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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 08:24 PM
Created:unknown
Downloads:1,191,029
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MD5:
6.0.2
MikScrollingBattleText  Updated this week!  Popular! (More than 5000 hits)
Version: 5.7.138
by: Mikord [More]
Announcements:
  • Version 5.7.134 is updated to work with Warlord of Draenor Patch 6.0.2 and fixes the font preview issues.
  • If you are having issues with the fonts "resetting" on initial game load, update to Version 5.7.137.
  • Version 5.7.138 corrects issues with several triggers like Kill Shot and Hammer of Wrath.


Description:

MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.


Features:
  • Lightweight and efficient design.
  • Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
  • Display player and pet cooldown completion alerts.
  • Display loot alerts with a total of how many are now in inventory.
  • Add triggers that will allow you to show notifications based on a variety of conditions.
  • Assign a sound file to play for events/triggers.
  • Dynamically create new scroll areas and assign any event/trigger to them.
  • Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
  • Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
  • Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
  • Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
  • Show overhealing amounts against yourself or party/raid members.
  • Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
  • Color damage amounts according to damage type.
  • Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
  • Filter output information with a full suite of spam controls.
  • Load on demand options.
  • For mod developers:
    • Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
    • Create custom animation styles.
    • See the included API.html file for reference information.


Supported Events:
  • Incoming:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
    • Spell Resists
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Spell Resists
    • Pet Heals and Heals Over Time (HoTs)
    • Environmental Damage

  • Outgoing:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, Interrupts, and Evades
    • Spell Resists and Buff Dispels
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Spell Resists and Buff Dispels
    • Pet Heals and Heals Over Time (HoTs)

  • Notification:
    • Buffs / Buff Stacks / Buff Fades
    • Debuffs / Debuff Stacks / Debuff Fades
    • Item Buffs / Item Buff Fades
    • Enter/Leave Combat
    • Power Gains and Losses
    • Alternate Power Gains and Losses
    • Chi Gains and Chi Full
    • Combo Point Gains and Combo Points Full
    • Holy Power Changes and Holy Power Full
    • Honor Gains
    • Reputation Gains and Losses
    • Skill Gains
    • Experience Gains
    • Killing Blows (Player and NPC)
    • Extra Attacks
    • Soul Shard Creation
    • Enemy Buff Gains
    • Monster Emotes
    • Player, Pet and Item Cooldown Completions

  • Loot:
    • Looted Items
    • Money Gains

  • Default Triggers:
    • All Relevant Classes - Low Health, Low Mana, Low Pet Health
    • Death Knight - Killing Machine, Rime, Shadow Infusion x5
    • Druid - Berserk, Clearcasting, Predator's Swiftness, Shooting Stars
    • Hunter - Kill Shot, Lock and Load
    • Mage - Brain Freeze, Clearcasting, Fingers of Frost, Missile Barrage
    • Monk- Elusive Brew x5, x10, x15, Mana Tea x20, Vital Mists x5
    • Paladin - Hammer of Wrath, The Art of War
    • Priest - Clearcasting, Shadow Orb x3
    • Rogue - Blindside
    • Shaman - Clearcasting, Lava Surge, Maelstrom Weapon x5, Tidal Waves
    • Warlock - Decimation, Molten Core, Nightfall
    • Warrior - Bloodsurge, Execute, Revenge, Sudden Death, Taste for Blood, Victory Rush


Commands:

Code:
/msbt                  Shows the options interface. 
/msbt reset            Resets the current profile to the default settings. 
/msbt disable          Disables the mod. 
/msbt enable           Enables the mod. 
/msbt version          Shows the current version. 
/msbt help             Shows the command usage.

Frequently Asked Questions:

See the FAQ list at MSBT's portal site. http://mikord.wowinterface.com/portal.php?id=156&a=faq


Localization Maintainers:

See the list at MSBT's portal site.
http://www.wowinterface.com/portal.p...156&pageid=159

If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.
5.7.138
  • Moved the new font loader logic into its own frame to prevent issues with UIs such as RealUI that play with opacity on objects they don't own.
  • Fixed unit reaction condition that was preventing many triggers like Kill Shot and Hammer of Wrath from working.
  • Fixed taint issues cause by the _ global variable.
  • Updated options dialogs to remove reference to support for mp3s which the game no longer supports.

