Outfitter is an equipment management addon which gives you fast access to multiple outfits to optimize your abilities in PvE and PvP, automated equip and unequip for convenience doing a variety of activities, or to enhance role-playing.
Outfitter includes an icon bar for fast access to your outfits, a minimap menu for fast compact access, support for LibDataBroker, scripting with a library of pre-made scripts for most common tasks, outfits optimized for a particular stat, item comparisons across outfits, quick access to items via the character sheet, and more.
Version 5.9.1 changes
* FIXED: Fixed typo in Dungeon script
Version 5.9 changes
* FEATURE: Updated for patch 5.3
* FEATURE/FIX: Changed Cooking script to summon Lil' Ragnaros by name since GUID seems to be unpredictable
* FEATURE: Added JC PvP gems
* FEATURE: Battleground and arenas should be detected automatically regardless of localization
Version 5.8.2 changes
NOTE: If you use the Solo/Party/Raid script on any outfits, you will need to adjust the script's settings as the options have changed considerably
* FEATURE: Solo/Party/Raid script allows much finer selection of dungeons (ie, Raid Finder, 10 Player Heroic, etc.)
* FEATURE: Updated and new Championing scripts from Irozal
Version 5.8.1 changes
* FIXED: Fixed gathering script errors (thank you Irozal for pointing them out)
* FIXED: Removed tabs from numerous scripts which were causing them to be uneditable in-game
Version 5.8 changes
* FEATURE: Changed script titles to "Script for outfitname" to make debugging scripts easier
* FEATURE: Gathering scripts (Herbalism, Mining, Skinning) have an option to disable the difficulty check
* FEATURE: Added Pet Battle script (courtesy of Bruce Quinton)
* FEATURE: Outfit bar automatically hides during pet battles
* FEATURE: Updated to latest WoW Ace libraries for LibBabble-Inventory and LibBabble-SubZone
Version 5.7 changes
* FEATURE: Moved "Place in bags" item to the end of the quick slots instead of the beginning
* FEATURE: Removed LibBabble-Zone in favor of new built-in language independent APIs
* FEATURE: Compatible with patch 5.1
* FIXED: Companion pets should no longer sometimes re-appear after dismissing it via script (ie, the Cooking script)
* FIXED: Corrected error in Solo/Party/Raid script (thanks Stefan for the report)
Version 5.6.1 changes
* FEATURE: Added support for MoP Serpent's Eye gems
* FIXED: "Show in comparisons" and "Unequip others" options will show checkmarks correctly
* FIXED: Added a reloadui check for updates which can't be done in-game.
Version 5.6 changes
* FEATURE: Added Monk Serpent/Tiger/Ox stance scripts
* FEATURE: Changed QuickSlots to use WoW's Equipment Flyouts instead
* FEATURE: Added support for the fourth Druid talent tree
* FEATURE: Updated LibStatLogic
* FEATURE: Added Ace libraries to credits list
* FIXED: Outfit Generation works for MoP
* FIXED: Summon Companion on Equip script works with MoP
* FIXED: Script dropdown shows selected script correctly
* FIXED: Erroneous search field no longer shows up in QuickSlots
Version 5.5.2 changes
* FIXED: Modified LibStatLogic to avoid old API errors (changed version to "LibStatLogic-1.2MC")
* FIXED: Ranged weapons should work correctly in main hand slot
* FIXED: Dual-wield 2H is recognized on fury warriors
Version 5.5.1 changes
* FIXED: Script editor and settings works
* FIXED: Cooking outfit summons Lil' Ragnaros
* FIXED: Equipment errors for missing ranged slot items should be fixed
Version 5.5 changes
* FEATURE: Updated for compatibility with WoW 5
* FIXED: Fixed various taint issues
* FIXED: Saving outfits to the Equipment Manager no longer gives an error when there's no icon assigned
* FIXED: Icon picker no longer has a bright green background if Group Calendar isn't installed
Version 5.4.4 changes
* FEATURE: Added LibBabble-SubZone library (Outfitter will require restarting WoW for this update, reloadui will not work)
* FEATURE: Added Wildhammer Stronghold and Dragonmaw Stronghold to Twin Peak battleground detection (thanks to mrnathan)
* FEATURE: Warsong Gulch works for all supported locales
* FEATURE: Irongforge and Orgrimmar should work better in all locales
