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X-Perl UnitFrames  Popular! (More than 5000 hits)

Version: 3.6.35
by: MysticalOS, Zeksie

A much enchanced version of Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with many additions and improvements over the original Nymbia code.

Range Finder (combined with optional health check) for all frames based on spell or item range test.

HoT Monitor will highlight units clearly that have your own active Heal over Time spells.

Debuff Highlights in standard debuff colours on all friendly frames. Priority given to show debuffs that YOU can cure first.

Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.

Raid Target icon support for Target, Target's Target, MT Targets.

Raid tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.

'In-combat' indicators for Pet, Target, Target's Target, Party, Party pets, Raid, MT Targets.

3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.

Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.

Added time left on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA/oRA/oRA2 sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.

Totally new options window including all X-Perl options and access via minimap icon.

Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.

Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.

With that in mind, the event system was totally re-written, and is as kind to system performance as possible. The majority of events are disabled while zoning to alleviate any event backlog issues. And where most addons use 1 event handler per unit frame, which although standard, the alternative has improved X-Perl's performance. By using single main event handlers, we can route the events to appropriate units. So, for example, when a single UNIT_HEALTH update is fired, then just a single raid frame or party frame etc. gets the event, rather than 40 raid frame's handlers, 4 party and so on. Nymbia's Perl used to do a lot of crazy full frame udpates all over the place, eating away at CPU cycles. This was all fixed to only update what was necessary based on events.

Liberal usage of local functions to cut down compiled code size, and increase speed since functions are called directly rather than by name. Every time you have a global function, you have a global string name associated with it, so size in the global environment saved where possible.

XPerl_RaidHelper sub-addon
Assists View
Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.
Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.

MT Targets
Replaces CTRA/oRA2 MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.
Indicator shows which target you are on.
Frames will be coloured to show if tanks have duplicate targets.

XPerl_RaidMonitor sub-addon (WORK IN PROGRESS)
Casting Monitor
Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.
Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.
A green name on the targets indicates this is the same target that you have.
You can click on casters or their targets as expected.
For druids, right clicking on a caster will cast Innervate on them.
For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.

All bars can be re-sized in X-Perl main options (Monitor section).

Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.

XPerl_RaidAdmin sub-addon (WORK IN PROGRESS)
Raid Admin
Save/Load raid roster setups
Only does direct save and load for the moment, but more to come (templates and such).

Item Check
Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.
Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.
Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.
Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.

Supported Addons
CT_RaidAssist, oRA2. Shows tooltip info and player status, replaces MT Targets List, improves raid frames, shows player status, resurrection monitor, buff timers aware.
MobInfo-2 / MobHealth3 - Shows target health from MobHealth database.
DruidBar - Shows druid mana bar from DruidBar when shapeshifted.
Clique compatible. And any other click cast addon that uses the same communication method. (see below)

Changes:
*Updated for 5.x
*Should use signifcently less cpu then it did before
Optional Files (0)


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Unread 07-04-07, 01:39 AM  
Zeksie
A Fallenroot Satyr
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Re: Issues with the Lockup Fix - I think.

Originally posted by Namsar
I know in 2.2.9 you removed some of the unit name events because of the excessive amount of times bliz was calling them. However this does create some interesting issues with the normal operation.
...
Is this an issue anyone else is seeing, or am I the lucky one ?

If you like I can post screenshots etc.
IT'll be fixed for next release. Am mid-way through some optimizing and testing atm.
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Unread 07-04-07, 12:08 AM  
noexit
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Originally posted by Zeksie
Check again. It only shows for YOUR debuffs of course.
why will it only show the timers on my own debuffs (such as weakened soul) and not timers of an enemy's on me (such as mortal strike or kidney shot)? wow's default UI shows the time left, and mousing over it shows the time left as well..
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Unread 07-03-07, 08:12 PM  
Namsar
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Issues with the Lockup Fix - I think.

I know in 2.2.9 you removed some of the unit name events because of the excessive amount of times bliz was calling them. However this does create some interesting issues with the normal operation.

e.g. I'm in a group then leave it, join another group, and all the names in the 2nd group are as they were in the first group, i.e. they didn't update to the new players.

Or things like when you join a group it doesn't update any of the information for players, I have pally's showing up with red mana bars (rage) because previously there was a warrior in that raid frame position in some group I was in in the past.

The work around I've found is to force a frame update by opening the options tab, and toggling each frame that is borked with old data, on and off again.

Is this an issue anyone else is seeing, or am I the lucky one ?