5.7.137
  • Corrected an error that occurs on startup with deleted default triggers.

5.7.136
  • Reworked the font handling to preload fonts during initial load to resolve the issue where the fonts would reset to the default on initial game load.

5.7.135
  • Fixed the ability to add custom fonts via the custom media tab.

5.7.134
  • Fixed an issue where the font previews were not updating properly.
  • Updated parser to support the new parameters introduced by patch 6.0.2.

5.7.132
  • Updated for Patch 6.0.2 / Warlords of Draenor
    • Modified global constants for item quality to their new values.
    • Removed Berserker Stance from available trigger conditions.
    • Removed Backlash default trigger.
    • Removed Owlkin Frenzy default trigger.
    • Removed Overpower default trigger.
    • Removed Power Guard default trigger.
    • Removed Rune Strike default trigger.
    • Removed Solar and Lunar Eclipse default triggers.
    • Modified several skill IDs to reflect their new values.
    • Updated TOC for Patch 6.0.2.

5.7.131
  • Fixed issue introduced with Patch 5.4 where the fonts could not be changed

5.7.130
  • Updated TOC for Patch 5.4.

5.7.129
  • Fixed issue introduced with Patch 5.3 where dispels were showing the skill performing the dispel rather than the one being dispelled.
  • Increased damage and healing maximum spam thresholds to 100,000.
  • Added default trigger for Ultimatum.
  • Updated TOC for Patch 5.3.

5.7.128
  • Updated parser to support the new amount parameter on applied and removed auras. Thanks to pelf for the patch.

5.7.127
  • Fix issue introduced with Patch 5.2 where dispels were showing the skill performing the dispel rather than the one being dispelled.

5.7.126
  • Modified skill ID for Taste For Blood to reflect the new value.
  • Updated TOC for Patch 5.2.

5.7.125
  • Updated TOC for Patch 5.1.

5.7.124
  • Fixed issue introduced with Monk Chi changes in Patch 5.1.

5.7.123
  • Fixed an issue where certain power types such as Sha Power and Alternate Power were causing errors.

5.7.122
  • Added new Shadow Orbs Change and Shadow Orbs Full events that act similar to combo points.
  • Removed shadow orbs from standard power gains (e.g. +1 Shadow Orbs) since it is now treated similar to combo points.
  • Removed Shadow Orbs x3 default trigger due to the new Shadow Orbs Full event.
  • Fixed issue where the shorten numbers and group by thousands options were not being applied to overkill amounts.
  • Added default trigger for Blindside.
  • Removed extra exclamation point from druid berserking default trigger.
  • Added missing Italian localization files.

5.7.119
  • Fixed issue where combo point gains and full combo points were not being displayed (reported by dondasch).

5.7.118
  • Updated for Patch 5.0.1 / Mists of Pandaria Beta
    • Monk is now an available class for triggers and class coloring.
    • Added new Chi Change and Chi Full events that act similar to combo points.
    • Added support for dynamic max chi and holy power.
    • Removed chi from standard power gains (e.g. +1 Chi) since it is now treated similar to combo points.
    • Removed the following triggers since they no longer apply: Counterattack, Eradication, Hot Streak, Impact, Riposte, Viper Sting
    • Removed the following skills from default suppressions and throttling since they no longer apply: Arcane Empowerment, Desecration, Ferocious Inspiration, Mana Spring
    • Updated supported power types to include Alternate, Dark Force, Chi (Light Force), Shadow Orbs, Burning Embers, and Demonic Fury.
    • Rewrote code that deals with party and raid members to use the new Blizzard APIs.
    • Updated "Active Talents" trigger condition to use the new Blizzard API.
    • Modified remaining existing triggers to work with their new values.
    • Modified several skill IDs to reflect their new values.
    • Added default trigger for Vital Mists x5.
    • Added default trigger for Mana Tea x20.
    • Added default trigger for Elusive Brew at 5, 10, and 15 stacks.
    • Added default trigger for Power Guard x3.
    • Added new events for Alternate Power Gains and Losses so they may be customized.
    • Added temporary workaround for UnitGUID bug when in a group. Triggers that involve party/raid members will not work currently due to this.
    • Updated environmental damage handler for environmental type changes.
    • Updated TOC for Patch 5.0.4.
  • Added new option to shorten large numbers using si suffixes (32765 displays as 33k).
  • Added new option to separate large numbers into digit groups (32765 dispays as 32,765).
  • Fixed taint issues cause by the _ global variable.
  • Converted class names to use Blizzard provided localizations.
  • Removed old temporary workaround for raid flags added in Patch 4.2.
  • Added Italian localization from Kelhar@Runetotem-EU.