Version 5.4.3 changes
* FIXED: Renaming EM outfits works correctly under patch 4.3 (thanks Xodiv for the tip)
Version 5.4.2 changes
* FEATURE: Updated WoW Ace libraries
Version 5.4.1 changes
* FEATURE: Updated WoW Ace libraries for Brazilian Portuguese support
Version 5.4 changes
* FEATURE: Updated to latest WoW Ace libraries
* FEATURE: Added 4.3 dungeons to Championing script
* FEATURE: Added Talent Tree script to equip/unequip based on primary talent tree
* FEATURE: Added Vigilance on Wings script to equip/unequip the lance automatically
* BUGFIX: Falling script works correctly on Complete outfits
Version 5.3.6 changes
* BUGFIX: Genetic outfit optimization work correctly under patch 4.3
Version 5.3.5 changes
* FEATURE: All icon types are now allowed for outfits stored in the Equipment Manager
* BUGFIX: Fixed error when deleting equipped EM outfits
Version 5.3.4 changes
* FEATURE: Updated for changes to the Equipment Manager APIs
Version 5.3.3 changes
* FEATURE: Bumped .toc for patch 4.3
Version 5.3.2 changes
* FEATURE: Added BG scripts/support for Battle for Gilneas and Twin Peaks and cleaned up Dalaran Sewers support
Version 5.3.1 changes
* BUGFIX: Added work-around so that Around Town script works in Ironforge
* BUGFIX: Miwana's Longhouse in Orgrimmar is recognized as part of the city
Version 5.3 changes
* FEATURE: Added Battle for Gilneas to battlegrounds list
* FEATURE: Battleground scripts can be enabled/disabled based on talent spec
* BUGFIX: Color codes are escaped correctly in error messages (4.2 compati8bility)
* BUGFIX: Character level text is hidden while editing outfits
* BUGFIX: "Your Spellbook" list in icon picker no longer crashes
Version 5.2.3 changes
* FEATURE: Bumped .toc for 4.2
* BUGFIX: Fixed menu system for changes in WoW 4.2
Version 5.2.2 changes
* BUGFIX: Corrected typo in source (thanks to Cybeloras for the fix)
* BUGFIX: Adjusted position of new Blizzard tab buttons in character window (thanks to Cybeloras for the fix)
Version 5.2.1 changes
* FEATURE: Updated for patch 4.1
* BUGFIX: Using Trinket Queue script on an EM outfit correctly reports the error
Version 5.2 changes
* FEATURE: Added option to ignore an outfit when showing comparison tooltips
* FEATURE: Added support for Cataclysm JC gems
* FEATURE: Added Cataclysm dungeons to Championing script
* FEATURE: Added option to disable Swimming script while in Vashj'ir
* FEATURE: Added Primary/Secondary spec switches to various class scripts (Warrior stances, Druid forms, Hunter aspects, etc.)
* FEATURE: Moved Odds 'n ends tooltips to the right to avoid obscuring the list
* BUGFIX: Fixed error when closing script dialog with ESC key
Version 5.1.2 changes
* FEATURE: Updated to current version of Ace libraries
* FEATURE: Added option for changing action bars to the Fishing script
* BUGFIX: Fixed bug causing script dialog to fail when attempting to report a script error
Version 5.1.1 changes
* FEATURE: Updated LibBabble-Zone to WoW4.0-compatible version
* BUGFIX: Fixed error when trying to use spellbook icons (thanks to xlion)
* BUGFIX: Fixed error when hitting Enter after renaming a set (thanks to GreyWolfSC)
Version 5.1 changes
* FEATURE: Added support for Mastery outfit optimization
* FEATURE: Updated to LibStatLogic-1.2
* FEATURE: Selecting an outfit from the minimap or LDB menu while holding a modifier updates to current items
* FEATURE: Added support for identical-but-reforged items
* BUGFIX: Fixed various bugs in Trinket Queue script
Version 5.0.3 changes
* FEATURE: Added Disable click-to-move option to Fishing script (thanks to Fred7)
* BUGFIX: Fixed Argent Tournament script for WoW 4.0 (thanks to VampireValik)
* BUGFIX: Fixed Fishing script to enable/disable tracking for WoW 4.0
* BUGFIX: Fixed menus in create/rebuild outfit dialogs
Version 5.0.2 changes
* FEATURE: Removed obsolete ammo slot support
* FEATURE: Adjusted UI elements for 4.0 layout changes
* BUGFIX: Fixed Outfit Bar menu
* BUGFIX: Fixed random errors
* BUGFIX: Fixed icon picker
* BUGFIX: Bags Full messages show item which couldn't be unequipped
Version 5.0.1 changes
* FEATURE: Bumped .toc for WoW4
* FEATURE: Fishing script tracking feature updated for WoW4
