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Author:
Version:
3.31a
Date:
08-06-2009 11:13 AM
Size:
199.56 Kb
Downloads:
16,526
Favorites:
155
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Pictures
For the minimalist
Default Display with active buffs
Click to enlarge
Two of the possible Buff Selector configurations
Click to enlarge
Configuration Panel
WeaponRebuff 3.0   Popular! (More than 5000 hits)
WeaponRebuff is a small, light-weight mod that makes buffing weapons (and keeping them buffed) simple and easy. Rebuffing a weapon is a mouse-click away and with warnings for timed buffs, charge-based buffs, and low-item-count for buff items (e.g. poisons, sharpening stones, fishing lures, etc) you'll never be caught unintentionally unbuffed again.

How to Use
  • left mouse-click rebuffs your weapon with the last known charge/spell
  • right click opens a buff selector of available buffs and charges for your weapons
    • left-click the buff for Main Hand application; right-click for Off Hand application

Supports
  • rogue poisons
  • sharpening and weight stones
  • spell-based weapon buffs for shamans/druids
  • wizard & mana oils
  • fishing lures
  • and user defined spells and items

Features
  • Rebuff Buttons and Data Display
    • show/hide buff text (for the minimalists)
    • vertical or side-by-side icon display
    • hide/show off-hand
    • strata control (move it above or behind those pesky windows)
    • dual-buffing for spell-based buffs: since these type spells cast only on the main hand, buffs can be "applied" to the off-hand shield allowing both buffs to be available
  • Buff Selector
    • text or icon selector buttons (w/ re-sizable fonts)
    • different combat / non-combat selector configurations
    • a range of buff selector layouts to help fit into any UI layout
    • option to auto-show buff selector menu when combat starts
      • for when you may want to change the buff you're using mid-combat in a raid
      • or during that pesky PvP 5-sec combat cooldown
      • or perhaps you've added other items/spells to the Buff Selector (see User Configurability)
  • Alerts and Warnings
    • sound options and text options for when your buffs '''are''' fading
    • sound options and text options for when your buffs '''have''' faded
    • text warning options when you are running out of buffing-items (poisons, etc)
    • option to set the warning threshold from 1 to 60seconds
    • automatic alert suppression for WindFury
  • Buff Information Colors
    • Blue: Active Buff
    • Yellow: Buff in last 60 secons
    • Red: Unbuffed
    • Green: Windfury (Windfury is a max of 9 seconds pulsing buff which shouldn't be consideed "about to drop" as this can be more than a bit confusing)
  • Alert Sound Options
    • sounds from in-game
    • sounds registered via SharedMediaLib from other mods
    • your custom sounds: replace the two included .wav files
      • as a bonus, since these files are registered with SharedMediaLib, you can use them in other mods using SharedMedia

User Configurability
  • FuBar / MiniMap
    • configurable FuBar/MiniMap Button click-modes (click/shift-click/ctrl-click) for convenience
  • Buffing Items / Spells
    • a default list of many buffing items and spells is included; however, each list is user-editable to add and remove items as the user sees fit
      • The list of spells is small and contained in one Spell Category
      • Buffing Items are numerous and are broken down into 5 categories: '''Poisons''', '''Wizard/Mana Oils''', '''Weight/Sharpening Stones''', '''Fishing Lures''', '''Miscellaneous''' (the latter contains no items by default)
        • Each category may be enabled or disabled for performance

      This flexibility allows a great deal of personalization and can lead to some strange setups when combined with other options: a paladin jokingly (I ''hope'') made this declaration: I've setup the buff selector to show when combat starts and I added a spell and item to the buff lists so now when I get in combat I have my sharpening stone, bubble, and hearth all lined up and ready to go!

Additional Buffing Modes
  • 2-buff Mode
    • 2-Buff Mode option (hides after two buff selections instead of one)
    • One-time "2-Buff Mode" when Shift-RightClicking (when you don't want it as a constant feature)
  • Fishing Mode
    • "Fishing Mode" toggle is available from the FuBar/MiniMap button click events
    • when active an "F" will display in the FuBar caption (instead of "m/o") and only fishing lures will display as buffing options.
    • "Fishing Mode" buffs are remembered separately so there is no need to 'reset' them when entering/leaving "Fishing Mode"

Slash Commands
WeaponRebuff uses the typical Ace2 Options table so all of the configuration dialog features are available via slash commands
  • Getting Started
    • /wr - options, help, and additional commands
  • Frequently Used Slash Commands
    • /wr lock - toggles window movement on/off
    • /wr config - opens the configuration menu
    • /wr position {left/center/right} - FuBar placement options (for folks with crowded FuBar setups)

Custom Sound Options
Two .wav files (warning.wav and lost.wav) are included. You can replace them with your own .wav files, just name them "warning.wav" and "lost.wav" respectively

Localizations
  • English
  • French
  • German
TRANSLATION HELP REQUESTED: The German and French translations could use additional assistance.

Credits
Opt: Original Author

-------------------------------------------------------
Requests under consideration but NOT on the to-do list

* Keybinds for buffing
* Keybinds for buff selector
* Movable buff selector
* Repositional text (i.e. text in separate window)
* Apply buff but do not make it default
* Temp bars to show time remaining
* Buff Item/Spell icon instead of text
* Show *default* buff no matter what buff currently on

Some of these are over the top; however, if they can be done in modules ( you can choose not to use those features ) I might be talked into them, time allowing.
-------------------------------------------------------

ToDo: Pesky secure headers

Changes for 3.31
* Talent Set awareness. Buffs know which Talent set they were applied under.
  Change Log - WeaponRebuff 3.0
Updated for 3.2
  Archived Versions - WeaponRebuff 3.0
File Name
Version
Size
Author
Date
3.31
200kB
VincentSDSH
06-13-2009 07:42 PM
3.3
199kB
VincentSDSH
04-22-2009 03:39 AM
3.2
211kB
VincentSDSH
12-11-2008 10:57 AM
  Comments - WeaponRebuff 3.0
Post A Reply Comment Options
Old 11-18-2007, 08:02 AM  
Kaidan
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Fichier de localisation français mis a jour pour Poison anesthésiant, Poison Douloureux V et pierre de lest gangrenée et d'adamantite

Code:
local T = AceLibrary("AceLocale-2.2"):new("WeaponRebuff")
T:RegisterTranslations("frFR", function()
	return {
	["WR_MINUTE"] = "min",
	["WR_SECOND"] =  "sec",

	["OPEN_Configuration"]      = "Open Configuration",
	["TOGGLE_2BuffMode"]        = "Toggle 2-Buff Mode",
	["TOGGLE_BuffSelector"]     = "Toggle Buff Selector",
	["TOGGLE_ShowInCombat"]     = "Toggle Show in Combat",
	["TOGGLE_ShowWeaponRebuff"] = "Hide Rebuff Buttons",	
	["TOGGLE_FishingMode"]	    = "Toggle 'Fishing Mode'",	
	
	["ACTIVE_2BuffMode"]        = "WeaponRebuff: 2-Buff Mode Active",	
	
	["WEAPONREBUFF_MSG_BUFFEXPIRED"] =  " BUFF EXPIRED",
	["WEAPONREBUFF_MSG_BUFFABOUTTOEXPIRE"] =  " ABOUT TO EXPIRE",	

	["WEAPONREBUFF_HELPMSG_CMDLINETEXT"] =  "loaded, type |caaaaddff/wr|r) for help",
			
	["WEAPONREBUFF_TRAILINGTEXT_MAINHAND"] =  " on your Main Hand",
	["WEAPONREBUFF_TRAILINGTEXT_OFFHAND"] =  " on your Off Hand",
	
	["WEAPONREBUFF_TOOLTIP_LEFTMOUSE"]	= "Click Gauche: main principale";
	["WEAPONREBUFF_TOOLTIP_RIGHTMOUSE"]	= "Click Droit: main secondaire"; 

	["FWR_TOOLTIP_PREFIX_MAINHAND_FISHING"]  = "Canne \195\160 p\195\170che",
	["FWR_TOOLTIP_PREFIX_OFFHAND"]   = "Off-hand",
	["FWR_TOOLTIP_PREFIX_MAINHAND"]  = "Main-hand",
	
	suppressedbuffs = {
		'Furie-des-vents', -- windfury
		'Piedra de fuego'  -- firestone
	},
	
	itemPoisons = {
		'Poison anesth\195\169siant',	
		'Poison instantan\195\169',
		'Poison instantan\195\169 II',
		'Poison instantan\195\169 III',
		'Poison instantan\195\169 IV',
		'Poison instantan\195\169 V',
		'Poison instantan\195\169 VI',
		'Poison instantan\195\169 VII',
		'Poison douloureux',
		'Poison douloureux II',
		'Poison douloureux III',
		'Poison douloureux IV',
		'Poison douloureux V',
		'Poison mortel',
		'Poison mortel II',
		'Poison mortel III',
		'Poison mortel IV',
		'Poison mortel V',
		'Poison mortel VI',
		'Poison mortel VII',
		'Poison de distraction mentale',
		'Poison de distraction mentale II',
		'Poison de distraction mentale III',
		'Poison affaiblissant',
		'Poison affaiblissant II',
	},