5.6.117
  • Money strings will now show properly on all supported languages.
  • Updated Simplified and Traditional Chinese translations from yleaf.

5.6.113
  • Converted all sounds to .ogg from .mp3.

5.6.112
  • Modified combat event log parser to work with the absorb changes in Patch 4.3.

5.6.111
  • Updated German translations from mojosdojo.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.3.

5.6.108
  • Removed item cooldoown tracking debug print

5.6.107
  • Added support for item cooldowns:
    • Created new event for customizable item cooldown notifications.
    • Added Item Cooldown Complete to the available trigger events.
    • Added Item ID and Item Name condition handling for the main trigger events that support them.
    • Cooldown exclusions now accept skill IDs, item names, and item IDs in addition to skill names.

  • Added monochrome, monochrome + thin, and monochrome + thick to available outline font settings for pixel font lovers.
  • Modified the custom font and sound validation routines to work with arbitrary case extensions.
  • Changed custom font validation error message to a more descriptive message when the font can't be set versus the more generic ttf message.

5.5.106
  • Added option to customize color of shadowflame damage.
  • Added option to customize color of frostfire damage.

5.5.105
  • Modified combat event log parsers to work with the changes in Patch 4.2 without extra indirection.
  • Changed Traditional Chinese default font by yleaf.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.2.

5.5.100
  • Added logic to detect and merge off-hand strikes with main hand strikes.

5.5.99
  • Removed Happiness as an available power type since it no longer exists as of Patch 4.1.
  • Added logic to handle the changed combat log event format in Patch 4.2 on the PTR without breaking the current version (Blizzard is changing it again).
  • Updated LibStub to the latest version (14 Jan 2011, 1.0.1).
  • Updated CallbackHandler to the latest version (14 Jan 2011, 1.0.7).
  • Updated LibSharedMedia to the latest version (05 Nov 2010, 3.0-4).

5.5.98
  • Fixed handling for the always show quest items option that was broken by Patch 4.0.6 (reported by Judgespear).
  • Modified to play sounds even when game sound effects are disabled as allowed by API changes in Patch 4.0.6 (reported by Retlaw).

5.5.97
  • Modified combat event log parsers to work with the changes in Patch 4.1 (committed by mojosdojo, reported by several others).
  • Updated Russian translations from StingerSoft.
  • Updated German translations from mojosdojo.
  • Updated TOC for Patch 4.1.

5.5.91
  • Added the new pet heal events to the options interface so they may be customized and disabled as intended.
  • Updated Korean translations from chkid.

5.5.89
  • Made several updates to the cooldown tracking system:
    • Implemented a work around for Blizzard's cooldown bug with dismissed pets. Pet cooldowns should no longer be shown before they are actually finished.
    • Created new event for customizable pet cooldown notifications.
    • Added an option to customize the color of the skill name in cooldown events.
    • Changed Skill Cooldown Complete trigger event to Player Cooldown Complete (only detects player cooldowns).
    • Added Pet Cooldown Complete to the available trigger events.
    • Added Skill ID as an available condition for player and pet cooldown triggers.

  • Created new events for outgoing pet heals, pet heal crits, pet periodic heals (HoTs), and pet periodic heal (HoT) crits.
  • Efflorescense is now detected and displayed as a pet heal.
  • Added default triggers for Blood Swarm and Shadow Infusion x5.