Version 5.0 changes
* FEATURE: Multi-stat outfit generation/rebuild
* FEATURE: Supports WeightsWatcher in addition to existing support for Pawn and TankPoints
* FEATURE: Substantially improved performance of TankPoints optimization
* FEATURE: Trinket Queue script supports trinkets which don't have a Use: effect (they'll be equipped if all other trinkets have more than 30 secs of cooldown)
* FEATURE: Improved UI for creating outfits
* FEATURE: Removed Naxxramas from list of Argent Dawn zones
* FEATURE: Ability to change title with an outfit is partially restored. Feature works for macros, outfit bar, keybindings, and tradeskill open/close
* FEATURE: '/outfitter deposit outfitName' command to deposit an outfit to the bank
* FEATURE: '/outfitter depositunique outfitName' command to deposit the items unique to an outfit to the bank
* FEATURE: '/outfitter depositothers outfitName' command to deposit every outfit except one to the bank
* FEATURE: '/outfitter withdraw outfitName' command to withdraw an outfit from the bank
* FEATURE: '/outfitter withdrawothers outfitName' command to withdraw all outfits except one from the bank
* FEATURE: Added run(text) function for scripts to easily run slash commands
* FEATURE: Outfitter:SummonCompanionByName() no longer cancels the pet if it's already summoned
* FEATURE: Reduced memory and CPU usage
* FEATURE: Hiding an outfit in the outfit bar also hides it in the minimap menu and LDB feeds
* FEATURE: Fixed bug causing Outfitter to think player is still dead after being rezzed (patch 3.3.3 compatibility with timing change on UnitIsDeadOrGhost() API)
* FEATURE: '/outfitter update outfitName' command to quickly update your outfits while leveling
* FEATURE: '/outfitter updatetitle' command to manually force your player title to update
* BUGFIX: Fixed Trinket Queue script to account for on-use duration (broken in 4.10)
* BUGFIX: Trinket Queue script equips highest-priority trinket with less than 30 secs of cooldown (instead of 0 secs)
* BUGFIX: Fixed display of Death Knight scripts in menus
* BUGFIX: Script editor now shows the correct line number when syntax checking scripts
* BUGFIX: Bags held in inventory will no longer be added to outfits during optimization
Version 5.0b10 changes
* BUGFIX: Character pane title menu is no longer hidden when there's only one title (thanks to Corveroth for the report)
* BUGFIX: EM outfits which fail to return item lists no longer crash (thanks for Jiminimonka for the report)
* FEATURE: Updated LibBabble, LibBabble-Inventory, LibBabble-Zone, and LibStatLogic to current versions
* FEATURE: Added "Equip on target" script
Version 5.0b9 changes
* FEATURE: Cataclysm/WoW4 compatibility
Version 5.0b8 changes
* BUGFIX: Shifting into Druid Bear Form no longer locks out equipment changes
Version 5.0b7 changes
* FEATURE: Hiding an outfit in the outfit bar also hides it in the minimap menu and LDB feeds
* FEATURE: Fixed bug causing Outfitter to think player is still dead after being rezzed (patch 3.3.3 compatibility with timing change on UnitIsDeadOrGhost() API)
* BUGFIX: Fixed layout of Rename dialog
Version 5.0b6 changes
* BUGFIX: Fixed first-time initialization bug
* BUGFIX: Fixed bug causing Outfitter to still try to update outfits during combat
Version 5.0b5 changes
* FEATURE: Complete outfits will always rebuild into complete outfits
* FEATURE: Added run(text) function for scripts to easily run slash commands
* FEATURE: Outfitter:SummonCompanionByName() no longer cancels the pet if it's already summoned
* FEATURE: Reduced memory and CPU usage
Version 5.0b4 changes
* FEATURE: Removed Naxxramas from list of Argent Dawn zones
* FEATURE: '/outfitter deposit outfitName' command to deposit an outfit to the bank
* FEATURE: '/outfitter depositunique outfitName' command to deposit the items unique to an outfit to the bank
* FEATURE: '/outfitter depositothers outfitName' command to deposit every outfit except one to the bank
* FEATURE: '/outfitter withdraw outfitName' command to withdraw an outfit from the bank
* FEATURE: '/outfitter withdrawothers outfitName' command to withdraw all outfits except one from the bank
Version 5.0b3 changes
