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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 08:24 PM
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MikScrollingBattleText  Popular! (More than 5000 hits)

Version: 5.7.138
by: Mikord [More]

Announcements:

  • Version 5.7.134 is updated to work with Warlord of Draenor Patch 6.0.2 and fixes the font preview issues.
  • If you are having issues with the fonts "resetting" on initial game load, update to Version 5.7.137.
  • Version 5.7.138 corrects issues with several triggers like Kill Shot and Hammer of Wrath.


Description:

MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.


Features:
  • Lightweight and efficient design.
  • Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
  • Display player and pet cooldown completion alerts.
  • Display loot alerts with a total of how many are now in inventory.
  • Add triggers that will allow you to show notifications based on a variety of conditions.
  • Assign a sound file to play for events/triggers.
  • Dynamically create new scroll areas and assign any event/trigger to them.
  • Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
  • Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
  • Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
  • Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
  • Show overhealing amounts against yourself or party/raid members.
  • Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
  • Color damage amounts according to damage type.
  • Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
  • Filter output information with a full suite of spam controls.
  • Load on demand options.
  • For mod developers:
    • Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
    • Create custom animation styles.
    • See the included API.html file for reference information.


Supported Events:
  • Incoming:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
    • Spell Resists
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Spell Resists
    • Pet Heals and Heals Over Time (HoTs)
    • Environmental Damage

  • Outgoing:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, Interrupts, and Evades
    • Spell Resists and Buff Dispels
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Spell Resists and Buff Dispels
    • Pet Heals and Heals Over Time (HoTs)

  • Notification:
    • Buffs / Buff Stacks / Buff Fades
    • Debuffs / Debuff Stacks / Debuff Fades
    • Item Buffs / Item Buff Fades
    • Enter/Leave Combat
    • Power Gains and Losses
    • Alternate Power Gains and Losses
    • Chi Gains and Chi Full
    • Combo Point Gains and Combo Points Full
    • Holy Power Changes and Holy Power Full
    • Honor Gains
    • Reputation Gains and Losses
    • Skill Gains
    • Experience Gains
    • Killing Blows (Player and NPC)
    • Extra Attacks
    • Soul Shard Creation
    • Enemy Buff Gains
    • Monster Emotes
    • Player, Pet and Item Cooldown Completions

  • Loot:
    • Looted Items
    • Money Gains

  • Default Triggers:
    • All Relevant Classes - Low Health, Low Mana, Low Pet Health
    • Death Knight - Killing Machine, Rime, Shadow Infusion x5
    • Druid - Berserk, Clearcasting, Predator's Swiftness, Shooting Stars
    • Hunter - Kill Shot, Lock and Load
    • Mage - Brain Freeze, Clearcasting, Fingers of Frost, Missile Barrage
    • Monk- Elusive Brew x5, x10, x15, Mana Tea x20, Vital Mists x5
    • Paladin - Hammer of Wrath, The Art of War
    • Priest - Clearcasting, Shadow Orb x3
    • Rogue - Blindside
    • Shaman - Clearcasting, Lava Surge, Maelstrom Weapon x5, Tidal Waves
    • Warlock - Decimation, Molten Core, Nightfall
    • Warrior - Bloodsurge, Execute, Revenge, Sudden Death, Taste for Blood, Victory Rush


Commands:

Code:
/msbt                  Shows the options interface. 
/msbt reset            Resets the current profile to the default settings. 
/msbt disable          Disables the mod. 
/msbt enable           Enables the mod. 
/msbt version          Shows the current version. 
/msbt help             Shows the command usage.

Frequently Asked Questions:

See the FAQ list at MSBT's portal site. http://mikord.wowinterface.com/portal.php?id=156&a=faq


Localization Maintainers:

See the list at MSBT's portal site.
http://www.wowinterface.com/portal.p...156&pageid=159

If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.

5.7.138
  • Moved the new font loader logic into its own frame to prevent issues with UIs such as RealUI that play with opacity on objects they don't own.
  • Fixed unit reaction condition that was preventing many triggers like Kill Shot and Hammer of Wrath from working.
  • Fixed taint issues cause by the _ global variable.
  • Updated options dialogs to remove reference to support for mp3s which the game no longer supports.

5.7.137
  • Corrected an error that occurs on startup with deleted default triggers.

5.7.136
  • Reworked the font handling to preload fonts during initial load to resolve the issue where the fonts would reset to the default on initial game load.

5.7.135
  • Fixed the ability to add custom fonts via the custom media tab.