	itemLures = {
		'Verroterie brillante',
		'Oeil de poisson aquadynamique',
		'Asticots',
		'Verroterie',
		'Ver mangeur de chair',
		'Attracteur de poissons aquadynamique'
	},

	itemOils = {
	  'Huile de sorcier excellente',
		'Huile de sorcier brillante',
		'Huile de sorcier inf\195\169rieure',
		'Huile de sorcier mineure',
		'Huile de sorcier',
		'Huile de mana excellente',
		'Huile de mana brillante',
		'Huile de mana inf\195\169rieure',
		'Huile de mana mineure',
		'Huile de mana',
		'Huile de sorcier bénite'
	},

	itemStones = {
		'Pierre \195\160 aiguiser brute',
		'Pierre \195\160 aiguiser grossi\195\168re',
		'Pierre \195\160 aiguiser lourde',
		'Pierre \195\160 aiguiser solide',
		'Pierre \195\160 aiguiser dense',
		'Pierre \195\160 aiguiser \195\169l\195\169mentaire',
		'Silex \195\160 aiguiser brut',
		'Silex \195\160 aiguiser grossier',
		'Silex \195\160 aiguiser lourd',
		'Pierre à aiguiser gangrée',
		'Pierre à aiguiser adamantine',
		'Silex \195\160 aiguiser solide',
		'Silex \195\160 aiguiser dense',
		'Pierre de lest d\'adamantite',
		'Pierre de lest gangren\195\169e'
	},

	itemMisc = {
	},	
	
	
	spellNames = {
	'Arme des Vents',
	'Arme Langue de Feu',
	'Arme Croque-Roc',
	'Arme de Glace',
	'Augure de Clart\195\169'
	}
    }
end)

Last edited by Kaidan : 11-18-2007 at 08:06 AM.
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Old 11-08-2007, 05:31 PM  
Zeronx
A Kobold Labourer

Forum posts: 0
File comments: 1
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I cannot apply a poison to my Off Hand weapon, when I try it wants to put the poison onto my Main Hand weapon instead. I can manually apply the poison, but when I try to use weapon rebuff it won't let me rebuff my Off hand.
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Old 10-22-2007, 05:00 PM  
Stinkbait
A Kobold Labourer

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Re: sweet

Works better, but still inconsistent. Must be a mod conflic somewhere. When i need it most, the damn icons are in never never land or defalt postion under party frame. and defalts to "LOCKED" so by the time I open config, unlock and reset pos. im usuly dead. Easer just to open the damn character frame and buff from hot bar. I'l not wast another sec on this. Its far too complicated to just buff a wepon
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Old 10-09-2007, 03:39 PM  
SmuvMoney
A Kobold Labourer

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sweet

I'll definitely check this out tonight. Thanks for the shout-out by the way. I didn't want such a good addon to fall by the wayside unnecessarily. Thanks again for turning this around so quickly (past-PM I mean ).
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$muvMoney
John 14:27 & Numbers 6:24
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Old 10-09-2007, 01:07 PM  
Nyte
A Deviate Faerie Dragon
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Thanks, Vincent, for the update. Looking forward to checking it out tonight.
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Old 10-09-2007, 05:23 AM  
VincentSDSH
A Flamescale Wyrmkin
 
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Forum posts: 122
File comments: 161
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3.0f should fix the "zippy off screen" problem. This was caused by a change in the frame positioning mechanic to be dynamically shift the relative point tothe closest one to the frame point. So, instead of TOPLEFT you may wind up with CENTER or some damn thing. So, I think it's working in the current download in that I couldn't reproduce the failure; however, this is the first chance I've had to even look at it and the coding is the product of insomnia so...your mileage may vary.

Special thanks to smurvmoney for PMing me since a) this didn't show up on test (still don't know why), b) only showed up on one of my chars and I assumed it was some OTHER mod monkeying around with the positioning, and c) I don't usually lurk on forums unless I've put something out so, again, PM me if something blows up or I might not catch your post for ages.

PLEASE NOTE that some variables changed as I was updating one of the previous author's code and altering the vars so some settings may be problematic till you reset (which you will have to do anyway to get it back on screen). I apologize for that but my dev time got axed before I could write a converter and better to release new features that beta testers have been enjoying than continue to wait.

