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Siege of Orgrimmar (5.4)
Updated:10-05-13 02:36 PM
Created:unknown
Downloads:1,228,558
Favorites:2,755
MD5:
5.4
Outfitter  Popular! (More than 5000 hits)
Version: 5.9.3
by: mundocani [More]
About Outfitter

Outfitter is an equipment management addon which gives you fast access to multiple outfits to optimize your abilities in PvE and PvP, automated equip and unequip for convenience doing a variety of activities, or to enhance role-playing.

Outfitter includes an icon bar for fast access to your outfits, a minimap menu for fast compact access, support for LibDataBroker, scripting with a library of pre-made scripts for most common tasks, outfits optimized for a particular stat, item comparisons across outfits, quick access to items via the character sheet, and more.
Version 5.9.3 changes

* FEATURE: Added Shrine of Seven Stars and Shrine of Two Moons to Around Town outfit
* FEATURE: Updated Titan's Grip support to recognize polearms and staves

Version 5.9.2 changes

* FEATURE: Bumped .toc for patch 5.4

Version 5.9.1 changes

* FIXED: Fixed typo in Dungeon script

Version 5.9 changes

* FEATURE: Updated for patch 5.3
* FEATURE/FIX: Changed Cooking script to summon Lil' Ragnaros by name since GUID seems to be unpredictable
* FEATURE: Added JC PvP gems
* FEATURE: Battleground and arenas should be detected automatically regardless of localization

Version 5.8.2 changes

NOTE: If you use the Solo/Party/Raid script on any outfits, you will need to adjust the script's settings as the options have changed considerably

* FEATURE: Solo/Party/Raid script allows much finer selection of dungeons (ie, Raid Finder, 10 Player Heroic, etc.)
* FEATURE: Updated and new Championing scripts from Irozal

Version 5.8.1 changes

* FIXED: Fixed gathering script errors (thank you Irozal for pointing them out)
* FIXED: Removed tabs from numerous scripts which were causing them to be uneditable in-game

Version 5.8 changes

* FEATURE: Changed script titles to "Script for outfitname" to make debugging scripts easier
* FEATURE: Gathering scripts (Herbalism, Mining, Skinning) have an option to disable the difficulty check
* FEATURE: Added Pet Battle script (courtesy of Bruce Quinton)
* FEATURE: Outfit bar automatically hides during pet battles
* FEATURE: Updated to latest WoW Ace libraries for LibBabble-Inventory and LibBabble-SubZone

Version 5.7 changes

* FEATURE: Moved "Place in bags" item to the end of the quick slots instead of the beginning
* FEATURE: Removed LibBabble-Zone in favor of new built-in language independent APIs
* FEATURE: Compatible with patch 5.1
* FIXED: Companion pets should no longer sometimes re-appear after dismissing it via script (ie, the Cooking script)
* FIXED: Corrected error in Solo/Party/Raid script (thanks Stefan for the report)

Version 5.6.1 changes

* FEATURE: Added support for MoP Serpent's Eye gems
* FIXED: "Show in comparisons" and "Unequip others" options will show checkmarks correctly
* FIXED: Added a reloadui check for updates which can't be done in-game.

Version 5.6 changes

* FEATURE: Added Monk Serpent/Tiger/Ox stance scripts
* FEATURE: Changed QuickSlots to use WoW's Equipment Flyouts instead
* FEATURE: Added support for the fourth Druid talent tree
* FEATURE: Updated LibStatLogic
* FEATURE: Added Ace libraries to credits list
* FIXED: Outfit Generation works for MoP
* FIXED: Summon Companion on Equip script works with MoP
* FIXED: Script dropdown shows selected script correctly
* FIXED: Erroneous search field no longer shows up in QuickSlots

Version 5.5.2 changes

* FIXED: Modified LibStatLogic to avoid old API errors (changed version to "LibStatLogic-1.2MC")
* FIXED: Ranged weapons should work correctly in main hand slot
* FIXED: Dual-wield 2H is recognized on fury warriors

Version 5.5.1 changes

* FIXED: Script editor and settings works
* FIXED: Cooking outfit summons Lil' Ragnaros
* FIXED: Equipment errors for missing ranged slot items should be fixed

Version 5.5 changes

* FEATURE: Updated for compatibility with WoW 5
* FIXED: Fixed various taint issues
* FIXED: Saving outfits to the Equipment Manager no longer gives an error when there's no icon assigned
* FIXED: Icon picker no longer has a bright green background if Group Calendar isn't installed

Version 5.4.4 changes

* FEATURE: Added LibBabble-SubZone library (Outfitter will require restarting WoW for this update, reloadui will not work)
* FEATURE: Added Wildhammer Stronghold and Dragonmaw Stronghold to Twin Peak battleground detection (thanks to mrnathan)
* FEATURE: Warsong Gulch works for all supported locales
* FEATURE: Irongforge and Orgrimmar should work better in all locales

Version 5.4.3 changes

* FIXED: Renaming EM outfits works correctly under patch 4.3 (thanks Xodiv for the tip)

