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Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:09-12-13 08:37 PM
Created:unknown
Downloads:1,181,917
Favorites:3,855
MD5:
5.4
MikScrollingBattleText  Popular! (More than 5000 hits)
Version: 5.7.131
by: Mikord [More]
Announcements:
  • Version 5.7.131 fixes the font changing issue introduced by Patch 5.4.


Description:

MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.


Features:
  • Lightweight and efficient design.
  • Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
  • Display player and pet cooldown completion alerts.
  • Display loot alerts with a total of how many are now in inventory.
  • Add triggers that will allow you to show notifications based on a variety of conditions.
  • Assign a sound file to play for events/triggers.
  • Dynamically create new scroll areas and assign any event/trigger to them.
  • Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
  • Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
  • Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
  • Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
  • Show overhealing amounts against yourself or party/raid members.
  • Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
  • Color damage amounts according to damage type.
  • Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
  • Filter output information with a full suite of spam controls.
  • Load on demand options.
  • For mod developers:
    • Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
    • Create custom animation styles.
    • See the included API.html file for reference information.


Supported Events:
  • Incoming:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
    • Spell Resists
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Spell Resists
    • Pet Heals and Heals Over Time (HoTs)
    • Environmental Damage

  • Outgoing:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, Interrupts, and Evades
    • Spell Resists and Buff Dispels
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Spell Resists and Buff Dispels
    • Pet Heals and Heals Over Time (HoTs)

  • Notification:
    • Buffs / Buff Stacks / Buff Fades
    • Debuffs / Debuff Stacks / Debuff Fades
    • Item Buffs / Item Buff Fades
    • Enter/Leave Combat
    • Power Gains and Losses
    • Alternate Power Gains and Losses
    • Chi Gains and Chi Full
    • Combo Point Gains and Combo Points Full
    • Holy Power Changes and Holy Power Full
    • Honor Gains
    • Reputation Gains and Losses
    • Skill Gains
    • Experience Gains
    • Killing Blows (Player and NPC)
    • Extra Attacks
    • Soul Shard Creation
    • Enemy Buff Gains
    • Monster Emotes
    • Player, Pet and Item Cooldown Completions

  • Loot:
    • Looted Items
    • Money Gains

  • Default Triggers:
    • All Relevant Classes - Low Health, Low Mana, Low Pet Health
    • Death Knight - Killing Machine, Rime, Rune Strike, Shadow Infusion x5
    • Druid - Berserk, Clearcasting, Eclipse (Lunar), Eclipse (Solar), Owlkin Frenzy, Predator's Swiftness, Shooting Stars
    • Hunter - Kill Shot, Lock and Load
    • Mage - Brain Freeze, Clearcasting, Fingers of Frost, Missile Barrage
    • Monk- Elusive Brew x5, x10, x15, Mana Tea x20, Power Guard x3, Vital Mists x5
    • Paladin - Hammer of Wrath, The Art of War
    • Priest - Clearcasting, Shadow Orb x3
    • Rogue - Blindside
    • Shaman - Clearcasting, Lava Surge, Maelstrom Weapon x5, Tidal Waves
    • Warlock - Backlash, Decimation, Molten Core, Nightfall
    • Warrior - Bloodsurge, Execute, Overpower, Revenge, Sudden Death, Taste for Blood, Victory Rush


Commands:

Code:
/msbt                  Shows the options interface. 
/msbt reset            Resets the current profile to the default settings. 
/msbt disable          Disables the mod. 
/msbt enable           Enables the mod. 
/msbt version          Shows the current version. 
/msbt help             Shows the command usage.

Frequently Asked Questions:

See the FAQ list at MSBT's portal site. http://mikord.wowinterface.com/portal.php?id=156&a=faq


Localization Maintainers:

See the list at MSBT's portal site.
http://www.wowinterface.com/portal.p...156&pageid=159

If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.
5.7.131
  • Fixed issue introduced with Patch 5.4 where the fonts could not be changed

5.7.130
  • Updated TOC for Patch 5.4.

