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Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:09-12-13 08:37 PM
Created:unknown
Downloads:1,184,093
Favorites:3,863
MD5:
5.4
MikScrollingBattleText  Popular! (More than 5000 hits)
Version: 5.7.131
by: Mikord [More]
Announcements:
  • Version 5.7.131 fixes the font changing issue introduced by Patch 5.4.


Description:

MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.


Features:
  • Lightweight and efficient design.
  • Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
  • Display player and pet cooldown completion alerts.
  • Display loot alerts with a total of how many are now in inventory.
  • Add triggers that will allow you to show notifications based on a variety of conditions.
  • Assign a sound file to play for events/triggers.
  • Dynamically create new scroll areas and assign any event/trigger to them.
  • Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
  • Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
  • Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
  • Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
  • Show overhealing amounts against yourself or party/raid members.
  • Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
  • Color damage amounts according to damage type.
  • Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
  • Filter output information with a full suite of spam controls.
  • Load on demand options.
  • For mod developers:
    • Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
    • Create custom animation styles.
    • See the included API.html file for reference information.


Supported Events:
  • Incoming:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
    • Spell Resists
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Spell Resists
    • Pet Heals and Heals Over Time (HoTs)
    • Environmental Damage

  • Outgoing:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, Interrupts, and Evades
    • Spell Resists and Buff Dispels
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Spell Resists and Buff Dispels
    • Pet Heals and Heals Over Time (HoTs)

  • Notification:
    • Buffs / Buff Stacks / Buff Fades
    • Debuffs / Debuff Stacks / Debuff Fades
    • Item Buffs / Item Buff Fades
    • Enter/Leave Combat
    • Power Gains and Losses
    • Alternate Power Gains and Losses
    • Chi Gains and Chi Full
    • Combo Point Gains and Combo Points Full
    • Holy Power Changes and Holy Power Full
    • Honor Gains
    • Reputation Gains and Losses
    • Skill Gains
    • Experience Gains
    • Killing Blows (Player and NPC)
    • Extra Attacks
    • Soul Shard Creation
    • Enemy Buff Gains
    • Monster Emotes
    • Player, Pet and Item Cooldown Completions

  • Loot:
    • Looted Items
    • Money Gains

  • Default Triggers:
    • All Relevant Classes - Low Health, Low Mana, Low Pet Health
    • Death Knight - Killing Machine, Rime, Rune Strike, Shadow Infusion x5
    • Druid - Berserk, Clearcasting, Eclipse (Lunar), Eclipse (Solar), Owlkin Frenzy, Predator's Swiftness, Shooting Stars
    • Hunter - Kill Shot, Lock and Load
    • Mage - Brain Freeze, Clearcasting, Fingers of Frost, Missile Barrage
    • Monk- Elusive Brew x5, x10, x15, Mana Tea x20, Power Guard x3, Vital Mists x5
    • Paladin - Hammer of Wrath, The Art of War
    • Priest - Clearcasting, Shadow Orb x3
    • Rogue - Blindside
    • Shaman - Clearcasting, Lava Surge, Maelstrom Weapon x5, Tidal Waves
    • Warlock - Backlash, Decimation, Molten Core, Nightfall
    • Warrior - Bloodsurge, Execute, Overpower, Revenge, Sudden Death, Taste for Blood, Victory Rush


Commands:

Code:
/msbt                  Shows the options interface. 
/msbt reset            Resets the current profile to the default settings. 
/msbt disable          Disables the mod. 
/msbt enable           Enables the mod. 
/msbt version          Shows the current version. 
/msbt help             Shows the command usage.

Frequently Asked Questions:

See the FAQ list at MSBT's portal site. http://mikord.wowinterface.com/portal.php?id=156&a=faq


Localization Maintainers:

See the list at MSBT's portal site.
http://www.wowinterface.com/portal.p...156&pageid=159

If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.
5.7.131
  • Fixed issue introduced with Patch 5.4 where the fonts could not be changed

5.7.130
  • Updated TOC for Patch 5.4.

