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Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:09-12-13 08:37 PM
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5.4
MikScrollingBattleText  Popular! (More than 5000 hits)
Version: 5.7.131
by: Mikord [More]
Announcements:
  • Version 5.7.131 fixes the font changing issue introduced by Patch 5.4.


Description:

MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.


Features:
  • Lightweight and efficient design.
  • Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
  • Display player and pet cooldown completion alerts.
  • Display loot alerts with a total of how many are now in inventory.
  • Add triggers that will allow you to show notifications based on a variety of conditions.
  • Assign a sound file to play for events/triggers.
  • Dynamically create new scroll areas and assign any event/trigger to them.
  • Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
  • Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
  • Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
  • Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
  • Show overhealing amounts against yourself or party/raid members.
  • Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
  • Color damage amounts according to damage type.
  • Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
  • Filter output information with a full suite of spam controls.
  • Load on demand options.
  • For mod developers:
    • Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
    • Create custom animation styles.
    • See the included API.html file for reference information.


Supported Events:
  • Incoming:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
    • Spell Resists
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Spell Resists
    • Pet Heals and Heals Over Time (HoTs)
    • Environmental Damage

  • Outgoing:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, Interrupts, and Evades
    • Spell Resists and Buff Dispels
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Spell Resists and Buff Dispels
    • Pet Heals and Heals Over Time (HoTs)

  • Notification:
    • Buffs / Buff Stacks / Buff Fades
    • Debuffs / Debuff Stacks / Debuff Fades
    • Item Buffs / Item Buff Fades
    • Enter/Leave Combat
    • Power Gains and Losses
    • Alternate Power Gains and Losses
    • Chi Gains and Chi Full
    • Combo Point Gains and Combo Points Full
    • Holy Power Changes and Holy Power Full
    • Honor Gains
    • Reputation Gains and Losses
    • Skill Gains
    • Experience Gains
    • Killing Blows (Player and NPC)
    • Extra Attacks
    • Soul Shard Creation
    • Enemy Buff Gains
    • Monster Emotes
    • Player, Pet and Item Cooldown Completions

  • Loot:
    • Looted Items
    • Money Gains

  • Default Triggers:
    • All Relevant Classes - Low Health, Low Mana, Low Pet Health
    • Death Knight - Killing Machine, Rime, Rune Strike, Shadow Infusion x5
    • Druid - Berserk, Clearcasting, Eclipse (Lunar), Eclipse (Solar), Owlkin Frenzy, Predator's Swiftness, Shooting Stars
    • Hunter - Kill Shot, Lock and Load
    • Mage - Brain Freeze, Clearcasting, Fingers of Frost, Missile Barrage
    • Monk- Elusive Brew x5, x10, x15, Mana Tea x20, Power Guard x3, Vital Mists x5
    • Paladin - Hammer of Wrath, The Art of War
    • Priest - Clearcasting, Shadow Orb x3
    • Rogue - Blindside
    • Shaman - Clearcasting, Lava Surge, Maelstrom Weapon x5, Tidal Waves
    • Warlock - Backlash, Decimation, Molten Core, Nightfall
    • Warrior - Bloodsurge, Execute, Overpower, Revenge, Sudden Death, Taste for Blood, Victory Rush


Commands:

Code:
/msbt                  Shows the options interface. 
/msbt reset            Resets the current profile to the default settings. 
/msbt disable          Disables the mod. 
/msbt enable           Enables the mod. 
/msbt version          Shows the current version. 
/msbt help             Shows the command usage.

Frequently Asked Questions:

See the FAQ list at MSBT's portal site. http://mikord.wowinterface.com/portal.php?id=156&a=faq


Localization Maintainers:

See the list at MSBT's portal site.
http://www.wowinterface.com/portal.p...156&pageid=159

If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.
5.7.131
  • Fixed issue introduced with Patch 5.4 where the fonts could not be changed

5.7.130
  • Updated TOC for Patch 5.4.

5.7.129
  • Fixed issue introduced with Patch 5.3 where dispels were showing the skill performing the dispel rather than the one being dispelled.
  • Increased damage and healing maximum spam thresholds to 100,000.
  • Added default trigger for Ultimatum.
  • Updated TOC for Patch 5.3.

5.7.128
  • Updated parser to support the new amount parameter on applied and removed auras. Thanks to pelf for the patch.

5.7.127
  • Fix issue introduced with Patch 5.2 where dispels were showing the skill performing the dispel rather than the one being dispelled.

5.7.126
  • Modified skill ID for Taste For Blood to reflect the new value.
  • Updated TOC for Patch 5.2.

5.7.125
  • Updated TOC for Patch 5.1.

5.7.124
  • Fixed issue introduced with Monk Chi changes in Patch 5.1.

5.7.123
  • Fixed an issue where certain power types such as Sha Power and Alternate Power were causing errors.

5.7.122
  • Added new Shadow Orbs Change and Shadow Orbs Full events that act similar to combo points.
  • Removed shadow orbs from standard power gains (e.g. +1 Shadow Orbs) since it is now treated similar to combo points.
  • Removed Shadow Orbs x3 default trigger due to the new Shadow Orbs Full event.
  • Fixed issue where the shorten numbers and group by thousands options were not being applied to overkill amounts.
  • Added default trigger for Blindside.
  • Removed extra exclamation point from druid berserking default trigger.
  • Added missing Italian localization files.

5.7.119
  • Fixed issue where combo point gains and full combo points were not being displayed (reported by dondasch).

5.7.118
  • Updated for Patch 5.0.1 / Mists of Pandaria Beta
    • Monk is now an available class for triggers and class coloring.
    • Added new Chi Change and Chi Full events that act similar to combo points.
    • Added support for dynamic max chi and holy power.
    • Removed chi from standard power gains (e.g. +1 Chi) since it is now treated similar to combo points.
    • Removed the following triggers since they no longer apply: Counterattack, Eradication, Hot Streak, Impact, Riposte, Viper Sting
    • Removed the following skills from default suppressions and throttling since they no longer apply: Arcane Empowerment, Desecration, Ferocious Inspiration, Mana Spring
    • Updated supported power types to include Alternate, Dark Force, Chi (Light Force), Shadow Orbs, Burning Embers, and Demonic Fury.
    • Rewrote code that deals with party and raid members to use the new Blizzard APIs.
    • Updated "Active Talents" trigger condition to use the new Blizzard API.
    • Modified remaining existing triggers to work with their new values.
    • Modified several skill IDs to reflect their new values.
    • Added default trigger for Vital Mists x5.
    • Added default trigger for Mana Tea x20.
    • Added default trigger for Elusive Brew at 5, 10, and 15 stacks.
    • Added default trigger for Power Guard x3.
    • Added new events for Alternate Power Gains and Losses so they may be customized.
    • Added temporary workaround for UnitGUID bug when in a group. Triggers that involve party/raid members will not work currently due to this.
    • Updated environmental damage handler for environmental type changes.
    • Updated TOC for Patch 5.0.4.
  • Added new option to shorten large numbers using si suffixes (32765 displays as 33k).
  • Added new option to separate large numbers into digit groups (32765 dispays as 32,765).
  • Fixed taint issues cause by the _ global variable.
  • Converted class names to use Blizzard provided localizations.
  • Removed old temporary workaround for raid flags added in Patch 4.2.
  • Added Italian localization from Kelhar@Runetotem-EU.

5.6.117
  • Money strings will now show properly on all supported languages.
  • Updated Simplified and Traditional Chinese translations from yleaf.

5.6.113
  • Converted all sounds to .ogg from .mp3.

5.6.112
  • Modified combat event log parser to work with the absorb changes in Patch 4.3.

5.6.111
  • Updated German translations from mojosdojo.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.3.

5.6.108
  • Removed item cooldoown tracking debug print

5.6.107
  • Added support for item cooldowns:
    • Created new event for customizable item cooldown notifications.
    • Added Item Cooldown Complete to the available trigger events.
    • Added Item ID and Item Name condition handling for the main trigger events that support them.
    • Cooldown exclusions now accept skill IDs, item names, and item IDs in addition to skill names.

  • Added monochrome, monochrome + thin, and monochrome + thick to available outline font settings for pixel font lovers.
  • Modified the custom font and sound validation routines to work with arbitrary case extensions.
  • Changed custom font validation error message to a more descriptive message when the font can't be set versus the more generic ttf message.

5.5.106
  • Added option to customize color of shadowflame damage.
  • Added option to customize color of frostfire damage.

5.5.105
  • Modified combat event log parsers to work with the changes in Patch 4.2 without extra indirection.
  • Changed Traditional Chinese default font by yleaf.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.2.

5.5.100
  • Added logic to detect and merge off-hand strikes with main hand strikes.