* FEATURE: Ability to change title with an outfit is partially restored. Feature works
for macros, outfit bar, keybindings, and tradeskill open/close but not on spec
change, mounting, zoning (city, battlegrounds) or other actions which don't
cause an immediate outfit change
* BUGFIX: Fixed bug causing script editor to generate errors whie syntax checking scripts
* BUGFIX: Script editor shows the correct line number when syntax checking scripts
Version 5.0b2 changes
* BUGFIX: First-time initialization (and '/outfitter reset' command) don't give errors about unknown stats
* BUGFIX: Fixed display of Death Knight scripts in menus
* BUGFIX: Fixed Trinket Queue script to account for on-use duration (broken in 4.10)
* BUGFIX: Trinket Queue script equips highest-priority trinket with less than 30 secs of cooldown (instead of 0 secs)
* FEATURE: Trinkets with not Use: effect can now be used with the Trinket Queue script (they'll be equipped if all other trinkets have more than 30 secs of cooldown)
Version 5.0b1 changes
* FEATURE: Multi-stat outfit generation/rebuild
* FEATURE: Supports WeightsWatcher in addition to existing support for Pawn and TankPoints
* FEATURE: Substantially improved performance of TankPoints optimization
* BUGFIX: Bags held in inventory will no longer be added to outfits during optimization
Version 4.10 changes
* FEATURE: Restored Fishing script ability to unequip when attacked (limited, may not always work)
* FEATURE: All class-based outfits (shapeshift, stance, etc.) should work for all locales (also improves performance slightly)
* FEATURE: Sync'd to LibStatLogic r92
* FEATURE: Sync'd to LibBabble-Zone r248
* FEATURE: Added "Fishing" stat backward compatibility (now "FISHING" with LibStatLogic) for Fishing Buddy compatibility
* FEATURE: Updated Trinket Queue script
* FEATURE: Rogue:Stealth script has new option to enable auto-looting while stealthed
* FEATURE: New Outfitter:SummonCompanionByName(name, delay) function for summoning companion pets
Version 4.9.2 changes
* FEATURE: Added new dungeons to Championing script
Version 4.9.1 changes
* FEATURE: Updated for patch 3.3
* FEATURE: Updated Simplified Chinese localization (thanks to xingdvd)
* BUGFIX: Fixed weapon slot handling when building optimized outfits
* COMPATIBILITY: Removed unequip-on-combat feature from Fishing script (not allowed in patch 3.3)
* COMPATIBILITY: Disabled abililty to auto-swap weapons slots during combat (not allowed in patch 3.3)
Version 4.9 changes
* FEATURE: New About panel features names of donors, code contributors, localizers, and testers
* FEATURE: ButtonFacade skinning support
* FEATURE: Pawn Scales can be used to generate outfits (requires Pawn)
* FEATURE: TankPoints can be used to generate outfits (requires TankPoints)
* FEATURE: Added "Rebuild For.." to outfit menu to rebuild any outfit using any stat
* FEATURE: LibStatLogic is now used for parsing stats, improving int'l support
* FEATURE: Fishing script automatically selects Find Fish when equipped and changes tracking back when unequipped
* FEATURE: Improved performance of "Has Buff" script
* FEATURE: Added "Has Debuff" script
* FEATURE: Simplied Chinese localization (thanks to xingdvd)
* FEATURE: Outfitter preserves outfits lost during Equipment Manager failures
* FEATURE: Updated Russian translation (thanks to StingerSoft)
* FEATURE: Added support for specialty bags (ie, Engineering bags)
* FEATURE: Reduced memory usage, especially during equipment swaps
* FEATURE: Added Rocket Boots script for sequencing enchanted boots
* FEATURE: A script which equips a Complete outfit that's already equipped will still clear the other outfits
* FEATURE: Vault of Archavon is no longer considered a PvP zone
* FEATURE: Changed "Used by" tooltip to match and be compatible with patch 3.3 EM feature
* BUGFIX: Equipment Manager failures no longer cause Outfitter to generate errors at startup
* BUGFIX: QuickSlots open correctly on the first click
* BUGFIX: Fixed Summon Pet script
* BUGFIX: Outfits with '%' in their name no longer cause errors
Version 4.9b8 changes
* FEATURE: Changed LibButtonFacade to only load if installed with another addon (corrects Bartender4 compatibility)