5.7.129
  • Fixed issue introduced with Patch 5.3 where dispels were showing the skill performing the dispel rather than the one being dispelled.
  • Increased damage and healing maximum spam thresholds to 100,000.
  • Added default trigger for Ultimatum.
  • Updated TOC for Patch 5.3.

5.7.128
  • Updated parser to support the new amount parameter on applied and removed auras. Thanks to pelf for the patch.

5.7.127
  • Fix issue introduced with Patch 5.2 where dispels were showing the skill performing the dispel rather than the one being dispelled.

5.7.126
  • Modified skill ID for Taste For Blood to reflect the new value.
  • Updated TOC for Patch 5.2.

5.7.125
  • Updated TOC for Patch 5.1.

5.7.124
  • Fixed issue introduced with Monk Chi changes in Patch 5.1.

5.7.123
  • Fixed an issue where certain power types such as Sha Power and Alternate Power were causing errors.

5.7.122
  • Added new Shadow Orbs Change and Shadow Orbs Full events that act similar to combo points.
  • Removed shadow orbs from standard power gains (e.g. +1 Shadow Orbs) since it is now treated similar to combo points.
  • Removed Shadow Orbs x3 default trigger due to the new Shadow Orbs Full event.
  • Fixed issue where the shorten numbers and group by thousands options were not being applied to overkill amounts.
  • Added default trigger for Blindside.
  • Removed extra exclamation point from druid berserking default trigger.
  • Added missing Italian localization files.

5.7.119
  • Fixed issue where combo point gains and full combo points were not being displayed (reported by dondasch).

5.7.118
  • Updated for Patch 5.0.1 / Mists of Pandaria Beta
    • Monk is now an available class for triggers and class coloring.
    • Added new Chi Change and Chi Full events that act similar to combo points.
    • Added support for dynamic max chi and holy power.
    • Removed chi from standard power gains (e.g. +1 Chi) since it is now treated similar to combo points.
    • Removed the following triggers since they no longer apply: Counterattack, Eradication, Hot Streak, Impact, Riposte, Viper Sting
    • Removed the following skills from default suppressions and throttling since they no longer apply: Arcane Empowerment, Desecration, Ferocious Inspiration, Mana Spring
    • Updated supported power types to include Alternate, Dark Force, Chi (Light Force), Shadow Orbs, Burning Embers, and Demonic Fury.
    • Rewrote code that deals with party and raid members to use the new Blizzard APIs.
    • Updated "Active Talents" trigger condition to use the new Blizzard API.
    • Modified remaining existing triggers to work with their new values.
    • Modified several skill IDs to reflect their new values.
    • Added default trigger for Vital Mists x5.
    • Added default trigger for Mana Tea x20.
    • Added default trigger for Elusive Brew at 5, 10, and 15 stacks.
    • Added default trigger for Power Guard x3.
    • Added new events for Alternate Power Gains and Losses so they may be customized.
    • Added temporary workaround for UnitGUID bug when in a group. Triggers that involve party/raid members will not work currently due to this.
    • Updated environmental damage handler for environmental type changes.
    • Updated TOC for Patch 5.0.4.
  • Added new option to shorten large numbers using si suffixes (32765 displays as 33k).
  • Added new option to separate large numbers into digit groups (32765 dispays as 32,765).
  • Fixed taint issues cause by the _ global variable.
  • Converted class names to use Blizzard provided localizations.
  • Removed old temporary workaround for raid flags added in Patch 4.2.
  • Added Italian localization from Kelhar@Runetotem-EU.

5.6.117
  • Money strings will now show properly on all supported languages.
  • Updated Simplified and Traditional Chinese translations from yleaf.

5.6.113
  • Converted all sounds to .ogg from .mp3.

5.6.112
  • Modified combat event log parser to work with the absorb changes in Patch 4.3.

5.6.111
  • Updated German translations from mojosdojo.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.3.