5.7.134
  • Fixed an issue where the font previews were not updating properly.
  • Updated parser to support the new parameters introduced by patch 6.0.2.

5.7.132
  • Updated for Patch 6.0.2 / Warlords of Draenor
    • Modified global constants for item quality to their new values.
    • Removed Berserker Stance from available trigger conditions.
    • Removed Backlash default trigger.
    • Removed Owlkin Frenzy default trigger.
    • Removed Overpower default trigger.
    • Removed Power Guard default trigger.
    • Removed Rune Strike default trigger.
    • Removed Solar and Lunar Eclipse default triggers.
    • Modified several skill IDs to reflect their new values.
    • Updated TOC for Patch 6.0.2.

5.7.131
  • Fixed issue introduced with Patch 5.4 where the fonts could not be changed

5.7.130
  • Updated TOC for Patch 5.4.

5.7.129
  • Fixed issue introduced with Patch 5.3 where dispels were showing the skill performing the dispel rather than the one being dispelled.
  • Increased damage and healing maximum spam thresholds to 100,000.
  • Added default trigger for Ultimatum.
  • Updated TOC for Patch 5.3.

5.7.128
  • Updated parser to support the new amount parameter on applied and removed auras. Thanks to pelf for the patch.

5.7.127
  • Fix issue introduced with Patch 5.2 where dispels were showing the skill performing the dispel rather than the one being dispelled.

5.7.126
  • Modified skill ID for Taste For Blood to reflect the new value.
  • Updated TOC for Patch 5.2.

5.7.125
  • Updated TOC for Patch 5.1.

5.7.124
  • Fixed issue introduced with Monk Chi changes in Patch 5.1.

5.7.123
  • Fixed an issue where certain power types such as Sha Power and Alternate Power were causing errors.

5.7.122
  • Added new Shadow Orbs Change and Shadow Orbs Full events that act similar to combo points.
  • Removed shadow orbs from standard power gains (e.g. +1 Shadow Orbs) since it is now treated similar to combo points.
  • Removed Shadow Orbs x3 default trigger due to the new Shadow Orbs Full event.
  • Fixed issue where the shorten numbers and group by thousands options were not being applied to overkill amounts.
  • Added default trigger for Blindside.
  • Removed extra exclamation point from druid berserking default trigger.
  • Added missing Italian localization files.

5.7.119
  • Fixed issue where combo point gains and full combo points were not being displayed (reported by dondasch).

5.7.118
  • Updated for Patch 5.0.1 / Mists of Pandaria Beta
    • Monk is now an available class for triggers and class coloring.
    • Added new Chi Change and Chi Full events that act similar to combo points.
    • Added support for dynamic max chi and holy power.
    • Removed chi from standard power gains (e.g. +1 Chi) since it is now treated similar to combo points.
    • Removed the following triggers since they no longer apply: Counterattack, Eradication, Hot Streak, Impact, Riposte, Viper Sting
    • Removed the following skills from default suppressions and throttling since they no longer apply: Arcane Empowerment, Desecration, Ferocious Inspiration, Mana Spring
    • Updated supported power types to include Alternate, Dark Force, Chi (Light Force), Shadow Orbs, Burning Embers, and Demonic Fury.
    • Rewrote code that deals with party and raid members to use the new Blizzard APIs.
    • Updated "Active Talents" trigger condition to use the new Blizzard API.
    • Modified remaining existing triggers to work with their new values.
    • Modified several skill IDs to reflect their new values.
    • Added default trigger for Vital Mists x5.
    • Added default trigger for Mana Tea x20.
    • Added default trigger for Elusive Brew at 5, 10, and 15 stacks.
    • Added default trigger for Power Guard x3.
    • Added new events for Alternate Power Gains and Losses so they may be customized.
    • Added temporary workaround for UnitGUID bug when in a group. Triggers that involve party/raid members will not work currently due to this.
    • Updated environmental damage handler for environmental type changes.
    • Updated TOC for Patch 5.0.4.
  • Added new option to shorten large numbers using si suffixes (32765 displays as 33k).
  • Added new option to separate large numbers into digit groups (32765 dispays as 32,765).
  • Fixed taint issues cause by the _ global variable.
  • Converted class names to use Blizzard provided localizations.
  • Removed old temporary workaround for raid flags added in Patch 4.2.
  • Added Italian localization from Kelhar@Runetotem-EU.

5.6.117
  • Money strings will now show properly on all supported languages.
  • Updated Simplified and Traditional Chinese translations from yleaf.

5.6.113
  • Converted all sounds to .ogg from .mp3.

5.6.112
  • Modified combat event log parser to work with the absorb changes in Patch 4.3.

5.6.111
  • Updated German translations from mojosdojo.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.3.

5.6.108
  • Removed item cooldoown tracking debug print

5.6.107
  • Added support for item cooldowns:
    • Created new event for customizable item cooldown notifications.
    • Added Item Cooldown Complete to the available trigger events.
    • Added Item ID and Item Name condition handling for the main trigger events that support them.
    • Cooldown exclusions now accept skill IDs, item names, and item IDs in addition to skill names.

  • Added monochrome, monochrome + thin, and monochrome + thick to available outline font settings for pixel font lovers.
  • Modified the custom font and sound validation routines to work with arbitrary case extensions.
  • Changed custom font validation error message to a more descriptive message when the font can't be set versus the more generic ttf message.

5.5.106
  • Added option to customize color of shadowflame damage.
  • Added option to customize color of frostfire damage.

5.5.105
  • Modified combat event log parsers to work with the changes in Patch 4.2 without extra indirection.
  • Changed Traditional Chinese default font by yleaf.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.2.

5.5.100
  • Added logic to detect and merge off-hand strikes with main hand strikes.

5.5.99
  • Removed Happiness as an available power type since it no longer exists as of Patch 4.1.
  • Added logic to handle the changed combat log event format in Patch 4.2 on the PTR without breaking the current version (Blizzard is changing it again).
  • Updated LibStub to the latest version (14 Jan 2011, 1.0.1).
  • Updated CallbackHandler to the latest version (14 Jan 2011, 1.0.7).
  • Updated LibSharedMedia to the latest version (05 Nov 2010, 3.0-4).

5.5.98
  • Fixed handling for the always show quest items option that was broken by Patch 4.0.6 (reported by Judgespear).
  • Modified to play sounds even when game sound effects are disabled as allowed by API changes in Patch 4.0.6 (reported by Retlaw).

5.5.97
  • Modified combat event log parsers to work with the changes in Patch 4.1 (committed by mojosdojo, reported by several others).
  • Updated Russian translations from StingerSoft.
  • Updated German translations from mojosdojo.
  • Updated TOC for Patch 4.1.

5.5.91
  • Added the new pet heal events to the options interface so they may be customized and disabled as intended.
  • Updated Korean translations from chkid.

5.5.89
  • Made several updates to the cooldown tracking system:
    • Implemented a work around for Blizzard's cooldown bug with dismissed pets. Pet cooldowns should no longer be shown before they are actually finished.
    • Created new event for customizable pet cooldown notifications.
    • Added an option to customize the color of the skill name in cooldown events.
    • Changed Skill Cooldown Complete trigger event to Player Cooldown Complete (only detects player cooldowns).
    • Added Pet Cooldown Complete to the available trigger events.
    • Added Skill ID as an available condition for player and pet cooldown triggers.

  • Created new events for outgoing pet heals, pet heal crits, pet periodic heals (HoTs), and pet periodic heal (HoT) crits.
  • Efflorescense is now detected and displayed as a pet heal.
  • Added default triggers for Blood Swarm and Shadow Infusion x5.


See the included readme.html for further version history.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
2014.11.10
18kB
11-10-14 03:02 PM
5.5.91d
560kB
05-06-11 05:53 PM
Patch
423kB
04-28-11 03:12 PM
Patch


