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Siege of Orgrimmar (5.4)
Updated:10-05-13 02:36 PM
Created:unknown
Downloads:1,228,279
Favorites:2,760
MD5:
5.4
Outfitter  Popular! (More than 5000 hits)
Version: 5.9.3
by: mundocani [More]
About Outfitter

Outfitter is an equipment management addon which gives you fast access to multiple outfits to optimize your abilities in PvE and PvP, automated equip and unequip for convenience doing a variety of activities, or to enhance role-playing.

Outfitter includes an icon bar for fast access to your outfits, a minimap menu for fast compact access, support for LibDataBroker, scripting with a library of pre-made scripts for most common tasks, outfits optimized for a particular stat, item comparisons across outfits, quick access to items via the character sheet, and more.
Version 5.9.3 changes

* FEATURE: Added Shrine of Seven Stars and Shrine of Two Moons to Around Town outfit
* FEATURE: Updated Titan's Grip support to recognize polearms and staves

Version 5.9.2 changes

* FEATURE: Bumped .toc for patch 5.4

Version 5.9.1 changes

* FIXED: Fixed typo in Dungeon script

Version 5.9 changes

* FEATURE: Updated for patch 5.3
* FEATURE/FIX: Changed Cooking script to summon Lil' Ragnaros by name since GUID seems to be unpredictable
* FEATURE: Added JC PvP gems
* FEATURE: Battleground and arenas should be detected automatically regardless of localization

Version 5.8.2 changes

NOTE: If you use the Solo/Party/Raid script on any outfits, you will need to adjust the script's settings as the options have changed considerably

* FEATURE: Solo/Party/Raid script allows much finer selection of dungeons (ie, Raid Finder, 10 Player Heroic, etc.)
* FEATURE: Updated and new Championing scripts from Irozal

Version 5.8.1 changes

* FIXED: Fixed gathering script errors (thank you Irozal for pointing them out)
* FIXED: Removed tabs from numerous scripts which were causing them to be uneditable in-game

Version 5.8 changes

* FEATURE: Changed script titles to "Script for outfitname" to make debugging scripts easier
* FEATURE: Gathering scripts (Herbalism, Mining, Skinning) have an option to disable the difficulty check
* FEATURE: Added Pet Battle script (courtesy of Bruce Quinton)
* FEATURE: Outfit bar automatically hides during pet battles
* FEATURE: Updated to latest WoW Ace libraries for LibBabble-Inventory and LibBabble-SubZone

Version 5.7 changes

* FEATURE: Moved "Place in bags" item to the end of the quick slots instead of the beginning
* FEATURE: Removed LibBabble-Zone in favor of new built-in language independent APIs
* FEATURE: Compatible with patch 5.1
* FIXED: Companion pets should no longer sometimes re-appear after dismissing it via script (ie, the Cooking script)
* FIXED: Corrected error in Solo/Party/Raid script (thanks Stefan for the report)

Version 5.6.1 changes

* FEATURE: Added support for MoP Serpent's Eye gems
* FIXED: "Show in comparisons" and "Unequip others" options will show checkmarks correctly
* FIXED: Added a reloadui check for updates which can't be done in-game.

Version 5.6 changes

* FEATURE: Added Monk Serpent/Tiger/Ox stance scripts
* FEATURE: Changed QuickSlots to use WoW's Equipment Flyouts instead
* FEATURE: Added support for the fourth Druid talent tree
* FEATURE: Updated LibStatLogic
* FEATURE: Added Ace libraries to credits list
* FIXED: Outfit Generation works for MoP
* FIXED: Summon Companion on Equip script works with MoP
* FIXED: Script dropdown shows selected script correctly
* FIXED: Erroneous search field no longer shows up in QuickSlots

Version 5.5.2 changes

* FIXED: Modified LibStatLogic to avoid old API errors (changed version to "LibStatLogic-1.2MC")
* FIXED: Ranged weapons should work correctly in main hand slot
* FIXED: Dual-wield 2H is recognized on fury warriors

Version 5.5.1 changes

* FIXED: Script editor and settings works
* FIXED: Cooking outfit summons Lil' Ragnaros
* FIXED: Equipment errors for missing ranged slot items should be fixed

Version 5.5 changes

* FEATURE: Updated for compatibility with WoW 5
* FIXED: Fixed various taint issues
* FIXED: Saving outfits to the Equipment Manager no longer gives an error when there's no icon assigned
* FIXED: Icon picker no longer has a bright green background if Group Calendar isn't installed

Version 5.4.4 changes

* FEATURE: Added LibBabble-SubZone library (Outfitter will require restarting WoW for this update, reloadui will not work)
* FEATURE: Added Wildhammer Stronghold and Dragonmaw Stronghold to Twin Peak battleground detection (thanks to mrnathan)
* FEATURE: Warsong Gulch works for all supported locales
* FEATURE: Irongforge and Orgrimmar should work better in all locales

Version 5.4.3 changes

* FIXED: Renaming EM outfits works correctly under patch 4.3 (thanks Xodiv for the tip)

