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Updated: 08-30-16 05:59 PM
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Legion (7.0.3)
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Updated:08-30-16 05:59 PM
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RicoMiniMap  Popular! (More than 5000 hits)

Version: 3.0.4
by: Ricowan [More]

This is a relatively simple modification of the minimap to allow adjustment of the shape, transparency, visibility of certain default buttons, scroll-wheel zooming, coordinates display, etc.

Right-click anywhere on the mini-map to display the options menu.

Version 3.0.4
---------------
Fixed compatibility with addons that also manipulate the Quest tracker.


Version 3.0.3
---------------
Added the ability for turning off transparency when the mouse is hovering over the minimap, with a toggle to turn this on/off.


Version 3.0.2
---------------
Fixed missing localizations.


Version 3.0.1
---------------
Fixed the encoding of the localization file. This only affected Russian and Simplified Chinese, no other changes.


Version 3.0
-------------
Updated for Legion
Removed mover buttons, added my own code.
This will cause your saved positions to be off, just unlock, move your frames as desired and re-save.
The minimap can be dragged from any point on the map.
The quest watcher can be dragged by the title bar.


Version 2.9
-------------
Cleaned up the file structure... delete the existing RicoMiniMap folder before installing this version.
Added two new commands:
savepos - Saves the current position of the minimap frames to the account global settings.
restore - Restores the minimap frames to the positions saved with the savepos command. If you haven't saved the positions yet, it calls the reset function instead.
These two commands are also included in the config menu under the Positions section.
Added a simple databroker plugin for activating the config menu.


Version 2.7
-------------
Moved the toggle options into a sub-menu
Added a new square border called "SquareGold"... more border changes coming soon.
Hopefully handled any border position issues.


Version 2.6.1
---------------
Updated mover code.


Version 2.6
-------------
Fixed bug in the Quest Watcher scale slider.
Added a new slider to adjust the height of the Quest Watcher, so you can see more quests at a time.


Version 2.5
-------------
Updated for WoW 6.0.3


Version 2.4
-------------
Tested in WoW 4.2, updated TOC.
Cleaned up refactoring that is still in progress.


Version 2.12
------------
The mover handles are now centered in each frame that can be moved, and the reset command resets the position of each frame instead of just the minimap.


Version 2.11
------------
Added a mover to the minimap itself. This seems to have stopped the wandering.
Added additional code for hiding the clock.


Version 2.10
------------
Added proper movers to the frames attached to the minimap, so now you should be able to move the quest watcher anywhere you want it. I'll be adding more of these frame movers as I discover them, please feel free to let me know what's missing (including the name of the frame) and I'll add it. Included now are the quest watcher, the vehicle seat, the trouble ticket, and the durability frames.


Version 2.9.4 beta
-----------------
Added a toggle for hiding the quest watcher, by request
Fixed the tracker button toggle
Cleaning up the code; preparing to move to a newer framework


Version 2.9.3 beta
-----------------
Hopefully fixed all of the issues caused by the new clock (this includes other toggle settings not working on load)


Version 2.9.2 beta
-----------------
Fixed the wheel-scroll bug
Added a toggle for the clock


Version 2.9.1 beta
-----------------
Updated the library preventing the menu from displaying.
Added scale option for the quest Watch Frame.
CAUTION: Don't move the tracker to the left side of the screen, it causes some weird behavior when zoning, reloading the UI, etc.


Version 2.9 beta
----------------
Updated to WoW 4.0.1.
The quest tracker is scaled to 75%, this is not configurable yet.
The quest tracker is movable when the minimap is not locked. The position is not yet saved, sorry.
Please report any bugs you come across. I've tested these changes for a few days on the PTR and on the Cata beta, but I'm sure I haven't run across all possible uses.


Version 2.8
-----------
Removed the MinimapToggleButton:Hide() line that was causing an error.
Updated the TOC and libraries.


Version 2.7
-----------
Removed the ability to move the minimap buttons. Please try out the various addons available to see which one suits you. I personally am using DetachedMiniMapButtons.
Added a very basic "who pinged" option. This can be disabled in the options menu.


Version 2.6
-----------
Added toggles for the Tracking and Mail buttons to the option menu
Changed the default scale value to 1.0 from 1.25


Version 2.5.2
-------------
I think I've finally got the standard minimap buttons all working again, including the ability to reposition the tracking button. Please let me know if you run into any errors.


Version 2.5
-----------
Hopefully this release fixes the Eject and QuestWatch frames. Also updated the toc to 3.2


Version 2.4.1
-------------
Thanks to fyrye's suggestion, the default quest tracker is now movable again. I also removed the WoWMatrix dat file from the zip, sorry about that. :o


Version 2.4
-----------
Quick update, fixing some of the issues reported recently (like the strata state not being saved) and making it compatible with 3.1


Version 2.22.2
--------------
This is a library update only. Tested on live, the PTR and the WotLK beta and works 100% on all three.