5.6.108
  • Removed item cooldoown tracking debug print

5.6.107
  • Added support for item cooldowns:
    • Created new event for customizable item cooldown notifications.
    • Added Item Cooldown Complete to the available trigger events.
    • Added Item ID and Item Name condition handling for the main trigger events that support them.
    • Cooldown exclusions now accept skill IDs, item names, and item IDs in addition to skill names.

  • Added monochrome, monochrome + thin, and monochrome + thick to available outline font settings for pixel font lovers.
  • Modified the custom font and sound validation routines to work with arbitrary case extensions.
  • Changed custom font validation error message to a more descriptive message when the font can't be set versus the more generic ttf message.

5.5.106
  • Added option to customize color of shadowflame damage.
  • Added option to customize color of frostfire damage.

5.5.105
  • Modified combat event log parsers to work with the changes in Patch 4.2 without extra indirection.
  • Changed Traditional Chinese default font by yleaf.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.2.

5.5.100
  • Added logic to detect and merge off-hand strikes with main hand strikes.

5.5.99
  • Removed Happiness as an available power type since it no longer exists as of Patch 4.1.
  • Added logic to handle the changed combat log event format in Patch 4.2 on the PTR without breaking the current version (Blizzard is changing it again).
  • Updated LibStub to the latest version (14 Jan 2011, 1.0.1).
  • Updated CallbackHandler to the latest version (14 Jan 2011, 1.0.7).
  • Updated LibSharedMedia to the latest version (05 Nov 2010, 3.0-4).

5.5.98
  • Fixed handling for the always show quest items option that was broken by Patch 4.0.6 (reported by Judgespear).
  • Modified to play sounds even when game sound effects are disabled as allowed by API changes in Patch 4.0.6 (reported by Retlaw).

5.5.97
  • Modified combat event log parsers to work with the changes in Patch 4.1 (committed by mojosdojo, reported by several others).
  • Updated Russian translations from StingerSoft.
  • Updated German translations from mojosdojo.
  • Updated TOC for Patch 4.1.

5.5.91
  • Added the new pet heal events to the options interface so they may be customized and disabled as intended.
  • Updated Korean translations from chkid.

5.5.89
  • Made several updates to the cooldown tracking system:
    • Implemented a work around for Blizzard's cooldown bug with dismissed pets. Pet cooldowns should no longer be shown before they are actually finished.
    • Created new event for customizable pet cooldown notifications.
    • Added an option to customize the color of the skill name in cooldown events.
    • Changed Skill Cooldown Complete trigger event to Player Cooldown Complete (only detects player cooldowns).
    • Added Pet Cooldown Complete to the available trigger events.
    • Added Skill ID as an available condition for player and pet cooldown triggers.

  • Created new events for outgoing pet heals, pet heal crits, pet periodic heals (HoTs), and pet periodic heal (HoT) crits.
  • Efflorescense is now detected and displayed as a pet heal.
  • Added default triggers for Blood Swarm and Shadow Infusion x5.


See the included readme.html for further version history.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
2013.03.01
15kB
03-01-13 07:03 PM
5.5.91d
560kB
05-06-11 05:53 PM
Patch
423kB
04-28-11 03:12 PM
Patch


