Addon Information
Works with 3.2
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Author:
Version:
3.31a
Date:
08-06-2009 11:13 AM
Size:
199.56 Kb
Downloads:
16,523
Favorites:
155
MD5:
Pictures
For the minimalist
Default Display with active buffs
Click to enlarge
Two of the possible Buff Selector configurations
Click to enlarge
Configuration Panel
WeaponRebuff 3.0   Popular! (More than 5000 hits)
WeaponRebuff is a small, light-weight mod that makes buffing weapons (and keeping them buffed) simple and easy. Rebuffing a weapon is a mouse-click away and with warnings for timed buffs, charge-based buffs, and low-item-count for buff items (e.g. poisons, sharpening stones, fishing lures, etc) you'll never be caught unintentionally unbuffed again.

How to Use
  • left mouse-click rebuffs your weapon with the last known charge/spell
  • right click opens a buff selector of available buffs and charges for your weapons
    • left-click the buff for Main Hand application; right-click for Off Hand application

Supports
  • rogue poisons
  • sharpening and weight stones
  • spell-based weapon buffs for shamans/druids
  • wizard & mana oils
  • fishing lures
  • and user defined spells and items

Features
  • Rebuff Buttons and Data Display
    • show/hide buff text (for the minimalists)
    • vertical or side-by-side icon display
    • hide/show off-hand
    • strata control (move it above or behind those pesky windows)
    • dual-buffing for spell-based buffs: since these type spells cast only on the main hand, buffs can be "applied" to the off-hand shield allowing both buffs to be available
  • Buff Selector
    • text or icon selector buttons (w/ re-sizable fonts)
    • different combat / non-combat selector configurations
    • a range of buff selector layouts to help fit into any UI layout
    • option to auto-show buff selector menu when combat starts
      • for when you may want to change the buff you're using mid-combat in a raid
      • or during that pesky PvP 5-sec combat cooldown
      • or perhaps you've added other items/spells to the Buff Selector (see User Configurability)
  • Alerts and Warnings
    • sound options and text options for when your buffs '''are''' fading
    • sound options and text options for when your buffs '''have''' faded
    • text warning options when you are running out of buffing-items (poisons, etc)
    • option to set the warning threshold from 1 to 60seconds
    • automatic alert suppression for WindFury
  • Buff Information Colors
    • Blue: Active Buff
    • Yellow: Buff in last 60 secons
    • Red: Unbuffed
    • Green: Windfury (Windfury is a max of 9 seconds pulsing buff which shouldn't be consideed "about to drop" as this can be more than a bit confusing)
  • Alert Sound Options
    • sounds from in-game
    • sounds registered via SharedMediaLib from other mods
    • your custom sounds: replace the two included .wav files
      • as a bonus, since these files are registered with SharedMediaLib, you can use them in other mods using SharedMedia

User Configurability
  • FuBar / MiniMap
    • configurable FuBar/MiniMap Button click-modes (click/shift-click/ctrl-click) for convenience
  • Buffing Items / Spells
    • a default list of many buffing items and spells is included; however, each list is user-editable to add and remove items as the user sees fit
      • The list of spells is small and contained in one Spell Category
      • Buffing Items are numerous and are broken down into 5 categories: '''Poisons''', '''Wizard/Mana Oils''', '''Weight/Sharpening Stones''', '''Fishing Lures''', '''Miscellaneous''' (the latter contains no items by default)
        • Each category may be enabled or disabled for performance

      This flexibility allows a great deal of personalization and can lead to some strange setups when combined with other options: a paladin jokingly (I ''hope'') made this declaration: I've setup the buff selector to show when combat starts and I added a spell and item to the buff lists so now when I get in combat I have my sharpening stone, bubble, and hearth all lined up and ready to go!

Additional Buffing Modes
  • 2-buff Mode
    • 2-Buff Mode option (hides after two buff selections instead of one)
    • One-time "2-Buff Mode" when Shift-RightClicking (when you don't want it as a constant feature)
  • Fishing Mode
    • "Fishing Mode" toggle is available from the FuBar/MiniMap button click events
    • when active an "F" will display in the FuBar caption (instead of "m/o") and only fishing lures will display as buffing options.
    • "Fishing Mode" buffs are remembered separately so there is no need to 'reset' them when entering/leaving "Fishing Mode"

Slash Commands
WeaponRebuff uses the typical Ace2 Options table so all of the configuration dialog features are available via slash commands
  • Getting Started
    • /wr - options, help, and additional commands
  • Frequently Used Slash Commands
    • /wr lock - toggles window movement on/off
    • /wr config - opens the configuration menu
    • /wr position {left/center/right} - FuBar placement options (for folks with crowded FuBar setups)

Custom Sound Options
Two .wav files (warning.wav and lost.wav) are included. You can replace them with your own .wav files, just name them "warning.wav" and "lost.wav" respectively

Localizations
  • English
  • French
  • German
TRANSLATION HELP REQUESTED: The German and French translations could use additional assistance.

