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Thunder Isle (5.2)
Updated:04-03-13 12:57 PM
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X-Perl UnitFrames  Popular! (More than 5000 hits)
Version: 3.6.35
by: MysticalOS, Zeksie
A much enchanced version of Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with many additions and improvements over the original Nymbia code.

Range Finder (combined with optional health check) for all frames based on spell or item range test.

HoT Monitor will highlight units clearly that have your own active Heal over Time spells.

Debuff Highlights in standard debuff colours on all friendly frames. Priority given to show debuffs that YOU can cure first.

Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.

Raid Target icon support for Target, Target's Target, MT Targets.

Raid tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.

'In-combat' indicators for Pet, Target, Target's Target, Party, Party pets, Raid, MT Targets.

3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.

Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.

Added time left on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA/oRA/oRA2 sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.

Totally new options window including all X-Perl options and access via minimap icon.

Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.

Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.

With that in mind, the event system was totally re-written, and is as kind to system performance as possible. The majority of events are disabled while zoning to alleviate any event backlog issues. And where most addons use 1 event handler per unit frame, which although standard, the alternative has improved X-Perl's performance. By using single main event handlers, we can route the events to appropriate units. So, for example, when a single UNIT_HEALTH update is fired, then just a single raid frame or party frame etc. gets the event, rather than 40 raid frame's handlers, 4 party and so on. Nymbia's Perl used to do a lot of crazy full frame udpates all over the place, eating away at CPU cycles. This was all fixed to only update what was necessary based on events.

Liberal usage of local functions to cut down compiled code size, and increase speed since functions are called directly rather than by name. Every time you have a global function, you have a global string name associated with it, so size in the global environment saved where possible.

XPerl_RaidHelper sub-addon
Assists View
Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.
Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.

MT Targets
Replaces CTRA/oRA2 MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.
Indicator shows which target you are on.
Frames will be coloured to show if tanks have duplicate targets.

XPerl_RaidMonitor sub-addon (WORK IN PROGRESS)
Casting Monitor
Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.
Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.
A green name on the targets indicates this is the same target that you have.
You can click on casters or their targets as expected.
For druids, right clicking on a caster will cast Innervate on them.
For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.

All bars can be re-sized in X-Perl main options (Monitor section).

Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.

XPerl_RaidAdmin sub-addon (WORK IN PROGRESS)
Raid Admin
Save/Load raid roster setups
Only does direct save and load for the moment, but more to come (templates and such).

Item Check
Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.
Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.
Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.
Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.

Supported Addons
CT_RaidAssist, oRA2. Shows tooltip info and player status, replaces MT Targets List, improves raid frames, shows player status, resurrection monitor, buff timers aware.
MobInfo-2 / MobHealth3 - Shows target health from MobHealth database.
DruidBar - Shows druid mana bar from DruidBar when shapeshifted.
Clique compatible. And any other click cast addon that uses the same communication method. (see below)
Changes:
*Updated for 5.x
*Should use signifcently less cpu then it did before
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
3.5.20
683kB
MysticalOS
09-15-12 04:27 PM
3.5.3
704kB
MysticalOS
08-29-12 06:37 AM
3.2.1
703kB
MysticalOS
02-19-12 05:13 PM
3.0.7
668kB
Zeksie
12-16-09 05:24 AM
3.0.6
668kB
Zeksie
10-05-09 06:40 AM


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Unread 02-19-07, 12:54 AM  
Cluey
A Fallenroot Satyr

Forum posts: 26
File comments: 27
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Originally posted by AstroCat
Is there anyway to move or modify the Aggo text that appears above your head when you have aggro? I'd like to move it.

Maybe you could tell me where it is in the code and I could change it if you don't want to update?