Version 5.4.2 changes

* FEATURE: Updated WoW Ace libraries

Version 5.4.1 changes

* FEATURE: Updated WoW Ace libraries for Brazilian Portuguese support

Version 5.4 changes

* FEATURE: Updated to latest WoW Ace libraries
* FEATURE: Added 4.3 dungeons to Championing script
* FEATURE: Added Talent Tree script to equip/unequip based on primary talent tree
* FEATURE: Added Vigilance on Wings script to equip/unequip the lance automatically
* BUGFIX: Falling script works correctly on Complete outfits

Version 5.3.6 changes

* BUGFIX: Genetic outfit optimization work correctly under patch 4.3

Version 5.3.5 changes

* FEATURE: All icon types are now allowed for outfits stored in the Equipment Manager
* BUGFIX: Fixed error when deleting equipped EM outfits

Version 5.3.4 changes

* FEATURE: Updated for changes to the Equipment Manager APIs

Version 5.3.3 changes

* FEATURE: Bumped .toc for patch 4.3

Version 5.3.2 changes

* FEATURE: Added BG scripts/support for Battle for Gilneas and Twin Peaks and cleaned up Dalaran Sewers support

Version 5.3.1 changes

* BUGFIX: Added work-around so that Around Town script works in Ironforge
* BUGFIX: Miwana's Longhouse in Orgrimmar is recognized as part of the city

Version 5.3 changes

* FEATURE: Added Battle for Gilneas to battlegrounds list
* FEATURE: Battleground scripts can be enabled/disabled based on talent spec
* BUGFIX: Color codes are escaped correctly in error messages (4.2 compati8bility)
* BUGFIX: Character level text is hidden while editing outfits
* BUGFIX: "Your Spellbook" list in icon picker no longer crashes

Version 5.2.3 changes

* FEATURE: Bumped .toc for 4.2
* BUGFIX: Fixed menu system for changes in WoW 4.2

Version 5.2.2 changes

* BUGFIX: Corrected typo in source (thanks to Cybeloras for the fix)
* BUGFIX: Adjusted position of new Blizzard tab buttons in character window (thanks to Cybeloras for the fix)

Version 5.2.1 changes

* FEATURE: Updated for patch 4.1
* BUGFIX: Using Trinket Queue script on an EM outfit correctly reports the error

Version 5.2 changes

* FEATURE: Added option to ignore an outfit when showing comparison tooltips
* FEATURE: Added support for Cataclysm JC gems
* FEATURE: Added Cataclysm dungeons to Championing script
* FEATURE: Added option to disable Swimming script while in Vashj'ir
* FEATURE: Added Primary/Secondary spec switches to various class scripts (Warrior stances, Druid forms, Hunter aspects, etc.)
* FEATURE: Moved Odds 'n ends tooltips to the right to avoid obscuring the list
* BUGFIX: Fixed error when closing script dialog with ESC key

Version 5.1.2 changes

* FEATURE: Updated to current version of Ace libraries
* FEATURE: Added option for changing action bars to the Fishing script
* BUGFIX: Fixed bug causing script dialog to fail when attempting to report a script error

Version 5.1.1 changes

* FEATURE: Updated LibBabble-Zone to WoW4.0-compatible version
* BUGFIX: Fixed error when trying to use spellbook icons (thanks to xlion)
* BUGFIX: Fixed error when hitting Enter after renaming a set (thanks to GreyWolfSC)

Version 5.1 changes

* FEATURE: Added support for Mastery outfit optimization
* FEATURE: Updated to LibStatLogic-1.2
* FEATURE: Selecting an outfit from the minimap or LDB menu while holding a modifier updates to current items
* FEATURE: Added support for identical-but-reforged items
* BUGFIX: Fixed various bugs in Trinket Queue script

Version 5.0.3 changes

* FEATURE: Added Disable click-to-move option to Fishing script (thanks to Fred7)
* BUGFIX: Fixed Argent Tournament script for WoW 4.0 (thanks to VampireValik)
* BUGFIX: Fixed Fishing script to enable/disable tracking for WoW 4.0
* BUGFIX: Fixed menus in create/rebuild outfit dialogs

Version 5.0.2 changes

* FEATURE: Removed obsolete ammo slot support
* FEATURE: Adjusted UI elements for 4.0 layout changes
* BUGFIX: Fixed Outfit Bar menu
* BUGFIX: Fixed random errors
* BUGFIX: Fixed icon picker
* BUGFIX: Bags Full messages show item which couldn't be unequipped

Version 5.0.1 changes

* FEATURE: Bumped .toc for WoW4
* FEATURE: Fishing script tracking feature updated for WoW4