Archived Files (30)
File Name
Version
Size
Author
Date
5.7.130
591kB
Mikord
09-10-13 08:53 AM
5.7.129
591kB
Mikord
05-26-13 09:59 AM
5.7.128
591kB
Mikord
04-15-13 09:45 AM
5.7.127
591kB
Mikord
03-10-13 09:54 PM
5.7.126
591kB
Mikord
03-05-13 07:04 PM
5.7.125
591kB
Mikord
11-29-12 08:43 AM
5.7.124
591kB
Mikord
11-27-12 05:00 PM
5.7.123
591kB
Mikord
09-27-12 08:33 AM
5.7.122
591kB
Mikord
09-03-12 03:22 PM
5.7.119
578kB
Mikord
08-29-12 05:00 PM
5.7.118
578kB
Mikord
08-28-12 12:05 PM
5.6.117
575kB
Mikord
07-19-12 10:04 AM
5.6.113
574kB
Mikord
12-04-11 04:12 AM
5.6.112
566kB
Mikord
11-29-11 11:57 PM
5.6.111
566kB
Mikord
11-29-11 01:33 PM
5.6.108
566kB
Mikord
07-22-11 05:53 PM
5.6.107
566kB
Mikord
07-22-11 04:20 PM
5.5.106
563kB
Mikord
07-13-11 10:02 AM
5.5.105
563kB
Mikord
06-28-11 04:33 PM
5.5.100
563kB
Mikord
05-14-11 04:48 PM
5.5.99
563kB
Mikord
05-07-11 11:04 AM
5.5.98
562kB
Mikord
05-05-11 07:05 AM
5.5.97
562kB
Mikord
05-04-11 05:28 PM
5.5.91
562kB
Mikord
10-31-10 10:38 PM
5.5.89
562kB
Mikord
10-31-10 01:32 AM
5.5.88
560kB
Mikord
10-26-10 07:33 AM
5.5.86
560kB
Mikord
10-24-10 01:34 AM
5.5.83
559kB
Mikord
10-17-10 03:13 PM
5.5.79
557kB
Mikord
10-14-10 08:57 PM
5.4.78
559kB
Mikord
04-02-10 12:53 AM


Post A Reply Comment Options
Unread 11-14-06, 12:39 PM  
Mikord
A Theradrim Guardian
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Forum posts: 61
File comments: 490
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Wammy:

The suppression string must match what MSBT is displaying, not what the combat log says. I think it says (Bloodthrist - Your Name) +20? If that is the case then you could use this pattern to suppress it:

%(Bloodthirst %- Your Name%)

Aeolus:

Sure, I thought I had put one up there, but I guess I missed it somehow.
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Unread 11-13-06, 02:39 PM  
aeolus
A Kobold Labourer

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screenshots?

Any chance of posting some screenshots of this mod in action? Option screens are nice but don't say much about the mod's capability in a Naxx or PVP setting.
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Unread 11-13-06, 02:27 PM  
wammy
A Kobold Labourer

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how can i suppress the healing from Bloodthirst? i tried adding the string "Your Bloodthirst heals you for 20" to the supressions and didnt get any luck. thanks
Last edited by wammy : 11-13-06 at 02:27 PM.
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Unread 10-27-06, 08:28 PM  
Mikord
A Theradrim Guardian
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Raven:

CHAT_MSG_SPELL_SELF_BUFF and CHAT_MSG_SPELL_SELF_DAMAGE should be the events you need.

Search Pattern 1:

You gain %d extra attacks through Sword Specialization

Verify that string against the combat log, but I believe that's what it says. It is case sensitive.
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Unread 10-27-06, 06:09 PM  
Ravenwing
A Deviate Faerie Dragon

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I am trying to get a notification when my Sword Specialization procs but I cannot figure out what events it should trigger, I have tried nearly all of them with no success. Any tips?
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Unread 10-05-06, 08:16 AM  
Mikord
A Theradrim Guardian
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Trilca,

I believe that totem buffs should be showing up the same as other buffs. Make sure you have the "Buffs" event enabled under the notifications tab.

Edit: Ok after looking into it. Totem buffs don't get reported as normal buffs. I'll see about getting that functionality into the next version so it recognizes them.
Last edited by Mikord : 10-05-06 at 10:25 PM.
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Unread 10-03-06, 10:29 PM  
Trilca
A Kobold Labourer

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Cool totem buffs

I can't seem to find any option to make this mod show totem buffs like mana tide.. unless i'm missing it somewhere.. help!
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Unread 09-23-06, 08:04 PM  
Mikord
A Theradrim Guardian
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Unfortunately it's not possible to turn off the game's XP display. Blizzard provides the option for game damage, but not the XP.

You can disable MSBT's XP display under the Notifications tab though. Uncheck the Experience Gains event.

I generally stay on the move when I kill things, so I rarely see the double message since the default game one stays in a static location and MSBT's moves with you. In fact that's why I added it to MSBT to begin with.

