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Updated:10-08-08 03:51 AM
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GoodTarget  Popular! (More than 5000 hits)

Version: 1.0
by: Julith [More]

Description

I wrote this addon for my warrior because i wanted to know quickly when I lost/gained the aggro of a mob while switching through them.

The addon shows a little frame which displayes a "Good" if your current target is targeting you, otherwise it will display the name of your targets target.

Since version 0.5 it also checks your party targets for aggro loss. If so it will display a additional frame with the name of the party member who got aggro. You can actually click at the frame to target the mob you've lost.

It also plays different sounds at aggro gain and aggro loss.

Known problems:

- party frame size only updates after reload of the UI (couldn't reproduce the error yet)

1.0
- added left out libraries to package
- made this version 1.0 since I consider its done (regarding the features it should have)

revision 7
- fixed "disable party frame" on reload bug
- added "click throughable but not click-to-castable"-mode for party frame

0.7b (revision 6)
- just removed the debug message I forgot

0.7 (revision 5)
- added an option set the visibility of the party targets background

0.6 (probably revision 4)
- recoded the whole addon
- separated player targets and party targets
- made the frames lockable and easier to move
- colors the name of the target of a mob by class
- plays a different sound if you loose a mob which is not your target

0.5 (probably revision 3)
- added GoodTarget frames for party targets

0.4b (probably revision 2)
- renamed it back to "GoodTarget"

0.4 (probably revision 1)
- "made it ace'd"
- made backdrop change color
- made frame resizable
- "aggro gained"-sound is only played if aggro was lost before now

0.25 (probably revision...ehh...)
- updated toc to patch 2.0

0.21
- bugfix: didn't update targets target when switching from bad targets target to another bad targets target

0.2
- enable warnings only at hostile targets
- added "sound on/off" and "checkinterval" as commandline options
- code optimized
- little bugfix

0.15 - first release
- added sounds
- added target-textframe
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Unread 12-20-07, 02:18 AM  
adelar
A Kobold Labourer

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Awesome little addon. Helps me a lot as a tank. Would love to have a feature where this addon "casts" righteous defense or taunt when you click on it's frame ( when the NPC is not targeting you that is ).
Also, it would be good if the frame "flashes" when you dont have aggro.

Awesome work Julith, all the best and looking for future releases.
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Unread 11-07-07, 12:45 PM  
Coldfury
A Deviate Faerie Dragon
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yeah no hating from me either, was just wondering.

Ace3 looks VERY promising from what i've heard.
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Unread 11-07-07, 11:05 AM  
Zyonin
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No problem, appreciate the the explanation. I will be checking this mod out once I get back in action and my tanks (Tankadin and Bear) start getting pounded on again by big ugly mobs.

Zidomo - there is no "Ace hating" from me, (My UI is heavily based on Ace2/Rock based mods) just I have seen too many nice small mods get bloated when "converted" to Ace2 as so many people seem to think that Ace2=smaller mod. Nornally if the mod is well written and can take advantage of the numerous Ace2 libraries (the stuff in the Ace2 folder) then that is good. However there are other mods that can easily do without things like AceOO and the other heavier parts of the Ace2 library. Unfortunately, the way Ace2 is structured its an all or nothing approach if you want to use the core Ace2 libraries. The Ace2 devs realize this (this one of the reasons why Dongle got started) and thus Ace3 is going to take a different approach (a single 3KB LibStub and everything else is pretty much optional allowing AddOn authors to mix and match). At the same time ckk has released his Rock framework which appears to maturing nicely. Personally I do not care what is under the hood as long as I get a clean working AddOn that does its job without eating my system resource like chips
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Last edited by Zyonin : 11-07-07 at 11:20 AM.
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Unread 11-07-07, 10:59 AM  
Zidomo
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Originally posted by Xinh
I was wondering the same thing myself.

Also the Ace devs strongly discourage the use of the term "Ace" in an AddOn's name. Ace2 is a merely framework to be used to help code AddOns, not a badge to worn. Just because an AddOn is coded using the Ace2 framework does not make it any better than an AddOn that is non Ace2. And with small mods, the Ace2 framework is usually overkill.
"And with small mods, the Ace2 framework is usually overkill.". Err, hardly . There are many, many mods out there "smaller" than this that use it. Many that are well written and highly efficient. Others that are not. Seems to be an amount of totally irrational "Ace hating" out there for some odd reason.

BTW, replacements for Ace2 are being actively developed: Ace3, Rock and so on.

The single thing in the above you do have right: yes, the primary Ace devs do not recommend that you use "Ace" in an addon's name any longer. Even if most of the authors out there (like you, Julith) do not use it as a "badge" or anything similar.

The fact that you use Ace2 in this is really not an issue for 99% of the people out there, Julith. Nice work so far; hope to see it developed further (the bar changing/popping up for agg on other party members from other targets, etc.).
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Unread 11-07-07, 04:10 AM  
Julith
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Originally posted by Xinh
I was wondering the same thing myself.

Also the Ace devs strongly discourage the use of the term "Ace" in an AddOn's name. Ace2 is a merely framework to be used to help code AddOns, not a badge to worn. Just because an AddOn is coded using the Ace2 framework does not make it any better than an AddOn that is non Ace2. And with small mods, the Ace2 framework is usually overkill.
You are both right.

The reason why I made it "aced" was because I wanted to practise how to make a addon with ace (from scratch). So I decided to take my old "GoodTarget" and rewrite it with ace. The name "GoodTargetAce" has developed because I didn't want to delete my old GoodTarget at this point, so I needed a other name. I didn't know about the Point that a addon shouldn't get an "-ace" as suffix. I never intended to use it as a badge. Sorry, totally my fault.

So the point of making it aced was primary to practise using the ace libraries and secondary to make it easier to for me to extend (I have some plans in this direction, but don't know if I really execute them).

I thought it wouldn't be bad if I update this files, but propably I was wrong. I'll add a node to the description and rename the addon.
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Unread 11-07-07, 03:46 AM  
Zyonin
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Originally posted by Coldfury
just want to know, for a small mod like that, what was the point of making it Ace?
I was wondering the same thing myself.

Also the Ace devs strongly discourage the use of the term "Ace" in an AddOn's name. Ace2 is a merely framework to be used to help code AddOns, not a badge to worn. Just because an AddOn is coded using the Ace2 framework does not make it any better than an AddOn that is non Ace2. And with small mods, the Ace2 framework is usually overkill.
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Last edited by Zyonin : 11-07-07 at 03:48 AM.
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Unread 11-07-07, 02:24 AM  
Coldfury
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just want to know, for a small mod like that, what was the point of making it Ace?
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Unread 04-12-07, 01:47 PM  
Julith
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Originally posted by SafetyFirst
Is there any way to make the font bigger, i want to be sure that i will notice if agro changes.
Maybe even an option to change font?
I lost my Internet 4 Months ago, so i couldn't answer or do anything in or with wow.

I'll look if there is still a need for this addon, if so, the bc-release will have BIIIIG fonts
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Unread 12-20-06, 07:01 PM  
SafetyFirst
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Is there any way to make the font bigger, i want to be sure that i will notice if agro changes.
Maybe even an option to change font?
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Unread 09-10-06, 12:24 PM  
Julith
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"/gt on/off" enables/disables the addon.
Last edited by Julith : 09-21-06 at 12:47 AM.
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Unread 09-10-06, 03:19 AM  
elhandoku
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about the sound

would like a option to get this turned off, i hate the sound
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