If you like I can post screenshots etc.
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Unread 07-03-07, 04:11 PM  
Zeksie
A Fallenroot Satyr
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Re: Raid Frames Error

Originally posted by Vayder
Been having this error for some time now and i dont know whats causing it. When ever i log out and then back in the position for raid party 1 frame always resets to the default position. i love x perl to much to stop using it over somthing this simple lol, but it is very annoying considering i raid alot and have to constantly put the frame back where i want it.
Move it just 1 pixel out of the top left corner of the screen. WoW doesn't reload frame locations if they're at 0,0.
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Unread 07-03-07, 04:57 AM  
Vayder
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Raid Frames Error

Been having this error for some time now and i dont know whats causing it. When ever i log out and then back in the position for raid party 1 frame always resets to the default position. i love x perl to much to stop using it over somthing this simple lol, but it is very annoying considering i raid alot and have to constantly put the frame back where i want it.
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Unread 07-02-07, 03:44 PM  
SunrEyes
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Originally posted by Athelea
Hi, I have a quick question for anyone who can help.

I'm using xperl and have my party at the top of the screen laid out going across left to right. When I'm in a group with a class with a pet, the pet's bars are next to the owner (on the right) but overlap with the next person in the group. (See Picture)
I can confirm this behaviour (i.e. pet frame overlapping; my group layout is different). For a while, the same things as descibed above occured, then my party frames looked ok again, while the pet frame had disappeared completely. Switching party pet frames off and on again didn't fix it either.
Last edited by SunrEyes : 07-02-07 at 03:45 PM.
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Unread 07-02-07, 09:23 AM  
Athelea
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Hi, I have a quick question for anyone who can help.

I'm using xperl and have my party at the top of the screen laid out going across left to right. When I'm in a group with a class with a pet, the pet's bars are next to the owner (on the right) but overlap with the next person in the group. (See Picture)

I can't seem to find any way to move the pet bars. I tried to increase the distance between all of the party members and that doesn't work well for my setup.

Any help appreciated & I apologize if there is an obvious answer but I looked everywhere, I swear.
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Unread 07-02-07, 06:30 AM  
secutanudu
A Chromatic Dragonspawn

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Re: Re: Re: Tooltips

Originally posted by Zeksie
Yes, Not sure about the tooltip thing. Never had any issues.
Seems this was an issue with TipBuddy. I switched to TinyTip and all tooltips show for x-perl units.
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Unread 07-01-07, 03:35 PM  
Mikhael of Doomhammer
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Quiks, I have noticed it doing that when the party changes when you are in combat...if you bring up the options window, then dismiss it (out of combat) it should be fixed.
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Unread 06-30-07, 10:13 PM  
Quiks
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Re: Questions/Requests

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Unread 06-30-07, 09:42 AM  
Tenson
A Fallenroot Satyr

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Questions/Requests

Hi,

I've been using X-Perl and have been enjoying it.

I have some questions, and I hope that you can help answer.

1. Can X-Perl add the ability to have 5-second-rule pulse on the player's unit frame? I saw this in PitBull and it's quite convenient.

2. Is it possible (I've known no mods that does this) to specify a buff with a larger icon size than others? In particular, I would like to be able to choose Lifebloom buff on my party frames to be larger (either as an icon in the center of the unit frame, similar to Grid, or same location as other buffs, except larger icon).

3. Is there a visual showing of how buff/spell durations are cooling down? Like a clockwise swipe (similar to the action buttons) that would show that the spell's duration.

Thanks!
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Unread 06-29-07, 01:50 AM  
Zeksie
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Originally posted by noexit
also another question/suggestion i have.. you have a nice count down feature on a player's buffs, but not on their debuffs.. this is quite important on some debuffs, such as mortal strike or kidney shot (at the moment it just flashes when it's running out, but i would love to see seconds on there)

thanks! keep up the great work :]
Check again. It only shows for YOUR debuffs of course.
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Unread 06-28-07, 04:29 PM  
noexit
A Kobold Labourer

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also another question/suggestion i have.. you have a nice count down feature on a player's buffs, but not on their debuffs.. this is quite important on some debuffs, such as mortal strike or kidney shot (at the moment it just flashes when it's running out, but i would love to see seconds on there)

thanks! keep up the great work :]
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Unread 06-27-07, 09:38 AM  
Zeksie
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Re: Re: Tooltips

Originally posted by secutanudu
Anything on this?
Yes, Not sure about the tooltip thing. Never had any issues.

I'm going to add a 'not in combat' option for tooltips, which should cure most issues with accidental mouse-over.
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Unread 06-27-07, 05:45 AM  
secutanudu
A Chromatic Dragonspawn

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Re: Tooltips

Anything on this?

Originally posted by secutanudu
I have unit tooltips set to 'Always', but i find that they don't always appear. I am using TinyTip for my tooltips, and it appears that sometimes they show up if i hover over myself, my target, party, etc, but other times they don't. I haven't gotten enough time to figure out exactly when they do and do not show (maybe in/out of combat?). Any ideas?

I am asking, for the most part, because I was trying to figure out what killed some of my raid members using Grim Reaper, unsuccessfully.

Oh, also - is there a way to turn off tooltips for buffs/debuffs? Particularly on the focus. I always accidentally drag my mouse pointer over the debuffs on my focus frame and the tooltip covers other useful things

Oh one more edit - what about incorporating a 5-second-rule into at least your own cast bar?

Thanks!
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