Version 5.4.2 changes

* FEATURE: Updated WoW Ace libraries

Version 5.4.1 changes

* FEATURE: Updated WoW Ace libraries for Brazilian Portuguese support

Version 5.4 changes

* FEATURE: Updated to latest WoW Ace libraries
* FEATURE: Added 4.3 dungeons to Championing script
* FEATURE: Added Talent Tree script to equip/unequip based on primary talent tree
* FEATURE: Added Vigilance on Wings script to equip/unequip the lance automatically
* BUGFIX: Falling script works correctly on Complete outfits

Version 5.3.6 changes

* BUGFIX: Genetic outfit optimization work correctly under patch 4.3

Version 5.3.5 changes

* FEATURE: All icon types are now allowed for outfits stored in the Equipment Manager
* BUGFIX: Fixed error when deleting equipped EM outfits

Version 5.3.4 changes

* FEATURE: Updated for changes to the Equipment Manager APIs

Version 5.3.3 changes

* FEATURE: Bumped .toc for patch 4.3

Version 5.3.2 changes

* FEATURE: Added BG scripts/support for Battle for Gilneas and Twin Peaks and cleaned up Dalaran Sewers support

Version 5.3.1 changes

* BUGFIX: Added work-around so that Around Town script works in Ironforge
* BUGFIX: Miwana's Longhouse in Orgrimmar is recognized as part of the city

Version 5.3 changes

* FEATURE: Added Battle for Gilneas to battlegrounds list
* FEATURE: Battleground scripts can be enabled/disabled based on talent spec
* BUGFIX: Color codes are escaped correctly in error messages (4.2 compati8bility)
* BUGFIX: Character level text is hidden while editing outfits
* BUGFIX: "Your Spellbook" list in icon picker no longer crashes

Version 5.2.3 changes

* FEATURE: Bumped .toc for 4.2
* BUGFIX: Fixed menu system for changes in WoW 4.2

Version 5.2.2 changes

* BUGFIX: Corrected typo in source (thanks to Cybeloras for the fix)
* BUGFIX: Adjusted position of new Blizzard tab buttons in character window (thanks to Cybeloras for the fix)

Version 5.2.1 changes

* FEATURE: Updated for patch 4.1
* BUGFIX: Using Trinket Queue script on an EM outfit correctly reports the error

Version 5.2 changes

* FEATURE: Added option to ignore an outfit when showing comparison tooltips
* FEATURE: Added support for Cataclysm JC gems
* FEATURE: Added Cataclysm dungeons to Championing script
* FEATURE: Added option to disable Swimming script while in Vashj'ir
* FEATURE: Added Primary/Secondary spec switches to various class scripts (Warrior stances, Druid forms, Hunter aspects, etc.)
* FEATURE: Moved Odds 'n ends tooltips to the right to avoid obscuring the list
* BUGFIX: Fixed error when closing script dialog with ESC key

Version 5.1.2 changes

* FEATURE: Updated to current version of Ace libraries
* FEATURE: Added option for changing action bars to the Fishing script
* BUGFIX: Fixed bug causing script dialog to fail when attempting to report a script error

Version 5.1.1 changes

* FEATURE: Updated LibBabble-Zone to WoW4.0-compatible version
* BUGFIX: Fixed error when trying to use spellbook icons (thanks to xlion)
* BUGFIX: Fixed error when hitting Enter after renaming a set (thanks to GreyWolfSC)

Version 5.1 changes

* FEATURE: Added support for Mastery outfit optimization
* FEATURE: Updated to LibStatLogic-1.2
* FEATURE: Selecting an outfit from the minimap or LDB menu while holding a modifier updates to current items
* FEATURE: Added support for identical-but-reforged items
* BUGFIX: Fixed various bugs in Trinket Queue script

Version 5.0.3 changes

* FEATURE: Added Disable click-to-move option to Fishing script (thanks to Fred7)
* BUGFIX: Fixed Argent Tournament script for WoW 4.0 (thanks to VampireValik)
* BUGFIX: Fixed Fishing script to enable/disable tracking for WoW 4.0
* BUGFIX: Fixed menus in create/rebuild outfit dialogs

Version 5.0.2 changes

* FEATURE: Removed obsolete ammo slot support
* FEATURE: Adjusted UI elements for 4.0 layout changes
* BUGFIX: Fixed Outfit Bar menu
* BUGFIX: Fixed random errors
* BUGFIX: Fixed icon picker
* BUGFIX: Bags Full messages show item which couldn't be unequipped

Version 5.0.1 changes

* FEATURE: Bumped .toc for WoW4
* FEATURE: Fishing script tracking feature updated for WoW4

