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FuBar - SkillsPlusFu  Popular! (More than 5000 hits)

Version: 4.1.3
by: Jayhawk [More]

Please note I activated my Portal to keep track of bugs and features request more easily. Thanks.

FuBar - SkillsPlusFu v4.1.3
Release Date: 2011.05.03

This add-on combines the functionality of avngr's FuBar_ProfessionsFu, Kemayo's FuBar_KungFu, and smuggles FubarTradeCooldownFu. This add-on is uploaded with their approval. I decided to merge the the first two because they seemed to have a rather large overlap, although both had bits that were unique and very useful (or just plain good looking). I have tried to keep the best of both. Next I wanted to get rid of another add-on on my bar and added the Trade Cooldown functionality. It took me a while to get the salt shaker support correct, as I'm still figuring out the event flow.

On popular demand, I added the option to show the skills for your other toons.

SkillsPlusFu is currently localised only for English, but should be easy to expand to cover other languages. However, by using BabbleLib it should at least properly for those languages supported by that library.

Use
The FuBar menu will display either Skills or the name of a skill that can be used to make things (so, say, Mining doesn't show, but Smelting does). Behind the skill (name and/or icon depending on your preferences) the number of cooldown items is displayed. This display show (total item - items ready) This will not be shown when you have no cooldown items for any of the toons you play.

By selecting the (right-click) menu you see all skills that you can use to make things with for your current toon. Selecting one of these skills will open the relevant skill window and put it's name/icon up in the FuBar. Clicking this later will open the associated skill window again. The last used skill is saved between sessions.

Options
Show skill label - Toggles the display of the skill name (or the text skills) on the FuBar. Use this when you want to show only the icon and the cooldown info.
Show boolean skills - Toggles skills that do not progress, this includes proficiencies.
Show other player skills - Allows you to select which other toons and skills are shown.
Show cross faction skills - Toggles whether the skills mentioned above include those of other faction toons.

Show player names - Toggles display of the player names in the cooldown info
Show cooldown notification - Toggles displaying the cooldown info on the FuBar
Clear current cooldown data - Clears the current cooldown database.
Hide cooldown data for - Allows you to hide a specific cooldown

Complete changelog

Acknowledgements
This add-on is based on avngr's FuBar_ProfessionsFu, Kemayo's FuBar_KungFu, and smuggles FubarTradeCooldownFu. Thanks guys!

I'd like to add a special thank you to avngr who put me on this path by pointing out to me how easy it was to expand FuBar_PetInfo to my wishes.

Furthermore I'd like to thank all of you who helped me by logging bugs and offering suggestions. Thanks!

4.1.2 - fixed COMBAT_LOG_EVENT_UNFILTERED by adding hideCaster parameter
4.1.1 - updated TOC
4.1.0 - added option to show toon levels (Comicus), fixed issue with Fire Prism (Retlaw)
4.0.2 - removed debuggers
4.0.1 - fixed issue with disappeared own skills and cooldowns
4.0.0 - updated to Cataclysm
removed boolean and weapon skills and languages
added cooldowns for Cataclysm spells (Alchemy, Jewelcrafting, Tailoring)
3.3.1 - removed cooldowns for Titansteel Bar, Moonshroud, Spellweave and Ebonweave (Patch 3.3.3).
added cooldown for Glacial Bag (Patch 3.3.3).
3.3.0 - updated TOC
3.2.0 - added cooldown for new Alchemy transmutes (3.2)
updated TOC
3.0.6 - added cooldowns for Mooshroud, Ebonweave, Spellweave and Icy Prism (serious2)
3.0.5 - removed level 70 cloth cooldowns (patch 3.0.8)
3.0.4 - fixed a possible reason for cooldowns resetting
3.0.3 - added cooldown for Smelt Titansteel (Calesta)
added cooldown for Transmute: Titanium
added cooldown for Northrend Alchemy Research
3.0.2 - added safety catch for viewing other people's trade skills (Myster)
- removed link to TradeSkillInfo as it was broken (Zidomo)
- more rework to try and fix bug with cooldown issues for Alchemy and Enchanting
3.0.1 - bugfix embed.xml, Salt Shaker cooldown
3.0.0 - updated for WotLK, streamlined code, added Inscriptions
2.4.7b - cleaned up code (still possible Alchemy problems)
2.4.7 - bugfix for alchemy cooldoown issue, added transmutes for WotLK (untested)
2.4.6 - removed cooldown for Mooncloth (Patch 2.4.3)
2.4.5 - updated cooldowns (Patch 2.4.2), cleaned up code, fixed problem with Alchemy cooldown failing
2.4.4f - hopefully fixed memory issue.
2.4.4 - updated TOC, redone cooldowns for v. and p. spheres (by Ackis), redone salt shaker, elune's lantarn and snowmaster 9000 (thanks Seerah), removed Alchemy Hack (Ackis)
2.4.3 - updated TOC, zhTW localisation updated (helium), koKR localisation added (7destiny/ochocobo)
2.4.2 - redone cooldowns for v. and p. spheres (by Ackis), updated T.O.C. Fixed Blood Elf issue. Hacked alchemy issue.
2.4.1 - attempted to add cooldowns for void and prismatic spheres
2.4.0b - fixed BabbleRace again
2.4.0 - updated TOC
- added herbalism, mining and skinning to the Other toons skills
- Traditional Chinese (zhTW) localisation added by helium
2.3.1 - fixed bug with showing other toons
- fixed bug in Babble-Race for "Blood Elf"
2.3.0 - added interface to hide specific cooldowns and skills (or a specific toon) as suggested by Highend
2.2.8 - expanded cooldowns for new cloth (hopefully)
- added Blood elf to faction check
2.2.7 - added Jewelcrafting
2.2.6 - fixed some more library issues
- changed datamodel for better functionality
- fixed Purge option
- added fishing skill back to the list of saved skills for other toons
- added a partial French translation for the Cooldown functionality (ID1755), courtesy of sturmy
2.2.5 - actually removed dewdrop:Close()
2.2.4 - added German translation to TOC again (ID2631)
2.2.3 - finally fixed library issues
- set LoadOnDemand to 0 (false) so it will run without FuBar
2.2.2 - added German translation, courtesy of Xanatandor
- added CloseWhenClickd to dewdrops back in (ID2400)
2.2.1 - fixed sloppy coding and removed unnecessary libraries
2.2.0 - updated to WoW 2.0
- updated libraries
- using SkillsPlus to Disenchant, Fish or Pick Locks is no longer possible
Archived Files (1)
File Name
Version
Size
Author
Date
4.1.0
179kB
Jayhawk
01-02-11 08:00 AM


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Unread 08-21-06, 12:07 AM  
Mindleglalaxy
A Murloc Raider

Forum posts: 8
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Exclamation RE: Leather Skill showing and Cooldowns

Hi,

I have the same problem with leather and also cooldowns have never worked for me :-(. What I have done is downloaded Tradecooldown from curse http://www.curse-gaming.com/en/wow/a...ecooldown.html as that version actaully works and the one from Wowinterface doesn't work properly. I don't know why this has been occuring but I am now going to use tradecooldown fu version until cooldowns work again .

With the leather I just keep using the fishing symbol lol.

Hope this all gets corrected when it get becomes a FuBar2/Ace2 version.

Anyway love the addon and concept so keep up the great work.
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Unread 08-20-06, 06:32 PM  
DarkHalf
A Kobold Labourer

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typo

leather working shows up as fishing, i had to edit this release and the previous one to fix this, the text is wrong, it still opens up leatherworking.
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Unread 08-20-06, 01:46 AM  
Adahma
A Murloc Raider

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Wrong File??

I see the news of an update, but I am still getting an old file if I download...

Thx,
Adahma
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Unread 07-25-06, 08:54 AM  
Jayhawk
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Re: tcgTradeskills

Originally posted by Cat
Will be cool to have the option of tcgTradeskills integrated as well.
As you may have seen this has been asked before.

As far as I can tell tcgTradeskills does two things SkillsPlus does not do.
1) it shows all skills as miniature buttons in the FuBar.
2) it shows the skills for all your other toons.

I've been thinking about this and am curious about which of those two has the biggest need. Or is it actually both.

I'm not sure whether I can implement part one (I'd need to figure that out, one way or another), nor am I sure that's really necessary as the menu give access to those skills and you can easily reselect the previous one.

As for part two, this is likely to make a very long list, especially when you play several toons. On the other hand, the number of skills listed should probably be no more than four (fishing being not really necessary IMO). I'm willing to give this a shot, but, I really need to see how it works out before actually releasing it.

Last but not least, judging from the request to keep a version with only the skills part (not the cooldown timers) I expect some people not wanting to add even more. This would probably be best solved by maintaining 3 versions, a light, regular and over-sized.
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Unread 07-24-06, 01:45 PM  
Cat
A Defias Bandit

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tcgTradeskills

Will be cool to have the option of tcgTradeskills integrated as well.
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Unread 07-19-06, 10:16 PM  
Jayhawk
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Re: Leatherworking

Originally posted by And
I do like this addon but Leatherworking is missing from the right-click menu. BTW, I'm specced as Elemental Leatherworker.

And
Hi And
It turned out Leatheworking was there, but managed to disguise itself as Fishing. Apologies.
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Unread 07-19-06, 07:54 AM  
And
A Kobold Labourer

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Leatherworking

I do like this addon but Leatherworking is missing from the right-click menu. BTW, I'm specced as Elemental Leatherworker.

And
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Unread 07-19-06, 05:03 AM  
Jayhawk
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Originally posted by Zidomo
Please don't add (and/or remove your existing) trade cooldown code to this. Why? There are many people with professions that don't have cooldowns. For those people, there is already a FuBar trade cooldown mod: Fubar_TradeCooldownFu.

For the rest of us, that code added to this is just more bloat for no purpose. Unlike the main point of this mod combining the features of FuBar_ProfessionsFu & FuBar_KungFu, which is useful to everyone with professions.
Hmmm....difficult, as one of the reason for me to write this was to get rid of clutter on my Fubar. I'll be uploading the expanded version this weekend, you may want to give it a try and see if it's actually bloating the add-on. I think I managed to add cooldown functionality in a tidy way, so as not to cause too much extra (although there will be some memory footprint increase, as it needs a bit more code and local string variables).

If you really feel bad about that version I'll see if I can upload and maintain this version as a SkillsPlusFu - Light.
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Unread 07-17-06, 11:23 AM  
Zidomo
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Please don't add (and/or remove your existing) trade cooldown code to this. Why? There are many people with professions that don't have cooldowns. For those people, there is already a FuBar trade cooldown mod: Fubar_TradeCooldownFu.

For the rest of us, that code added to this is just more bloat for no purpose. Unlike the main point of this mod combining the features of FuBar_ProfessionsFu & FuBar_KungFu, which is useful to everyone with professions.
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Unread 07-16-06, 02:08 PM  
vexis58
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Re: Re: Re: Re: RE:: Enlightenment

Originally posted by Jayhawk
I'm not sure I understand that...or maybe I wasn't clear enough in my description of Recipe Radar. It shows a tool tip telling me something like:
Char 1: allready know
Char 2: 176/150
Char 3: 114/150

So it shows the various recipes and the skill of all my 'toons (cross faction).
Thanks fo rthe explanation though.
Yeah, RecipeBook does something a lot like that, adding some lines to recipe tooltips so I can see which of my alts know it and which ones can learn it now/later with their current level listed and whether I have it stored in the bank or not. So as I said, I don't use tcgtradeskills as a way of knowing whether my alts can learn recipes. I just like having a quick reference to see what my alts' profession levels are.
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Unread 07-16-06, 07:14 AM  
NorthernPlato
A Deviate Faerie Dragon

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Re: Re: RE:: Enlightenment

Originally posted by Jayhawk
I vaguely remember a mod which would add a tooltip showing eligibility for other toons, but for the lie of me I can't remember it's name.
Kind of off-topic, but I believe the mod name for that is Recipe Book. Of course, being an addon crack-addict, I have both Recipe Book and Recipe Radar.

On-topic, I like the look of this mod Jayhawk, and I can't wait to try it out later. Already downloaded and installed, just need time to play

Plato
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Unread 07-15-06, 10:10 PM  
Jayhawk
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Re: Re: Re: RE:: Enlightenment

Originally posted by vexis58
I don't tend to use tcgtradeskills to know what recipes my alts can learn (RecipeBook takes care of that) but rather which alts could use certain items to level up. Like if I have a ton of silk cloth on one alt, and want to know if one of my other alts is around the right first aid level to be using silk bandages (it's hard to remember when you have 6 or 7 alts who are all at different levels).

If you were to add the little icons to this mod, I fear the functionality would be wasted since I'd still be using tcgtradeskills for those buttons anyway.
I'm not sure I understand that...or maybe I wasn't clear enough in my description of Recipe Radar. It shows a tool tip telling me something like:
Char 1: allready know
Char 2: 176/150
Char 3: 114/150

So it shows the various recipes and the skill of all my 'toons (cross faction).
Thanks fo rthe explanation though.
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Unread 07-15-06, 10:03 PM  
Jayhawk
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Re: Re: Re: RE:: Enlightenment

Originally posted by Kailef
Funny thing, Jayhawk. I like your mod, it does a great job combining KungFu and ProfessionsFu. With one exception - I am your polar opposite in that I use only icons on my FuBar. So, I ended up going back to KungFu and ProfessionsFu after trying SkillsPlusFu because I had no option to display only an icon. Different strokes for different folks, huh?
That's a shame. I'll see if I can add at least a single icon.
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Unread 07-15-06, 01:12 PM  
vexis58
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Re: Re: RE:: Enlightenment

I don't tend to use tcgtradeskills to know what recipes my alts can learn (RecipeBook takes care of that) but rather which alts could use certain items to level up. Like if I have a ton of silk cloth on one alt, and want to know if one of my other alts is around the right first aid level to be using silk bandages (it's hard to remember when you have 6 or 7 alts who are all at different levels).

If you were to add the little icons to this mod, I fear the functionality would be wasted since I'd still be using tcgtradeskills for those buttons anyway.
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Unread 07-15-06, 10:44 AM  
Kailef
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Re: Re: RE:: Enlightenment

Originally posted by Jayhawk
I tend not to use icons on my FuBar, I don't even thing I provided an Icon option for SkillsPlus.
Funny thing, Jayhawk. I like your mod, it does a great job combining KungFu and ProfessionsFu. With one exception - I am your polar opposite in that I use only icons on my FuBar. So, I ended up going back to KungFu and ProfessionsFu after trying SkillsPlusFu because I had no option to display only an icon. Different strokes for different folks, huh?
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