I'm going to have MSBT's XP gains disabled by default in the next version since it seems that a lot of people are bugged by the dual display.
Last edited by Mikord : 09-23-06 at 08:13 PM.
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Unread 09-23-06, 07:12 PM  
watkins
A Kobold Labourer

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2 xp messages

Im getting the default game message when i gain xp, and the MSBT xp message. How can i turn off the default game xp message?

Thank you =)
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Unread 09-18-06, 08:14 AM  
Mikord
A Theradrim Guardian
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Theondry said it best.

MSBT does things that SCT does not, and conversely SCT does things MSBT does not.

I haven't used SCT in several versions, so I really can't give a point by point comparison.

What I can say though is that while the principle is the same (parse combat messages and animate them on the screen), the two mods are different in several ways. The parsing engines are different, the animation style is different, the amount of things that can be customized are different, etc.

As I posted in the mod's FAQ on the portal site, Ace2 is a great set of rapid development libraries, but moving MSBT to it would not provide any tangible benefit to the end user as MSBT is already highly optimized. Incidentally for users that don't have any other Ace2 mods, it would actually make MSBT take up more memory to use Ace2.

Why not try both out and see which one suits your tastes better?
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Unread 09-18-06, 01:36 AM  
LaRIC
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Re: Salute and Curious

Originally posted by katerisg
I a little skeptic on ACE2 as when one mod updates to the latest lib, another, if not updated, cant use whats already loaded by an updated ACE2 addon. To much to keep track for me.
Actually old addons will get to use the new library. They are API compatible so the old addon should get the benefits etc from a fixed ACE library update.

It is working great.

There was a bug in the library update routine once but that has been a while and should be fixed now. ACE2 is working as a charm right now.
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Unread 09-16-06, 08:24 PM  
Theondry
A Deviate Faerie Dragon
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Originally posted by Abyss111
Why use this over SCT and SCTD..FPS difference?

SCT is already ace2, I dunno ace seems to be the best.

Sorry for the questions..im always comparing them and I usually can't pick out details myself
Ace2 does not immediately imply superiority. The community promotes good coding practices, though, so it helps.

However, I recently tried SCT again, and disliked it immensely.

Why use MSBT over SCT? Personal preference.

Besides, diverse choices are better for the community. Otherwise why buy a PC when there are Macs? Why eat steak when you can have hamburger? Why drive a Ford when you can drive a Honda?
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Unread 09-16-06, 12:15 PM  
katerisg
A Kobold Labourer

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Salute and Curious

Great Mod! Switched SCT for this.I like the GUI and the options which are neat and laid out well. I can see alot of thought went into the Mod. I a little skeptic on ACE2 as when one mod updates to the latest lib, another, if not updated, cant use whats already loaded by an updated ACE2 addon. To much to keep track for me.

Anyways, in a previous post here, the idea of havng some sort of spell alert would be neat. Also anyway of having an Aggro elert? Curious and wonder if its possible for this Mod! Thnks!
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Unread 09-16-06, 07:28 AM  
Abyss111
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Originally posted by Nickenyfiken
Does this pretty much replace Scrolling Combat Text and SCT Damage? Well well i have to try it, looks neat.
Why use this over SCT and SCTD..FPS difference?

SCT is already ace2, I dunno ace seems to be the best.

Sorry for the questions..im always comparing them and I usually can't pick out details myself
Last edited by Abyss111 : 09-16-06 at 07:34 AM.
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Unread 09-14-06, 10:00 PM  
Mikord
A Theradrim Guardian
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Sid,

While I was answering your question, I discovered a bug where adding more than one suppression was not working properly. I updated the mod to version 3.01 to correct that. You probably want to grab it before you create the suppression.

Check out the "How do I create a new suppression?" FAQ entry in the new version's readme.html file or on MSBT's portal page (http://wowinterface.com/portal.php?id=156&a=faq). The example I used is how to suppress warrior stances.

I also added a section on the topic of the suppression system to the readme.html.
Last edited by Mikord : 09-14-06 at 10:31 PM.
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