5.7.129
  • Fixed issue introduced with Patch 5.3 where dispels were showing the skill performing the dispel rather than the one being dispelled.
  • Increased damage and healing maximum spam thresholds to 100,000.
  • Added default trigger for Ultimatum.
  • Updated TOC for Patch 5.3.

5.7.128
  • Updated parser to support the new amount parameter on applied and removed auras. Thanks to pelf for the patch.

5.7.127
  • Fix issue introduced with Patch 5.2 where dispels were showing the skill performing the dispel rather than the one being dispelled.

5.7.126
  • Modified skill ID for Taste For Blood to reflect the new value.
  • Updated TOC for Patch 5.2.

5.7.125
  • Updated TOC for Patch 5.1.

5.7.124
  • Fixed issue introduced with Monk Chi changes in Patch 5.1.

5.7.123
  • Fixed an issue where certain power types such as Sha Power and Alternate Power were causing errors.

5.7.122
  • Added new Shadow Orbs Change and Shadow Orbs Full events that act similar to combo points.
  • Removed shadow orbs from standard power gains (e.g. +1 Shadow Orbs) since it is now treated similar to combo points.
  • Removed Shadow Orbs x3 default trigger due to the new Shadow Orbs Full event.
  • Fixed issue where the shorten numbers and group by thousands options were not being applied to overkill amounts.
  • Added default trigger for Blindside.
  • Removed extra exclamation point from druid berserking default trigger.
  • Added missing Italian localization files.

5.7.119
  • Fixed issue where combo point gains and full combo points were not being displayed (reported by dondasch).

5.7.118
  • Updated for Patch 5.0.1 / Mists of Pandaria Beta
    • Monk is now an available class for triggers and class coloring.
    • Added new Chi Change and Chi Full events that act similar to combo points.
    • Added support for dynamic max chi and holy power.
    • Removed chi from standard power gains (e.g. +1 Chi) since it is now treated similar to combo points.
    • Removed the following triggers since they no longer apply: Counterattack, Eradication, Hot Streak, Impact, Riposte, Viper Sting
    • Removed the following skills from default suppressions and throttling since they no longer apply: Arcane Empowerment, Desecration, Ferocious Inspiration, Mana Spring
    • Updated supported power types to include Alternate, Dark Force, Chi (Light Force), Shadow Orbs, Burning Embers, and Demonic Fury.
    • Rewrote code that deals with party and raid members to use the new Blizzard APIs.
    • Updated "Active Talents" trigger condition to use the new Blizzard API.
    • Modified remaining existing triggers to work with their new values.
    • Modified several skill IDs to reflect their new values.
    • Added default trigger for Vital Mists x5.
    • Added default trigger for Mana Tea x20.
    • Added default trigger for Elusive Brew at 5, 10, and 15 stacks.
    • Added default trigger for Power Guard x3.
    • Added new events for Alternate Power Gains and Losses so they may be customized.
    • Added temporary workaround for UnitGUID bug when in a group. Triggers that involve party/raid members will not work currently due to this.
    • Updated environmental damage handler for environmental type changes.
    • Updated TOC for Patch 5.0.4.
  • Added new option to shorten large numbers using si suffixes (32765 displays as 33k).
  • Added new option to separate large numbers into digit groups (32765 dispays as 32,765).
  • Fixed taint issues cause by the _ global variable.
  • Converted class names to use Blizzard provided localizations.
  • Removed old temporary workaround for raid flags added in Patch 4.2.
  • Added Italian localization from Kelhar@Runetotem-EU.

5.6.117
  • Money strings will now show properly on all supported languages.
  • Updated Simplified and Traditional Chinese translations from yleaf.

5.6.113
  • Converted all sounds to .ogg from .mp3.

5.6.112
  • Modified combat event log parser to work with the absorb changes in Patch 4.3.

5.6.111
  • Updated German translations from mojosdojo.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.3.

5.6.108
  • Removed item cooldoown tracking debug print

5.6.107
  • Added support for item cooldowns:
    • Created new event for customizable item cooldown notifications.
    • Added Item Cooldown Complete to the available trigger events.
    • Added Item ID and Item Name condition handling for the main trigger events that support them.
    • Cooldown exclusions now accept skill IDs, item names, and item IDs in addition to skill names.

