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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-18-14 07:26 AM
Created:unknown
Downloads:54,421
Favorites:538
MD5:
6.0.3

BuyEmAll  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 3.2.3
by: Shinisuryu [More]

Latest Change:
Fixed an issue where there was a chance of the number of items to purchase going below 1 into negative numbers.
Changed how the price is calculated for alternate currency items to be correct.


BuyEmAll

Created and maintained by Cogwheel to v2.8.4. Now maintained by Shinisuryu.


BuyEmAll enhances the shift-click interface at vendors.

Features

Type in the amount you want to buy


This is actually part of the default UI. Enough people donít know about it due to the fact that there is no cursor and clicking in the box gives no feedback, that I decided to list it here.

Buy more than the stack size of the item at once

For instance, if you want to buy 80 pieces of Silk Thread, you currently have to shift-click the thread, enter 20, hit Okay, shift-click the thread, enter 20, hit Okay, shift-click the thread, enter 20, hit Okay, shift-click the thread, enter 20, and hit Okay.

With BuyEmAll, you shift-click the thread, enter 80, hit Okay, and confirm that you want to buy more than a stack if the confirm is enabled. While you can disable the confirmation, I wouldn't recommend it unless you're careful with your purchases.

To toggle the purchase confirmation box use the slash command: /buyemall confirm

Know how much you will be spending

Below the box where you enter the amount is a money display. This updates as you change the amount you are going to buy, showing you exactly how much your purchase will cost.

Quickly fill stacks or buy as much as you can

The BuyEmAll window has Stack and Max buttons which allow you to enter a full stack or as much as you can afford/fit. Hovering over the buttons shows a tooltip with the number of items you will be buying and how much it will cost. See Notes for information on the maximum you can buy.

If you already have some of an item, the first click of the Stack button will enter the amount you need to fill that stack. Subsequent clicks will add full stacks to your purchase. Also, right clicks will decrease the amount by one full stack.

Notes

Maximum Purchase

The amount you can enter is limited by:

  • The amount of free space in your bags. Partial stacks are included in this calculation, as are specialty bags (e.g. free slots in enchanting bags will be only be counted towards your free space if you are buying an essence, dust, or shard).
  • The amount you can afford.
  • The amount available from the vendor (for limited stock items).
A breakdown of these numbers is included in the Max buttonís tooltip.

If you can only buy one item for any of these reasons, shift-click behaves just like a left click, picking up one of the item onto your cursor. If you canít buy any, then shift-click does nothing.


Cataclysm

Due to the API for purchasing items from vendors changing, preset stacks effectively are no different than normal items to addons. So, no need to worry about preset stacks anymore, whichever number you enter, is how many items you will get.

Bugs

None known currently.

v3.2.3
  • Fixed an issue where there was a chance of the number of items to purchase going below 1 into negative numbers.
  • Changed how the price is calculated for alternate currency items to be correct.

v3.2.2
  • Super derp on my part, turns out there was a problem with how the addon passed arguments to regular functions, fixed that.
  • Minor adjustments to follow Blizzard's 1/nil/0 -> true/false changes.
  • Added new WoD currencies.
  • Turns out I was super wrong on handling saved variables, so no one's preferences about the confirm window were saved. Sorry, I fixed it now!
  • In case I missed anything, please let me know.

v3.2.1
  • Thought there was a problem, guess it was just a bug on Blizzard's end.
  • Made some minor adjustments to sort out off textures.

v3.2.0
  • Haven't found any problems, so just TOC update.
Archived Files (22)
File Name
Version
Size
Author
Date
3.2.2
16kB
Shinisuryu
11-24-14 02:58 PM
3.2.1
16kB
Shinisuryu
11-04-14 11:26 PM
3.2.0
15kB
Shinisuryu
10-14-14 06:02 PM
3.1.8
15kB
Shinisuryu
09-15-13 10:29 AM
3.1.7
15kB
Shinisuryu
06-02-13 10:39 PM
3.1.6
15kB
Shinisuryu
05-31-13 07:29 AM
3.1.5
15kB
Shinisuryu
03-13-13 12:38 PM
3.1.4
15kB
Shinisuryu
12-03-12 10:32 AM
3.1.3
11kB
Shinisuryu
11-09-12 01:51 PM
3.1.2
11kB
Shinisuryu
11-04-12 11:49 PM
3.1.1
11kB
Shinisuryu
09-10-12 09:44 AM
3.1.0
11kB
Shinisuryu
08-28-12 09:08 PM
3.0.9
9kB
Shinisuryu
12-21-11 10:39 AM
3.0.8
10kB
Shinisuryu
12-16-11 03:51 AM
3.0.7
10kB
Shinisuryu
07-15-11 07:09 AM
3.0.6
10kB
Shinisuryu
05-11-11 04:10 PM
3.0.5
9kB
Shinisuryu
02-20-11 09:30 PM
3.0.4
9kB
Shinisuryu
12-03-10 11:33 PM
3.0.3
9kB
Shinisuryu
10-29-10 02:58 AM
3.0.2
9kB
Shinisuryu
10-28-10 12:50 PM
3.0.1
9kB
Shinisuryu
10-21-10 08:52 AM
3.0
9kB
Shinisuryu
10-17-10 11:13 AM