Thanks!
I second this request.
I have tried these frames out and like them a lot but I couldn't find any way of turning off the Aggro warning.
I found an option to turn it off but I think its raid specific so while soloing or in small groups I constantly had -aggro- covering my character, it is very frustrating and I reverted back to my old setup.
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Unread 02-14-07, 06:55 AM  
Tirili
A Kobold Labourer

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File comments: 7
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Hi Zeksie, today bugsack's annoying me with the following errors:

<event>ADDON_ACTION_BLOCKED:AddOn 'XPerl_Player' tried to call the protected function 'MultiBarRight:SetPoint()'.
<in C code>: in function `SetPoint'
Interface\FrameXML\UIParent.lua:1851: in function <Interface\FrameXML\UIParent.lua:1749>:
<in C code>: in function `UIParent_ManageFramePositions'
Interface\FrameXML\WorldStateFrame.lua:128: in function `WorldStateAlwaysUpFrame_Update':
Interface\FrameXML\WorldStateFrame.lua:41: in function `WorldStateAlwaysUpFrame_OnEvent':
<string>:"WorldStateAlwaysUpFrame:OnEvent":2: in function <[string "WorldStateAlwaysUpFrame:OnEvent"]:1>

and

<event>ADDON_ACTION_BLOCKED:AddOn 'XPerl_Player' tried to call the protected function 'MultiBarBottomLeft:SetPoint()'.
<in C code>: in function `SetPoint'
Interface\FrameXML\UIParent.lua:1851: in function <Interface\FrameXML\UIParent.lua:1749>:
<in C code>: in function `UIParent_ManageFramePositions'
Interface\FrameXML\WorldStateFrame.lua:128: in function `WorldStateAlwaysUpFrame_Update':
Interface\FrameXML\WorldStateFrame.lua:41: in function `WorldStateAlwaysUpFrame_OnEvent':
<string>:"WorldStateAlwaysUpFrame:OnEvent":2: in function <[string "WorldStateAlwaysUpFrame:OnEvent"]:1>

something helpful?
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Unread 02-12-07, 06:31 AM  
nited
A Kobold Labourer

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Hi,
someone asked before but there was no answer...
when I use xperl I still have a standard targetframe in the upper left corner
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Unread 02-12-07, 06:30 AM  
Sborriaslo
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Hello Zeksie,

let me say thanks for a great addon.
I'd like to move party member frames individually. As a healer, I like to have two frames to the left of the screen and the other two to the right. But all I could manage to do is setting party frames anchor to the left, putting them horizontally, and increasing spacing. But it's a bit annoying, party frames and relative buffs icons are right in the middle of the action.
Is there a way to satisfy my needs?

Thanks in advance. Keep the nice work up.
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Unread 02-11-07, 08:12 AM  
stipher
A Kobold Labourer

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is it possible to add a "Focus's Target" unit frame? I know of two focus addons that do this, but I love the look of xperl and I'm wondering if it'd be possible to add it here.

Thanks either way... keep up the good work!
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Unread 02-10-07, 01:08 PM  
Tandrus
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Is there any way to mod the UI to allow the my player debuffs to appear next to my player frame vice next to the mini map similar to the party member debuffs?

I currently have my x-perl set up with party stack just under my player frame. With BC and the 750 hp/tic debuffs, I would like to be able to focus just on the party/player frames without looking up near the mini map.

Thanks.
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Unread 02-07-07, 05:05 AM  
Anahka
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@ GRiM

You probably use a banish-macro that uses the focus-frame for easy rebanishing.

1. Extra target-frame for easy retargetting. Handy for sheeping, banishing, MT-healing, etc

2. Either change your macro to not use the focus-frame, disable showing the focus-frame in XPerl (not sure if that's possible) or make an extra macro that does /clearfocus. The extra macro basically allows you to use Focus for easy (re)banishing using your current macro and gets rid of the frame when you don't need it anymore.
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Unread 02-06-07, 07:58 AM  
GRiM
An Aku'mai Servant
 
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I've tried to find info on this but I can't. On my Lock I have these "Focus Unit frames" showing up. I have no idea what I did to make them show up but they are getting in the way.