- Added text placement options (note that some combinations are pretty stupid)
- Moved button creation entirely out of xml
- Backgrounding options toyed with and backburnered -- those of you who asked for it, I suggest better bribes involving sushi and large sums of cash
- Split up code a bit more so I can find things
- Continued conversion of the DB structure (once all of it's converted, it may be restructured)
- Info Text font sizing and font selection added
- Tooltips can how have their position selected and key-modifiers for rebuff button tooltips added
- Fixed bug with time sensing for sharpening/weight stones
- Added option to 'truncate' any parentheticals between [buff] and [(time remaining)]

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Old 10-06-2007, 10:52 AM  
Stinkbait
A Kobold Labourer

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File comments: 3
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Quote:
Originally posted by Nyte
However, the workaround didn't work for me.
Nope, dont work for me ether, i add both frames to MA, move using the red arrorw keys, uncheck and close, reload and frame back under the party frame again,

no entreys for these frames in layout cach. the mod is officaly fubar and im tried of messing with it.
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Old 10-06-2007, 01:09 AM  
Nyte
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

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However, the workaround didn't work for me.
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Old 10-06-2007, 12:21 AM  
Nyte
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

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File comments: 70
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Re: potential explanation to problem and workaround

Quote:
Originally posted by SmuvMoney
I believe is that the issue is similar to what it is described here: http://forums.worldofwarcraft.com/th...38122482&sid=1 . The thread does not talk about WR directly, but it looks to be a very similar issue.

I have been able to workaround it using MoveAnything! Here is how I did it (revised from this post on WoWAce, http://www.wowace.com/forums/index.p...4421#msg144421) :

* Reset the config window. Make sure it stays locked so you don't move it.
* Configure the addon to your liking (changing button sizes, etc.).
* Use MoveAnything! to move each button. They are called wrMainhandButton and wrOffhandButton IIRC. Do not manually move them or unlock the buttons.

If you have another addon that can move frames, you should be able to use that instead. Just make sure that the settings are not saved in the character's layout-cache.txt. I hope this helps.
Thanks for the suggestion, I'll try it.

What really blows me away, however, is that Weapon Rebuff is broken, the author hasn't fixed it, and we're using another addon by the same author as a workaround!
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Old 10-05-2007, 04:31 PM  
SmuvMoney
A Kobold Labourer

Forum posts: 1
File comments: 60
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potential explanation to problem and workaround

I believe is that the issue is similar to what it is described here: http://forums.worldofwarcraft.com/th...38122482&sid=1 . The thread does not talk about WR directly, but it looks to be a very similar issue.

I have been able to workaround it using MoveAnything! Here is how I did it (revised from this post on WoWAce, http://www.wowace.com/forums/index.p...4421#msg144421) :

* Reset the config window. Make sure it stays locked so you don't move it.
* Configure the addon to your liking (changing button sizes, etc.).
* Use MoveAnything! to move each button. They are called wrMainhandButton and wrOffhandButton IIRC. Do not manually move them or unlock the buttons.

If you have another addon that can move frames, you should be able to use that instead. Just make sure that the settings are not saved in the character's layout-cache.txt. I hope this helps.
__________________
Peace & God Bless,

$muvMoney
John 14:27 & Numbers 6:24
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Old 10-05-2007, 02:33 PM  
Stinkbait
A Kobold Labourer

Forum posts: 0
File comments: 3
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Re: Re: Moving rebuff buttons

Ditto, So anyone found a workaround? because Addon is usleess in it's current state, I'v had to delete it.
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Old 10-02-2007, 09:16 PM  
Nyte
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 18
File comments: 70
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Re: Moving rebuff buttons

Quote:
Originally posted by Xylan Trueheart
Updated this mod from Ace site and I have the problem of the rebuff buttons moving off screen everytime I log a character. I have to constantly use the reset location option to get the rebuff buttons back onscreen.
1. I downloaded off this site.

2. I'm having the same problem.

3. Plus, sometimes the minimap icon disappears also.
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Old 10-02-2007, 03:49 PM  
Xylan Trueheart
Premium Member
Premium Member

Forum posts: 18
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Moving rebuff buttons

Updated this mod from Ace site and I have the problem of the rebuff buttons moving off screen everytime I log a character. I have to constantly use the reset location option to get the rebuff buttons back onscreen.
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Old 09-07-2007, 10:42 AM  
VincentSDSH
A Flamescale Wyrmkin
 
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Forum posts: 122
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Quote:
Originally posted by Spectral
Any way to remove that confirm dialog that pops up when you try to apply a poison?
None that I've found, sadly. You used to be able to call a routine to answer the question but they nixed it when they went crazy with hardware events so now it basically takes *2* HW events to put on poisons. I hate, hate, hate that dialog and am still looking for a way around it.
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Old 08-17-2007, 04:30 PM  
Spectral
A Kobold Labourer

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Any way to remove that confirm dialog that pops up when you try to apply a poison?
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