Version 2.22.1
--------------
Updated TOC and libs, Chinese language added by a kind ACE user.


Version 2.22
--------------
Updated tracking button (Blizz changed it's name), updated TOC and ACE libs


Version 2.21
--------------
Added options for moving the coordinates to the top of the minimap
Added slider for changing the strata of the minimap


Version 2.20
--------------
Oops, I uploaded an old version the other day, sorry about that. This is the most recent version, same notes as below.


Version 2.10
--------------
Added two new slash commands: "/rmm hide" and "/rmm show". Hide makes the minimap group hide, and show brings it back.
Patch 2.2 added code to prevent frames from moving off screen. This enhanced RicoMiniMap so the off-screen issues should no longer occur. Changing the size of the minimap now works much better because of this.
Tested against patch 2.2, updated TOC


Version 2.9
-------------
- Added a toggle for the GameTime button
- Added a slider for the zone text position


Version 2.8
-------------
- The Quest Tracker is now dragable when the minimap is unlocked, position is saved per character.
- Zone text moved back up a bit.

NOTE: The 2.1 patch from Blizzard appears to have added code that prevents frames from being dragged off-screen. This code seems to be preventing the Quest Tracker from being moved to the right edge of the screen. I can't do anything about that.

Also, the new rotate minimap feature in the 2.1 patch is only useful if you use the round shape.


Version 2.7.1
---------------
- Updated TOC
- Moved zone text down a bit so it doesn't interfere as much with icons along the edge of the map

Version 2.7
-------------
- Added option to toggle the minimap border
- Added option to turn off the options menu when right-clicking the minimap
- Added a slash command to re-enable the options menu: /rmm menu
- Changed the scale increment from 25% to 1%


Version 2.6.3
---------------
- Added compatibility with MiniMapShape() - This gives minimap shape awareness to other addons, so Cartographer's icons know where the borders are, or FuBar buttons can stay on the edge, etc.
- Added code that hopefully prevents Titan Panel from moving the minimap.


Version 2.6.2
---------------
Fixed the zip, again.
The minimap associated frames (quest timer, etc) are now draggable when the minimap is not locked.
Added a new slash command "/rmm reset" that will move the minimap to the middle of the screen. This should help fix the issue when the minimap is expanded off the screen (causing the ugly clown up minimap). I'm still trying to figure out how to prevent that. :(


Version 2.6.1
---------------
Update: Note sure what happened. The zip that ended up here is not the same one I uploaded. Trying again, hope it works this time.
Fixed the error when toggling the coordinate tenths, and made the coordinate frame a bit wider.


Version 2.6
-------------
I've made some big behind-the-scenes changes in this version, please read all of these notes.

- Removed FuBar code, there's no need for a minimap button anymore, and that's all I was using FuBar for.
- The position settings are now saved by the UI in the layout cache. Because of this, the minimap initially positions itself in the middle of the screen. I don't want to "fix" this because until you position the minimap the UI doesn't save anything.
- /rmm config or right-clicking the minimap brings up the config menu.
- The first option in the config menu is now "Lock".
- - When this is unchecked, the minimap can be dragged to any position on the screen.
- - The standard minimap buttons can also be dragged around when lock is unchecked. The buttons hug the border of the minimap no matter what shape is selected, but changing shapes doesn't snap out of position buttons (you have to drag them a little). I'm kind proud of this! :)
- - Because the minimap is draggable now, the top gap and right gap options have been removed from the config menu.

To do:
The quest timer, quest watcher and durability paper doll frames are not yet draggable.
The tracker button is big again, when it's resized to match the other buttons, the scale is off for moving it. I'm working on a solution.

As always, let me know if you run into any issues.



Version 2.5
-------------
- Fixed the FuBar issue
- Added a reset slash command, to reset everything to the defaults
- Added a transparency option. Note that transparency of the minimap has issues if you're not "outdoors" so the minimap automatically sets itself back to 1 if you go into a location the game considers to be indoors. Once to go back to an outdoor area, the transparency is set back to your choosen value.

NOTE: This addon is not currently compatible with Detached Minimap Buttons. The problem lies with DMB's code; see the changelog for that mod and note all of the specific changes the author has had to make for other minimap mods. I've asked the author to take a look at adding a fix to his mod for RMM too. :)

In the near future, I plan to make the standard minimap buttons dragable and I'm experimenting with making the entire minimap cluster dragable too. Don't ask when it'll be ready, I'm taking a tiny break from coding so I can actually play the game again. :P


Version 2.4
-------------
Added an option in the config menu for toggling the world map button on/off
Fixed the coordinates text so it's on the same layer as the minimap
Made some changes to the way I'm moving the minimap around

Warning: When FuBar is loaded, the minimap sometimes moves to a random location near the middle of the screen (this doesn't happen when FuBar is disabled). If this happens to you, just open the config menu and mouse down to the Gap options, the minimap will move back where it's supposed to be (which is weird all by itself) and stay there for the rest of the session. I don't know why this happens, but I thought it was minor enough that I should release this version with the requested fixes rather than hold off while I figure out what FuBar is doing to my minimap.