Version 5.0 changes

* FEATURE: Multi-stat outfit generation/rebuild
* FEATURE: Supports WeightsWatcher in addition to existing support for Pawn and TankPoints
* FEATURE: Substantially improved performance of TankPoints optimization
* FEATURE: Trinket Queue script supports trinkets which don't have a Use: effect (they'll be equipped if all other trinkets have more than 30 secs of cooldown)
* FEATURE: Improved UI for creating outfits
* FEATURE: Removed Naxxramas from list of Argent Dawn zones
* FEATURE: Ability to change title with an outfit is partially restored. Feature works for macros, outfit bar, keybindings, and tradeskill open/close
* FEATURE: '/outfitter deposit outfitName' command to deposit an outfit to the bank
* FEATURE: '/outfitter depositunique outfitName' command to deposit the items unique to an outfit to the bank
* FEATURE: '/outfitter depositothers outfitName' command to deposit every outfit except one to the bank
* FEATURE: '/outfitter withdraw outfitName' command to withdraw an outfit from the bank
* FEATURE: '/outfitter withdrawothers outfitName' command to withdraw all outfits except one from the bank
* FEATURE: Added run(text) function for scripts to easily run slash commands
* FEATURE: Outfitter:SummonCompanionByName() no longer cancels the pet if it's already summoned
* FEATURE: Reduced memory and CPU usage
* FEATURE: Hiding an outfit in the outfit bar also hides it in the minimap menu and LDB feeds
* FEATURE: Fixed bug causing Outfitter to think player is still dead after being rezzed (patch 3.3.3 compatibility with timing change on UnitIsDeadOrGhost() API)
* FEATURE: '/outfitter update outfitName' command to quickly update your outfits while leveling
* FEATURE: '/outfitter updatetitle' command to manually force your player title to update
* BUGFIX: Fixed Trinket Queue script to account for on-use duration (broken in 4.10)
* BUGFIX: Trinket Queue script equips highest-priority trinket with less than 30 secs of cooldown (instead of 0 secs)
* BUGFIX: Fixed display of Death Knight scripts in menus
* BUGFIX: Script editor now shows the correct line number when syntax checking scripts
* BUGFIX: Bags held in inventory will no longer be added to outfits during optimization

Version 5.0b10 changes

* BUGFIX: Character pane title menu is no longer hidden when there's only one title (thanks to Corveroth for the report)
* BUGFIX: EM outfits which fail to return item lists no longer crash (thanks for Jiminimonka for the report)
* FEATURE: Updated LibBabble, LibBabble-Inventory, LibBabble-Zone, and LibStatLogic to current versions
* FEATURE: Added "Equip on target" script

Version 5.0b9 changes

* FEATURE: Cataclysm/WoW4 compatibility

Version 5.0b8 changes

* BUGFIX: Shifting into Druid Bear Form no longer locks out equipment changes

Version 5.0b7 changes

* FEATURE: Hiding an outfit in the outfit bar also hides it in the minimap menu and LDB feeds
* FEATURE: Fixed bug causing Outfitter to think player is still dead after being rezzed (patch 3.3.3 compatibility with timing change on UnitIsDeadOrGhost() API)
* BUGFIX: Fixed layout of Rename dialog

Version 5.0b6 changes

* BUGFIX: Fixed first-time initialization bug
* BUGFIX: Fixed bug causing Outfitter to still try to update outfits during combat

Version 5.0b5 changes

* FEATURE: Complete outfits will always rebuild into complete outfits
* FEATURE: Added run(text) function for scripts to easily run slash commands
* FEATURE: Outfitter:SummonCompanionByName() no longer cancels the pet if it's already summoned
* FEATURE: Reduced memory and CPU usage

Version 5.0b4 changes

* FEATURE: Removed Naxxramas from list of Argent Dawn zones
* FEATURE: '/outfitter deposit outfitName' command to deposit an outfit to the bank
* FEATURE: '/outfitter depositunique outfitName' command to deposit the items unique to an outfit to the bank
* FEATURE: '/outfitter depositothers outfitName' command to deposit every outfit except one to the bank
* FEATURE: '/outfitter withdraw outfitName' command to withdraw an outfit from the bank
* FEATURE: '/outfitter withdrawothers outfitName' command to withdraw all outfits except one from the bank

Version 5.0b3 changes

* FEATURE: Ability to change title with an outfit is partially restored. Feature works
for macros, outfit bar, keybindings, and tradeskill open/close but not on spec
change, mounting, zoning (city, battlegrounds) or other actions which don't
cause an immediate outfit change
* BUGFIX: Fixed bug causing script editor to generate errors whie syntax checking scripts
* BUGFIX: Script editor shows the correct line number when syntax checking scripts

Version 5.0b2 changes

* BUGFIX: First-time initialization (and '/outfitter reset' command) don't give errors about unknown stats
* BUGFIX: Fixed display of Death Knight scripts in menus
* BUGFIX: Fixed Trinket Queue script to account for on-use duration (broken in 4.10)
* BUGFIX: Trinket Queue script equips highest-priority trinket with less than 30 secs of cooldown (instead of 0 secs)
* FEATURE: Trinkets with not Use: effect can now be used with the Trinket Queue script (they'll be equipped if all other trinkets have more than 30 secs of cooldown)