Version 5.0 changes

* FEATURE: Multi-stat outfit generation/rebuild
* FEATURE: Supports WeightsWatcher in addition to existing support for Pawn and TankPoints
* FEATURE: Substantially improved performance of TankPoints optimization
* FEATURE: Trinket Queue script supports trinkets which don't have a Use: effect (they'll be equipped if all other trinkets have more than 30 secs of cooldown)
* FEATURE: Improved UI for creating outfits
* FEATURE: Removed Naxxramas from list of Argent Dawn zones
* FEATURE: Ability to change title with an outfit is partially restored. Feature works for macros, outfit bar, keybindings, and tradeskill open/close
* FEATURE: '/outfitter deposit outfitName' command to deposit an outfit to the bank
* FEATURE: '/outfitter depositunique outfitName' command to deposit the items unique to an outfit to the bank
* FEATURE: '/outfitter depositothers outfitName' command to deposit every outfit except one to the bank
* FEATURE: '/outfitter withdraw outfitName' command to withdraw an outfit from the bank
* FEATURE: '/outfitter withdrawothers outfitName' command to withdraw all outfits except one from the bank
* FEATURE: Added run(text) function for scripts to easily run slash commands
* FEATURE: Outfitter:SummonCompanionByName() no longer cancels the pet if it's already summoned
* FEATURE: Reduced memory and CPU usage
* FEATURE: Hiding an outfit in the outfit bar also hides it in the minimap menu and LDB feeds
* FEATURE: Fixed bug causing Outfitter to think player is still dead after being rezzed (patch 3.3.3 compatibility with timing change on UnitIsDeadOrGhost() API)
* FEATURE: '/outfitter update outfitName' command to quickly update your outfits while leveling
* FEATURE: '/outfitter updatetitle' command to manually force your player title to update
* BUGFIX: Fixed Trinket Queue script to account for on-use duration (broken in 4.10)
* BUGFIX: Trinket Queue script equips highest-priority trinket with less than 30 secs of cooldown (instead of 0 secs)
* BUGFIX: Fixed display of Death Knight scripts in menus
* BUGFIX: Script editor now shows the correct line number when syntax checking scripts
* BUGFIX: Bags held in inventory will no longer be added to outfits during optimization

Version 5.0b10 changes

* BUGFIX: Character pane title menu is no longer hidden when there's only one title (thanks to Corveroth for the report)
* BUGFIX: EM outfits which fail to return item lists no longer crash (thanks for Jiminimonka for the report)
* FEATURE: Updated LibBabble, LibBabble-Inventory, LibBabble-Zone, and LibStatLogic to current versions
* FEATURE: Added "Equip on target" script

Version 5.0b9 changes

* FEATURE: Cataclysm/WoW4 compatibility

Version 5.0b8 changes

* BUGFIX: Shifting into Druid Bear Form no longer locks out equipment changes

Version 5.0b7 changes

* FEATURE: Hiding an outfit in the outfit bar also hides it in the minimap menu and LDB feeds
* FEATURE: Fixed bug causing Outfitter to think player is still dead after being rezzed (patch 3.3.3 compatibility with timing change on UnitIsDeadOrGhost() API)
* BUGFIX: Fixed layout of Rename dialog

Version 5.0b6 changes

* BUGFIX: Fixed first-time initialization bug
* BUGFIX: Fixed bug causing Outfitter to still try to update outfits during combat

Version 5.0b5 changes

* FEATURE: Complete outfits will always rebuild into complete outfits
* FEATURE: Added run(text) function for scripts to easily run slash commands
* FEATURE: Outfitter:SummonCompanionByName() no longer cancels the pet if it's already summoned
* FEATURE: Reduced memory and CPU usage

Version 5.0b4 changes

* FEATURE: Removed Naxxramas from list of Argent Dawn zones
* FEATURE: '/outfitter deposit outfitName' command to deposit an outfit to the bank
* FEATURE: '/outfitter depositunique outfitName' command to deposit the items unique to an outfit to the bank
* FEATURE: '/outfitter depositothers outfitName' command to deposit every outfit except one to the bank
* FEATURE: '/outfitter withdraw outfitName' command to withdraw an outfit from the bank
* FEATURE: '/outfitter withdrawothers outfitName' command to withdraw all outfits except one from the bank

Version 5.0b3 changes

* FEATURE: Ability to change title with an outfit is partially restored. Feature works
for macros, outfit bar, keybindings, and tradeskill open/close but not on spec
change, mounting, zoning (city, battlegrounds) or other actions which don't
cause an immediate outfit change
* BUGFIX: Fixed bug causing script editor to generate errors whie syntax checking scripts
* BUGFIX: Script editor shows the correct line number when syntax checking scripts

Version 5.0b2 changes

* BUGFIX: First-time initialization (and '/outfitter reset' command) don't give errors about unknown stats
* BUGFIX: Fixed display of Death Knight scripts in menus
* BUGFIX: Fixed Trinket Queue script to account for on-use duration (broken in 4.10)
* BUGFIX: Trinket Queue script equips highest-priority trinket with less than 30 secs of cooldown (instead of 0 secs)
* FEATURE: Trinkets with not Use: effect can now be used with the Trinket Queue script (they'll be equipped if all other trinkets have more than 30 secs of cooldown)

Version 5.0b1 changes

* FEATURE: Multi-stat outfit generation/rebuild
* FEATURE: Supports WeightsWatcher in addition to existing support for Pawn and TankPoints
* FEATURE: Substantially improved performance of TankPoints optimization
* BUGFIX: Bags held in inventory will no longer be added to outfits during optimization

Version 4.10 changes

* FEATURE: Restored Fishing script ability to unequip when attacked (limited, may not always work)
* FEATURE: All class-based outfits (shapeshift, stance, etc.) should work for all locales (also improves performance slightly)
* FEATURE: Sync'd to LibStatLogic r92
* FEATURE: Sync'd to LibBabble-Zone r248
* FEATURE: Added "Fishing" stat backward compatibility (now "FISHING" with LibStatLogic) for Fishing Buddy compatibility
* FEATURE: Updated Trinket Queue script
* FEATURE: Rogue:Stealth script has new option to enable auto-looting while stealthed
* FEATURE: New Outfitter:SummonCompanionByName(name, delay) function for summoning companion pets

Version 4.9.2 changes

* FEATURE: Added new dungeons to Championing script

Version 4.9.1 changes

* FEATURE: Updated for patch 3.3
* FEATURE: Updated Simplified Chinese localization (thanks to xingdvd)
* BUGFIX: Fixed weapon slot handling when building optimized outfits
* COMPATIBILITY: Removed unequip-on-combat feature from Fishing script (not allowed in patch 3.3)
* COMPATIBILITY: Disabled abililty to auto-swap weapons slots during combat (not allowed in patch 3.3)

Version 4.9 changes

* FEATURE: New About panel features names of donors, code contributors, localizers, and testers
* FEATURE: ButtonFacade skinning support
* FEATURE: Pawn Scales can be used to generate outfits (requires Pawn)
* FEATURE: TankPoints can be used to generate outfits (requires TankPoints)
* FEATURE: Added "Rebuild For.." to outfit menu to rebuild any outfit using any stat
* FEATURE: LibStatLogic is now used for parsing stats, improving int'l support
* FEATURE: Fishing script automatically selects Find Fish when equipped and changes tracking back when unequipped
* FEATURE: Improved performance of "Has Buff" script
* FEATURE: Added "Has Debuff" script
* FEATURE: Simplied Chinese localization (thanks to xingdvd)
* FEATURE: Outfitter preserves outfits lost during Equipment Manager failures
* FEATURE: Updated Russian translation (thanks to StingerSoft)
* FEATURE: Added support for specialty bags (ie, Engineering bags)
* FEATURE: Reduced memory usage, especially during equipment swaps
* FEATURE: Added Rocket Boots script for sequencing enchanted boots
* FEATURE: A script which equips a Complete outfit that's already equipped will still clear the other outfits
* FEATURE: Vault of Archavon is no longer considered a PvP zone
* FEATURE: Changed "Used by" tooltip to match and be compatible with patch 3.3 EM feature
* BUGFIX: Equipment Manager failures no longer cause Outfitter to generate errors at startup
* BUGFIX: QuickSlots open correctly on the first click
* BUGFIX: Fixed Summon Pet script
* BUGFIX: Outfits with '%' in their name no longer cause errors

Version 4.9b8 changes

* FEATURE: Changed LibButtonFacade to only load if installed with another addon (corrects Bartender4 compatibility)
* BUGFIX: Fixed compatibility API used by old versions of OutfitterFu
* BUGFIX: Fixed slot-to-slot swapping bug (MH/OH, Trinket1/Trinket2, Finger1/Finger2) when one of the slots is also being emptied

Version 4.9b7 changes

* FEATURE: Added option to druid scripts to control whether scripted Complete outfits should unequip
* FEATURE: Added new donors to About tab
* FEATURE: A script which equips a Complete outfit that's already equipped will still clear the other outfits
* BUGFIX: Fixed offhands to equip after mainhand so that 2H -> 1H/OH swaps work again when you have a MH with a U-E gem

Version 4.9b6 changes

* FEATURE: Added new donors to About tab
* BUGFIX: Trying another algorithm for calculating gear swap order for unique-equipped gem changes
* BUGFIX: Added support for some older stat IDs (ie, FishingBuddy "Fishing" stat)

Version 4.9b5 changes

* FEATURE: Added more donors to About tab
* BUGFIX: Fixed bug causing crash during gear swaps when trying to unequip an already-empty slot

Version 4.9b4 changes

* FEATURE: New About panel features names of donors, code contributors, localizers, and testers
* FEATURE: Updated Russian translation (thanks to StingerSoft)
* FEATURE: Added support for specialty bags (ie, Engineering bags)
* FEATURE: Reduced memory usage, especially during equipment swaps
* FEATURE: Added Rocket Boots script for sequencing enchanted boots
* BUGFIX: Fixed first-time initialization bug
* FEATURE/BUGFIX: Re-arranged an Outfitter API change to maintain compatibilty with FishingBuddy