Archived Files (36)
File Name
Version
Size
Author
Date
5.7.137
593kB
Mikord
10-16-14 04:06 PM
5.7.136
592kB
Mikord
10-16-14 02:13 PM
5.7.135
592kB
Mikord
10-15-14 11:51 PM
5.7.134
591kB
Mikord
10-15-14 11:25 AM
5.7.132
591kB
Mikord
10-14-14 05:45 PM
5.7.131
591kB
Mikord
09-12-13 08:37 PM
5.7.130
591kB
Mikord
09-10-13 08:53 AM
5.7.129
591kB
Mikord
05-26-13 09:59 AM
5.7.128
591kB
Mikord
04-15-13 09:45 AM
5.7.127
591kB
Mikord
03-10-13 09:54 PM
5.7.126
591kB
Mikord
03-05-13 07:04 PM
5.7.125
591kB
Mikord
11-29-12 08:43 AM
5.7.124
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Mikord
11-27-12 05:00 PM
5.7.123
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Mikord
09-27-12 08:33 AM
5.7.122
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Mikord
09-03-12 03:22 PM
5.7.119
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Mikord
08-29-12 05:00 PM
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Mikord
08-28-12 12:05 PM
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Mikord
07-19-12 10:04 AM
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Mikord
12-04-11 04:12 AM
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Mikord
11-29-11 11:57 PM
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Mikord
11-29-11 01:33 PM
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Mikord
07-22-11 05:53 PM
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Mikord
07-22-11 04:20 PM
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Mikord
07-13-11 10:02 AM
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Mikord
06-28-11 04:33 PM
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Mikord
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Mikord
05-07-11 11:04 AM
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Mikord
05-05-11 07:05 AM
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Mikord
05-04-11 05:28 PM
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Mikord
10-31-10 10:38 PM
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Mikord
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Mikord
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Mikord
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Post A Reply Comment Options
Unread 09-29-09, 09:42 AM  
Devlin
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 1
File comments: 37
Uploads: 1
Number of targets hit

Heya, I'm wondering if the code for number of unique targets a spell hits is available through MSBT?

This is quite important information in fights such as Anub'Arak, and with FoK being able to hit the same target multiple times, the (x hits / x crits) text does not really give me an idea if I'm hitting 4 or 5 targets. The damage range on my weapons makes it really hard to guesstimate how many targets I'm hitting depending on the amount of damage done.

In short: Is it possible to add the actual number of unique targets hit by a spell to an MSBT trigger?
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Unread 09-28-09, 01:55 PM  
Mikord
A Theradrim Guardian
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Forum posts: 61
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Akiterra:

WoW's API doesn't provide any control over the length or volume of sound files. The only way I know of would be to shorten the files with a program like Audacity.
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Unread 09-28-09, 09:27 AM  
Akiterra
A Kobold Labourer
 
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Forum posts: 1
File comments: 1
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Custom Media

Too lazy to search through the 1,000+ posts to see if anyone else had this problem >.<

I was able to work my way around the addon and setup custom media for events such as entering and leaving combat but I noticed that when I leave combat, if the song I've chosen is longer than the length of combat (like the length of combat is maybe 30 seconds but the song is more like 1 minute or longer), the song will continue playing until it is finished. Then, if I enter combat again, the song will being anew, but will play 'behind' the previous instance of the song, resulting in the total chaotic sounds of the same song simultaneously playing at different parts, like a really really poorly made remix. Any suggests about how to work around this without editing the length of all of the files? >.<
Last edited by Akiterra : 09-28-09 at 09:32 AM.
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Unread 09-24-09, 12:07 PM  
Mikord
A Theradrim Guardian
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Forum posts: 61
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Uploads: 5
wowaddictt:

There is not a way to do that currently. I plan to add support for it in the 5.5.x series, but I don't have a time frame for when it will release at this point.


Trevik:

MSBTSounds.lua is no longer. All media modification is now done through MSBT's options interface via the "Custom Media" tab. There is an FAQ entry "How do I add my own custom sounds?" that covers how to add external .mp3 and .wav custom sounds. The link for the FAQs is near the bottom of the description page.

To add in-game sounds you will essentially follow the same process except you won't need to copy a file as the first step instructs and for the sound path you will need to enter the path directly to sound in the game instead of just the file name. For example: Sound\Creature\NPCGhoul\NPCGhoulVendor04.wav.

If you're looking for the available built-in game sound paths, I'd suggest taking a look at http://www.wowinterface.com/download...?id=13194#info.
Last edited by Mikord : 09-24-09 at 12:08 PM.
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Unread 09-24-09, 03:12 AM  
Trevik
A Kobold Labourer

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Sound Editing

I have heard that it is possible to have triggers play sounds straight from the game. However, from the (extremely) few explanations I've seen (and tried), it doesnt seem to work. One of the threads I found on the WoW forums say to edit the MSBTSounds.lua file...but none exist in my folders. Hopefully I can get a definitive answer on how to do this...preferably without having to find mp3s or wavs somewhere of the sounds I want from the game...
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Unread 09-23-09, 11:05 AM  
wowaddictt
A Kobold Labourer

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File comments: 20
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trinket ready notify?

Is there a way to get triggered/notified when a trinket is ready for use? If so, how do I set it up?

thanks.
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Unread 09-20-09, 08:27 PM  
Mikord
A Theradrim Guardian
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Forum posts: 61
File comments: 503
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Joana:

I've added support for HoT crits in the latest version I just released (v5.4.66). Please let me know if it doesn't work as expected.


ditrain:

I made a couple of tweaks in the version I just released (v5.4.66) that I believe should address the issue.


