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X-Perl UnitFrames  Popular! (More than 5000 hits)

Version: 3.6.35
by: MysticalOS, Zeksie

A much enchanced version of Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with many additions and improvements over the original Nymbia code.

Range Finder (combined with optional health check) for all frames based on spell or item range test.

HoT Monitor will highlight units clearly that have your own active Heal over Time spells.

Debuff Highlights in standard debuff colours on all friendly frames. Priority given to show debuffs that YOU can cure first.

Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.

Raid Target icon support for Target, Target's Target, MT Targets.

Raid tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.

'In-combat' indicators for Pet, Target, Target's Target, Party, Party pets, Raid, MT Targets.

3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.

Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.

Added time left on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA/oRA/oRA2 sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.

Totally new options window including all X-Perl options and access via minimap icon.

Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.

Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.

With that in mind, the event system was totally re-written, and is as kind to system performance as possible. The majority of events are disabled while zoning to alleviate any event backlog issues. And where most addons use 1 event handler per unit frame, which although standard, the alternative has improved X-Perl's performance. By using single main event handlers, we can route the events to appropriate units. So, for example, when a single UNIT_HEALTH update is fired, then just a single raid frame or party frame etc. gets the event, rather than 40 raid frame's handlers, 4 party and so on. Nymbia's Perl used to do a lot of crazy full frame udpates all over the place, eating away at CPU cycles. This was all fixed to only update what was necessary based on events.

Liberal usage of local functions to cut down compiled code size, and increase speed since functions are called directly rather than by name. Every time you have a global function, you have a global string name associated with it, so size in the global environment saved where possible.

XPerl_RaidHelper sub-addon
Assists View
Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.
Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.

MT Targets
Replaces CTRA/oRA2 MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.
Indicator shows which target you are on.
Frames will be coloured to show if tanks have duplicate targets.

XPerl_RaidMonitor sub-addon (WORK IN PROGRESS)
Casting Monitor
Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.
Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.
A green name on the targets indicates this is the same target that you have.
You can click on casters or their targets as expected.
For druids, right clicking on a caster will cast Innervate on them.
For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.

All bars can be re-sized in X-Perl main options (Monitor section).

Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.

XPerl_RaidAdmin sub-addon (WORK IN PROGRESS)
Raid Admin
Save/Load raid roster setups
Only does direct save and load for the moment, but more to come (templates and such).

Item Check
Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.
Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.
Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.
Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.

Supported Addons
CT_RaidAssist, oRA2. Shows tooltip info and player status, replaces MT Targets List, improves raid frames, shows player status, resurrection monitor, buff timers aware.
MobInfo-2 / MobHealth3 - Shows target health from MobHealth database.
DruidBar - Shows druid mana bar from DruidBar when shapeshifted.
Clique compatible. And any other click cast addon that uses the same communication method. (see below)

Changes:
*Updated for 5.x
*Should use signifcently less cpu then it did before
Optional Files (0)


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Unread 05-23-07, 01:37 AM  
Morgalm
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 4
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Raid frames

No raid frames showing here either. Noticed the raid pets frame does show though. Also when clicking the raid tab in the options I get this error:

XPerl_RaidFrames\XPerl_Raid.lua:1616: attempt to perform arithmetic on a nil value
<string>:"*:OnShow":2: in function <[string "*:OnShow"]:1>
<in C code>: in function `Show'
XPerl_Options\XPerl_FrameOptions.lua:18: in function `XPerl_OptionsFrame_SelectFrame'
<string>:"*:OnClick":2: in function <[string "*:OnClick"]:1>

Thanks
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Unread 05-23-07, 12:48 AM  
Zeksie
A Fallenroot Satyr
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Re: about Raid Frames

Originally posted by Evellina
After the patch, Raid Frames are disappeared as Mekias noticed.

I can see the Group title when I'm in raid group but there's nothing in the frame.

Thx all the time!! and need quick help
EU servers are still patching. Nothing I can do for at least 3 hours.
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Unread 05-22-07, 11:04 PM  
Evellina
A Kobold Labourer

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about Raid Frames

After the patch, Raid Frames are disappeared as Mekias noticed.

I can see the Group title when I'm in raid group but there's nothing in the frame.

Thx all the time!! and need quick help
Last edited by Evellina : 05-22-07 at 11:12 PM.
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Unread 05-22-07, 08:57 PM  
Mekias
A Kobold Labourer

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Raid Frames

My raid frames have disappeared since the the patch. Well, the frames are there but nothing's in them. I've tried altering a few things but still can't get my raid members to show up. Needless to say, a healer needs his raid frames in order to heal.

I really don't want to have to install another set of raid frames. Is this a known problem? Is there a fix for it yet?

