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ag UnitFrames  Popular! (More than 5000 hits)
Version: r696-release
by: Nevcairiel [More]
This is the TBC version of Ag_UnitFrames. The project homepage is http://www.wowace.com/wiki/Ag_UnitFrames

Discussion about the BC conversion is at http://www.wowace.com/forums/index.php?topic=2676.20

For the most recent dev versions, check http://www.wowace.com/files/index.php?path=ag_UnitFrames/ - [TBC] tagged ones are burning crusade compatible.

The screenshot is taken in the Terrace of Light in Shattrath City with one of the earliest version.

Known Issues
- See bugtracker. Nothing major!

Not my issues
- Summoning pets in combat works fine with only Ace2 and agUF loaded. Check http://www.wowace.com/forums/index.php?topic=2785.0 for details on what addons breaks the PetActionBar, most notable are Fubar and Warmup.

New: Issues Tracker
Please report any problems and post suggestions at our new issues tracker at Google Projects. Be sure to tag the topic with TBC if it's about this version and search for smilar issues first.

Credits
Andreasg, the creator and head of development of this addon.
Me, I'm helping out whenever possible
All other commiters, not in any particular order: devla, rabbit, mikma, ckknight, fenlis (koKR loc), saroz, delsphynx.

Updates
r62957 - Check the svn logs for details
r20943 - Most 2.0 related bugs fixed.
r19013 (Trunk) - Switched back to trunk, as WoW 2.0 has gone live!
r17774[TBC] - Mostly bug fixes.
r17142[TBC] - Fixes for the fixes.
r17123[TBC] - A LOT of issues solved by Andreas. [color=red]broken[/red]
r17048[TBC] - Raid frames enabled.
r16684[TBC] - Fixes for the new TBC build. Check the changelog for more info.
r15627[TBC] - Hotfix for combo points not displaying.
r15607[TBC] - Added Focus frame, [agcurrenthp] and several bug fixes.
no version - Updated current issues information.
r15084[TBC] - Fixed portrait, added MobHealth2 support.
r14977[TBC] - Creation of frames in combat with secure headers, numerous fixed, @see changelog. Note: breaks mEnemyCastbar a01 compatibility, use version a02 instead.
r14533[TBC] - Updated to r14533 of svn. Uses UnitWatch to provide visibility management and step size in frame width and scale changed.
061018 - Added Clique support
061017 - Uploaded a new version, fixes target's target and two pairs() problem
061017 - Initial release (very alphaish)
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
r62947
293kB
Nevcairiel
07-27-08 03:59 AM


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Unread 10-27-06, 05:22 PM  
Miles
A Deviate Faerie Dragon
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Originally posted by Arashikage
Interface/Addons/ag_unitframes/ag_DropDownMenu.lua:288:attempt to call global 'InCombatLockDown' (a nil value)

while using /aguf Config
This category is TBC Beta only. Get agUF from trunk for 1.12.
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Unread 10-27-06, 05:19 PM  
Arashikage
A Kobold Labourer

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Interface/Addons/ag_unitframes/ag_DropDownMenu.lua:288:attempt to call global 'InCombatLockDown' (a nil value)

while using /aguf Config
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Unread 10-25-06, 01:11 PM  
Arashikage
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Moving the party frames is a task that i just cant do, while i try to move them my unitframe follows.

So how do i separate the frames? In Photek UI the frames are sideways at the top and char unitframe in the bottom.

Thanks
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Unread 10-24-06, 09:31 PM  
vikingking
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The portraits still don't seem to be working quite properly. When you change sub zones, it goes back to the "?" occasionally, but it's not consistent.
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Unread 10-24-06, 08:22 PM  
Drakkart
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Nice Mod but

1. please give us the option to color the text of the unit names ourself when class coloring is disabled. light green and white are not a good contrast, but i really like light green as color representing my partys hp topped...

2. combopoints
as a rogue i need them big, close to my toon, close to the combat actually happening on the screen.

these small yellow dots on the target are so hard find infight, any chance rogues get an additional bar with 5 boxes below our energybar or even better freely moveable? boxes like 1/5 of the width of the playerframe? about 20 pixels high? default color in empty = black, active = red please.

thanx in advance
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Unread 10-24-06, 03:54 PM  
Ministry
A Murloc Raider
 
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Originally posted by Miles
Hahaha, that model is l33t. A floating, golden "?". I'm totally adding a "Show Questionmark" option

I'll see what I can do to fix it


@Gol, Ministry
Try http://www.wowace.com/files/ag_UnitF...4%5BTBC%5D.zip for MobHealth 2 compatible version, will upload a new revision when this bug is fixed.

[edit]

Ooh, already fixed by Andreas. Uploaded r15084.
Yeah - he did exactly what I did, created a new else if-branch, checked for Mobhealth and uses its default API-Calls to get the values.

