ag_UnitFrames @ Terrace of Light in Shattrath City
ag UnitFrames
This is the TBC version of Ag_UnitFrames. The project homepage is http://www.wowace.com/wiki/Ag_UnitFrames
Discussion about the BC conversion is at http://www.wowace.com/forums/index.php?topic=2676.20
For the most recent dev versions, check http://www.wowace.com/files/index.php?path=ag_UnitFrames/ - [TBC] tagged ones are burning crusade compatible.
The screenshot is taken in the Terrace of Light in Shattrath City with one of the earliest version.
Known Issues
- See bugtracker. Nothing major!
Not my issues
- Summoning pets in combat works fine with only Ace2 and agUF loaded. Check http://www.wowace.com/forums/index.php?topic=2785.0 for details on what addons breaks the PetActionBar, most notable are Fubar and Warmup.
New: Issues Tracker
Please report any problems and post suggestions at our new issues tracker at Google Projects. Be sure to tag the topic with TBC if it's about this version and search for smilar issues first.
Credits
Andreasg, the creator and head of development of this addon.
Me, I'm helping out whenever possible
All other commiters, not in any particular order: devla, rabbit, mikma, ckknight, fenlis (koKR loc), saroz, delsphynx.
Updates
r62957 - Check the svn logs for details
r20943 - Most 2.0 related bugs fixed.
r19013 (Trunk) - Switched back to trunk, as WoW 2.0 has gone live!
r17774[TBC] - Mostly bug fixes.
r17142[TBC] - Fixes for the fixes.
r17123[TBC] - A LOT of issues solved by Andreas. [color=red]broken[/red]
r17048[TBC] - Raid frames enabled.
r16684[TBC] - Fixes for the new TBC build. Check the changelog for more info.
r15627[TBC] - Hotfix for combo points not displaying.
r15607[TBC] - Added Focus frame, [agcurrenthp] and several bug fixes.
no version - Updated current issues information.
r15084[TBC] - Fixed portrait, added MobHealth2 support.
r14977[TBC] - Creation of frames in combat with secure headers, numerous fixed, @see changelog. Note: breaks mEnemyCastbar a01 compatibility, use version a02 instead.
r14533[TBC] - Updated to r14533 of svn. Uses UnitWatch to provide visibility management and step size in frame width and scale changed.
061018 - Added Clique support
061017 - Uploaded a new version, fixes target's target and two pairs() problem
061017 - Initial release (very alphaish)
I went back to Pitbull 4 for Offline timers and Percentages... AG_UNITFRAMES is alright, always has been even PRE BC, but it's always been a little lacking in features.
Good effort, if you added these little things it'd be 10/10
By far my favorite Unit Frame Add on. I love everything about this add on and I hope everyone uses it. I however, cannot use it. I don't know if it's conflicting with another add on or if someone else is having/had this problem and has a solution, PLEASE let me know! The problem I am having is this: When I am in a dungeon or raid, and open any button found on the micro menu(friends, character, guild, etc..) I lag. My game runs perfectly fine until I open one of those buttons. I disabled AG and tried it and nothing was wrong. Turned it back on and it did it's lag thing so I'm coming here for help. If anybody can help me, i'd greatly appreciate it. Thanks in advance! ~Kath
Some errors I'm getting which make no sense cos my fonts are set:
[2009/05/22 22:04:48-418-x303]: ag_Extras-r696-release\modules\castbar\castbar.lua:284: aUFFontString115:SetText(): Font not set
ag_Extras-r696-release\modules\castbar\castbar.lua:284: in function `method'
ag_UnitFrames-r696-release\ag_UnitFrames.lua:970: in function <Interface\AddOns\ag_UnitFrames\ag_UnitFrames.lua:958>
Is there a way to edit the health bar color of enemy targets based on alignment. Right now the red color is too close to the friendly death knight color. I dont see an option in the GUI but maybe someone knows a way to edit some files to change this. THanks
Have spent about four hours in total setting up my new UI, and this morning randomly I was in the AH, and got logged out. Logged back in, and my Ag_u was back to the default setting. When I logged back in, it was much faster than it should have been, and still is... which doesn't make sense to me. When I put the unitframes back to where I had them originally, I was editing the target frame and got the following error: