ag_UnitFrames @ Terrace of Light in Shattrath City
ag UnitFrames
This is the TBC version of Ag_UnitFrames. The project homepage is http://www.wowace.com/wiki/Ag_UnitFrames
Discussion about the BC conversion is at http://www.wowace.com/forums/index.php?topic=2676.20
For the most recent dev versions, check http://www.wowace.com/files/index.php?path=ag_UnitFrames/ - [TBC] tagged ones are burning crusade compatible.
The screenshot is taken in the Terrace of Light in Shattrath City with one of the earliest version.
Known Issues
- See bugtracker. Nothing major!
Not my issues
- Summoning pets in combat works fine with only Ace2 and agUF loaded. Check http://www.wowace.com/forums/index.php?topic=2785.0 for details on what addons breaks the PetActionBar, most notable are Fubar and Warmup.
New: Issues Tracker
Please report any problems and post suggestions at our new issues tracker at Google Projects. Be sure to tag the topic with TBC if it's about this version and search for smilar issues first.
Credits
Andreasg, the creator and head of development of this addon.
Me, I'm helping out whenever possible
All other commiters, not in any particular order: devla, rabbit, mikma, ckknight, fenlis (koKR loc), saroz, delsphynx.
Updates
r62957 - Check the svn logs for details
r20943 - Most 2.0 related bugs fixed.
r19013 (Trunk) - Switched back to trunk, as WoW 2.0 has gone live!
r17774[TBC] - Mostly bug fixes.
r17142[TBC] - Fixes for the fixes.
r17123[TBC] - A LOT of issues solved by Andreas. [color=red]broken[/red]
r17048[TBC] - Raid frames enabled.
r16684[TBC] - Fixes for the new TBC build. Check the changelog for more info.
r15627[TBC] - Hotfix for combo points not displaying.
r15607[TBC] - Added Focus frame, [agcurrenthp] and several bug fixes.
no version - Updated current issues information.
r15084[TBC] - Fixed portrait, added MobHealth2 support.
r14977[TBC] - Creation of frames in combat with secure headers, numerous fixed, @see changelog. Note: breaks mEnemyCastbar a01 compatibility, use version a02 instead.
r14533[TBC] - Updated to r14533 of svn. Uses UnitWatch to provide visibility management and step size in frame width and scale changed.
061018 - Added Clique support
061017 - Uploaded a new version, fixes target's target and two pairs() problem
061017 - Initial release (very alphaish)
Originally posted by koaschten gonna have a look tomorrow when servers are up again, btw anyone got the problem when moving unit frames that the buffs stay at the positions of the blizz frames? had that one with the first release for BC
playing a rogue, so i move my unitframe left of the char model and enemy frame right of my chars model but buffs stay at top left, looks really funny
I'm quite sure those buffs are from CT_PartyBuffs, when I disabled it the silly buffs in the air problem went away
gonna have a look tomorrow when servers are up again, btw anyone got the problem when moving unit frames that the buffs stay at the positions of the blizz frames? had that one with the first release for BC
playing a rogue, so i move my unitframe left of the char model and enemy frame right of my chars model but buffs stay at top left, looks really funny
Last edited by koaschten : 10-18-2006 at 10:45 PM.
Thank you for saving my eyes of the horror (default WoW unit frames). But can you please-please-please make AGUF work with Clique?
Doesn't work at the moment, so I have to go back to the ugly default UF. :<
Originally posted by skeetskeet works great minor bugs:
1. target of target seems broken
2. line 172, ag_GroupClass.lua, had to add pairs() also one further down
3. when you leave a party/raid, the pets from the other people stay shown. for now I just hide party pet frames and show it again to fix it up.
1. Testing.
2. Ugh, I grepped on "for k,v in", missed these two. Thanks
3. Hmm... I'll try to get a party to test it, but it's kinda hard since I'm all alone, noone else from the guild is here.
Quote:
When summoning a water elemental the action bars for it disappeared.
I will respec to test it, it's hard to say what broke it atm.
[edit]
Found target's target problem: agUF normally hides the frame until target's target is valid, but this is not allowed in TBC. A quick hack (change function aUF.classes.aUFunitMetro.prototype:Stop() to no-op and making it always visible) works, but shows an ugly default frame... Looking for a better way to make it work.
Btw, I'm on EU-Tempest Keep, alliance side, character also called Miles. If I'm online, feel free to whisper me with questions
[edit #2]
Target's target "fixed": using self.frame:SetAlpha(0) to make it "invisible" and SetAlpha(1) to show it. Blizzard's targettarget frame (TargetFrame.lua, line 536) still uses Show and Hide, but they are allowed to use it, we aren't. Grrr...
New nice to have feature: wtb someone to look at enemy casting bars for agUF's target / target's target frames, like those in the default UI.
1. target of target seems broken
2. line 172, ag_GroupClass.lua, had to add pairs() also one further down
3. when you leave a party/raid, the pets from the other people stay shown. for now I just hide party pet frames and show it again to fix it up.
Last edited by skeetskeet : 10-17-2006 at 12:08 PM.