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Siege of Orgrimmar (5.4)
Updated:01-25-14 12:34 PM
Created:unknown
Downloads:16,553
Favorites:190
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Categories:TradeSkill Mods, Auction House & Vendors, Bags, Bank, Inventory, Data Mods, Data Broker
5.4
TradeSkillInfo  Popular! (More than 5000 hits)
Version: 2.2.15
by: Ethan Centaurai, wmrojer
TradeskillInfo is an addon that gives you all the information that you need about tradeskills - including the ones that your character cannot craft.

It can add the following information to the tooltip of an item:
  • What tradeskills it is used in, and how many different recipes for that tradeskill it is used in.
  • Show you where the item comes from. Vendor, dropped, disenchanted or crafted.
  • Show who of your chars can use the item.

It can add the following information to the tooltip for recipes and crafted items:
  • If any of your chars knows it already.
  • If any of your chars can learn it now.
  • If any of your chars will be able to learn it later.
  • Where it comes from. Vendor bought, quested, dropped or crafted.

In the tradeskill craft window it will show:
  • At what skill levels the recipe will shift to a different difficulty level. 120/80/60/40 would mean it's learnable at 40, it will be yellow at 60, green at 80 and grey at 120.
  • The cost of the combine (auctioneer or vendor prices), how much the result sells for to a vendor and the profit/loss.

TradeskillInfo also has it's own UI. It is opened with "/tsi menu" or by binding a key to it in the keybindings menu.

QuickSearch an item in the inventory will open the UI and show all recipes that use that item. QuickSearch key-mouse combination is configurable. Defaults to Shift-RightClick.

RightClicking an reagent icon in the TradeskillInfoUI with the AuctionFrame open will do a search for that reagent in the auction house.

Shift-Click on the recipe name in the list (to the left) with the chatbox open will paste the complete recipe there. (To tell your guildies whats needed to make that uber item)

In the UI you can browse all tradeskills in the game.
  • Filter what tradeskills to show
  • Filter what recipes to show
    • Player known
    • Player learnable
    • Player will be able to learn
    • Alt known
    • Alt learnable
    • Alt will be able to learn
    • Unavailable
  • Freetext search on recipe name and reagent names.

For every recipe it will show:
  • If the it is learned from a recipe, it will show the source of the recipe. Dropped, Vendor bought, quested or faction vendor.
  • What skill level is required, and specialization.
  • Who of your chars knows the recipe.
  • Who of your chars can learn the recipe.
  • Who of your chars will be able to learn the recipe.
  • At what skill levels the recipe will shift to a different difficulty level. 40/60/80/120 would mean it's learnable at 40, it will be yellow at 60, green at 80 and grey at 120.
  • The cost of the combine (both auctioneer and vendor prices), how much the result sells for to a vendor and the profit/loss.

Recipe names are color coded.
  • White: Player knows
  • Light Green: Player can learn
  • Yellow: Player will be able to learn
  • Grey: Alt knows
  • Dark Green: Alt can learn
  • Orange: Alt will be able to learn
  • Red: Unavailable to all your chars

For items not in the local cache of the WoW client, the icon is "?". Clicking on that icon will try and lookup the item.

It also has a graphical configuration screen that is opend with /tsi config or by binding a key to it in the Keybindings menu.
------------------------------------------------------------------------
r643 | ethancentaurai | 2014-03-02 21:00:26 +0000 (Sun, 02 Mar 2014) | 1 line
Changed paths:
A /tags/v2.2.15 (from /trunk:642)

Created tag v2.2.15
------------------------------------------------------------------------
r642 | ethancentaurai | 2014-02-20 00:00:13 +0000 (Thu, 20 Feb 2014) | 1 line
Changed paths:
A /trunk/Data/Data.lua

Upload empty dummy file in preparation for upcoming database changes.
------------------------------------------------------------------------
r641 | ethancentaurai | 2014-02-19 23:53:59 +0000 (Wed, 19 Feb 2014) | 1 line
Changed paths:
M /trunk/TradeskillInfo.lua

Minor hooking code cleanups.
------------------------------------------------------------------------
r640 | ethancentaurai | 2014-02-19 02:11:35 +0000 (Wed, 19 Feb 2014) | 1 line
Changed paths:
M /trunk/TradeskillInfo.lua

No longer looks for TradeSkillHD during ADDON_LOADED events.
------------------------------------------------------------------------
r639 | ethancentaurai | 2014-02-19 01:42:50 +0000 (Wed, 19 Feb 2014) | 1 line
Changed paths:
M /trunk/TradeskillInfo.lua

Removed TradeSkillHD hook as it is no longer needed.
------------------------------------------------------------------------
Optional Files (0)


