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Thunder Isle (5.2)
Updated:04-03-13 12:57 PM
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X-Perl UnitFrames  Popular! (More than 5000 hits)
Version: 3.6.35
by: MysticalOS, Zeksie
A much enchanced version of Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with many additions and improvements over the original Nymbia code.

Range Finder (combined with optional health check) for all frames based on spell or item range test.

HoT Monitor will highlight units clearly that have your own active Heal over Time spells.

Debuff Highlights in standard debuff colours on all friendly frames. Priority given to show debuffs that YOU can cure first.

Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.

Raid Target icon support for Target, Target's Target, MT Targets.

Raid tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.

'In-combat' indicators for Pet, Target, Target's Target, Party, Party pets, Raid, MT Targets.

3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.

Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.

Added time left on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA/oRA/oRA2 sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.

Totally new options window including all X-Perl options and access via minimap icon.

Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.

Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.

With that in mind, the event system was totally re-written, and is as kind to system performance as possible. The majority of events are disabled while zoning to alleviate any event backlog issues. And where most addons use 1 event handler per unit frame, which although standard, the alternative has improved X-Perl's performance. By using single main event handlers, we can route the events to appropriate units. So, for example, when a single UNIT_HEALTH update is fired, then just a single raid frame or party frame etc. gets the event, rather than 40 raid frame's handlers, 4 party and so on. Nymbia's Perl used to do a lot of crazy full frame udpates all over the place, eating away at CPU cycles. This was all fixed to only update what was necessary based on events.

Liberal usage of local functions to cut down compiled code size, and increase speed since functions are called directly rather than by name. Every time you have a global function, you have a global string name associated with it, so size in the global environment saved where possible.

XPerl_RaidHelper sub-addon
Assists View
Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.
Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.

MT Targets
Replaces CTRA/oRA2 MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.
Indicator shows which target you are on.
Frames will be coloured to show if tanks have duplicate targets.

XPerl_RaidMonitor sub-addon (WORK IN PROGRESS)
Casting Monitor
Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.
Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.
A green name on the targets indicates this is the same target that you have.
You can click on casters or their targets as expected.
For druids, right clicking on a caster will cast Innervate on them.
For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.

All bars can be re-sized in X-Perl main options (Monitor section).

Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.

XPerl_RaidAdmin sub-addon (WORK IN PROGRESS)
Raid Admin
Save/Load raid roster setups
Only does direct save and load for the moment, but more to come (templates and such).

Item Check
Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.
Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.
Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.
Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.

Supported Addons
CT_RaidAssist, oRA2. Shows tooltip info and player status, replaces MT Targets List, improves raid frames, shows player status, resurrection monitor, buff timers aware.
MobInfo-2 / MobHealth3 - Shows target health from MobHealth database.
DruidBar - Shows druid mana bar from DruidBar when shapeshifted.
Clique compatible. And any other click cast addon that uses the same communication method. (see below)
Changes:
*Updated for 5.x
*Should use signifcently less cpu then it did before
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
3.5.20
683kB
MysticalOS
09-15-12 04:27 PM
3.5.3
704kB
MysticalOS
08-29-12 06:37 AM
3.2.1
703kB
MysticalOS
02-19-12 05:13 PM
3.0.7
668kB
Zeksie
12-16-09 05:24 AM
3.0.6
668kB
Zeksie
10-05-09 06:40 AM


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Unread 08-25-07, 09:10 AM  
existe
A Deviate Faerie Dragon
 
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Is there a way with the target frame to flip the level/class infromation to the left side of the frame instead of the default right?

Thanks.
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Unread 08-25-07, 02:41 PM  
crusaderesper
A Kobold Labourer
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Okay, I've got OmniCC and just got XPerl... however OmniCC's cooldown count numbers are appearing on the debuffs I put on my target in the target frame. OmniCC has a blacklist function to ignore frames that I specify... so I ask... what is the XPerl Target frame called? Or is there something I'm missing to remove these cooldown count numbers?
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Unread 08-26-07, 01:41 PM  
drive55
A Kobold Labourer

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player frame casting bar disabled

On one of my toons (and I expect I'll find the same on some of the others I haven't played for awhile), the option in the player tab for the casting bar is disabled, and I am still seeing the default casting bar. I have tried disabling all other addons besides X-Perl, disabling all including X-Perl then re-enabling only X-Perl, and even deleting the contents of the toon's settings folder. I'm guessing that, because of that, the problem isn't being caused by any other addon's settings that are specific to a character, but rather by an addon that shares settings across characters. Any idea what could be interfering with this functionality?
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Unread 08-27-07, 09:11 AM  
Zeksie
A Fallenroot Satyr
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Originally posted by crusaderesper
Okay, I've got OmniCC and just got XPerl... however OmniCC's cooldown count numbers are appearing on the debuffs I put on my target in the target frame. OmniCC has a blacklist function to ignore frames that I specify... so I ask... what is the XPerl Target frame called? Or is there something I'm missing to remove these cooldown count numbers?
XPerl_Target, the buffs are children of XPerl_TargetbuffFrame

X-Perl also has cooldown indications too, so this is prolly what you're seeing. Global options and you can turn it off.
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Unread 08-27-07, 01:52 PM  
secutanudu
A Chromatic Dragonspawn

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I'm having an issue, and it's probably something stupid that I am missing.

When I show raid pets, i bring up the options screen, so that I can move the raid pets. Yet, i cant get them to move, any idea?
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Unread 08-27-07, 07:31 PM  
Phred
A Kobold Labourer

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Hi. I upgraded to the latest version and was wondering if there was a way to turn off the hit indicator history windows that pop up when I mouse over the health bars in x-perl. On my setup they cover up valuable tooltip info most of the time. I've looked all over on all the menus and can't find any way to turn them off.

