WeaponRebuff is a small, light-weight mod that makes buffing weapons (and keeping them buffed) simple and easy. Rebuffing a weapon is a mouse-click away and with warnings for timed buffs, charge-based buffs, and low-item-count for buff items (e.g. poisons, sharpening stones, fishing lures, etc) you'll never be caught unintentionally unbuffed again.
How to Use
left mouse-click rebuffs your weapon with the last known charge/spell
right click opens a buff selector of available buffs and charges for your weapons
left-click the buff for Main Hand application; right-click for Off Hand application
Supports
rogue poisons
sharpening and weight stones
spell-based weapon buffs for shamans/druids
wizard & mana oils
fishing lures
and user defined spells and items
Features
Rebuff Buttons and Data Display
show/hide buff text (for the minimalists)
vertical or side-by-side icon display
hide/show off-hand
strata control (move it above or behind those pesky windows)
dual-buffing for spell-based buffs: since these type spells cast only on the main hand, buffs can be "applied" to the off-hand shield allowing both buffs to be available
Buff Selector
text or icon selector buttons (w/ re-sizable fonts)
different combat / non-combat selector configurations
a range of buff selector layouts to help fit into any UI layout
option to auto-show buff selector menu when combat starts
for when you may want to change the buff you're using mid-combat in a raid
or during that pesky PvP 5-sec combat cooldown
or perhaps you've added other items/spells to the Buff Selector (see User Configurability)
Alerts and Warnings
sound options and text options for when your buffs '''are''' fading
sound options and text options for when your buffs '''have''' faded
text warning options when you are running out of buffing-items (poisons, etc)
option to set the warning threshold from 1 to 60seconds
automatic alert suppression for WindFury
Buff Information Colors
Blue: Active Buff
Yellow: Buff in last 60 secons
Red: Unbuffed
Green: Windfury (Windfury is a max of 9 seconds pulsing buff which shouldn't be consideed "about to drop" as this can be more than a bit confusing)
Alert Sound Options
sounds from in-game
sounds registered via SharedMediaLib from other mods
your custom sounds: replace the two included .wav files
as a bonus, since these files are registered with SharedMediaLib, you can use them in other mods using SharedMedia
User Configurability
FuBar / MiniMap
configurable FuBar/MiniMap Button click-modes (click/shift-click/ctrl-click) for convenience
Buffing Items / Spells
a default list of many buffing items and spells is included; however, each list is user-editable to add and remove items as the user sees fit
The list of spells is small and contained in one Spell Category
Buffing Items are numerous and are broken down into 5 categories: '''Poisons''', '''Wizard/Mana Oils''', '''Weight/Sharpening Stones''', '''Fishing Lures''', '''Miscellaneous''' (the latter contains no items by default)
Each category may be enabled or disabled for performance
This flexibility allows a great deal of personalization and can lead to some strange setups when combined with other options: a paladin jokingly (I ''hope'') made this declaration: I've setup the buff selector to show when combat starts and I added a spell and item to the buff lists so now when I get in combat I have my sharpening stone, bubble, and hearth all lined up and ready to go!
Additional Buffing Modes
2-buff Mode
2-Buff Mode option (hides after two buff selections instead of one)
One-time "2-Buff Mode" when Shift-RightClicking (when you don't want it as a constant feature)
Fishing Mode
"Fishing Mode" toggle is available from the FuBar/MiniMap button click events
when active an "F" will display in the FuBar caption (instead of "m/o") and only fishing lures will display as buffing options.
"Fishing Mode" buffs are remembered separately so there is no need to 'reset' them when entering/leaving "Fishing Mode"
Slash Commands
WeaponRebuff uses the typical Ace2 Options table so all of the configuration dialog features are available via slash commands
Getting Started
/wr - options, help, and additional commands
Frequently Used Slash Commands
/wr lock - toggles window movement on/off
/wr config - opens the configuration menu
/wr position {left/center/right} - FuBar placement options (for folks with crowded FuBar setups)
Custom Sound Options
Two .wav files (warning.wav and lost.wav) are included. You can replace them with your own .wav files, just name them "warning.wav" and "lost.wav" respectively
Localizations
English
French
German
TRANSLATION HELP REQUESTED: The German and French translations could use additional assistance.
Credits
Opt: Original Author
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Requests under consideration but NOT on the to-do list
* Keybinds for buffing
* Keybinds for buff selector
* Movable buff selector
* Repositional text (i.e. text in separate window)
* Apply buff but do not make it default
* Temp bars to show time remaining
* Buff Item/Spell icon instead of text
* Show *default* buff no matter what buff currently on
Some of these are over the top; however, if they can be done in modules ( you can choose not to use those features ) I might be talked into them, time allowing.
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ToDo: Pesky secure headers
Changes for 3.31
* Talent Set awareness. Buffs know which Talent set they were applied under.
Keep in mind, spells will likely NOT work at all, don't even try
Some oddities in this alpha:
- right-click to open the menu also puts the poison into targeting mode
- zero in-combat protection (I haven't even tested it in combat yet)
- when a new poison is selected from the menu, you have to press the button to make it apply
- there may still be some debug msgs
I have the bad feeling I'm going to have to go with the very-samey-feeling method that Poisoner and PoisonPouch use both b/c it's the only way to make them APPLY when you select them and b/c you can't swap the action of the main buttons in combat (/rude Blizzard) so you'll want to have those buttons available from the menu if you need to swap poisons in combat for whatever reason.