5.5.99
  • Removed Happiness as an available power type since it no longer exists as of Patch 4.1.
  • Added logic to handle the changed combat log event format in Patch 4.2 on the PTR without breaking the current version (Blizzard is changing it again).
  • Updated LibStub to the latest version (14 Jan 2011, 1.0.1).
  • Updated CallbackHandler to the latest version (14 Jan 2011, 1.0.7).
  • Updated LibSharedMedia to the latest version (05 Nov 2010, 3.0-4).

5.5.98
  • Fixed handling for the always show quest items option that was broken by Patch 4.0.6 (reported by Judgespear).
  • Modified to play sounds even when game sound effects are disabled as allowed by API changes in Patch 4.0.6 (reported by Retlaw).

5.5.97
  • Modified combat event log parsers to work with the changes in Patch 4.1 (committed by mojosdojo, reported by several others).
  • Updated Russian translations from StingerSoft.
  • Updated German translations from mojosdojo.
  • Updated TOC for Patch 4.1.

5.5.91
  • Added the new pet heal events to the options interface so they may be customized and disabled as intended.
  • Updated Korean translations from chkid.

5.5.89
  • Made several updates to the cooldown tracking system:
    • Implemented a work around for Blizzard's cooldown bug with dismissed pets. Pet cooldowns should no longer be shown before they are actually finished.
    • Created new event for customizable pet cooldown notifications.
    • Added an option to customize the color of the skill name in cooldown events.
    • Changed Skill Cooldown Complete trigger event to Player Cooldown Complete (only detects player cooldowns).
    • Added Pet Cooldown Complete to the available trigger events.
    • Added Skill ID as an available condition for player and pet cooldown triggers.

  • Created new events for outgoing pet heals, pet heal crits, pet periodic heals (HoTs), and pet periodic heal (HoT) crits.
  • Efflorescense is now detected and displayed as a pet heal.
  • Added default triggers for Blood Swarm and Shadow Infusion x5.


See the included readme.html for further version history.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
2013.03.01
15kB
03-01-13 06:03 PM
5.5.91d
560kB
05-06-11 05:53 PM
Patch
423kB
04-28-11 03:12 PM
Patch


Archived Files (30)
File Name
Version
Size
Author
Date
5.7.130
591kB
Mikord
09-10-13 08:53 AM
5.7.129
591kB
Mikord
05-26-13 09:59 AM
5.7.128
591kB
Mikord
04-15-13 09:45 AM
5.7.127
591kB
Mikord
03-10-13 09:54 PM
5.7.126
591kB
Mikord
03-05-13 06:04 PM
5.7.125
591kB
Mikord
11-29-12 07:43 AM
5.7.124
591kB
Mikord
11-27-12 04:00 PM
5.7.123
591kB
Mikord
09-27-12 08:33 AM
5.7.122
591kB
Mikord
09-03-12 03:22 PM
5.7.119
578kB
Mikord
08-29-12 05:00 PM
5.7.118
578kB
Mikord
08-28-12 12:05 PM
5.6.117
575kB
Mikord
07-19-12 10:04 AM
5.6.113
574kB
Mikord
12-04-11 03:12 AM
5.6.112
566kB
Mikord
11-29-11 10:57 PM
5.6.111
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Mikord
11-29-11 12:33 PM
5.6.108
566kB
Mikord
07-22-11 05:53 PM
5.6.107
566kB
Mikord
07-22-11 04:20 PM
5.5.106
563kB
Mikord
07-13-11 10:02 AM
5.5.105
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Mikord
06-28-11 04:33 PM
5.5.100
563kB
Mikord
05-14-11 04:48 PM
5.5.99
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Mikord
05-07-11 11:04 AM
5.5.98
562kB
Mikord
05-05-11 07:05 AM
5.5.97
562kB
Mikord
05-04-11 05:28 PM
5.5.91
562kB
Mikord
10-31-10 10:38 PM
5.5.89
562kB
Mikord
10-31-10 01:32 AM
5.5.88
560kB
Mikord
10-26-10 07:33 AM
5.5.86
560kB
Mikord
10-24-10 01:34 AM
5.5.83
559kB
Mikord
10-17-10 03:13 PM
5.5.79
557kB
Mikord
10-14-10 08:57 PM
5.4.78
559kB
Mikord
04-02-10 12:53 AM


Post A Reply Comment Options
Old 03-09-09, 09:47 AM  
Mikord
A Theradrim Guardian
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Forum posts: 61
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Stanzilla:

Thanks for the info. I'll remove them once the PTR goes live. Those skills still exist in the live version.


dr_AllCOM3:

It probably won't be implemented as soon as 3.1 goes live due to some bugs their system currently has, but I do plan to switch over to it once it's solid.

I haven't been able to test how synchronizing custom animation code will affect its performance, but I suspect any performance gains won't be noticeable. MSBT's current animation system is finely tuned to cause the fewest number of updates as possible. That said, MSBT has a strong focus on efficiency, and as a result, anything that will speed it up (even marginally) is welcome.


Minou:

Thanks for the update. I'll add crit events for both incoming and outgoing periodic damage.


deep92:

Neither one of those are possible since there are not combat log events associated with them. I have been considering adding some timing mechanisms to triggers to allow for warnings a few seconds before or after certain events, but that's pretty far down the list.
Last edited by Mikord : 03-09-09 at 09:48 AM.
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Old 03-09-09, 05:26 AM  
deep92
A Murloc Raider

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Hey Mikord, I created some own triggers for my buffs (like shouts and stuff) so I get a warning if they fade. Now I got 2 questions:

1) Can I make the trigger warn me 10 seconds before the buff will fade? I suppose this is impossible but can always try

2) Is is possible to make a scroll area that keeps the message open until you answer it. Like when my shout fades, it keeps the message "Recast your shout!" until I cast one of my shouts.. (e.g. Battle or Commanding Shout)


I don't know if this all is possible, but who knows..
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Old 03-07-09, 08:53 AM  
Minou
A Fallenroot Satyr

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Hi Mik,
Warlock's and SP's dots can 'crit' with patch 3.1
Do you plan to add a global OutgoingEvent for dot crits or should we configure each dot by it's own trigger?
Last edited by Minou : 03-07-09 at 08:53 AM.
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Old 03-06-09, 07:31 PM  
dr_AllCOM3
A Cyclonian
 
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Are you planning to use the new animations system?
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Old 03-06-09, 07:02 PM  
Stanzilla
A Deviate Faerie Dragon
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PTR Messages

MSBT: Skill ID 15268 has been removed by Blizzard.
MSBT: Skill ID 50466 has been removed by Blizzard.
MSBT: Skill ID 47274 has been removed by Blizzard.
MSBT: Skill ID 18265 has been removed by Blizzard.

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Old 03-06-09, 06:52 AM  
Mikord
A Theradrim Guardian
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td50dr:

Cast Success
Source Unit Reaction - Is Equal To - Hostile
Skill Name - Is Equal To - Lichborne

I noticed you misspelled Lichborne in your post, so be careful that it's correct when you enter it in game.


Paolo:

Good point on the enchant versus aura. That makes sense. For any poisons, change the skill name condition to:

SKill Name - Is Like - .+ Poison

Notice the Is Like relationship instead of Is Equal To and the .+ wildcard. The ending roman numeral won't matter since the first part will match.
Last edited by Mikord : 03-06-09 at 07:03 AM.
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Old 03-06-09, 02:27 AM  
paolo
A Kobold Labourer

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Hi,

Thanks for the quick reply, sure you must be busy with 3.1 testing.

I tried your suggestion but it didn't work. Here's what I did...

In MSBT added new Trigger, for the time being I just set the output message to "POISONS!!!".

The Main Event is Aura Removal with 2 Conditions.

1 - Recipient Unit Affiliation - Is Equal To - You
2 - Skill Name - Is Equal To - Crippling Poison (*** more on this below)

I then altered the output to be in Notifications, Sticky, Large Font, and with a sound. When I click off the poison I do see the standard notification from MSBT, i.e. [-Crippling Poison] float up the notification area, but not the new large sticky one I just added. HALP! I'm becoming increasingly old and my poor old brain needs a firm prod when my poisons run out mid-raid

EDIT: It doesn't work because Poisons are not an Aura (Buff), they are a Temporary Weapon Enchant. If I change the Main Event to be Enchant Removal, then it works.

*** A note on the Aura name...
Poisons all have different ranks, and the rank text is roman numeral appended to the poison name. Now I wouldn't have a problem setting up individual triggers for each poison as I tend to only use Wound Poison VII and Deadly Poison IX (others are very situational, like Anesthetic on Gluth). However, how would you construct the Skill Name to encompass %Poison%?
Last edited by paolo : 03-06-09 at 02:37 AM.
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Old 03-05-09, 11:25 PM  
td50dr
A Kobold Labourer

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Man i have tried a couple times to come up with a trigger, that announces when a harmful Death Knight uses the ability Litchborne. I am not sure why, but all my other triggers that i have made work.