  • Added monochrome, monochrome + thin, and monochrome + thick to available outline font settings for pixel font lovers.
  • Modified the custom font and sound validation routines to work with arbitrary case extensions.
  • Changed custom font validation error message to a more descriptive message when the font can't be set versus the more generic ttf message.

5.5.106
  • Added option to customize color of shadowflame damage.
  • Added option to customize color of frostfire damage.

5.5.105
  • Modified combat event log parsers to work with the changes in Patch 4.2 without extra indirection.
  • Changed Traditional Chinese default font by yleaf.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.2.

5.5.100
  • Added logic to detect and merge off-hand strikes with main hand strikes.

5.5.99
  • Removed Happiness as an available power type since it no longer exists as of Patch 4.1.
  • Added logic to handle the changed combat log event format in Patch 4.2 on the PTR without breaking the current version (Blizzard is changing it again).
  • Updated LibStub to the latest version (14 Jan 2011, 1.0.1).
  • Updated CallbackHandler to the latest version (14 Jan 2011, 1.0.7).
  • Updated LibSharedMedia to the latest version (05 Nov 2010, 3.0-4).

5.5.98
  • Fixed handling for the always show quest items option that was broken by Patch 4.0.6 (reported by Judgespear).
  • Modified to play sounds even when game sound effects are disabled as allowed by API changes in Patch 4.0.6 (reported by Retlaw).

5.5.97
  • Modified combat event log parsers to work with the changes in Patch 4.1 (committed by mojosdojo, reported by several others).
  • Updated Russian translations from StingerSoft.
  • Updated German translations from mojosdojo.
  • Updated TOC for Patch 4.1.

5.5.91
  • Added the new pet heal events to the options interface so they may be customized and disabled as intended.
  • Updated Korean translations from chkid.

5.5.89
  • Made several updates to the cooldown tracking system:
    • Implemented a work around for Blizzard's cooldown bug with dismissed pets. Pet cooldowns should no longer be shown before they are actually finished.
    • Created new event for customizable pet cooldown notifications.
    • Added an option to customize the color of the skill name in cooldown events.
    • Changed Skill Cooldown Complete trigger event to Player Cooldown Complete (only detects player cooldowns).
    • Added Pet Cooldown Complete to the available trigger events.
    • Added Skill ID as an available condition for player and pet cooldown triggers.

  • Created new events for outgoing pet heals, pet heal crits, pet periodic heals (HoTs), and pet periodic heal (HoT) crits.
  • Efflorescense is now detected and displayed as a pet heal.
  • Added default triggers for Blood Swarm and Shadow Infusion x5.


See the included readme.html for further version history.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
2013.03.01
15kB
03-01-13 06:03 PM
5.5.91d
560kB
05-06-11 05:53 PM
Patch
423kB
04-28-11 03:12 PM
Patch


Archived Files (30)
File Name
Version
Size
Author
Date
5.7.130
591kB
Mikord
09-10-13 08:53 AM
5.7.129
591kB
Mikord
05-26-13 09:59 AM
5.7.128
591kB
Mikord
04-15-13 09:45 AM
5.7.127
591kB
Mikord
03-10-13 09:54 PM
5.7.126
591kB
Mikord
03-05-13 06:04 PM
5.7.125
591kB
Mikord
11-29-12 07:43 AM
5.7.124
591kB
Mikord
11-27-12 04:00 PM
5.7.123
591kB
Mikord
09-27-12 08:33 AM
5.7.122
591kB
Mikord
09-03-12 03:22 PM
5.7.119
578kB
Mikord
08-29-12 05:00 PM
5.7.118
578kB
Mikord
08-28-12 12:05 PM
5.6.117
575kB
Mikord
07-19-12 10:04 AM
5.6.113
574kB
Mikord
12-04-11 03:12 AM
5.6.112
566kB
Mikord
11-29-11 10:57 PM
5.6.111
566kB
Mikord
11-29-11 12:33 PM
5.6.108
566kB
Mikord
07-22-11 05:53 PM
5.6.107
566kB
Mikord
07-22-11 04:20 PM
5.5.106
563kB
Mikord
07-13-11 10:02 AM
5.5.105
563kB
Mikord
06-28-11 04:33 PM
5.5.100
563kB
Mikord
05-14-11 04:48 PM
5.5.99
563kB
Mikord
05-07-11 11:04 AM
5.5.98
562kB
Mikord
05-05-11 07:05 AM
5.5.97
562kB
Mikord
05-04-11 05:28 PM
5.5.91
562kB
Mikord
10-31-10 10:38 PM
5.5.89
562kB
Mikord
10-31-10 01:32 AM
5.5.88
560kB
Mikord
10-26-10 07:33 AM
5.5.86
560kB
Mikord
10-24-10 01:34 AM
5.5.83
559kB
Mikord
10-17-10 03:13 PM
5.5.79
557kB
Mikord
10-14-10 08:57 PM
5.4.78
559kB
Mikord
04-02-10 12:53 AM