Version 5.0b1 changes

* FEATURE: Multi-stat outfit generation/rebuild
* FEATURE: Supports WeightsWatcher in addition to existing support for Pawn and TankPoints
* FEATURE: Substantially improved performance of TankPoints optimization
* BUGFIX: Bags held in inventory will no longer be added to outfits during optimization

Version 4.10 changes

* FEATURE: Restored Fishing script ability to unequip when attacked (limited, may not always work)
* FEATURE: All class-based outfits (shapeshift, stance, etc.) should work for all locales (also improves performance slightly)
* FEATURE: Sync'd to LibStatLogic r92
* FEATURE: Sync'd to LibBabble-Zone r248
* FEATURE: Added "Fishing" stat backward compatibility (now "FISHING" with LibStatLogic) for Fishing Buddy compatibility
* FEATURE: Updated Trinket Queue script
* FEATURE: Rogue:Stealth script has new option to enable auto-looting while stealthed
* FEATURE: New Outfitter:SummonCompanionByName(name, delay) function for summoning companion pets

Version 4.9.2 changes

* FEATURE: Added new dungeons to Championing script

Version 4.9.1 changes

* FEATURE: Updated for patch 3.3
* FEATURE: Updated Simplified Chinese localization (thanks to xingdvd)
* BUGFIX: Fixed weapon slot handling when building optimized outfits
* COMPATIBILITY: Removed unequip-on-combat feature from Fishing script (not allowed in patch 3.3)
* COMPATIBILITY: Disabled abililty to auto-swap weapons slots during combat (not allowed in patch 3.3)

Version 4.9 changes

* FEATURE: New About panel features names of donors, code contributors, localizers, and testers
* FEATURE: ButtonFacade skinning support
* FEATURE: Pawn Scales can be used to generate outfits (requires Pawn)
* FEATURE: TankPoints can be used to generate outfits (requires TankPoints)
* FEATURE: Added "Rebuild For.." to outfit menu to rebuild any outfit using any stat
* FEATURE: LibStatLogic is now used for parsing stats, improving int'l support
* FEATURE: Fishing script automatically selects Find Fish when equipped and changes tracking back when unequipped
* FEATURE: Improved performance of "Has Buff" script
* FEATURE: Added "Has Debuff" script
* FEATURE: Simplied Chinese localization (thanks to xingdvd)
* FEATURE: Outfitter preserves outfits lost during Equipment Manager failures
* FEATURE: Updated Russian translation (thanks to StingerSoft)
* FEATURE: Added support for specialty bags (ie, Engineering bags)
* FEATURE: Reduced memory usage, especially during equipment swaps
* FEATURE: Added Rocket Boots script for sequencing enchanted boots
* FEATURE: A script which equips a Complete outfit that's already equipped will still clear the other outfits
* FEATURE: Vault of Archavon is no longer considered a PvP zone
* FEATURE: Changed "Used by" tooltip to match and be compatible with patch 3.3 EM feature
* BUGFIX: Equipment Manager failures no longer cause Outfitter to generate errors at startup
* BUGFIX: QuickSlots open correctly on the first click
* BUGFIX: Fixed Summon Pet script
* BUGFIX: Outfits with '%' in their name no longer cause errors

Version 4.9b8 changes

* FEATURE: Changed LibButtonFacade to only load if installed with another addon (corrects Bartender4 compatibility)
* BUGFIX: Fixed compatibility API used by old versions of OutfitterFu
* BUGFIX: Fixed slot-to-slot swapping bug (MH/OH, Trinket1/Trinket2, Finger1/Finger2) when one of the slots is also being emptied

Version 4.9b7 changes

* FEATURE: Added option to druid scripts to control whether scripted Complete outfits should unequip
* FEATURE: Added new donors to About tab
* FEATURE: A script which equips a Complete outfit that's already equipped will still clear the other outfits
* BUGFIX: Fixed offhands to equip after mainhand so that 2H -> 1H/OH swaps work again when you have a MH with a U-E gem

Version 4.9b6 changes

* FEATURE: Added new donors to About tab
* BUGFIX: Trying another algorithm for calculating gear swap order for unique-equipped gem changes
* BUGFIX: Added support for some older stat IDs (ie, FishingBuddy "Fishing" stat)

Version 4.9b5 changes

* FEATURE: Added more donors to About tab
* BUGFIX: Fixed bug causing crash during gear swaps when trying to unequip an already-empty slot

Version 4.9b4 changes

* FEATURE: New About panel features names of donors, code contributors, localizers, and testers
* FEATURE: Updated Russian translation (thanks to StingerSoft)
* FEATURE: Added support for specialty bags (ie, Engineering bags)
* FEATURE: Reduced memory usage, especially during equipment swaps
* FEATURE: Added Rocket Boots script for sequencing enchanted boots
* BUGFIX: Fixed first-time initialization bug
* FEATURE/BUGFIX: Re-arranged an Outfitter API change to maintain compatibilty with FishingBuddy