See the included readme.html for further version history.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
2013.03.01
15kB
03-01-13 07:03 PM
5.5.91d
560kB
05-06-11 05:53 PM
Patch
423kB
04-28-11 03:12 PM
Patch


Archived Files (36)
File Name
Version
Size
Author
Date
5.7.137
593kB
Mikord
10-16-14 04:06 PM
5.7.136
592kB
Mikord
10-16-14 02:13 PM
5.7.135
592kB
Mikord
10-15-14 11:51 PM
5.7.134
591kB
Mikord
10-15-14 11:25 AM
5.7.132
591kB
Mikord
10-14-14 05:45 PM
5.7.131
591kB
Mikord
09-12-13 08:37 PM
5.7.130
591kB
Mikord
09-10-13 08:53 AM
5.7.129
591kB
Mikord
05-26-13 09:59 AM
5.7.128
591kB
Mikord
04-15-13 09:45 AM
5.7.127
591kB
Mikord
03-10-13 09:54 PM
5.7.126
591kB
Mikord
03-05-13 07:04 PM
5.7.125
591kB
Mikord
11-29-12 08:43 AM
5.7.124
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Mikord
11-27-12 05:00 PM
5.7.123
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Mikord
09-27-12 08:33 AM
5.7.122
591kB
Mikord
09-03-12 03:22 PM
5.7.119
578kB
Mikord
08-29-12 05:00 PM
5.7.118
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Mikord
08-28-12 12:05 PM
5.6.117
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Mikord
07-19-12 10:04 AM
5.6.113
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Mikord
12-04-11 04:12 AM
5.6.112
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Mikord
11-29-11 11:57 PM
5.6.111
566kB
Mikord
11-29-11 01:33 PM
5.6.108
566kB
Mikord
07-22-11 05:53 PM
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Mikord
07-22-11 04:20 PM
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Mikord
07-13-11 10:02 AM
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Mikord
06-28-11 04:33 PM
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Mikord
05-14-11 04:48 PM
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Mikord
05-07-11 11:04 AM
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Mikord
05-05-11 07:05 AM
5.5.97
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Mikord
05-04-11 05:28 PM
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Mikord
10-31-10 10:38 PM
5.5.89
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Mikord
10-31-10 01:32 AM
5.5.88
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Mikord
10-26-10 07:33 AM
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Mikord
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Mikord
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5.4.78
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Mikord
04-02-10 12:53 AM


Post A Reply Comment Options
Unread 06-07-09, 12:25 PM  
Mikord
A Theradrim Guardian
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Forum posts: 61
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Those are instructions for an older version. Here is a copy of my post I made about how to do it with the new custom media editor.


Custom media is done through MSBT's in-game custom media editor now. See the "How do I add my own custom sounds?" FAQ entry in the included readme or at MSBT's portal site here: http://www.wowinterface.com/portal.php?id=156&a=faq

The only difference is you can ignore the part about copying the sounds into the MikScrollingBattleText\Sounds folder and just use the path you've posted (only a single backslash instead of two because it's no longer in lua) since those sounds are a part of the game itself and can be referenced directly.

Sound Name: Custom Low Health
Sound Path: Sound\Spells\bind2_Impact_Base.wav

Sound Name: Custom Low Mana
Sound Path: Sound\Spells\ShaysBell.wav

The main benefits are that you'll never have to modify it again unlike before where you had to make the edits again every time you downloaded a new version of the mod and you no longer have to modify code outside of the game. Custom media is also separated from profiles, so it also will survive profile resets.
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Unread 06-07-09, 10:39 AM  
Priss2035
A Murloc Raider
 
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Custom Sounds Clarification...

Sorry, I'm having a hard time figuring out how to set the custom sounds like the two SCT sounds I like for Low Health and Low Mana sounds. I saw your post on:
http://forums.worldofwarcraft.com/th...28545607&sid=1

But creating the MSBTSounds.lua, I didn't see the custom sounds for me to call up, and the readme file only covered wav/mp3s and developer.

Edit: It looks like I found out how to do it properly... Might want to recommend for the future when noting these sounds like the SCT stuff where using in game sounds might be to reference locations, like:

"Sound\Spells\bind2_Impact_Base.wav"
"Sound\Spells\ShaysBell.wav"

While it may seem intuitive for some, it took me a bit of time to see that would be the case.
Last edited by Priss2035 : 06-07-09 at 11:46 AM.
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Unread 06-05-09, 01:14 PM  
Mikord
A Theradrim Guardian
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Jhodas:

That is something I want to get to eventually, but is obviously a low priority thing.


H0PE:

No. MSBT does have a Low Health indicator message and associated sound with it by default though.
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Unread 06-05-09, 04:26 AM  
H0PE
A Fallenroot Satyr
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Question:

Can I make MSBT to shake the screen or make it glow in red when you got low health?
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Unread 06-04-09, 09:55 AM  
Jhodas
A Kobold Labourer

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Changing Cooldown text colour

Hi.
Firstly, compliments on a fantastic addon. I couldn't live without it.