Can anyone give me some help with this one?
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Old 03-05-09, 10:40 AM  
doxxx
A Kobold Labourer
 
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Originally posted by Mikord
I also agree about the suppression distinguishing, but I'll have to think about how to implement it where it's not too difficult. The current implementation is very simply to configure. You just enter the skill to be suppressed and it works. If you have to start specifying exactly which event types each suppression applies to, things start to become more difficult for those who don't understand the underlying eventing system of woW.

That doesn't mean it shouldn't be added, only that I want to be careful that the basic configuration options don't become something that only programmers with intimate knowledge of underlying implementation details are able to use.
I don't recall how the current UI looks exactly, but I imagine that something like this would both flexible and easy for new users: "All Events" checkbox, checked by default for a new suppressed skill, when unchecked enables another set of checkboxes below it for each particular type of event.
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Old 03-05-09, 10:07 AM  
Mikord
A Theradrim Guardian
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deep92:

There is an exception for that trigger for "trivial targets". It sounds like Blizzard's API call might not be returning the correct value. I'll have to look into it.


Phanx:

I'll see about getting right-aligned icons in to the next rev. I agree it would probably look cleaner on the right in right-aligned scroll areas.

I also agree about the suppression distinguishing, but I'll have to think about how to implement it where it's not too difficult. The current implementation is very simply to configure. You just enter the skill to be suppressed and it works. If you have to start specifying exactly which event types each suppression applies to, things start to become more difficult for those who don't understand the underlying eventing system of WoW.

That doesn't mean it shouldn't be added, only that I want to be careful that the basic configuration options don't become something that only programmers with intimate knowledge of underlying implementation details are able to use.



Paolo:

I think the following should work:

Aura Removal
Recipient Unit Affiliation - Is Equal To - You
Skill Name - Is Like - .+ Poision

Then for the output message:
%s Faded
Last edited by Mikord : 03-05-09 at 11:12 AM.
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Old 03-05-09, 04:50 AM  
paolo
A Kobold Labourer

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Hi,

Just moved to MSBT after using SCT, and it's much nicer.

I wanted to know how to add an event or trigger to make a big warning when poisons fade from weapons. I see there is already notification, but I wanted one that stands out a bit more.

Thanks
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Old 03-04-09, 05:13 PM  
Enfeebler
A Kobold Labourer

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There is not currently an option for notifications in advance of events.
Thank you for the reply,

Figured this was the case in the current setup, as I am a mod creation idiot I was not sure how hard something like that might be. I know Tankadin (the RF/seal addon especially) has a nice setup which will warn my paladin when seals are about to drop by putting a message up, also when RF is about to drop it flashes the screen for me. Of course now that seals are 30 min instead of the shorter time it used to be, it is less of an issue, just where I got the idea of something like that for HFB in its current form. I was not sure if there was a way to do somthing similar in this mod.

Of course come 3.1 it might not matter for HFB, just something to think about maybe for at least the short duration/constantly refreshed buffs in general.
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Old 03-03-09, 12:44 AM  
Phanx
A Pyroguard Emberseer
 
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It would be nice to have icons on the right side of text in right-aligned scroll areas. Left-aligned scroll areas look very nice with the icons all lined up, but right-aligned scroll areas look very messy. Is this something you'd consider adding?

Also, I'd like to put in my vote for the suppression system being made able to distinguish between buff gain/loss and damage/healing/energize by the same ability (the issue spinhalf brought up a few comments back).
Last edited by Phanx : 03-03-09 at 01:21 AM.
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Old 03-01-09, 02:42 PM  
deep92
A Murloc Raider

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First of all, I love your addon Makes it so much better and easier to play.

I got a small issue though, whenever I kill a unit MSBT tells me that I can use "Victory Rush". Victory Rush only procs after a unit that gives experience or honor is killed, not when I kill some critter or something. I don't know if this problem lies with blizzard or not, but I just felt like letting you know

~DeeP
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Old 03-01-09, 01:15 AM  
Mikord
A Theradrim Guardian
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Luriden:

That is an unfortunate limitation of WoW's eventing system. Whenever a unit is in the process of dying (before it's actually programatically dead), it sends out aura removal messages. Additionally, there isn't a reliable way to detect this condition since events are received for units that don't always have associated unit ids required to check things like HP values.
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