Post A Reply Comment Options
Old 02-27-10, 05:19 AM  
neverg
A Cobalt Mageweaver
 
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AddOn Author - Click to view AddOns

Forum posts: 241
File comments: 334
Uploads: 8
Text Disappearing Problem

I've been having issues with MSBT. Suddenly I can't see the Incoming or Outgoing Damage and not even a Reload fixes it. It just stops working and I need to Log out and Log in to fix it.

I know some friends have the same problem. Any word on this? It's not game-braking but it's a bit annoying.
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Old 02-26-10, 06:44 PM  
szoltomi
A Defias Bandit

Forum posts: 3
File comments: 7
Uploads: 0
Font size

Hello! First, I would like to thank you for making this wonderful addon


I have an interesting suggestion. I don't know wether this been posted before though.
It is a function for scaling the text size with the amount of damage done. For example, a hit of 100 would be a size of 10, and the font size would scale up linearry up to 30, at a hit of 1000.

It would help reducing the clutter of small DoTs/HoTs, since those abilities tend to do less damage per tick than direct damage or healing.
It would also help reading incoming damage better, hits of 100s are almost nothing for a tank with 50k health, it would help the big (and usually more important) hits stand out more.

As for the implementation, I thought about having the minimum and maximum font size changeable by the user.
The problem comes from figuring out which would be the actual damage number for the min/max font size.

For damage taken, it's quite straight-forward: Compare it to the player's max health. So for example, the smallest font would be on 1% health loss, and the largest on 100%. These numbers could be changed too. Same could go for healing done and taken.

Figuring out the size for damage done is more tricky. To begin with, depending on class, the damage amount is really variable. There are also some fights which have temporary, or constant damage multipliers.
Letting the player set the numbers up might be too much of a hassle, since it would have to be changed on every upgrade.

Using real-time damage tracking might be a better idea, a system which keeps track of your smallest and largest hits, and sets them to the font sizes. The problem with this is that it would take some time to get the accurate numbers.
Maybe you, or others can find a solution to this problem.


An issue with this system is, that there would be no difference between a 6k crit, or a 6k non-crit. However, font type can be changed for crits, and many times, only the number matters, wether it was a crit or not does not.



I'd love to see this done, but I don't know how taxing this would be on the computer.
Thanks for your time
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Old 02-26-10, 06:03 PM  
tr00
A Defias Bandit
 
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Forum posts: 2
File comments: 11
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Soul Link Spam.

Hi, I am a warlock, and I have a question:
is it possible to remove only "%a <Soul Link>" from player's outgoing (to my pet in this case) frame?
I do not remember exactly right now, but there is something like "-%a <%a Soul Link absorbed>" in incomings, thats shows amount of damage transferred to minion. So i think there is no necessary to double it.

Thanks.
I hope You'll understand what I mean.
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Old 02-17-10, 03:33 AM  
Kyuuzo
A Kobold Labourer

Forum posts: 0
File comments: 89
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I noticed that mik combat text, on major 25man fights (especially on icc), fuck up my FPS. Why does that happen, is it possible to get fixed?
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Old 02-14-10, 10:53 AM  
Aeka
A Kobold Labourer

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Scourge Strike, oh no!