Archived Files (7)
File Name
Version
Size
Author
Date
2.2.12
446kB
Ethan Centaurai
01-12-14 08:09 AM
2.2.10
446kB
Ethan Centaurai
03-27-13 04:04 AM
2.2.8
452kB
Ethan Centaurai
03-07-13 05:59 AM
2.2.8
450kB
Ethan Centaurai
02-21-13 09:52 AM
2.2.7
453kB
Ethan Centaurai
11-28-12 02:20 AM
2.2.5
441kB
Ethan Centaurai
11-15-12 07:53 AM
2.2.4
443kB
Ethan Centaurai
09-20-12 09:45 AM


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Old 11-08-06, 09:40 PM  
Farook
A Molten Giant
 
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Am I just too stupid, or doesn't this work on deDE-client?
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Old 11-07-06, 03:51 PM  
lochnar
A Murloc Raider

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This is a beautiful mod! I replaced Reagent Data/Info and RecipeBook with it. The only thing I miss is the tracking of banked recipes that RecipeBook does, but you have that in your to do list. Thank you for your work on this. I hope you see your way to keep working on it despite others stepping on your toes.
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Old 11-04-06, 09:52 AM  
NavyFC
A Murloc Raider

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Stopping work

I would hate to see progress on this wonderful mod come to an end. Personnaly, I have had no problems with TSI and I've used it to replace a couple of other mods that were not running so effeciently. I love the TSI Menu and would like to see updates for that continued (faction filtering).

Anyways, I hope you don't get too discouraged by one bad seed operating independantly and you find the will to continue on.
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Old 11-04-06, 03:23 AM  
BlackZam
A Murloc Raider

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There is just the librarys and a changelog in the zip file I can download from here.
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Old 11-03-06, 05:30 PM  
wmrojer
A Deviate Faerie Dragon
 
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I have contacted Cladhaire about this, and he said he is going to rollback those changes. I have also sent a mail to damjau.

But the biggest problem is that I got put of making my addons public. Lets see what I descide on what to do. Spent 4-5 hours today you with just this issue.

/Robert
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Old 11-03-06, 03:32 PM  
Zidomo
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"I am sad to have to say that the development of TradeskillInfo have been halted.

The reason is that the mod have been Hijacked on the svn on wowace.com. The changes that have been made have increased the size of the addon from 1.2MB to 2.3MB. And frankly I don't feel like trying to fix someone elses mess.
"

Ack! Very sorry to hear that. Taking a look at the SVN change logs, yes, it appears as though "damjau" has been making massive changes to your mod in the trunk. Instead of doing the proper thing and committing whatever changes he/she wants to a branch.

As it says on the "SVN Rules" page: "We highly encourage the use of branches to share changes to other authors' works unless you already have consent from that author to edit their trunk versions."

Have you contacted Cladhaire (or someone else that manages the SVN) about the problem? I would assume that since this "damjau" person has been making massive, unauthorized changes to your work, something positive can be done about it. At least from what I've seen, they like keeping the SVN running smoothly for all authors.

P.S. My problem with the blacksmithing reporting occurred in the middle of starting out with this mod...using those unauthorized builds by the other author in the trunk. Will go back to your last build, wmrojer (r15317) and see if the problem still occurs.
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Old 11-02-06, 04:05 AM  
wmrojer
A Deviate Faerie Dragon
 
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Re: jsyk

Originally posted by HereticalGod
I just wanted to point out that if you go to thottbot and visit the pages for each profession, it tells you at levels recipes become orange/yellow/green.

Thanks for a great addon.
Thanks, I had missed that. Now I only need the grey level. And a way to extract the information from Thotbot
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Old 11-02-06, 03:57 AM  
wmrojer
A Deviate Faerie Dragon
 
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Re: Re: News

Originally posted by Zidomo
Of course I opened the BS tradeskill window; did it several times as well as testing on other characters before filing the report.
That is strange. I have a char for every tradeskill that I am testing it with, and it's working for me.
Can you zip your TradeskillInfo.lua in SavedVariables and send it to me?
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Old 11-02-06, 01:59 AM  
HereticalGod
A Kobold Labourer

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jsyk

I just wanted to point out that if you go to thottbot and visit the pages for each profession, it tells you at levels recipes become orange/yellow/green.

Thanks for a great addon.
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Old 11-01-06, 04:37 PM  
Zidomo
A Cliff Giant
 
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Re: News

Originally posted by wmrojer
[b]First I want to say I'm sorry for the lack of update for a couple of days, but I'm sick so I can't play/code as much as I use to.

@Zidomo: Make sure you have opend the blacksmithing tradeskill window for you blacksmith. That's the only way it's possible for TSI to read what recipes you know. And yes, you will have to have learned the specialization before it will say learnable by for those recipes. Otherwise all different specializations would be learnable, which they ofcourse aren't.