What I have to re-check though, is whether or not the HP-values are read and displayed without attacking a target. Right now the value is stuck at 100 up until the target or me looses some HP thus forcing an update of all HP-values. If nothing happens the value stays and is even displayed on new targets, until an update occurs.

I still dunno if it's related to ag_Unitframes' way of decreasing CPU-load or an error in the logic how and when HP-values are read from a database.

BTW: My rested and in-combat icon is still displayed under my XP-bar and not above - would be nice if you guys could look into that.
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Unread 10-24-06, 10:38 AM  
Devla
A Cobalt Mageweaver
 
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Miles, can you doublecheck the version of Menemycastbar on this site? I'm thinking it didn't upload properly.
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Unread 10-24-06, 06:37 AM  
Miles
A Deviate Faerie Dragon
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Originally posted by vikingking
Portraits don't seem to be working with this version, I'm just getting a '?' in the portrait frame.
Hahaha, that model is l33t. A floating, golden "?". I'm totally adding a "Show Questionmark" option

I'll see what I can do to fix it


@Gol, Ministry
Try http://www.wowace.com/files/ag_UnitF...4%5BTBC%5D.zip for MobHealth 2 compatible version, will upload a new revision when this bug is fixed.

[edit]

Ooh, already fixed by Andreas. Uploaded r15084.
Last edited by Miles : 10-24-06 at 06:55 AM.
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Unread 10-23-06, 10:10 PM  
vikingking
A Kobold Labourer
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Bartender2 is a non-secure mod. If ag_UnitFrames is now secure, you're going to get those errors doing actions on the unit frames. Bartender2 needs to be updated to the secure model for everything to be working properly.
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Unread 10-23-06, 07:32 PM  
Balin
A Murloc Raider

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I am getting a conflict with the latest release of AGUF and bartender 2.

With aguf loaded I get:

Code:
Interface\addons\bartender2\bartender2.lua:16: AceHook-2.1: 
Attempt to hook secure function "ActionButton_ShowGrid".
Use 'SecureHook' or add 'true' to the argument
If I disable AGUF Bartender loads with out a problem. If I disable bartender 2 I get the ? portraits. But if both are enabled neither loads,

I am copying this post to the Bartender2 thread also.
Last edited by Balin : 10-23-06 at 07:34 PM.
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Unread 10-23-06, 07:09 PM  
alcaras
A Murloc Raider
 
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Originally posted by vikingking
Portraits don't seem to be working with this version, I'm just getting a '?' in the portrait frame.
Same.

Also, any hope of a 2d portraits option? Not sure how hard it would be to code but I'd imagine it should be simpler than 3d portraits.
Last edited by alcaras : 10-23-06 at 07:09 PM.
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Unread 10-23-06, 05:55 PM  
vikingking
A Kobold Labourer
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Portraits don't seem to be working with this version, I'm just getting a '?' in the portrait frame.
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Unread 10-23-06, 01:38 PM  
Gol
A Kobold Labourer

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Originally posted by Ministry
Well all that is needed to make it work is this bit of code :

Code:
	if (MobHealth3 and not UnitIsFriend("player", unit) ) then
		currValue,maxValue,MHfound = MobHealth3:GetUnitHealth(unit, currValue,maxValue)
	elseif (MobHealthFrame and not UnitIsFriend("player", unit)) then
		MHfound = true;
		currValue = ag_UFMobHealth_GetTargetCurHP() or currValue;
		maxValue = ag_UFMobHealth_GetTargetMaxHP() or maxValue;
	end
But as I said it's a quick fix, as the HP values are updated rather late on the first global HP update for all unit frames.
And where exactly do I put this?
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Unread 10-23-06, 01:00 PM  
Ministry
A Murloc Raider
 
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Well all that is needed to make it work is this bit of code :

Code:
	if (MobHealth3 and not UnitIsFriend("player", unit) ) then
		currValue,maxValue,MHfound = MobHealth3:GetUnitHealth(unit, currValue,maxValue)
	elseif (MobHealthFrame and not UnitIsFriend("player", unit)) then
		MHfound = true;
		currValue = ag_UFMobHealth_GetTargetCurHP() or currValue;
		maxValue = ag_UFMobHealth_GetTargetMaxHP() or maxValue;
	end
But as I said it's a quick fix, as the HP values are updated rather late on the first global HP update for all unit frames.
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Unread 10-23-06, 12:46 PM  
Gol
A Kobold Labourer

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Re: Re: Mobinfo2

Originally posted by Miles
Ooh shiny. I'm looking into it, it's "ready" but still needs a bit of testing.
If you need any help testing let me know, playing as a priest it would be nice to have ASAP so I know when it should be safe to use my new shiny Shadow Word Death spell So far ive just been guessing myself
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