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Unread 06-13-07, 10:23 PM  
smach8
A Kobold Labourer

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UI problems in general

i have no idea what or why u guys (mod makers) need to update mods since like the other person said we have the load out of date addons button, but all i can say from personal experience since the latest patch, is that its my out of date add-ons that r causing a problem with my UI. if i dont use any add-ons, or only add-ons that are current i dont have any UI issues. as soon as i turn on the out of date ones though, my UI gets goofy. after about 5 minutes of game play i can no longer open any of my click open menus, ie player icon, stat menu in character sheet, other addons with drop down menus. i love all my addons including this one and will continue to use them even if my UI becomes partially unusable, but i personally would love to see an updated version of this if possible.
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Unread 06-12-07, 06:42 AM  
Somnifer
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Don't let users like this get under your skin man. You make great mods, and there's no need to change the toc (in fact it's wrong to do so) if there are no changes to the code.

This is exactly the sort of thing that got under Saien's skin, and I loved his unapologetically intolerant handling of the users that complained about this sort if non-issue.

Keep up the good work guy.
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Unread 05-29-07, 07:21 PM  
Ministry
A Murloc Raider
 
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Originally posted by Cogwheel
Ungh... You've completely missed the point. Like I said, "The 'Load Out Of Date AddOns' checkbox is there for a reason..." You should NEVER EVER change the ## Interface number for addons. All it does is serve to fool you into thinking everything's OK when problems do eventually surface.

The whole purpose of having the interface number is to let you know that you should look for an update if something stops working. But it didn't stop working. The patch simply unchecked your load out of date addons box so it didn't load up when you expected it to.



As I've tried to explain, if an addon requires no changes to function properly, there is no compelling reason to update the .toc entry beyond preventing annoying comments like this. Why should I go through the hassle of changing version numbers, uploading to mod sites, updating download pages, etc. when NOTHING HAS CHANGED?

-- EDIT --

Now that I think about it a bit more, there WEREN'T any new ## Interface numbers past 20003. They only change the interface number when they make substantial changes to the APIs which they haven't done since the 2.0.3 patch. There's no such thing as a 20012 toc entry.

-- END EDIT --

I'm not even going to get started on the "Ace2 guys."
As much as I appreciate your efforts, explaining how mods and version numbers work was unnecessary as I'm a mod author myself (writing Ace2- and non-Ace2-mods for my own use). But when a new patch goes live, my first step is updating all my mods prior to launching the game and over the last 2 years it became "good practice" to update the version number in your TOC even when nothing has changed.

So as you may have noticed, Patch 2.1.0 went live last week and changed the interface number from 20003 to 20100, thus I don't know whether anything changed that could create issues with this mod (as I haven't had time looking through your code searching for stuff that might have changed). Don't get me wrong, I'm a software developer myself and I know about the hassles you told me about when all you need to do is updating some version number, but it's the kind of thing you gotta deal with when you release software to the public - at least as long as you don't say "here it is, as it is, I'm not responsible for any maintenance"...

I fully understand if you don't feel the need to update something when there's no other need for an update than to make it "compliant" with the current interface number. But as you said, the "out of date" notice is a warning, the checkbox however is more of an "I don't care"-thing in my book, like saying "I don't care, it might stop working or not, but don't bug me anymore". But I do care and that's why I don't use that checkbox, I'd rather fix the problem by updating the mod or - if there's no update necessary code-wise - update the TOC myself - this way only the really out of date mods that wont work anymore are highlighted and kept from loading.

Again - no offense, all I needed to know was whether or not any changes to the LUA were necessary or not, as this is not the case, updating the TOC is pure maintenance and I don't want to push you into anything, as we're all doing these things in our spare time.
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Unread 05-29-07, 04:34 PM  
Cogwheel
Sans Poisson
 
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I changed the TOC manually and it still works without problems, at least I didn't run into any.
Ungh... You've completely missed the point. Like I said, "The 'Load Out Of Date AddOns' checkbox is there for a reason..." You should NEVER EVER change the ## Interface number for addons. All it does is serve to fool you into thinking everything's OK when problems do eventually surface.

The whole purpose of having the interface number is to let you know that you should look for an update if something stops working. But it didn't stop working. The patch simply unchecked your load out of date addons box so it didn't load up when you expected it to.

Well I prefer all my mods being up2date and the versions I found weren't even updated for the 20003 interface, which was weird.
As I've tried to explain, if an addon requires no changes to function properly, there is no compelling reason to update the .toc entry beyond preventing annoying comments like this. Why should I go through the hassle of changing version numbers, uploading to mod sites, updating download pages, etc. when NOTHING HAS CHANGED?

-- EDIT --

Now that I think about it a bit more, there WEREN'T any new ## Interface numbers past 20003. They only change the interface number when they make substantial changes to the APIs which they haven't done since the 2.0.3 patch. There's no such thing as a 20012 toc entry.