Version 4.9 changes

* FEATURE: ButtonFacade skinning support
* FEATURE: Pawn Scales can be used to generate outfits (requires Pawn)
* FEATURE: TankPoints can be used to generate outfits (requires TankPoints)
* FEATURE: Added "Rebuild For.." to outfit menu to rebuild any outfit using any stat
* FEATURE: LibStatLogic is now used for parsing stats, improving int'l support
* FEATURE: Fishing script automatically selects Find Fish when equipped and changes tracking back when unequipped
* FEATURE: Improved performance of "Has Buff" script
* FEATURE: Added "Has Debuff" script
* FEATURE: Simplied Chinese localization (thanks to xingdvd)
* FEATURE: Outfitter preserves outfits lost during Equipment Manager failures
* BUGFIX: Equipment Manager failures no longer cause Outfitter to generate errors at startup

Version 4.8 changes

* FEATURE: Integration with Equipment Manager allows outfits to be stored on the server
* FEATURE: Added Entertainment script category (Dance on equip, Summon pet on equip)
* FEATURE: Shapeshift (forms, stances, presences, etc.) scripts no longer unequip if they're attached to a Complete outfit
* FEATURE: Added Hunter: Dragonhawk script
* FEATURE: Argent Dawn script is disabled in Naxx by default
* FEATURE: New Cooking script wears an outfit while the cooking window is open
* FEATURE: Argent Tournament script is compatible with most tooltip enhancements
* FEATURE: Argent Tournament script works for all languages
* FEATURE: Equipment Manager button is relocated to the left side of the character window
* FEATURE: Equipment change sounds are off by default
* FEATURE: Rune of the Stoneskin Gargoyle is recognized when optimizing for Defense (thanks to IQgryn)
* FEATURE: Armor Penetration added to supported optimizations (thanks to IQgryn)
* FEATURE: Added Resting outfit for when you're in an inn
* FEATURE: Added Flame Leviathan outfit for auto-equipping and unequipping of max level gear
* FEATURE: Converted unique-equipped gem handling to use item codes instead of enchant codes (fixes patch 3.2 compatibility issue)
* FEATURE: Added Isle of Conquest support
* FEATURE: Nagrand Daily script supports all locales
* FEATURE: New Championing script (thanks to rwilloug and Saur)
* FEATURE: Added support for Nightmare Tear unique-equipped gem
* FEATURE: Alliance/Horde Lance is equivalent to Argent Lance, outfits will equip whichever is available
* FEATURE: Supports MobInfo tooltips in scripts (thanks to Saur)
* FEATURE: Shapeshift/Stance/etc. scripts have an option to allow them to unequip Complete outfits. Turning this on results in the same behavior as pre-4.8 versions of those scripts.
* FEATURE: Updated Russian localization (thanks to StingerSoft)
* FEATURE: Item comparisons are sorted by item level so that higher item level gear is compared first
* FEATURE: Updated Traditional Chinese (TW) localization (thanks to andy52005)
* FEATURE: Default for new outfits is to use your current gear instead of an empty outfit
* FEATURE: Added option to Spellcast script to allow spellcast to be interrupted
* FEATURE: Added support for Isle of Conquest in all languages (was English only previously)
* BUGFIX/FEATURE: Removed Stormjewels from the unique-equpped gem list
* BUGFIX: Argent Tournament script no longer unequips unexpectedly after mounting
* BUGFIX: Fixed low health/mana and spellcast scripts
* BUGFIX: Item comparison tooltips include green-quality items
* BUGFIX: Primary/Secondary Talents scripts no longer mis-fire during zoning (thanks to MacGregor)