Aisenfaire:

You can add them to the Spam Control->Skill Suppressions list. They have to match exactly and are case sensitive.
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Unread 09-19-09, 07:44 PM  
Aisenfaire
A Murloc Raider

Forum posts: 4
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Would there be a way for me to make MSBT ignore a specific buff or spell?

I'd like it to stop telling me I gained and lost the Fishing buff, for instance.
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Unread 09-19-09, 06:29 PM  
ditrain
A Kobold Labourer

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Thanks for your efforts Mik, Great addon!

I consistently have an issue, on one character only, of Skill icons periodically appearing, very briefly, in random locations outside of their normal scroll area. This would be for outgoing spells/skills. They just appear as a flicker then are gone, but it is a bit of a distraction.

Any suggestions on what could be causing this, and how to fix it?

Thanks
Dit
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Unread 09-19-09, 09:12 AM  
Joanna
A Defias Bandit

Forum posts: 2
File comments: 2
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Hi there, great addon and longtime fan. Is there any chance you could add support for Resto Druid 4T9, which grants Rejuv ticks the ability to crit? At present the addon shows (and sums) normal ticks as it always did, but ticks which crit are ignored completely.

Thanks for your time,

Joanna

Edit - assuming it helps, here's an example from the Combat Log :

9/17 10:02:12.091 SPELL_PERIODIC_HEAL,0x06000000015EA10E,"Froghurt",0x511,0x06000000015EA10E,"Froghurt",0x511 ,48441,"Rejuvenation",0x8,2207,2207,0,nil
9/17 10:02:22.152 SPELL_PERIODIC_HEAL,0x06000000015EA10E,"Froghurt",0x511,0x06000000015EA10E,"Froghurt",0x511 ,48441,"Rejuvenation",0x8,3361,3361,0,1

Both are 100% overheal, the first is a normal tick, the second is a crit tick.
Last edited by Joanna : 09-19-09 at 01:15 PM.
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Unread 09-15-09, 05:16 PM  
Mikord
A Theradrim Guardian
AddOn Author - Click to view AddOns

Forum posts: 61
File comments: 503
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Re: Rune Strike Problem

asnast:

I'd suggest adding a trigger recently fired exception. That will prevent it from firing within X number of seconds of the previous one.
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Unread 09-15-09, 10:51 AM  
asnast
A Kobold Labourer

Forum posts: 0
File comments: 2
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Rune Strike Problem

Hey, got a small problem with msbt. The trigger for Rune Strike keeps firing on every dodge / parry even though i haven't used the initial proc. This becomes very spamy when you tank adds and dodge / parry multiple times per second.
I wasn't able to add an exception to check if Rune Strike is already usable (that's when i don't need to see a new proc).

Any help would be appreciated.
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Unread 09-14-09, 07:12 PM  
Mikord
A Theradrim Guardian
AddOn Author - Click to view AddOns

Forum posts: 61
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Guice:

There is an option on the Spam Control tab named "Hide Full HoT Overheals". Unchecking that option will show you all HoTs regardless of whether or not their effective heal amount is zero.


Sibertron, Ducimus, Pateintzero:

Do you receive any error messages? Does it still happen with all other addons disabled? Does your combat log also stop reporting?

I am not experiencing an issues and it works correctly for me in BGs, so without further information it's hard for me to say what your issue may be.


Taraus:

I'll look into it, but I believe Reflux is based off of ace profiles and uses emulation for others. I don't believe it has a way to program for it to add custom hooks. MSBT is highly optimized including the way profiles are handled, so changing the profile out from under it without making the appropriate calls as reflux does won't work. An easy solution is to make a second profile within MSBT and add the following to your macro that switches profiles:

/run MikSBT.Profiles.SelectProfile("Whichever_Profile_Name_You_Want")
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Unread 09-13-09, 09:29 AM  
Taraus
A Defias Bandit

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Reflux

Dear Mik

Could you please add support for this AddOn (Reflux)? MSBT is one of the very few of my AddOns that doesn't, and it's kind of a pain :I
Last edited by Taraus : 09-13-09 at 09:29 AM.
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Unread 09-12-09, 12:00 PM  
Patientzero
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Re: Re: BG's Mik's gone?

Originally posted by Ducimus
Same issue here.
Same here, works everywhere else besides BG's
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