I will make the shortcut combination both configurable and optional. (That's more then can be said about most other addons out there. MailTo, Auctioneer, Component included. :P )
Of course I opened the BS tradeskill window; did it several times as well as testing on other characters before filing the report.
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Old 11-01-06, 11:34 AM  
possumboy
A Murloc Raider

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Great, thanks for the heads up Wmrojer!
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Old 10-31-06, 05:43 PM  
wmrojer
A Deviate Faerie Dragon
 
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News

First I want to say I'm sorry for the lack of update for a couple of days, but I'm sick so I can't play/code as much as I use to.

@Zidomo: Make sure you have opend the blacksmithing tradeskill window for you blacksmith. That's the only way it's possible for TSI to read what recipes you know. And yes, you will have to have learned the specialization before it will say learnable by for those recipes. Otherwise all different specializations would be learnable, which they ofcourse aren't.

I will make the shortcut combination both configurable and optional. (That's more then can be said about most other addons out there. MailTo, Auctioneer, Component included. :P )

@NorthernPlato: Since I have never even seen Advanced Trade Skill Window I have no idea what would be required.

@askjosh: An automatic lookup of unknown items is not likely to be implemented for two reasons. Firstly it's a slow process, secondly it would generate alot of support/bug reports in the style "WoW crash when ......"

@possumboy: My misstake. AceHook-2.0.lua is missing in the zip file. I'll fix that in the next version. In the meanwhile you can fix it by installing Ace2 as a standalone addon. Ace and AceGui is not used by TSI.
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Old 10-30-06, 06:53 PM  
Zidomo
A Cliff Giant
 
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Another issue: for Blacksmithing, the "Alt known", "Alt can learn" and "Alt will be able to learn" selections in the TSI menu is not functioning properly.

For a 225 skill blacksmith, it shows _all_ known skills in green lettering, as though the BS hasn't learned them yet. In the description of each one it shows: "Learnable by: (alt name, skill)", even for those recipes he already knows. Similarly, it shows in green lettering on recipes found/in the AH: "Learnrable by: (alt name, skill)".

Alchemy & Enchanting don't seem to have this problem. They properly show "Known By: (alt name)", "Will be learnable..." & "Learnable by..." for all applicable skills.

Also, some BS recipes--titled in brown--are properly shown that are above 225 skill: "Will be learnable by: (alt name, skill)". But then there are other recipes above 225 that have red lettering and don't show anything for the alt (I guess you have to have declared armor or weapon smithing before it will show that the alt can learn them?).
Last edited by Zidomo : 10-30-06 at 07:09 PM.
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Old 10-30-06, 11:33 AM  
NorthernPlato
A Deviate Faerie Dragon

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I'm loving this so far! I've disabled Recipe Book and mildly miss the AH recipe colouring function, but I see in your notes that you plan on adding that function. Can't wait to see it implemented.

I have a question about the skill level display in the tradeskill window. I use Advanced Trade Skill Window, and I'm wondering if it would be possible to have the skill info displayed in Slartie's modified version of the tradeskill window. If there's something that would have to be added to ATSW to get that info from your mod, if you can point me to it, I'll pass that along to Slartie and request support in ATSW for TSI.

Again, thanks for a great mod. It's already better and leaner than the mods you mention in your description. I've ditched all of them now in favour of TSI.

Plato
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Old 10-30-06, 03:18 AM  
Zidomo
A Cliff Giant
 
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Originally posted by wmrojer
@Shabazza: I'm planning on making the search combination configurable. It's difficult to find a free combination.
TradeskillInfo will check if the item that is clicked is an tradeskill reagent, and if it is it will do a search for it, otherwise it will just pass that click on to the next addon that has hooked that function.
OK, that's how you designed it (as of r14946), but can we please have a change in the design? Either to have user-configurable key combinations or get rid of the shortcuts altogether.

MailTo uses SHIFT-rightclick to mass mail (well, sort of mass mail). MailTo is also incompatible with Gmail & BulkMail, so cannot use those instead for bulk-mailing. As those don't provide time-till-return-or-deletion or time-till-delivery info, they aren't replacements for MailTo (which is too bad).

There are many, many times when I want to SHIFT-click reagent items to quickly send to mules (or guildmates/friends) with MailTo. Having the TradeskillInfo search window open instead really adds to the inconvenience & time it takes to mail stuff.

So please remove/change it. In the meantime, commenting out lines 557-564 in TradeskillInfo.lua (as of r15512) seems to disable the right-clicking w/o a problem.

EDIT: it appears commenting out those lines above in fact creates a logon error. So am back to Recipe Book & Component until the SHIFT-rightclick of this mod is eliminated or changed.
Last edited by Zidomo : 10-30-06 at 04:46 PM.
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