* BUGFIX: Fixed compatibility API used by old versions of OutfitterFu
* BUGFIX: Fixed slot-to-slot swapping bug (MH/OH, Trinket1/Trinket2, Finger1/Finger2) when one of the slots is also being emptied
Version 4.9b7 changes
* FEATURE: Added option to druid scripts to control whether scripted Complete outfits should unequip
* FEATURE: Added new donors to About tab
* FEATURE: A script which equips a Complete outfit that's already equipped will still clear the other outfits
* BUGFIX: Fixed offhands to equip after mainhand so that 2H -> 1H/OH swaps work again when you have a MH with a U-E gem
Version 4.9b6 changes
* FEATURE: Added new donors to About tab
* BUGFIX: Trying another algorithm for calculating gear swap order for unique-equipped gem changes
* BUGFIX: Added support for some older stat IDs (ie, FishingBuddy "Fishing" stat)
Version 4.9b5 changes
* FEATURE: Added more donors to About tab
* BUGFIX: Fixed bug causing crash during gear swaps when trying to unequip an already-empty slot
Version 4.9b4 changes
* FEATURE: New About panel features names of donors, code contributors, localizers, and testers
* FEATURE: Updated Russian translation (thanks to StingerSoft)
* FEATURE: Added support for specialty bags (ie, Engineering bags)
* FEATURE: Reduced memory usage, especially during equipment swaps
* FEATURE: Added Rocket Boots script for sequencing enchanted boots
* BUGFIX: Fixed first-time initialization bug
* FEATURE/BUGFIX: Re-arranged an Outfitter API change to maintain compatibilty with FishingBuddy
Version 4.9 changes
* FEATURE: ButtonFacade skinning support
* FEATURE: Pawn Scales can be used to generate outfits (requires Pawn)
* FEATURE: TankPoints can be used to generate outfits (requires TankPoints)
* FEATURE: Added "Rebuild For.." to outfit menu to rebuild any outfit using any stat
* FEATURE: LibStatLogic is now used for parsing stats, improving int'l support
* FEATURE: Fishing script automatically selects Find Fish when equipped and changes tracking back when unequipped
* FEATURE: Improved performance of "Has Buff" script
* FEATURE: Added "Has Debuff" script
* FEATURE: Simplied Chinese localization (thanks to xingdvd)
* FEATURE: Outfitter preserves outfits lost during Equipment Manager failures
* BUGFIX: Equipment Manager failures no longer cause Outfitter to generate errors at startup
Version 4.8 changes
* FEATURE: Integration with Equipment Manager allows outfits to be stored on the server
* FEATURE: Added Entertainment script category (Dance on equip, Summon pet on equip)
* FEATURE: Shapeshift (forms, stances, presences, etc.) scripts no longer unequip if they're attached to a Complete outfit
* FEATURE: Added Hunter: Dragonhawk script
* FEATURE: Argent Dawn script is disabled in Naxx by default
* FEATURE: New Cooking script wears an outfit while the cooking window is open
* FEATURE: Argent Tournament script is compatible with most tooltip enhancements
* FEATURE: Argent Tournament script works for all languages
* FEATURE: Equipment Manager button is relocated to the left side of the character window
* FEATURE: Equipment change sounds are off by default
* FEATURE: Rune of the Stoneskin Gargoyle is recognized when optimizing for Defense (thanks to IQgryn)
* FEATURE: Armor Penetration added to supported optimizations (thanks to IQgryn)
* FEATURE: Added Resting outfit for when you're in an inn
* FEATURE: Added Flame Leviathan outfit for auto-equipping and unequipping of max level gear
* FEATURE: Converted unique-equipped gem handling to use item codes instead of enchant codes (fixes patch 3.2 compatibility issue)
* FEATURE: Added Isle of Conquest support
* FEATURE: Nagrand Daily script supports all locales
* FEATURE: New Championing script (thanks to rwilloug and Saur)
* FEATURE: Added support for Nightmare Tear unique-equipped gem
* FEATURE: Alliance/Horde Lance is equivalent to Argent Lance, outfits will equip whichever is available
* FEATURE: Supports MobInfo tooltips in scripts (thanks to Saur)
* FEATURE: Shapeshift/Stance/etc. scripts have an option to allow them to unequip Complete outfits. Turning this on results in the same behavior as pre-4.8 versions of those scripts.