Version 4.9 changes

* FEATURE: ButtonFacade skinning support
* FEATURE: Pawn Scales can be used to generate outfits (requires Pawn)
* FEATURE: TankPoints can be used to generate outfits (requires TankPoints)
* FEATURE: Added "Rebuild For.." to outfit menu to rebuild any outfit using any stat
* FEATURE: LibStatLogic is now used for parsing stats, improving int'l support
* FEATURE: Fishing script automatically selects Find Fish when equipped and changes tracking back when unequipped
* FEATURE: Improved performance of "Has Buff" script
* FEATURE: Added "Has Debuff" script
* FEATURE: Simplied Chinese localization (thanks to xingdvd)
* FEATURE: Outfitter preserves outfits lost during Equipment Manager failures
* BUGFIX: Equipment Manager failures no longer cause Outfitter to generate errors at startup

Version 4.8 changes

* FEATURE: Integration with Equipment Manager allows outfits to be stored on the server
* FEATURE: Added Entertainment script category (Dance on equip, Summon pet on equip)
* FEATURE: Shapeshift (forms, stances, presences, etc.) scripts no longer unequip if they're attached to a Complete outfit
* FEATURE: Added Hunter: Dragonhawk script
* FEATURE: Argent Dawn script is disabled in Naxx by default
* FEATURE: New Cooking script wears an outfit while the cooking window is open
* FEATURE: Argent Tournament script is compatible with most tooltip enhancements
* FEATURE: Argent Tournament script works for all languages
* FEATURE: Equipment Manager button is relocated to the left side of the character window
* FEATURE: Equipment change sounds are off by default
* FEATURE: Rune of the Stoneskin Gargoyle is recognized when optimizing for Defense (thanks to IQgryn)
* FEATURE: Armor Penetration added to supported optimizations (thanks to IQgryn)
* FEATURE: Added Resting outfit for when you're in an inn
* FEATURE: Added Flame Leviathan outfit for auto-equipping and unequipping of max level gear
* FEATURE: Converted unique-equipped gem handling to use item codes instead of enchant codes (fixes patch 3.2 compatibility issue)
* FEATURE: Added Isle of Conquest support
* FEATURE: Nagrand Daily script supports all locales
* FEATURE: New Championing script (thanks to rwilloug and Saur)
* FEATURE: Added support for Nightmare Tear unique-equipped gem
* FEATURE: Alliance/Horde Lance is equivalent to Argent Lance, outfits will equip whichever is available
* FEATURE: Supports MobInfo tooltips in scripts (thanks to Saur)
* FEATURE: Shapeshift/Stance/etc. scripts have an option to allow them to unequip Complete outfits. Turning this on results in the same behavior as pre-4.8 versions of those scripts.
* FEATURE: Updated Russian localization (thanks to StingerSoft)
* FEATURE: Item comparisons are sorted by item level so that higher item level gear is compared first
* FEATURE: Updated Traditional Chinese (TW) localization (thanks to andy52005)
* FEATURE: Default for new outfits is to use your current gear instead of an empty outfit
* FEATURE: Added option to Spellcast script to allow spellcast to be interrupted
* FEATURE: Added support for Isle of Conquest in all languages (was English only previously)
* BUGFIX/FEATURE: Removed Stormjewels from the unique-equpped gem list
* BUGFIX: Argent Tournament script no longer unequips unexpectedly after mounting
* BUGFIX: Fixed low health/mana and spellcast scripts
* BUGFIX: Item comparison tooltips include green-quality items
* BUGFIX: Primary/Secondary Talents scripts no longer mis-fire during zoning (thanks to MacGregor)
* BUGFIX: Scripts which don't end with a \r work correctly
* BUGFIX: Strength attribute is regonized correctly on German clients (thanks to Bacofox)
* BUGFIX: Death Knight optimized outfits work correctly (thanks to IQgryn)
* BUGFIX: Title menu in character window no longer appears after closing Outfitter UI when you have no titles yet
* BUGFIX: Lances will unequip correctly when you're carrying both types at the same time
* BUGFIX: General category is no longer listed twice in the Script menu
* BUGFIX: Fixed Multiphase Survey script (Outfitter:PlayerIsOnQuestID() function wasn't compatible with patch 3.2)
Archived Files (75)
File Name
Version
Size
Author
Date
5.9.2
1MB
mundocani
09-13-13 03:00 PM
5.9.1
1MB
mundocani
05-22-13 05:35 PM
5.9
1MB
mundocani
05-21-13 03:29 PM
5.8.2
1MB
mundocani
02-28-13 02:47 PM
5.8.1
1MB
mundocani
02-24-13 10:54 AM
5.8
1MB
mundocani
02-16-13 03:33 PM
5.7
1006kB
mundocani
11-27-12 03:21 PM
5.6.1
1MB
mundocani
10-10-12 11:02 AM
5.6
1MB
mundocani
10-06-12 06:17 PM
5.5.2
1MB
mundocani
08-29-12 12:44 PM
5.5.1
1MB
mundocani
08-28-12 06:23 PM
5.5
1MB
mundocani
08-28-12 03:18 PM
5.4.4
1MB
mundocani
01-23-12 06:54 PM
5.4.3
734kB
mundocani
01-18-12 08:02 PM
5.4.2
734kB
mundocani
01-04-12 06:16 PM
5.4.1
734kB
mundocani
12-11-11 07:49 PM
5.4
731kB
mundocani
12-04-11 12:43 AM
5.3.6
729kB
mundocani
12-01-11 12:03 PM
5.3.5
729kB
mundocani
11-30-11 05:50 PM
5.3.4
729kB
mundocani
11-30-11 12:19 AM
5.3.3
729kB
mundocani
11-29-11 07:03 PM
5.3.2
729kB
mundocani
08-06-11 12:28 PM
5.3.1
728kB
mundocani
07-16-11 06:18 PM
5.3
728kB
mundocani
07-15-11 06:32 PM
5.2.3
723kB
mundocani
07-06-11 02:55 PM
5.2.2
723kB
mundocani
04-26-11 07:09 PM
5.2.1
723kB
mundocani
04-26-11 04:45 PM
5.2
716kB
mundocani
01-08-11 01:58 PM
5.1.2
716kB
mundocani
12-06-10 03:37 PM
5.1.1
704kB
mundocani
11-29-10 12:39 AM
5.1
713kB
mundocani
11-25-10 01:12 PM
5.0.3
594kB
mundocani
10-17-10 09:08 PM
5.0.2
594kB
mundocani
10-14-10 03:49 PM
5.0.1
585kB
mundocani
10-12-10 09:22 PM
5.0
585kB
mundocani
10-08-10 05:44 PM
5.0b9
546kB
mundocani
09-13-10 01:03 AM
5.0b8
546kB
mundocani
04-14-10 11:59 AM
5.0b7
546kB
mundocani
04-11-10 07:34 PM
5.0b6
546kB
mundocani
04-04-10 04:10 PM
5.0b5
546kB
mundocani
03-31-10 10:07 AM
5.0b4
546kB
mundocani
02-12-10 03:13 AM
5.0b3
546kB
mundocani
02-09-10 02:38 AM
5.0b2
545kB
mundocani
02-04-10 08:10 PM
5.0b1
545kB
mundocani
01-31-10 10:18 PM
4.10
541kB
mundocani
01-03-10 06:33 PM
4.9.3
540kB
mundocani
12-10-09 01:51 PM
4.9.2
540kB
mundocani
12-09-09 01:31 PM
4.9.1
540kB
mundocani
12-08-09 02:59 PM
4.9
540kB
mundocani
12-02-09 02:48 PM
4.9b8
539kB
mundocani
11-08-09 01:57 PM
4.9b7
570kB
mundocani
11-06-09 06:45 PM
4.9b6
570kB
mundocani
11-04-09 02:01 PM
4.9b5
569kB
mundocani
11-02-09 10:05 PM
4.9b4
569kB
mundocani
11-02-09 03:10 PM
4.9b3
538kB
mundocani
10-25-09 02:57 PM
4.8
544kB
mundocani
09-22-09 01:48 PM
4.8b14
543kB
mundocani
09-20-09 08:05 PM
4.8b13
543kB
mundocani
09-14-09 03:40 PM
4.8b12
543kB
mundocani
09-14-09 01:55 PM
4.8b11
543kB
mundocani
09-12-09 09:05 PM
4.8b10
542kB
mundocani
09-10-09 02:59 PM
4.8b9
541kB
mundocani
09-02-09 07:05 PM
4.8b8
540kB
mundocani
08-28-09 01:10 PM
4.8b7
540kB
mundocani
08-22-09 05:29 PM
4.8b6
540kB
mundocani
08-09-09 12:46 PM
4.7.4
481kB
mundocani
08-05-09 01:19 PM
4.7.3
478kB
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Unread 09-11-09, 01:21 AM  
Generizer
A Kobold Labourer