* BUGFIX: Scripts which don't end with a \r work correctly
* BUGFIX: Strength attribute is regonized correctly on German clients (thanks to Bacofox)
* BUGFIX: Death Knight optimized outfits work correctly (thanks to IQgryn)
* BUGFIX: Title menu in character window no longer appears after closing Outfitter UI when you have no titles yet
* BUGFIX: Lances will unequip correctly when you're carrying both types at the same time
* BUGFIX: General category is no longer listed twice in the Script menu
* BUGFIX: Fixed Multiphase Survey script (Outfitter:PlayerIsOnQuestID() function wasn't compatible with patch 3.2)
Archived Files (75)
File Name
Version
Size
Author
Date
5.9.2
1MB
mundocani
09-13-13 03:00 PM
5.9.1
1MB
mundocani
05-22-13 05:35 PM
5.9
1MB
mundocani
05-21-13 03:29 PM
5.8.2
1MB
mundocani
02-28-13 01:47 PM
5.8.1
1MB
mundocani
02-24-13 09:54 AM
5.8
1MB
mundocani
02-16-13 02:33 PM
5.7
1006kB
mundocani
11-27-12 02:21 PM
5.6.1
1MB
mundocani
10-10-12 11:02 AM
5.6
1MB
mundocani
10-06-12 06:17 PM
5.5.2
1MB
mundocani
08-29-12 12:44 PM
5.5.1
1MB
mundocani
08-28-12 06:23 PM
5.5
1MB
mundocani
08-28-12 03:18 PM
5.4.4
1MB
mundocani
01-23-12 05:54 PM
5.4.3
734kB
mundocani
01-18-12 07:02 PM
5.4.2
734kB
mundocani
01-04-12 05:16 PM
5.4.1
734kB
mundocani
12-11-11 06:49 PM
5.4
731kB
mundocani
12-03-11 11:43 PM
5.3.6
729kB
mundocani
12-01-11 11:03 AM
5.3.5
729kB
mundocani
11-30-11 04:50 PM
5.3.4
729kB
mundocani
11-29-11 11:19 PM
5.3.3
729kB
mundocani
11-29-11 06:03 PM
5.3.2
729kB
mundocani
08-06-11 12:28 PM
5.3.1
728kB
mundocani
07-16-11 06:18 PM
5.3
728kB
mundocani
07-15-11 06:32 PM
5.2.3
723kB
mundocani
07-06-11 02:55 PM
5.2.2
723kB
mundocani
04-26-11 07:09 PM
5.2.1
723kB
mundocani
04-26-11 04:45 PM
5.2
716kB
mundocani
01-08-11 12:58 PM
5.1.2
716kB
mundocani
12-06-10 02:37 PM
5.1.1
704kB
mundocani
11-28-10 11:39 PM
5.1
713kB
mundocani
11-25-10 12:12 PM
5.0.3
594kB
mundocani
10-17-10 09:08 PM
5.0.2
594kB
mundocani
10-14-10 03:49 PM
5.0.1
585kB
mundocani
10-12-10 09:22 PM
5.0
585kB
mundocani
10-08-10 05:44 PM
5.0b9
546kB
mundocani
09-13-10 01:03 AM
5.0b8
546kB
mundocani
04-14-10 11:59 AM
5.0b7
546kB
mundocani
04-11-10 07:34 PM
5.0b6
546kB
mundocani
04-04-10 04:10 PM
5.0b5
546kB
mundocani
03-31-10 10:07 AM
5.0b4
546kB
mundocani
02-12-10 02:13 AM
5.0b3
546kB
mundocani
02-09-10 01:38 AM
5.0b2
545kB
mundocani
02-04-10 07:10 PM
5.0b1
545kB
mundocani
01-31-10 09:18 PM
4.10
541kB
mundocani
01-03-10 05:33 PM
4.9.3
540kB
mundocani
12-10-09 12:51 PM
4.9.2
540kB
mundocani
12-09-09 12:31 PM
4.9.1
540kB
mundocani
12-08-09 01:59 PM
4.9
540kB
mundocani
12-02-09 01:48 PM
4.9b8
539kB
mundocani
11-08-09 12:57 PM
4.9b7
570kB
mundocani
11-06-09 05:45 PM
4.9b6
570kB
mundocani
11-04-09 01:01 PM
4.9b5
569kB
mundocani
11-02-09 09:05 PM
4.9b4
569kB
mundocani
11-02-09 02:10 PM
4.9b3
538kB
mundocani
10-25-09 02:57 PM
4.8
544kB
mundocani
09-22-09 01:48 PM
4.8b14
543kB
mundocani
09-20-09 08:05 PM
4.8b13
543kB
mundocani
09-14-09 03:40 PM
4.8b12
543kB
mundocani
09-14-09 01:55 PM
4.8b11
543kB
mundocani
09-12-09 09:05 PM
4.8b10
542kB
mundocani
09-10-09 02:59 PM
4.8b9
541kB
mundocani
09-02-09 07:05 PM
4.8b8
540kB
mundocani
08-28-09 01:10 PM
4.8b7
540kB
mundocani
08-22-09 05:29 PM
4.8b6
540kB
mundocani
08-09-09 12:46 PM
4.7.4
481kB
mundocani
08-05-09 01:19 PM
4.7.3
478kB
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Old 08-19-11, 04:39 AM  
Hentaya
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Well, that was interesting