Edit. NM I found it. disabled grim reaper and everything is fine now
Last edited by Phred : 08-27-07 at 07:38 PM.
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Unread 08-27-07, 10:34 PM  
Zeksie
A Fallenroot Satyr
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Status

So, for the record. I was going to release a 2.3.5b on Sunday.. However, at around 1130 in the morning on Sunday my cable modem died it's final death. The ISP engineers told me 'Friday'... "wtf" I thought. Luckily a friend had a spare modem kicking around that works.

In the 36 hours I was offline I did a bunch re-coding to the buff display (no, I really didn't have anything better to do apart from mow the lawn or stop the kids fighting).

Now that I'm back online, I have some hairy code to debug and get working between raids and sleep. Adding the various options to all the frames etc. But the upshot of all this will mean:

1) Generic buff display positioning for all frames.
2) Big buffs/debuffs that you cast (double sized atm and maybe variable if I get round to that part).
3) Wrap option for all frames so they don't tail off past frame width forever.
4) A good night's sleep for me.

It's erm... 80% working atm. Just needs a few more options in it and a few quirks ironed out.. It's that old target frame thing. Variable sized frame, wrapping. Double buffs meaning you can fit 2 lines of single sized buffs after it... You know, lots of if that, do that, not that. when that. not on tuesdays. Ugh..

So.... to quote noone in particular... "When it's done".
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Unread 08-28-07, 03:03 PM  
alanm26
A Kobold Labourer

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Just wanted to say thanks for the raid freezing fix, as well as continuing to support and evolve this awesome must-have addon. The new raid frame look is easier to read too, but I vote to keep the look of the other frames the same.

I have a question about the buff status highlighting. I know that you removed it for now, and plan on reworking it, but I was wondering how high of a priority it will be, as I found it extremely useful.
Last edited by alanm26 : 08-28-07 at 03:04 PM.
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Unread 08-28-07, 05:15 PM  
Zeksie
A Fallenroot Satyr
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Originally posted by alanm26
Just wanted to say thanks for the raid freezing fix, as well as continuing to support and evolve this awesome must-have addon. The new raid frame look is easier to read too, but I vote to keep the look of the other frames the same.

I have a question about the buff status highlighting. I know that you removed it for now, and plan on reworking it, but I was wondering how high of a priority it will be, as I found it extremely useful.
Hadn't thought about it atm. Reworking some others bits atm.

Really waiting to work out a better way of doing the whole thing. Without going so far as making a total raid buffing mod... Oh, I dunno.
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Unread 08-28-07, 06:28 PM  
Bregar
A Defias Bandit

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pet frames

In the latest version I cannot move pet frames in raid. How do I unlock?
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Unread 08-28-07, 07:52 PM  
Phred
A Kobold Labourer

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Hi again. I think I found a real bug this time. Unless it's just uncompleted. Under the Colours global panel, if you deselect Class coloured names, it only works on the target bar atm. Not the player, party or even the target of target bar. Also, if this is unfinished, it would be nice if you could have the colours on friends and guild lists while turning them off on the bars.

Edit: meh, it's not a bug it's reaction colours. This is now a request for a "normal" text mode where the name font stays one colour and the background of the bar changes colour to reflect the attitude of the target.
Last edited by Phred : 08-29-07 at 01:11 AM.
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Unread 08-29-07, 12:34 PM  
Zeksie
A Fallenroot Satyr
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Re: pet frames

Originally posted by Bregar
In the latest version I cannot move pet frames in raid. How do I unlock?
It's a bug, edit XPerl_Raid.xml and change the line that reads:
Code:
<Frame name="XPerl_Raid_TitleDragTemplate" clampedToScreen="true" frameStrata="LOW" virtual="true">
To:
Code:
<Frame name="XPerl_Raid_TitleDragTemplate" clampedToScreen="true" movable="true" frameStrata="LOW" virtual="true">
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Unread 08-29-07, 12:35 PM  
Zeksie
A Fallenroot Satyr
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Originally posted by Phred
Hi again. I think I found a real bug this time. Unless it's just uncompleted. Under the Colours global panel, if you deselect Class coloured names, it only works on the target bar atm. Not the player, party or even the target of target bar. Also, if this is unfinished, it would be nice if you could have the colours on friends and guild lists while turning them off on the bars.

Edit: meh, it's not a bug it's reaction colours. This is now a request for a "normal" text mode where the name font stays one colour and the background of the bar changes colour to reflect the attitude of the target.
You mean like the "Reaction Highlight" option in the Target options?
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Unread 08-29-07, 09:20 PM  
Phred
A Kobold Labourer

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Originally posted by Zeksie
You mean like the "Reaction Highlight" option in the Target options?
No because reaction highlighting changes the text colour too. I just want the labels on the unit frames to stay one readable colour (ok my eyesight isn't very good anymore) so I can read it. I tried messing with the reaction colors but that ends up messing up the bars where I get white text on grey background.

edit. NM, found the check box in target menu, I'll try that.

edit 2. Ya reaction colours still makes it not what I'd like.
Last edited by Phred : 08-29-07 at 10:13 PM.
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Unread 08-30-07, 05:53 AM  
Zeksie
A Fallenroot Satyr
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Originally posted by Phred
No because reaction highlighting changes the text colour too. I just want the labels on the unit frames to stay one readable colour (ok my eyesight isn't very good anymore) so I can read it. I tried messing with the reaction colors but that ends up messing up the bars where I get white text on grey background.

edit. NM, found the check box in target menu, I'll try that.

edit 2. Ya reaction colours still makes it not what I'd like.
Then turn Class Coloured Names off, and edit all the reaction colours to the desired colours.
Last edited by Zeksie : 08-30-07 at 07:22 AM.
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