Thanks for the all the work on this mod. I love it.
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Unread 05-22-07, 07:48 PM  
Donar513
A Kobold Labourer

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a bit of an issue

Since the patch today i've been having an issue. Basically what happens is, unless i initiate the combat with a mob or person, my target window completely disappears until combat is over. Buddy of mine is having the same issue. So if like a mob or a person hits me first, i have no target window, it ends, it magically comes back.

Checked to see if anything else i was running was doing it, and it wasnt the case, so if you can look into it I would appreciate that.
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Unread 05-22-07, 12:52 AM  
Zeksie
A Fallenroot Satyr
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Re: can't change bar textre

Originally posted by kogepan81
not sure what this is about but
[string "XPerl_Options_TextureSelect9:OnClick"]:3: attempt to call method 'SetBarColours' (a nil value)

Stack trace:
Sure the stack trace is empty? Getting that a lot recently, the stack trace is often more useful than the actual error.
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Unread 05-21-07, 02:45 PM  
RedLegg
A Deviate Faerie Dragon

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Originally posted by Zeksie
So just a simple 'seconds' counter for debuffs. Not so hard, but it's going to be awfully messy and confusing in a raid with 20+ debuffs, each with a counter and no idea which one is yours.
Ah, I see your point. Perhaps it could be toggled on/off for Raids. It would be invaluable for soloing though.
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Unread 05-21-07, 10:48 AM  
kogepan81
A Murloc Raider

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can't change bar textre

not sure what this is about but
[string "XPerl_Options_TextureSelect9:OnClick"]:3: attempt to call method 'SetBarColours' (a nil value)

Stack trace:
-----------

is the error I'm getting.
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Unread 05-21-07, 09:22 AM  
Zeksie
A Fallenroot Satyr
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Originally posted by RedLegg
I have a screen shot that I hope clears up my request.

http://www.ctscreens.net/6942
So just a simple 'seconds' counter for debuffs. Not so hard, but it's going to be awfully messy and confusing in a raid with 20+ debuffs, each with a counter and no idea which one is yours.
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Unread 05-21-07, 05:42 AM  
RedLegg
A Deviate Faerie Dragon

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Originally posted by RedLegg
Hmm, I'll see what I can scrape up to illustrate.
I have a screen shot that I hope clears up my request.

http://www.ctscreens.net/6942
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Unread 05-20-07, 06:17 PM  
Zeksie
A Fallenroot Satyr
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Originally posted by Justgiz
I get this error when i don't load the Player Pet portion of the mod. (for these chars that don't have pets) And it will also make the other frames bug out.
Yeah, had caught that one. Can quick-fix it by editing XPerl_targettarget.lua around line 471 ish and changing it to read:

Code:
if (conf.ShowPetTarget == 1 and XPerl_Player_Pet) then
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Unread 05-19-07, 08:11 PM  
Tenson
A Fallenroot Satyr

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feature request

great mod, love the simplicity.

couple of requests:

1. is it possible to add coloring HP bar by class? i don't know what it is, but i just like the feeling of knowing the class by their health bar colors. This is the Normal Player Frame, Target, ToT, Party, etc. I haven't used Raid frames yet, so not quite certain if it's already implemented.

2. Is it possible to seperate each party member's frame? or, somehow adjust frame width w/o shrinking their frame size (by ratio). i was going to arrange the party frames side ways (align "left"), but the frame (black bg) is too long and i would like to shorten it w/o making the frame so small that i can't read the data.

thanks and keep up the good work!
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Unread 05-19-07, 07:03 PM  
Justgiz
An Aku'mai Servant

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I get this error when i don't load the Player Pet portion of the mod. (for these chars that don't have pets) And it will also make the other frames bug out.

Code:
Interface\AddOns\XPerl\XPerl_TargetTarget.lua:473: attempt to index global 'XPerl_Player_Pet' (a nil value)



UPDATE: if i open the options window, than close it. the windows correct them self. If i relog, the error pops up again, and windows are bugged out again. same as before
Last edited by Justgiz : 05-19-07 at 07:07 PM.
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Unread 05-19-07, 12:17 PM  
RedLegg
A Deviate Faerie Dragon

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Originally posted by Zeksie
Still a little hazy on what you mean. Perhaps some Paint Shop Pro wizardry would help
Hmm, I'll see what I can scrape up to illustrate.
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Unread 05-19-07, 08:20 AM  
Zeksie
A Fallenroot Satyr
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Originally posted by RedLegg
Thanks for the reply.

Well, simply put, yes or rather the debuff icons are displayed either above the unitframe or below depending on the selection that you choose in the options not actually in the frame itself. I run the debuffs at a setting about 20-25 which is actuallly slightly larger than the debuff icon on the Blizzard UI.

Blizzard has it in the default Unitframe, I am just hoping that this feature can be brought into what is argueably the best unitframe mod around.
Still a little hazy on what you mean. Perhaps some Paint Shop Pro wizardry would help
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