Credits
Opt: Original Author

-------------------------------------------------------
Requests under consideration but NOT on the to-do list

* Keybinds for buffing
* Keybinds for buff selector
* Movable buff selector
* Repositional text (i.e. text in separate window)
* Apply buff but do not make it default
* Temp bars to show time remaining
* Buff Item/Spell icon instead of text
* Show *default* buff no matter what buff currently on

Some of these are over the top; however, if they can be done in modules ( you can choose not to use those features ) I might be talked into them, time allowing.
-------------------------------------------------------

ToDo: Pesky secure headers

Changes for 3.31
* Talent Set awareness. Buffs know which Talent set they were applied under.
  Change Log - WeaponRebuff 3.0
Updated for 3.2
  Archived Versions - WeaponRebuff 3.0
File Name
Version
Size
Author
Date
3.31
200kB
VincentSDSH
06-13-2009 07:42 PM
3.3
199kB
VincentSDSH
04-22-2009 03:39 AM
3.2
211kB
VincentSDSH
12-11-2008 10:57 AM
  Comments - WeaponRebuff 3.0
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Old 12-28-2006, 02:32 PM  
zoster
A Defias Bandit

Forum posts: 2
File comments: 4
Uploads: 1
Quote:
Originally posted by VincentSDSH
Beta's up, enjoy (and don't lynch me if it melts your hard-drive)
You have truly made my day! I've loved this addon for as long as it's been out and I finally feel complete in my WoW 2.x interface.

Thanks for all the work!
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Old 12-28-2006, 12:56 PM  
BTShrump
A Cyclonian
 
BTShrump's Avatar

Forum posts: 46
File comments: 25
Uploads: 0
I've been useing this mod since I 1st heard of it.

Please bring back spell rebuffs as soon as you can <3

Being a shaman clicking the little icons so much better than finding the icon on my hotbars.

Keep up the hard work =)
__________________

Time Spent in WOW:
3 hours a night to raid
2 hours a day to farm
300 hours a day to work on UI
>_<
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Old 12-28-2006, 09:26 AM  
fred
A Chromatic Dragonspawn

Forum posts: 188
File comments: 379
Uploads: 0
Thanks for all the hard work!
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Old 12-28-2006, 04:21 AM  
VincentSDSH
A Flamescale Wyrmkin
 
VincentSDSH's Avatar
Interface Author - Click to view interfaces

Forum posts: 122
File comments: 161
Uploads: 5
Beta's up, enjoy (and don't lynch me if it melts your hard-drive)
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Old 12-26-2006, 12:14 PM  
VincentSDSH
A Flamescale Wyrmkin
 
VincentSDSH's Avatar
Interface Author - Click to view interfaces

Forum posts: 122
File comments: 161
Uploads: 5
Many apologies for the delay. They released 2.0 while I was on holiday and I brought the flu back from holiday.

For the brave souls who'd like to try, here's an early alpha ( http://www.silverdaggers.net/WeaponRebuff_ALPHA.zip )

Keep in mind, spells will likely NOT work at all, don't even try

Some oddities in this alpha:
- right-click to open the menu also puts the poison into targeting mode
- zero in-combat protection (I haven't even tested it in combat yet)
- when a new poison is selected from the menu, you have to press the button to make it apply
- there may still be some debug msgs

I have the bad feeling I'm going to have to go with the very-samey-feeling method that Poisoner and PoisonPouch use both b/c it's the only way to make them APPLY when you select them and b/c you can't swap the action of the main buttons in combat (/rude Blizzard) so you'll want to have those buttons available from the menu if you need to swap poisons in combat for whatever reason.
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Old 12-14-2006, 08:52 AM  
Malag
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
/poke ?

Revive this please, I feel handicapped with the other poison-app mods
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Old 12-13-2006, 10:35 AM  
Loads
A Kobold Labourer

Forum posts: 1
File comments: 15
Uploads: 0
Best Poison addon out there.

Loved this thing. Really missing it's features in 2.0.
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