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b10 errors

Installed b10 and getting a couple errors:

Code:
[00:19:49] Interface\AddOns\Outfitter\OutfitterInventory.lua:1565: bad argument #1 to 'pairs' (table expected, got nil)
[C]: ?
[C]: in function `pairs'
Interface\AddOns\Outfitter\OutfitterInventory.lua:1565: in function `ItemList_CompiledUnusedItemsList'
Interface\AddOns\Outfitter\Outfitter.lua:2710: in function `Update'
Interface\AddOns\Outfitter\Outfitter.lua:1700: in function `ShowPanel'
Interface\AddOns\Outfitter\Outfitter.lua:1027: in function `OnShow'
[string "*:OnShow"]:1: in function <[string "*:OnShow"]:1>
[C]: in function `Show'
Interface\AddOns\Outfitter\Outfitter.lua:1010: in function `ToggleOutfitterFrame'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>
&
Code:
[00:19:46] Interface\AddOns\Outfitter\Outfitter.lua:3807: bad argument #1 to 'pairs' (table expected, got nil)
[C]: ?
[C]: in function `pairs'
Interface\AddOns\Outfitter\Outfitter.lua:3807: in function `GetCompiledOutfit'
Interface\AddOns\Outfitter\OutfitterEquipment.lua:648: in function `RestoreSavedStack'
Interface\AddOns\Outfitter\OutfitterEquipment.lua:628: in function `Initialize'
Interface\AddOns\Outfitter\Outfitter.lua:5035: in function `Function'
Interface\AddOns\Outfitter\MCSchedulerLib.lua:278: in function `OnUpdate2'
Interface\AddOns\Outfitter\MCSchedulerLib.lua:198: in function `OnUpdate'
Interface\AddOns\Outfitter\MCSchedulerLib.lua:311: in function <Interface\AddOns\Outfitter\MCSchedulerLib.lua:311>
Good news is that w Baggins running i could open my bags now, yay!

