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Updated: 09-15-13 10:29 AM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:09-15-13 10:29 AM
Created:unknown
Downloads:53,299
Favorites:534
MD5:
5.4
BuyEmAll  Popular! (More than 5000 hits)
Version: 3.1.8
by: Shinisuryu [More]
Latest Change:
TOC bump, added new currency.


BuyEmAll

Created and maintained by Cogwheel to v2.8.4. Now maintained by Shinisuryu.


BuyEmAll enhances the shift-click interface at vendors.

Features

Type in the amount you want to buy


This is actually part of the default UI. Enough people donít know about it due to the fact that there is no cursor and clicking in the box gives no feedback, that I decided to list it here.

Buy more than the stack size of the item at once

For instance, if you want to buy 80 pieces of Silk Thread, you currently have to shift-click the thread, enter 20, hit Okay, shift-click the thread, enter 20, hit Okay, shift-click the thread, enter 20, hit Okay, shift-click the thread, enter 20, and hit Okay.

With BuyEmAll, you shift-click the thread, enter 80, hit Okay, and confirm that you want to buy more than a stack if the confirm is enabled. While you can disable the confirmation, I wouldn't recommend it unless you're careful with your purchases.

To toggle the purchase confirmation box use the slash command: /buyemall confirm

Know how much you will be spending

Below the box where you enter the amount is a money display. This updates as you change the amount you are going to buy, showing you exactly how much your purchase will cost.

Quickly fill stacks or buy as much as you can

The BuyEmAll window has Stack and Max buttons which allow you to enter a full stack or as much as you can afford/fit. Hovering over the buttons shows a tooltip with the number of items you will be buying and how much it will cost. See Notes for information on the maximum you can buy.

If you already have some of an item, the first click of the Stack button will enter the amount you need to fill that stack. Subsequent clicks will add full stacks to your purchase. Also, right clicks will decrease the amount by one full stack.

Notes

Maximum Purchase

The amount you can enter is limited by:
  • The amount of free space in your bags. Partial stacks are included in this calculation, as are specialty bags (e.g. free slots in enchanting bags will be only be counted towards your free space if you are buying an essence, dust, or shard).
  • The amount you can afford.
  • The amount available from the vendor (for limited stock items).
A breakdown of these numbers is included in the Max buttonís tooltip.

If you can only buy one item for any of these reasons, shift-click behaves just like a left click, picking up one of the item onto your cursor. If you canít buy any, then shift-click does nothing.


Cataclysm

Due to the API for purchasing items from vendors changing, preset stacks effectively are no different than normal items to addons. So, no need to worry about preset stacks anymore, whichever number you enter, is how many items you will get.

Bugs

None known currently.
v3.1.8
  • TOC bump, added new currency.

v3.1.7
  • Updated alternate currency support.

v3.1.6
  • No known issues, TOC bump.

v3.1.5
  • No known issues, TOC bump.

v3.1.4
  • Added Russian translations thanks to OUGHT, with alternates from Amshaegar due to slight differences.
  • Updated TOC.
  • Added changelog in case anyone was curious, and so the lists online don't get too large.

v3.1.3
  • Added all known currencies/tokens to the handler, for new and a few old vendors.

v3.1.2
  • AddonLoader support.
  • Taint fixes.
  • Updated German translations thanks to Lysandro.
  • Login errors coming from translations should be fixed, rewrote how translations are done.

v3.1.1
  • Fixed the Blackfallow Ink issue.
  • Added in Motes of Darkness and Essences of Corrupted Deathwing into the currency translator.
  • Added Portuguese translations thanks to Phanx.

v3.1.0
  • Finally finished for the most part, might be a few things I missed, as always, let me know in the comments.
  • Wrote a new currency handler, should auto adjust between gold and other currencies.
  • Fixed the free space calculation when identifying what bags the item goes into, should be more accurate now.
  • Fixed the free space calculation skipping the backpack.
Archived Files (18)
File Name
Version
Size
Author
Date
3.1.7
15kB
Shinisuryu
06-02-13 10:39 PM
3.1.6
15kB
Shinisuryu
05-31-13 07:29 AM
3.1.5
15kB
Shinisuryu
03-13-13 12:38 PM
3.1.4
15kB
Shinisuryu
12-03-12 10:32 AM
3.1.3
11kB
Shinisuryu
11-09-12 01:51 PM
3.1.2
11kB
Shinisuryu
11-04-12 11:49 PM
3.1.1
11kB
Shinisuryu
09-10-12 09:44 AM
3.1.0
11kB
Shinisuryu
08-28-12 09:08 PM
3.0.9
9kB
Shinisuryu
12-21-11 10:39 AM
3.0.8
10kB
Shinisuryu
12-16-11 03:51 AM
3.0.7
10kB
Shinisuryu
07-15-11 07:09 AM
3.0.6
10kB
Shinisuryu
05-11-11 04:10 PM
3.0.5
9kB
Shinisuryu
02-20-11 09:30 PM
3.0.4
9kB
Shinisuryu
12-03-10 11:33 PM
3.0.3
9kB
Shinisuryu
10-29-10 02:58 AM
3.0.2
9kB
Shinisuryu
10-28-10 12:50 PM
3.0.1
9kB
Shinisuryu
10-21-10 08:52 AM
3.0
9kB
Shinisuryu
10-17-10 11:13 AM


Post A Reply Comment Options
Unread 05-29-07, 04:15 PM  
Ministry
A Murloc Raider
 
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Forum posts: 9
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Originally posted by Cogwheel
What exactly about it do you consider "dead"?

This mod works just fine with the 2.1 patch. The "Load Out Of Date AddOns" checkbox is there for a reason...

The only reason to update it when nothing needs to be changed but the TOC entry would be to boost my download stats, and I'm not that kind of guy.

Actually, I was only able to test it on the last PTR patch before release since I was away on vacation last week so there's a minuscule chance that something in it broke. If you are actually having some problem, please submit a bug report using the button under the big Download button above.
Well I prefer all my mods being up2date and the versions I found weren't even updated for the 20003 interface, which was weird. But I guess I'm spoiled by the Ace2 guys and their "instant updates". I changed the TOC manually and it still works without problems, at least I didn't run into any.
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Unread 05-29-07, 07:43 AM  
Cogwheel
Sans Poisson
 
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Originally posted by Ministry
Is this mod now officially dead or can we expect an update for the new patch and TOC?
What exactly about it do you consider "dead"?

This mod works just fine with the 2.1 patch. The "Load Out Of Date AddOns" checkbox is there for a reason...

The only reason to update it when nothing needs to be changed but the TOC entry would be to boost my download stats, and I'm not that kind of guy.

Actually, I was only able to test it on the last PTR patch before release since I was away on vacation last week so there's a minuscule chance that something in it broke. If you are actually having some problem, please submit a bug report using the button under the big Download button above.
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Unread 05-28-07, 07:18 PM  
Ministry
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Is this mod now officially dead or can we expect an update for the new patch and TOC?
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Unread 03-27-07, 09:41 AM  
Narlash
A Murloc Raider

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This is just what i've been looking for!
Thanks!
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Unread 12-21-06, 09:36 AM  
Cogwheel
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Thanks for the update. It sounds like it might be that blizzard changed the way bullets are reported by the APIs. Unfortunately, I haven't had a chance to look at it in any depth since your first report, but I'll try to get something worked out before the end of the year.