1. What are they for?
2. How do I turn them off?

TIA
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Last edited by GRiM : 02-06-07 at 08:10 AM.
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Unread 02-03-07, 11:13 AM  
Calengurth
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Exclamation Cast bar?

Hi,

I tried enabling the arcane bar (cast bar) of target... but it wont show up
I tried enabling blizz's own cast bar, but it wont show up either...

i guess im doing somthing wrong anyone can help me?
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Unread 02-03-07, 07:51 AM  
AstroCat
An Aku'mai Servant

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Is there anyway to move or modify the Aggo text that appears above your head when you have aggro? I'd like to move it.

Maybe you could tell me where it is in the code and I could change it if you don't want to update?

Thanks!
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Unread 02-03-07, 04:06 AM  
Zeksie
A Fallenroot Satyr
AddOn Author - Click to view AddOns

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Re: Re: Re: Target frame position when Player Frame disabled.

Originally posted by Namsar
Would it be possible then for you to not allow that position ? Since you already stop the frames being moved outside the screen size, could it be made to be 1 pixel inside, since honestly it's far easier to just drag it up there than try and move it 1 pixel with my res

And thanks for the fix.
Stopping frames being dragged outside the screen is just a flag set on the frame that tells WoW to not allow it. Coding for every frame to nudge them out is less simple. It's been nagging at me and I may well fix it, but it's easily work-around-able atm so it's not a high priority with other things that need to be done more urgently.
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Unread 02-02-07, 07:47 PM  
Nzomniak
A Defias Bandit

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Hide own frame

I want to start off by saying that I absolutely love these unit frames! Besides X-Perl, I am completely Ace'd and everytime I "try out" ag_uf ... I always end up coming back to X-Perl. Thank you so much for all your hard work. As a healer, these frames have all the perfect options!

On to the meat of my post: Forgive me for asking a stupid question, but I am unable to locate the answer anywhere

My rogue uses a HUD for his own frame, so the XPerl self-frame is redundant. How do I hide my own frame, but still show the party frame? I've turned down the transparency, but that just seems like a quick fix. From Namsar's post it seems that there is an actual setting for this.



EDIT: omg I feel stupid now. I can't believe I didn't see it before. I finally found it under the All tab. lol ... See! I knew it was a stupid question!
Last edited by Nzomniak : 02-02-07 at 11:12 PM.
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Unread 02-01-07, 03:20 PM  
Namsar
A Kobold Labourer

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Re: Re: Target frame position when Player Frame disabled.

Originally posted by Zeksie
WoW won't save frame postions if they are in the very top left of the screen. Just nudge it out 1 pixel in either direction and it'll be fine.

I've fixed the other error for next release.
Would it be possible then for you to not allow that position ? Since you already stop the frames being moved outside the screen size, could it be made to be 1 pixel inside, since honestly it's far easier to just drag it up there than try and move it 1 pixel with my res

And thanks for the fix.
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Unread 02-01-07, 05:36 AM  
Clavicle
A Kobold Labourer

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Prayer of Mending

I have been trying to look through the code to see if it would be somethign I could do to make x-perl show Prayer of Mending on party members after it has moved from one person to another. If I show all buffs then it is there, but with buffs filtered it isn't.

Can someone point me in the right direction for how to make this work?
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Unread 02-01-07, 02:10 AM  
Zeksie
A Fallenroot Satyr
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Re: Target frame position when Player Frame disabled.

Originally posted by Namsar
I'm having a lot of issues lately with the Target frame position not saving, when you have the player frame disabled.

To produce this error turn off the player frame, then move the target frame to the very top left corner of the screen, then reload the ui, or log in/out.

You'll notice the frame has moved again back to it's default spot. No matter how many times I move it back it always resets.

Also it might be a good idea to fix the bug you get when you hit "Align Top" with the Player frame disabled. I don't have the exact error on me but it's very easy to produce.

Thanks.
WoW won't save frame postions if they are in the very top left of the screen. Just nudge it out 1 pixel in either direction and it'll be fine.

I've fixed the other error for next release.
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