* FEATURE: Updated Russian localization (thanks to StingerSoft)
* FEATURE: Item comparisons are sorted by item level so that higher item level gear is compared first
* FEATURE: Updated Traditional Chinese (TW) localization (thanks to andy52005)
* FEATURE: Default for new outfits is to use your current gear instead of an empty outfit
* FEATURE: Added option to Spellcast script to allow spellcast to be interrupted
* FEATURE: Added support for Isle of Conquest in all languages (was English only previously)
* BUGFIX/FEATURE: Removed Stormjewels from the unique-equpped gem list
* BUGFIX: Argent Tournament script no longer unequips unexpectedly after mounting
* BUGFIX: Fixed low health/mana and spellcast scripts
* BUGFIX: Item comparison tooltips include green-quality items
* BUGFIX: Primary/Secondary Talents scripts no longer mis-fire during zoning (thanks to MacGregor)
* BUGFIX: Scripts which don't end with a \r work correctly
* BUGFIX: Strength attribute is regonized correctly on German clients (thanks to Bacofox)
* BUGFIX: Death Knight optimized outfits work correctly (thanks to IQgryn)
* BUGFIX: Title menu in character window no longer appears after closing Outfitter UI when you have no titles yet
* BUGFIX: Lances will unequip correctly when you're carrying both types at the same time
* BUGFIX: General category is no longer listed twice in the Script menu
* BUGFIX: Fixed Multiphase Survey script (Outfitter:PlayerIsOnQuestID() function wasn't compatible with patch 3.2)
My guess is that you tried updating while WoW was still running, which causes WoW to refuse to load new files. Just exit WoW completely and then it should be fine.
Originally posted by Astrocanis Hi Mundo;
Been having this problem since the download today (11/25/2010):
Message: Interface\AddOns\Outfitter\OutfitterPrefix.lua:18: Cannot find a library instance of "LibStatLogic-1.2".
Time: Thu Nov 25 14:21:46 2010
Count: 1
Stack: [C]: in function `error'
Interface\AddOns\AutoBar\libs\LibStub\LibStub.lua:23: in function `LibStub'
Interface\AddOns\Outfitter\OutfitterPrefix.lua:18: in main chunk
Locals: (*temporary) = "Cannot find a library instance of "LibStatLogic-1.2"."
Been having this problem since the download today (11/25/2010):
Message: Interface\AddOns\Outfitter\OutfitterPrefix.lua:18: Cannot find a library instance of "LibStatLogic-1.2".
Time: Thu Nov 25 14:21:46 2010
Count: 1
Stack: [C]: in function `error'
Interface\AddOns\AutoBar\libs\LibStub\LibStub.lua:23: in function `LibStub'
Interface\AddOns\Outfitter\OutfitterPrefix.lua:18: in main chunk
Locals: (*temporary) = "Cannot find a library instance of "LibStatLogic-1.2"."
Tracking the items is a bit tricky but basically I take a snapshot of the item when you add it to an outfit. That snapshot includes the item ID as well as the enchant and gems on the item. Later, when Outfitter needs to equip an item, it looks for an exact match first. If it can't find an item matching exactly then it looks for any item with the same item code and uses that.
I did it that way so that it could handle the usual cases where an item gets re-gemmed or enchanted without having to re-add the item to the outfit. It also handles having multiple items with different enchants/gems, but it can have become confused if you have multiple items *and* you re-gem or change enchants on them. In those cases you should select each outfit containing those items and re-add them to their outfits. Just unchecking and re-checking the slot is enough to get Outfitter to take a new snapshot (assuming the right item is already equipped), otherwise just equip the correct item while the outfit is selected and it'll record the new item info.
Hope that helps clear it up, let me know if it still doesn't work since it could also be compatibility problems with patch 4.0.x.
Originally posted by Gsusnme Forgive me if this is highly naive, I don't really know how item ID's work.
I know that you can have two of the same item with a different enchant or gem, link said item into chat and you'll see two different tool-tips.
So I imagine at some point the there is an identifying characteristic about the items with a particular enchant or gem(s) that allow you to differentiate between them.
Currently I have a few items that I use for two sets on a particular character is it was an up for both specs.
I have TWO of said item, one gemmed and enchanted for Tanking, one gemmed and enchanted for DPS.
Adding the "Tank" item to it's Outfit and adding the "DPS" to it's oufit, often when switching between specs using the provided dual spec scripts, Outfitter becomes confused about which items it should be equipping, and seems to kind of just pick one at random.