Greetings Mik,

Would it be at all possible to get a way to combine both portions of Scourge Strike? At the moment it is registering them correctly, one as Shadow and the other as Physical. What I would like, as well as other users is a way to have both of those scourge strike numbers combined into one number of which will "Sticky" when it crits as one number.

Please let me us know if this would be possible.

Much thanks!
Last edited by Aeka : 02-14-10 at 10:54 AM.
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Old 02-11-10, 10:52 AM  
Gregory
A Kobold Labourer

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Is it possible to add channeled spell ticks summary like Gnosis does ? Seems it only feature I need from that addon and it's more combat log related.
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Old 02-11-10, 12:06 AM  
wolfetx
A Defias Bandit

Forum posts: 3
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pet?

hello sorry if this has been asked before but i cant find a search option for this area.

My question is how do i separate my perma ghoul outgoing and incoming into its own scroll area.
I made a new scroll area and tried to send the incoming and out going pet into to that area. Now that works for my army of the dead and my gargoyle but my ghoul is still showing up as player outgoing.


Any help would be great!

thanks
Wolfe
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Old 02-06-10, 12:58 PM  
duhwhat
A Cyclonian

Forum posts: 40
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How does MSBT report the cooldown of Death and Decay? I'm asking because I've noticed some discrepancies between the reporting of Forte and Miks. It seems Forte is reporting the cooldown ready slightly earlier (~2 seconds) than Miks. Does Miks wait for the DnD cooldown to pass and then the runes to be available to report the DnD ready message?

Edit: it seems that Forte correctly reports the "time based" cooldown correctly. I cast dnd, and sat there, and Forte and Miks reported the same time. I cast DnD, and 4 seconds before the CD of DnD is up, I use two blood runes, and Miks waits till a blood rune is available again to report "dnd ready" whereas Forte goes on the CD lenght. Not sure if this is the intended behavior of Miks.
Last edited by duhwhat : 02-06-10 at 01:03 PM.
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Old 02-06-10, 02:39 AM  
Harrumph
A Kobold Labourer

Forum posts: 0
File comments: 1
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Buffs question

Hey
Would like to separate my buffs for personal and buffs from others (I want to have them in separate scroll areas). Been checking the options, but looks like it is not possible by default.

Does this mean I need to make a trigger for each of my own bufffs?
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Old 02-02-10, 05:37 PM  
mrobyy
A Kobold Labourer

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please help me!! after aprox 1 hour i have problems with the text showing up.
What can i do?
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Old 01-31-10, 01:42 AM  
Chubrik
A Kobold Labourer

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Re: Re: Defaul Font

Originally posted by WoWInterDude
It's called MSBT Porky
As you can see i don't have MSBT Porky in my font-list. :| And thats a problem. :[
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Old 01-30-10, 12:18 PM  
WoWInterDude
A Kobold Labourer

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Re: Defaul Font

Originally posted by Chubrik
Hey! I`m using Msbt around two years and rly love this combat text. Thanks alot!
Question: Where is default font with curved letters, like here http://s.wowinterface.com/preview/pvw14848.png ?
I have only these in font options - http://imglink.ru/pictures/29-01-10/...23f0322892.jpg .
Thank you in advance!
It's called MSBT Porky
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Old 01-28-10, 06:28 PM  
Chubrik
A Kobold Labourer

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Defaul Font

Hey! I`m using Msbt around two years and rly love this combat text. Thanks alot!
Question: Where is default font with curved letters, like here http://s.wowinterface.com/preview/pvw14848.png ?
I have only these in font options - http://imglink.ru/pictures/29-01-10/...23f0322892.jpg .
Thank you in advance!
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Old 01-28-10, 06:11 PM  
Usarian
A Kobold Labourer

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Hey? Hunter speaking here. It would be really awsome if u could add the buff from Improved Steady Shot... that would be awsome. Thanks
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Old 01-27-10, 05:16 PM  
pajay
A Kobold Labourer
 
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I am just wondering if it is possible to make a trigger, that reminds me 5 seconds before my Last Stand (Survival Intincts to be correct) fades?
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