can say with almost absolute certainty that it doesn't show the damage coming off the enemy's head either, because it's just not possible. The only customization you can do to the built in damage display is to change the font all of the damage is displayed with. MSBT does not have that option mainly since by disabling MSBT's display of outgoing damage you lose all of the customization capabilities for outgoing damage events. However, I'm pretty sure there are other mods which specifically allow you to set a custom font for WoW's built-in display if that's what you want to accomplish.

As far as damage shields (thorns, ret aura, reflective shield, etc), then yes MSBT will show it, but it will be shown to the player who has the shield/aura because the game only reports the damage as coming from the person with the damage shield, not from the person who cast it. The same thing is true of healing shields like Earth Shield. The healing (and threat from it for that matter) are attributed to the person with the shield, not the caster.
Last edited by Mikord : 02-09-07 at 07:56 PM.
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Unread 02-09-07, 03:05 PM  
Karsus
A Kobold Labourer

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Re: Missing damage texts

I really like the looks of this mod I've used SCT before and I just dont like the looks of it, or the ease of customization. Though I havnt had a great deal of time to play with it I was wondering a few things.

SCT as well as WOW has options to show damage numbers come off of the enemy itself, rather then just scrolling down the side as MSBT seems to do. Does MSBT have this option? to show damage coming from the MOB rather then in the scrolling side bars?

My other question is, being a Paladin who's going to be going protection spec, I wanted to see all my AOE damage and reflective damage, in the video it shows how AOE damage is displayed, which looks nice ( Though it would look nicer, for me, if it displayed as in my first question, over the MOBs head ) But does MSBT show reactive damage? From Retribution Aura, Shield Spikes, Holy Shield, Blessing of Sanctuary etc... ??

If not, I could do what I have done with SCT before, and just turn off the outgoing damage on MSBT and turn on outgoing damage in WOW itself.

If I need to create custom event triggers for these that wouldnt be a problem, just curious if i needed to expect to do these changes, or if its already in the mod by default.
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Unread 02-09-07, 06:19 AM  
Iceroth
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Missing damage texts

There are some debuffs that deal damage that are not picked up by MSTB (the damage ticks that is):
- In Shadowmoon Valley, there's a quest that tells you to collect eggs from the bird people near Wildhammer Clan caste. Those eggs are rotten sometimes and cause a debuff that deals damage to player
- Rogue boss with 4 adds in Karazhan (forgive me, I don't remember the name) does Garrote debuff that deals ~1k dmg / tick to player.
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Unread 02-03-07, 07:26 PM  
Kwurc
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Already did that 8(

oh well, thanks for you help anyway.
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