Not ONLY out of the two rings however, it picks at random from the FOUR different rings in my inventory.
So I have a total of four in my bags, two dps and two tank.
One dps and one tank ring both the SAME item with different enchants and gems.
Manually resetting my outfit by clicking on it's name in the interface equips the proper item just fine.
Is there something I am doing wrong, or something I can do so that when switching specs Outfitter will equip the proper items? Thanks in advance.
Forgive me if this is highly naive, I don't really know how item ID's work.
I know that you can have two of the same item with a different enchant or gem, link said item into chat and you'll see two different tool-tips.
So I imagine at some point the there is an identifying characteristic about the items with a particular enchant or gem(s) that allow you to differentiate between them.
Currently I have a few items that I use for two sets on a particular character is it was an up for both specs.
I have TWO of said item, one gemmed and enchanted for Tanking, one gemmed and enchanted for DPS.
Adding the "Tank" item to it's Outfit and adding the "DPS" to it's oufit, often when switching between specs using the provided dual spec scripts, Outfitter becomes confused about which items it should be equipping, and seems to kind of just pick one at random.
Not ONLY out of the two rings however, it picks at random from the FOUR different rings in my inventory.
So I have a total of four in my bags, two dps and two tank.
One dps and one tank ring both the SAME item with different enchants and gems.
Manually resetting my outfit by clicking on it's name in the interface equips the proper item just fine.
Is there something I am doing wrong, or something I can do so that when switching specs Outfitter will equip the proper items? Thanks in advance.
Originally posted by Twidget Hi,
Is there a way to setup say an Around Town 1, Around Town 2, and Around Town 3, and then have it randomly pick one each time you enter a city?
Thanks!
There's not an easy way, but it is possible. What is needed is a script on one of the outfits which, when it would normally equip the outfit it's attached to, would instead randomly pick from a list of outfits and tell Outfitter to equip that.
It's a fun idea and I'll see if I can come up with something, but I don't know that I'll have much free time to work on it for you. If you have any Lua programming skills you may want to take a stab at it yourself.
I get an inconsistency with oGlow and the flyout's form the slots in Outfitter. They used to work well before the patch, but now things are often colored wrong.
Frost Wolf Insignia is correct
Arena Grand Master should be Blue, is Purple
Sundial should be Purple, is Blue.
When I create a set to use the Trinket queue, I get the following message on use of the first item. The items don't change at all. I have tried to remove the items and re-add them and still get the message. In addition, the four items that are unique to thist set, Main Hand, Off-Hand, Throwing and Trinket 2 change from checked mark back to question marks and my PvE set won't swap those slots any more.
Not really sure what it is talking about. The outfit is named PvP and not Fishing and the item is not being used at the time the error occurs.
FYI, the two items in the queue are:
Medallion of the Alliance
Herkuml War Token
1x Outfitter-5.0.3\Outfitter.lua:7904: Usage: GetItemCooldown(itemID)
Outfitter-5.0.3\Outfitter.lua:7904: in function `InventoryItemIsActive'
<string>:"Outfit Script":42: in function `Function'
Outfitter-5.0.3\MC2EventLib.lua:41: in function `DispatchEvent'
Outfitter-5.0.3\Outfitter.lua:4616: in function `Function'
Outfitter-5.0.3\MC2SchedulerLib.lua:242: in function `OnUpdate2'
Outfitter-5.0.3\MC2SchedulerLib.lua:178: in function `OnUpdate'
Outfitter-5.0.3\MC2SchedulerLib.lua:20: in function <Outfitter\MC2SchedulerLib.lua:20>
Locals:
self = <table> {
cItemAlreadyUsedError = "Can't put %s in the %s slot because it's already being used in another slot"
cFishingOutfit = "Fishing"
cFishingOutfitDescription = "Unequips the outfit if you enter combat, then requips it afterwards."