-- END EDIT --

But I guess I'm spoiled by the Ace2 guys and their "instant updates".
I'm not even going to get started on the "Ace2 guys."
Last edited by Cogwheel : 05-29-07 at 04:36 PM.
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Unread 05-29-07, 04:15 PM  
Ministry
A Murloc Raider
 
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Originally posted by Cogwheel
What exactly about it do you consider "dead"?

This mod works just fine with the 2.1 patch. The "Load Out Of Date AddOns" checkbox is there for a reason...

The only reason to update it when nothing needs to be changed but the TOC entry would be to boost my download stats, and I'm not that kind of guy.

Actually, I was only able to test it on the last PTR patch before release since I was away on vacation last week so there's a minuscule chance that something in it broke. If you are actually having some problem, please submit a bug report using the button under the big Download button above.
Well I prefer all my mods being up2date and the versions I found weren't even updated for the 20003 interface, which was weird. But I guess I'm spoiled by the Ace2 guys and their "instant updates". I changed the TOC manually and it still works without problems, at least I didn't run into any.
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Unread 05-29-07, 07:43 AM  
Cogwheel
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Originally posted by Ministry
Is this mod now officially dead or can we expect an update for the new patch and TOC?
What exactly about it do you consider "dead"?

This mod works just fine with the 2.1 patch. The "Load Out Of Date AddOns" checkbox is there for a reason...

The only reason to update it when nothing needs to be changed but the TOC entry would be to boost my download stats, and I'm not that kind of guy.

Actually, I was only able to test it on the last PTR patch before release since I was away on vacation last week so there's a minuscule chance that something in it broke. If you are actually having some problem, please submit a bug report using the button under the big Download button above.
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Unread 05-28-07, 07:18 PM  
Ministry
A Murloc Raider
 
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Is this mod now officially dead or can we expect an update for the new patch and TOC?
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Unread 03-27-07, 09:41 AM  
Narlash
A Murloc Raider

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This is just what i've been looking for!
Thanks!
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Unread 12-21-06, 09:36 AM  
Cogwheel
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Thanks for the update. It sounds like it might be that blizzard changed the way bullets are reported by the APIs. Unfortunately, I haven't had a chance to look at it in any depth since your first report, but I'll try to get something worked out before the end of the year.

Edit: Confirmed Blizzard's fault: --never mind --
Last edited by Cogwheel : 12-21-06 at 11:59 PM.
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Unread 12-20-06, 04:04 PM  
Jolls
A Kobold Labourer

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Originally posted by Cogwheel
Hmm... that is possible but quite strange... The only reason I think it wouldn't work is if they forgot to classify the Impact Shot as ammunition. BuyEmAll uses entirely generic methods to identify ammo, so there's no reason I can think of that it wouldn't work. I'll have to do more testing.
Since my post there I tested the other (old) ammo as well and found that it doesn't work on any of the bullets. Arrows work perfectly fine, even the newest arrow out, but it won't do the auto-refill count for the bullets. Only other change is I am currently using the Gnoll Skin Bandolier from AV in 2.0 compared to prior. Though as I said, it will give the auto-refill for the Arrows but not Bullets. So perhaps it is an issue with the Bandolier somehow...or I have other addons not playing nice with Buyemall. Hope I am helping instead of hindering!
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Unread 12-19-06, 08:55 AM  
Cogwheel
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Originally posted by Jolls
Since this update, filling the ammo pouch seems to not be working correctly for me. Shift-Click on Impact Shot only brings up the default stack of 200 and not the display of what is needed to fill the ammo pouch (1600 to fill pouch typical ammo-refill run).

Perhaps it is because Impact Shot is a new ammo as of 2.0?

Thanks
Hmm... that is possible but quite strange... The only reason I think it wouldn't work is if they forgot to classify the Impact Shot as ammunition. BuyEmAll uses entirely generic methods to identify ammo, so there's no reason I can think of that it wouldn't work. I'll have to do more testing.
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Unread 12-15-06, 02:22 PM  
Jolls
A Kobold Labourer

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Since this update, filling the ammo pouch seems to not be working correctly for me. Shift-Click on Impact Shot only brings up the default stack of 200 and not the display of what is needed to fill the ammo pouch (1600 to fill pouch typical ammo-refill run).

Perhaps it is because Impact Shot is a new ammo as of 2.0?

Thanks
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Unread 12-05-06, 09:24 AM  
Cogwheel
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Re: localization update koKR

Originally posted by sayclub
Link : http://widz.inven.co.kr/zb5/?sid=3008&article_srl=16823

Download : Localizaton
Thanks a bunch!
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Unread 12-04-06, 11:30 PM  
sayclub
A Kobold Labourer

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localization update koKR

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Unread 08-25-06, 07:51 AM  
Tanao
A Kobold Labourer

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Can you change credit to "Shadowglen of Llane" please? Tanao is actually an alt I don't play all that often. Thanks in advance. Awesome work, btw - you've really gone above and beyond with this addon. I'm impressed.
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