Bad news Outfitter couldn't see any of my sets. So, I couldn't test to see if they would be sorted in Baggins.

Thx for all the hard work.
Gen
Last edited by Generizer : 09-11-09 at 01:24 AM.
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Unread 09-10-09, 12:52 PM  
mundocani
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Originally posted by soki
Worked for me! Thanks!
Cool, glad to hear it - have fun
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Unread 09-10-09, 10:21 AM  
soki
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Originally posted by mundocani
I think the best solution, and the one I'm trying out for Warrior and Druid stance/shapeshift scripts in 4.8, is to have the script be "equip only" if the outfit is Complete. For the talent scripts, that would be something like this:

-- $EVENTS ACTIVE_TALENT_GROUP_CHANGED

if GetActiveTalentGroup() == 1 then
equip = true
end

That's for the primary talents, change the 1 to a 2 to make it work off your Secondary talents instead. It will only equip the outfit and never unequip it automatically. Once you equip another Complete outfit (manually or via script) it'll unequip like you'd expect since equipping a Complete outfit always unequips other Complete outfits.

The quick-and-dirty alternative to this problem is to make those outfits accessories instead (remove the shirt slot for example) and use a static Complete outfit as your base. Then they can be equipped and unequipped at-will without the side-effects that Complete outfits have since they'll just overlay onto your base outfit.

I'm working on changing the way I handle that so in a future version you should be able to set how an outfit behaves without it being based on the outfit's Complete-ness.
Worked for me! Thanks!
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Unread 09-09-09, 11:54 PM  
mundocani
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Originally posted by soki
Thanks for the quick reply. Sorry for the stupid follow-up question, but how would I solve this problem then? =X Perhaps there's aw ay to write a custom script that activates my PvP set (you were right, they're both complete sets) when both my primary or secondary talents are activated?
I think the best solution, and the one I'm trying out for Warrior and Druid stance/shapeshift scripts in 4.8, is to have the script be "equip only" if the outfit is Complete. For the talent scripts, that would be something like this:

-- $EVENTS ACTIVE_TALENT_GROUP_CHANGED

if GetActiveTalentGroup() == 1 then
equip = true
end

That's for the primary talents, change the 1 to a 2 to make it work off your Secondary talents instead. It will only equip the outfit and never unequip it automatically. Once you equip another Complete outfit (manually or via script) it'll unequip like you'd expect since equipping a Complete outfit always unequips other Complete outfits.

The quick-and-dirty alternative to this problem is to make those outfits accessories instead (remove the shirt slot for example) and use a static Complete outfit as your base. Then they can be equipped and unequipped at-will without the side-effects that Complete outfits have since they'll just overlay onto your base outfit.

I'm working on changing the way I handle that so in a future version you should be able to set how an outfit behaves without it being based on the outfit's Complete-ness.
Last edited by mundocani : 09-09-09 at 11:55 PM.
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Unread 09-09-09, 03:08 PM  
soki
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Originally posted by mundocani
If your PvE or PvP sets are Complete outfits then my guess is that another script is causing them to be equipped as a side-effect. This happens if you script a Complete outfit and that script unequips that Complete outfit. When you unequip a Complete outfit, Outfitter has to find another one for you to wear instead so that you aren't left naked. If you don't have a script activating another Complete outfit for you when the other outfit is unequipped then Outfitter will pick your most recently used Complete outfit and equip it for you. So my guess is that Outfitter is choosing your PvP or PvE set for you as a side-effect, which gives the appearance that those outfits are still scripted.
Thanks for the quick reply. Sorry for the stupid follow-up question, but how would I solve this problem then? =X Perhaps there's aw ay to write a custom script that activates my PvP set (you were right, they're both complete sets) when both my primary or secondary talents are activated?
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Unread 09-09-09, 11:03 AM  
mundocani
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Originally posted by soki
I'm using 4.8b9 and I'm having a problem with dual-spec and script settings. I have 2 item sets on my warlock, PvE and PvP. I used it set to to automatically switch to the PvE when I activated my secondary talents, but I've now turned it off (it says Script (None)) but it still switches the gear.. any ideas?
If your PvE or PvP sets are Complete outfits then my guess is that another script is causing them to be equipped as a side-effect. This happens if you script a Complete outfit and that script unequips that Complete outfit. When you unequip a Complete outfit, Outfitter has to find another one for you to wear instead so that you aren't left naked. If you don't have a script activating another Complete outfit for you when the other outfit is unequipped then Outfitter will pick your most recently used Complete outfit and equip it for you. So my guess is that Outfitter is choosing your PvP or PvE set for you as a side-effect, which gives the appearance that those outfits are still scripted.
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Unread 09-09-09, 04:44 AM  
soki
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I'm using 4.8b9 and I'm having a problem with dual-spec and script settings. I have 2 item sets on my warlock, PvE and PvP. I used it set to to automatically switch to the PvE when I activated my secondary talents, but I've now turned it off (it says Script (None)) but it still switches the gear.. any ideas?
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Unread 08-28-09, 01:22 PM  
mundocani
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Re: Re: Re: Outfitter hates Nightmare Tears...