cCategoryOrder = <table> {}
cFrenchLocalization = "French Localization"
AskSetCurrent = <function> @ Outfitter\Outfitter.lua:1729:
UpdateShapeshiftInfo = <function> @ Outfitter\Outfitter.lua:4752:
cBattlegroundOutfit = "Battleground"
InheritOver = <function> @ Outfitter\MC2AddonLib.lua:26:
_SidebarWindowFrame = <table> {}
GetBagSlotItemName = <function> @ Outfitter\OutfitterInventory.lua:362:
cNewOutfit = "New Outfit"
OutfitStack = <table> {}
cHerbalismOutfit = "Herbalism"
cFrostResistOutfit = "Resist: Frost"
cArenaOutfit = "Battleground: Arena"
cMissingItemReportIntro = "Missing items (note that a missing item will be listed multiple times if it was used by multiple outfits):"
cArgentDawnTrinkets = <table> {}
cHunterWildDescription = "Equips the outfit when you are in Wild aspect"
cABOutfit = "Battleground: Arathi Basin"
cSlotIDToInventorySlot = <table> {}
cUnequipOthers = "On equip, unequip other Accessory outfits"
cContributingDeveloper = "Contributing Developer"
FormatItemList = <function> @ Outfitter\Outfitter.lua:341:
cHalfAlternateStatSlot = <table> {}
ErrorMessage = <function> @ Outfitter\MC2DebugLib.lua:143:
cFallingOutfit = "Falling"
cWSGOutfit = "Battleground: Warsong Gulch"
cDruidCatForm = "Druid: Cat Form"
cUseEmptyOutfit = "Create Empty Outfit"
ShowCommandHelp = <function> @ Outfitter\Outfitter.lua:1658:
cDontChange = "Don't change"
cAccessoryCategoryDescription = "Accessory outfits have some, but not all, slots specified. You can equip as many accessory outfits at a time as you like."
GetPlayerStat = <function> @ Outfitter\Outfitter.lua:7152:
DebugMessage = <function> @ Outfitter\MC2DebugLib.lua:126:
cDruidBearForm = "Druid: Bear Form"
cIoCOutfit = "Battleground: Isle of Conquest"
cWithdrawOthersFromBank = "Withdraw other outfits from bank"
GenerateSmartUnequipScript = <function> @ Outfitter\OutfitterScripting.lua:254:
cItemComparisonsOffDescription = "Turn this on to include items from your outfits in tooltip item comparisons"
cOutfitBarAlphaLabel = "Alpha"
cBankedItemsLabel = "Banked items: "
cInZonesOutfit = "In Zones"
Initialized = true
cCompleteOutfits = "Complete outfits"
_InventoryCache = <table> {}
BuildUnequipChangeList = <function> @ Outfitter\OutfitterEquipment.lua:107:
AutomationDropDown_OnLoad = <function> @ Outfitter\Outfitter.lua:6548:
TankPoints_New = <function> @ Outfitter\OutfitterItemStats.lua:701:
_ExtendedCompareTooltip = <table> {}
CursorInFrame = <function> @ Outfitter\OutfitterUITools.lua:461:
cRebuildFor = "Rebuild for..."
PaperDollItemSlotButton_HoverOpen = <function> @ Outfitter\OutfitterQuickSlots.lua:295:
cFuHideMissingDesc = "Hide outfits with missing items."
cFinger0SlotName = "First Finger"
cHunterMonkeyDescription = "Equips the outfit when you are in Monkey aspect"
cEotSOutfit = "Battleground: Eye of the Storm"
Item_SetTextColor = <function> @ Outfitter\Outfitter.lua:2411:
cAccessoryOutfits = "Accessories"
EndMenu = <function> @ Outfitter\OutfitterUITools.lua:489:
FindOutfit = <function> @ Outfitter\Outfitter.lua:3476:
ScriptContexts = <table> {}
cOddsNEndsCategoryDescription = "Odds 'n ends is a list of items which you haven't used in any of your outfits. This may be useful in ensuring that you're using all of your items or that you're not carrying around excess baggage."
cFuMaxTextLength = "Max text length"
GameTooltip_SetInventoryItem = <fu
---
That's a bug in WoW's EM, which is where your outfits are stored when you click the W icon next to an outfit. The EM temporarily loses your outfits on a disconnect. Outfitter saves your outfit info, just log out and back in to get the EM to fix itself and Outfitter will then restore your scripts and other settings for those outfits.
Outfits not stored in the EM are not affected and will continue to show up properly after disconnects.
Originally posted by justinm [ERROR] [Outfitter] Couldn't get item locations for Normal
And my Normal outfit disappeared. This was directly after a disconnect.
EDIT: I should note that it was simple to just recreate the Normal outfit since I was already wearing it. I just wanted to let you know this was happening.
[ERROR] [Outfitter] Couldn't get item locations for Normal
And my Normal outfit disappeared. This was directly after a disconnect.
EDIT: I should note that it was simple to just recreate the Normal outfit since I was already wearing it. I just wanted to let you know this was happening.
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