Sorry for the delay in replying; barely been having enough time to get into game and do my dailies, let alone play with things that are interesting!

Tried it the way you suggested. Kept it off high speed to watch. It reduced Spell Pen to zero, and then Resil to 18 or so. Kept Hit at 615.

When it was done, I had those values...and 6 pieces of armor on in the set. One piece was an older PVP piece with the 18 resil. The rest of the gear slots were all empty. Rather a lackluster outfit.

So, it kinda worked; at least I can say 'well, I need those empty slots filled with things without hit rating'. But I guess it revealed ANOTHER problem; how to tell the algorithm 'yes, minimize a stat, but give me a full set of armor'.

I hate to suggest algorithms, but perhaps particle swarm optimization is more useful here? Not sure how the performance would be in the environment though. And I *reallly* don't wanna write it. But perhaps I'll see if I can adapt Abelhas as a library to be used in WoW addons.
Last edited by Hentaya : 08-21-11 at 11:13 AM.
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Old 08-12-11, 06:04 PM  
mundocani
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Re: Re: Building outfits for stats...

I haven't had much luck reproducing the optimization problem Hentaya. I don't have a PvP set, so instead I tried make a caster DPS outfit by asking for Haste <= 0 and Max. Int. That worked though, and the outfit I got contained no items with Haste :/

I'll try to collect some PvP gear and try it again, but it'll probably take a while since I rarely PvP.
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Old 08-07-11, 06:18 PM  
mundocani
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Re: Building outfits for stats...

Thanks for the detailed description Hentaya, I appreciate it. I'm looking at the code now and trying to remember how/why I wrote it the way I did. The problem is happening because of the way I compare outfits for the genetic search (which makes the NP-complete problem much more practical in a game scripting engine). Specifically, I think it's the Outfitter:CompareCompoundScores() function which will need modified.

There may be something you can try until I can work through it and make it behave more intuitively. Try putting the Hit condition first and then the exclusion conditions for Resil or SpPen and see if that makes it behave differently. Like this:

[Spell Hit Rating] <= 615
[Resiliance] <= 0
[Spell Penetration] <= 0
[Spell Damage] MAX

Let me know how that goes! - John
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Old 08-07-11, 06:33 AM  
Hentaya
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Wink Building outfits for stats...

Now that I (hopefully) have helped reduce the need for a repeat from the author, i'll bring up a problem I'm having.

Being a mage with a limited amount of need for doing anything but DPS, I usually keep three sets of very similar armor: PVE, PVE Bosses (the spell hit cap jumps from 6% at +2 levels to 17% +3 levels) , and PVP. I'll tend to generate a set with a few stat settings, and then tweak it and resave it, which has worked pretty well in the past.

Now, though, all the top-end gear is getting WAY too much hit in it. I hate having too much. I noticed, recently, that I can do more with a stat than just MAX it. Great! So, I make a new outfit:

[Spell Hit Rating] <= 615
[Spell Damage] MAX

And Build! And it worked like a charm. Except...oh, wait, to avoid the hit cap, it's equipping my PVP gear. Hrm. No, that won't work.... Alrightee, I know!

[Resiliance] <= 0
[Spell Penetration] <= 0
[Spell Hit Rating] <= 615
[Spell Damage] MAX

And Go! It finishes...and wait, um, No, pretty much the same as before. WTF? So, i go look at the code. And get a headache (no, not because it's bad. I was expecting a headache. Optimization is an NP-Complete problem most of the time...).

Apparently, the problem (I'm guessing) is that our esteemed author (Did I express again today how much I love this addon, and how disappointing the one I switched to from Outfitter a long while ago had become around LK time?) never THOUGHT someone would use this option to EXCLUDE a stat. As best I can figure, the optimizer says 'If you specify a stat, you must WANT the stat. I'll take all the objects for that slot, and pick the one with the smallest number." Instead of "Oh, it's a max. Is the max zero? Yes, then lets not pick anything with that stat for that slot, even if we have to leave it blank."

So, feature request: either letting '<= 0' work, or specifying a 'None' option to flag it explicitly. I decided it was a better use of my time to ask first, and hack it if necessarily, later.

(not putting this in the tracker, in case someone comes back and say 'Oh, silly, just make it -1' or something easy)
Last edited by Hentaya : 08-07-11 at 06:34 AM.
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Old 08-07-11, 06:19 AM  
Hentaya
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Smile Re: Outfitter Changing Weapons/Shield in Combat

Originally posted by OfficialSponsor

That said the only thing I wish it would do right, which it hasn't in a long time, is change out items in the main- and/or off-hands during combat.
...
I can change out these items myself while in combat, it just seems that maybe Blizzard changed how an addon would do it.
[/b]
On the nose! Blizzard removed this ability from an addon or a script. The code's still in there, just in case someone figures it out, to switch slots during combat; there's just apparently no slots that can be switched during combat by automation, now.
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Old 08-06-11, 08:12 PM  
OfficialSponsor
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Outfitter Changing Weapons/Shield in Combat

First off I just wanna say I've been using Outfitter for years and love it! Even after Blizzard introduced the Equipment Manager I still find it extremely useful.

That said the only thing I wish it would do right, which it hasn't in a long time, is change out items in the main- and/or off-hands during combat. I used to use this feature to quickly switch a two-hander out with a sword and board on my paladin when I get in a jam but when I find that capability most useful is while I'm fishing.

The fishing script used to unequip your fishing outfit if you enter combat to get your weapons back and equips it back when you leave combat. Very handy when a mob pats a little too close to you while you're fishing but for the last few patches it hasn't worked right. It seems like it tries since it completely locks up the main-hand item to where you can't manually equip it even after combat untill the client is restarted. It doesn't do this if I remove the fishing script from the outfit.

I can change out these items myself while in combat, it just seems that maybe Blizzard changed how an addon would do it.