Originally posted by Lexiter
Had this same problem with the +6 stats gem.
I checked and I did fix the Enchanted Tear (+6 stats) in an earlier 4.8 beta, so it should be working fine currently.

If anyone encounters a unique-equipped gem that Outfitter isn't handling, please let me know. I have to manually add each gem to a list in my code so that my equipment engine knows to take special care with those gems. If it isn't working correctly with a particular gem it just means I haven't added it or I added it incorrectly (typos).
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Unread 08-26-09, 03:10 AM  
Lexiter
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Re: Re: Outfitter hates Nightmare Tears...

Originally posted by mundocani
That gem was added in patch 3.2, but I wasn't aware of it and never added it to Outfitter's list of unique-equipped gems. I'll get it in the next build, but if you want to make it work in the meantime you can open Outfitter.lua in any text editor and search for

[45987] = "STORMJEWEL", -- Rigid Stormjewel

Then add this line right after it

[49110] = 49110, -- Nightmare Tear
Had this same problem with the +6 stats gem. Had one in boots on healgear and one in belt on tankgear. Outfitter couldnt deal with it and kept telling me no more the ... of same gems can be installed.

I then Put the gem on belt for both gear and worked fine.
Pity though cause couldnt install the third JC gem anomore.
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Unread 08-24-09, 04:19 PM  
Snoweh
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Originally posted by mundocani
Was it stored in the equipment manager? If so, double-check that it didn't get moved to the "Accessories" category. If not, any details would be great - version of Outfitter of course, but also was it created recently or have you had that outfit for a long time before it got deleted?

Two reports of outfits being deleted is disconcerting, hopefully any common thread between both instances can be found quickly.
Mine was using Current version, with Server Stored Feature enabled. Outfit's have been used i'd say for a month, and always been updated
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Unread 08-24-09, 10:00 AM  
mundocani
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Originally posted by ChaosInc
Got dc'd from server. Came back and one of my outfits was deleted.
Was it stored in the equipment manager? If so, double-check that it didn't get moved to the "Accessories" category. If not, any details would be great - version of Outfitter of course, but also was it created recently or have you had that outfit for a long time before it got deleted?

Two reports of outfits being deleted is disconcerting, hopefully any common thread between both instances can be found quickly.
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Unread 08-24-09, 07:25 AM  
ChaosInc
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Got dc'd from server. Came back and one of my outfits was deleted.
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so says the 1/2 million downloads per week.......
Impossible statistics = FAIL!! But don't point this out, or your post will be deleted!
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Unread 08-23-09, 10:06 AM  
mundocani
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Re: Outfitter hates Nightmare Tears...

Originally posted by Lemons224
I have a Nightmare Tear in both my PvP and PvE sets...one in my PvP leggings and one in my PvE boots.
That gem was added in patch 3.2, but I wasn't aware of it and never added it to Outfitter's list of unique-equipped gems. I'll get it in the next build, but if you want to make it work in the meantime you can open Outfitter.lua in any text editor and search for

[45987] = "STORMJEWEL", -- Rigid Stormjewel

Then add this line right after it

[49110] = 49110, -- Nightmare Tear
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Unread 08-23-09, 10:00 AM  
mundocani
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Originally posted by Frayol
With version 4.8b7 the slash commands no longer seem to work at all. Reverted to 4.8b6 and they all worked fine again. Sorry, but I haven't had a chance to test further and probably won't now for a few days.
Thanks for the report - I was able to track down the problems and it appears that the commands are actually working fine, but their output isn't being displayed (for example, '/outfitter help' doesn't show any help, but it actually is going through the motions internally). It's an easy fix though and I'll get it in the next build.

If you want to repair it yourself for now, open MCDebugLib.lua in any text editor and search for this line

MCDebugLib:AddDebugMessage(pMessage)

The insert this line above it (or below it, doesn't really matter)

DEFAULT_CHAT_FRAME:AddMessage(pMessage)
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Unread 08-23-09, 06:03 AM  
Frayol
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With version 4.8b7 the slash commands no longer seem to work at all. Reverted to 4.8b6 and they all worked fine again. Sorry, but I haven't had a chance to test further and probably won't now for a few days.
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