Just like to suggest an option for changing the text colour of the cooldown alerts, since they seem to be hard-coded.

For anyone who wants to change the colours: (version 5.4.59) open up MSBTCooldowns.lua and find line 191.

The part where it says:

string_format("|cffff0000%s|r",

is what you're looking for, specifically, the "ffff0000" bit.
This is the RGB value of the colour you're cooldown alerts are in hex. The first two digits are transparency, the rest are normal hex RGB.

HTH.
Jho.
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Unread 06-03-09, 03:50 PM  
Mikord
A Theradrim Guardian
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infin1te:

Yes. I see the problem. I have a little typo in the guardian detection code. I'll get it fixed shortly. Thanks for the report.
Last edited by Mikord : 06-03-09 at 04:09 PM.
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Unread 06-03-09, 03:28 PM  
infin1te
A Kobold Labourer
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been using the latest version abit tonight and I found a slight glitch,
I play a dk and in particular a blood dk and I have this ability which causes me to spawn a few <minions> (bloodworms to be precise)

anyway the dmg they take shows up as dmg I take, assuming it's something with the new vehicle code?
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Unread 06-02-09, 01:21 PM  
Mikord
A Theradrim Guardian
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Kortamis:

Windfury damage should already be merged by default since all three hits happen simultaneously. It should show something like:

(windfury icon) Total Amount [3 Hits, 2 Crits]

I'm not sure what you're looking for it seems.


Srosh:

I won't rule out the possibility, but honestly I wouldn't expect it any time soon. There are many other things that would have to come first. I don't know of any other plugins that add animation styles although the capability does exist.
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Unread 06-02-09, 12:14 PM  
Srosh
A Kobold Labourer
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One thing I'm missing is a rainbow/fountain style animation with the option to alternate the directions.

Any possibility this gets added or maybe someone knows a plugin that adds this?
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Unread 06-02-09, 01:45 AM  
Kortamis
A Kobold Labourer

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I'm not sure if this has been covered yet but I would like to know if it would be possible to have windfury totals put in for enhancement shaman. I am and have been using MSBT for quite sometime on all my toons but am forced to use Scrolling Combat Text on my shaman because of the windfury totals.
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Unread 05-29-09, 04:18 AM  
Mikari
A Deviate Faerie Dragon
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Originally posted by Mikord
Mikari:

I'm changing the damage done by vehicles you are in control of to be treated as if it were coming from you personally in the upcoming version. As I mentioned below, it will also support showing damage to structures which it currently does not.
Sounds great. Looking forward to the new version.
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Unread 05-28-09, 07:38 PM  
gibreel
A Kobold Labourer

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Originally posted by Mikari
Siege Damage does show if you enable outgoing pet damage. I still wish there was a way to separate siege damage from player pet damage, I don't tend to have outgoing pet damage showing, other than when I'm doing Flame Leviathan since normally it's way too spammy.
Couldn't you use the spam filter or similar rules to only show outgoing pet damage of a certain amount or higher and the just leave it permanently enabled? My experience is the siege engines do way above 1k per hit & my pet doesn't achieve that level of output ever.
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Unread 05-28-09, 03:27 PM  
Mikord
A Theradrim Guardian
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Mikari:

I'm changing the damage done by vehicles you are in control of to be treated as if it were coming from you personally in the upcoming version. As I mentioned below, it will also support showing damage to structures which it currently does not.
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Unread 05-27-09, 05:28 PM  
Mikari
A Deviate Faerie Dragon
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Siege Damage does show if you enable outgoing pet damage. I still wish there was a way to separate siege damage from player pet damage, I don't tend to have outgoing pet damage showing, other than when I'm doing Flame Leviathan since normally it's way too spammy.
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Unread 05-27-09, 03:52 PM  
Mikord
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As long as you have pet damage enabled, it should be showing siege damage as pet damage. I'm pretty sure I recall seeing it in Strand of the Ancients last night. That said you're the second person to mention this, so I need to investigate further.

Edit:

I've confirmed that it shows some siege damage and not others. Basically it is working against players and mobs, but not against structures. I'll have a fix out for it before the end of the weekend.
Last edited by Mikord : 05-27-09 at 07:18 PM.
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