This isn't a complaint or a rant... just wanted to bring it up in case it got put on the back burner and forgotten about. Otherwise love the mod!
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Old 07-29-11, 06:24 PM  
mundocani
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Originally posted by dirtag
Is it possible to put a rebuild outfit into a macro ?
kinda like :
Code:
/run Outfitter.RebuildOutfit("name of Outfit)";
/run Outfitter:RebuildOutfit(Outfitter:FindOutfitByName("Your outfit name"))

should do the trick. If the outfit is in the EM then you will have to equip the outfit first. Native outfitter outfits work whether they're equipped or not.
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Old 07-28-11, 11:47 AM  
dirtag
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After doing the following I have no problems:

Putting the "Nude"outfit into the EM and nothing else.
No issues...

But another quick question:

Is it possible to put a rebuild outfit into a macro ?
kinda like :
Code:
/run Outfitter.RebuildOutfit("name of Outfit)";
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Old 07-24-11, 12:35 PM  
mundocani
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Re: Re: Re: Re: Strange issue with dualspeccing and item set names

Originally posted by dirtag
I think I managed to trigger it again..

If I have 2 full outfits enabled and the put them to the EM, and REMOVE them again, weird things start to happen.

I'm going to try some other iterations and see if there is something else weird going on...
Thanks, I'll work on repro'ing it using that approach.
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Old 07-23-11, 01:58 PM  
dirtag
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Re: Re: Re: Strange issue with dualspeccing and item set names

I think I managed to trigger it again..

If I have 2 full outfits enabled and the put them to the EM, and REMOVE them again, weird things start to happen.

I'm going to try some other iterations and see if there is something else weird going on...
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Old 07-19-11, 06:07 PM  
dirtag
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Re: Re: Strange issue with dualspeccing and item set names

No none of them was in the EM, but just to test I added one of them to EM and now things seems to work as intended again...really weird....

Originally posted by mundocani
I'll work on repro'ing it, but I'll have to dust off my warrior and re-spec her so it'll probably be a few days before I get to it.

In the meantime, are your outfits being stored in the WoW EM? When an outfit is in the EM, I count on the EM to tell me where the items for each slot are located. It's possible that the EM is being clever about your spec and not identifying the off-hand slot since it's technically invalid. I don't do checks like this in native Outfitter outfits, so my best guess is that the EM might be doing it. Is it possible you used to have your outfit stored locally and now have it stored on the server?
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Old 07-19-11, 04:18 PM  
mundocani
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Re: Strange issue with dualspeccing and item set names

I'll work on repro'ing it, but I'll have to dust off my warrior and re-spec her so it'll probably be a few days before I get to it.

In the meantime, are your outfits being stored in the WoW EM? When an outfit is in the EM, I count on the EM to tell me where the items for each slot are located. It's possible that the EM is being clever about your spec and not identifying the off-hand slot since it's technically invalid. I don't do checks like this in native Outfitter outfits, so my best guess is that the EM might be doing it. Is it possible you used to have your outfit stored locally and now have it stored on the server?
Originally posted by dirtag
Now I'm reasonably sure that this did use to work, but now Outfitter seems to change the Set names information based on what talents are chosen.
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Old 07-19-11, 08:33 AM  
dirtag
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Strange issue with dualspeccing and item set names

First,
I love outfitter I have been using it for years and just..love it to bits and pieces!!

Now that I'm done with the brownosing over to my problem

I use Outfitter with ArkInv,Pawn and SetTheory.

I'm allways fiddling with pawn scales and most of my bag is filled up with gear for my different Outfitter sets. But lately something changed..

I am exploring the wonderful world of warriors and are switching between a Prot spec and a Fury spec.

My Fury spec uses two 2H weapons.

I have a rule set up for ArkInv that puts all items that are Soulbound and part of an outfit into their own little box, but I just noticed that when I change from my Fury Spec, the weapon in my Off Hand looses the Equipment Set information in the pop-up, And also in ArkInv, so it get put in my Soulbound box (items not used, to be sold)

Now I'm reasonably sure that this did use to work, but now Outfitter seems to change the Set names information based on what talents are chosen.

And since my Prot build does not have Titan's Grip it seems to remove it.

I have wiped my SaveVariables and reinstalled Outfitter, but the same happens then.

I'm having nightmares about accidentaly selling of my off hand so please advice.
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Old 07-07-11, 11:37 AM  
mundocani
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Re: Odd chat message on zoning

Originally posted by Xylan Trueheart
I got a odd chat message like kittykatmax when I zoned into Western Plaquelands which I haven't done in quite a long time. I post a link illustrating what it showed http://xylan-trueheart.smugmug.com/O...chat-pic-L.png
One of the patch 4.2 changes I learned about late yesterday is that the color codes are slightly different. This is causing Outfitter to display the color codes instead of having them interpreted by WoW into actual colors. I've got it corrected and will work on posting the fixed version soon (in the next couple of days).
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Old 07-04-11, 06:15 PM  
Xylan Trueheart
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Odd chat message on zoning

I got a odd chat message like kittykatmax when I zoned into Western Plaquelands which I haven't done in quite a long time. I post a link illustrating what it showed http://xylan-trueheart.smugmug.com/Other/WoW-Pics/i-2hBx97D/0/L/Outfitter-chat-pic-L.png
Last edited by Xylan Trueheart : 07-04-11 at 06:17 PM.
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