Edit: Confirmed Blizzard's fault: --never mind --
Last edited by Cogwheel : 12-21-06 at 11:59 PM.
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Unread 12-20-06, 04:04 PM  
Jolls
A Kobold Labourer

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Originally posted by Cogwheel
Hmm... that is possible but quite strange... The only reason I think it wouldn't work is if they forgot to classify the Impact Shot as ammunition. BuyEmAll uses entirely generic methods to identify ammo, so there's no reason I can think of that it wouldn't work. I'll have to do more testing.
Since my post there I tested the other (old) ammo as well and found that it doesn't work on any of the bullets. Arrows work perfectly fine, even the newest arrow out, but it won't do the auto-refill count for the bullets. Only other change is I am currently using the Gnoll Skin Bandolier from AV in 2.0 compared to prior. Though as I said, it will give the auto-refill for the Arrows but not Bullets. So perhaps it is an issue with the Bandolier somehow...or I have other addons not playing nice with Buyemall. Hope I am helping instead of hindering!
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Unread 12-19-06, 08:55 AM  
Cogwheel
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Originally posted by Jolls
Since this update, filling the ammo pouch seems to not be working correctly for me. Shift-Click on Impact Shot only brings up the default stack of 200 and not the display of what is needed to fill the ammo pouch (1600 to fill pouch typical ammo-refill run).

Perhaps it is because Impact Shot is a new ammo as of 2.0?

Thanks
Hmm... that is possible but quite strange... The only reason I think it wouldn't work is if they forgot to classify the Impact Shot as ammunition. BuyEmAll uses entirely generic methods to identify ammo, so there's no reason I can think of that it wouldn't work. I'll have to do more testing.
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Unread 12-15-06, 02:22 PM  
Jolls
A Kobold Labourer

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Since this update, filling the ammo pouch seems to not be working correctly for me. Shift-Click on Impact Shot only brings up the default stack of 200 and not the display of what is needed to fill the ammo pouch (1600 to fill pouch typical ammo-refill run).

Perhaps it is because Impact Shot is a new ammo as of 2.0?

Thanks
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Unread 12-05-06, 09:24 AM  
Cogwheel
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Re: localization update koKR

Originally posted by sayclub
Link : http://widz.inven.co.kr/zb5/?sid=3008&article_srl=16823

Download : Localizaton
Thanks a bunch!
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Unread 12-04-06, 11:30 PM  
sayclub
A Kobold Labourer

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localization update koKR

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Unread 08-25-06, 07:51 AM  
Tanao
A Kobold Labourer

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Can you change credit to "Shadowglen of Llane" please? Tanao is actually an alt I don't play all that often. Thanks in advance. Awesome work, btw - you've really gone above and beyond with this addon. I'm impressed.
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Unread 08-15-06, 07:43 PM  
Cogwheel
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Originally posted by Devla
Nice idea, however I'm seeing about 5 seconds of lag when opening the merchant frame.

I think the event is
MERCHANT_SHOW
If you're talking about opening the merchant frame in the first place, that has absolutely nothing to do with this addon. My addon is only activated when you shift-click an item in the merchant window.

If you are seeing lag when you shift-click, then... well.... I'm not sure and i'll have to look into it. I haven't had any problems on either of the computers I play on, and I would assume I'd've heard something about it sooner...
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Unread 08-15-06, 06:29 PM  
Devla
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Nice idea, however I'm seeing about 5 seconds of lag when opening the merchant frame.

I think the event is
MERCHANT_SHOW
__________________
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Staff -- http://ui.worldofwar.net
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Unread 08-15-06, 09:40 AM  
Cogwheel
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Originally posted by JokerGermany
Can you pls post a picture?
I want to see a Picture first, bevor I use it^^
I just added a new screenshot.

By the way, I'm working on another change to the RFC version. Instead of the Max button just being a star, it will change depending on which maximum is used. In other words, if the max is based on how much you can fit, the max button will be a backpack. If it's based on how much you can afford, it will be a pile of coins. If it's based on how much the vendor has in stock, it will be the little bag icon that you see when you mouse over a vendor.
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Unread 08-15-06, 12:10 AM  
JokerGermany
A Murloc Raider
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Can you pls post a picture?
I want to see a Picture first, bevor I use it^^
__________________

My Chars: <- click!
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