Version 2.3.1
---------------
Moved the mail button so it doesn't overlap the battlegrounds button. I'm using Soren's suggested coordinates, since I don't play BG's much at all. :)

Happy Holidays!


Version 2.3
-------------
I fixed the problems with ACE libraries when this was the only ACE addon in use.
I added the ability to move the coordinates text below the minimap.
- When it's below the minimap it has a background.
- When the minimap shape is rounded bottom left, the coordinates are shifted to the right, otherwise they're centered.
- The zoom buttons overlap the coordinates when they're below the minimap, so don't do that. :D
I've also replaced the temporary square minimap image with one of my own.

This has been tested with no other addons enabled, and with all of the addons I use enabled, and no errors have popped up for me. I've added everything I plan to add, so unless someone has a bug to report, this one is done. ;)


Version 2.2
-------------
All ACE libraries now included, so no more error messages if no other ACE addons are loaded. I've also added options for a fully square and the default round shapes. The square minimap is a temporary borrow from the "simpleMiniMap" mod - I'll replace it with one of my own once I get the blp tools working.


Version 2.1
-------------
Finally updated for 2.0 patch, with a new FuBar config menu and other ACE enhancements:
  • Toggle showing your location value
  • Toggle showing the name of the zone you're in
  • Toggle showing the zoom buttons
  • Choose the size of the minimap from 50% to 150% in 25% increments
  • Choose the top gap in 2 pixel increments
  • Choose the right gap in 2 pixel increments

Also:
  • Enables mouse wheel zooming
  • Hides the other fluff around the minimap and snugs it up against the top right corner

Settings are saved universally, not per character or server.

Ricowan
Archived Files (1)
File Name
Version
Size
Author
Date
3.0.3
184kB
Ricowan
08-21-16 04:08 PM


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Unread 08-09-16, 05:11 PM  
Ricowan
A Deviate Faerie Dragon
 
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Re: Thank you thank you!

Originally Posted by Szyarah
Thanks Rico for keeping this updated LOVE IT... still throwing this error tho
<snip>
They don't interfere a bit but bugsack records them.
Hmm, that's really weird. Those entries are definitely in the localizations file, and I'm not seeing the errors in bugsack.
I just downloaded the zip from this site and the files are correct. Have you tried re-downloading the zip file, deleting the existing RicoMiniMap folder and then extracting the zip?
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Unread 08-08-16, 11:38 AM  
Szyarah
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Thank you thank you!

Thanks Rico for keeping this updated LOVE IT... still throwing this error tho

16x ...Ons\RicoMiniMap\Libs\AceLocale-2.2\AceLocale-2.2-91094.lua:487: AceLocale(RicoMM): Translation "WatchFrameHeight" does not exist.
...Ons\RicoMiniMap\Libs\AceLocale-2.2\AceLocale-2.2-91094.lua:46: in function <...Ons\RicoMiniMap\Libs\AceLocale-2.2\AceLocale-2.2.lua:44>
RicoMiniMap\RicoMiniMap.lua:361: in main chunk

Locals:
nil



AND

2x ...Ons\RicoMiniMap\Libs\AceLocale-2.2\AceLocale-2.2-91094.lua:487: AceLocale(RicoMM): Translation "Set the WatchFrame height to show more quests" does not exist.
...Ons\RicoMiniMap\Libs\AceLocale-2.2\AceLocale-2.2-91094.lua:46: in function <...Ons\RicoMiniMap\Libs\AceLocale-2.2\AceLocale-2.2.lua:44>
RicoMiniMap\RicoMiniMap.lua:362: in main chunk

Locals:
nil

AND

2x ...Ons\RicoMiniMap\Libs\AceLocale-2.2\AceLocale-2.2-91094.lua:487: AceLocale(RicoMM): Translation "WatchFrameHeight" does not exist.
...Ons\RicoMiniMap\Libs\AceLocale-2.2\AceLocale-2.2-91094.lua:46: in function <...Ons\RicoMiniMap\Libs\AceLocale-2.2\AceLocale-2.2.lua:44>
RicoMiniMap\RicoMiniMap.lua:361: in main chunk

Locals:
nil

They don't interfere a bit but bugsack records them.
Last edited by Szyarah : 08-08-16 at 11:51 AM.
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Unread 07-28-16, 05:38 PM  
Ricowan
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Originally Posted by ceylina
3.0.1 upon loading:

1x ...Ons\RicoMiniMap\Libs\AceLocale-2.2\AceLocale-2.2-91094.lua:487: AceLocale(RicoMM): Translation "Set the WatchFrame height to show more quests" does not exist.
Fixed the missing localizations. Sorry about that.
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Unread 07-28-16, 12:02 PM  
ceylina
A Cyclonian

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3.0.1 upon loading:

1x ...Ons\RicoMiniMap\Libs\AceLocale-2.2\AceLocale-2.2-91094.lua:487: AceLocale(RicoMM): Translation "Set the WatchFrame height to show more quests" does not exist.
...Ons\RicoMiniMap\Libs\AceLocale-2.2\AceLocale-2.2-91094.lua:46: in function <...Ons\RicoMiniMap\Libs\AceLocale-2.2\AceLocale-2.2.lua:44>
RicoMiniMap\RicoMiniMap.lua:362: in main chunk

Locals:
nil

And

3x ...Ons\RicoMiniMap\Libs\AceLocale-2.2\AceLocale-2.2-91094.lua:487: AceLocale(RicoMM): Translation "WatchFrameHeight" does not exist.
...Ons\RicoMiniMap\Libs\AceLocale-2.2\AceLocale-2.2-91094.lua:46: in function <...Ons\RicoMiniMap\Libs\AceLocale-2.2\AceLocale-2.2.lua:44>
RicoMiniMap\RicoMiniMap.lua:361: in main chunk

Locals:
nil

Adding

["WatchFrameHeight"] = true,
["Set the WatchFrame height to show more quests"] = true,

fixes it for EnUS translations
Last edited by ceylina : 07-28-16 at 12:11 PM.
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Unread 07-28-16, 06:41 AM  
Szyarah
A Defias Bandit

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Originally Posted by Ricowan
Originally Posted by Szyarah
RICO! Thank you a ton for updating this! Sexy Map is OK but I LOVE your minimap!
Thanks! After playing in the Legion beta, I'm not sure I'm going to buy it... But I can at least make sure my addons work.
Yeah, I hear you. After how they ass-raped my main (hunter) I am definitely not buying Legion either. But I LOVE your addon
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Unread 07-26-16, 03:54 PM  
Ricowan
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Originally Posted by Szyarah
RICO! Thank you a ton for updating this! Sexy Map is OK but I LOVE your minimap!
Thanks! After playing in the Legion beta, I'm not sure I'm going to buy it... But I can at least make sure my addons work.
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Unread 07-26-16, 11:00 AM  
Szyarah
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RICO! Thank you a ton for updating this! Sexy Map is OK but I LOVE your minimap!
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Unread 03-02-16, 02:23 AM  
EvilMaddness
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What I'm looking for

Hello, I'm looking for a minimap add-on where I can have the height less then the width. Like how a flat tv screen is. For width it's 200 and for height it's 159. I was able to get a minimap that size by messing with a add-on setting but the ping would be in the wrong place along with the cursor when you pressed on that map.

So I ended up getting rid of it. And all the add-ons I've seen for minimaps have set scale instead of set size.
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Unread 12-11-15, 05:38 PM  
goldman1337
A Murloc Raider

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a lil problem, if i move the minimap to the buttom of the screen, the boss frames move with it, hiding outside of the visible area D=
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Unread 12-17-14, 08:30 AM  
Szyarah
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YOU'RE MY HERO, RICO!!!
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Unread 12-14-14, 09:47 AM  
Ricowan
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Updates coming

Originally Posted by Szyarah
How about creating an option for account-wide, or a SAVE for the setting that could be loaded by characters? Even that would be better than having to do it each time
Working on it! I'm adding "Save positions" and "Restore positions" options to the menu. I'll add chat commands for these as well.

I have a feeling that the position resets are happening because I'm still using the old ACE2 libraries. Updating to ACE3 is not a trivial task, but I guess that needs to be next on my list.
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Unread 12-13-14, 06:03 PM  
Szyarah
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Re: Re: Re: Re: Re: Re: Happy Thanksgiving Rico!

Originally Posted by Ricowan
Originally Posted by Szyarah
One of the things that makes it a pain is that (a) the menu is not activated by default, so I have to type /rmm menu every time and (b) doing that doesn't activate the menu, I have to logoff and relog in order to be able to right click and get the menu.
That shouldn't be happening. Take a look in WTF\Account\[YourAccountName]\SavedVariables\RicoMiniMap.lua and let me know what's in the default profile. "ShowMenu" should be set to true.


Regarding the minimap position... If I make a sweeping change that forces the minimap to the same location for all characters, it will really screw up people who don't want that behavior. Say, someone who has a raid layout that's different than a PvE leveling layout. Something like that.

The default profile does have showmenu set to true, but it does not activate that way when I launch a character after a patch. It defaults to the upper right (i have it lower right) and I have to deactivate Titan panel upper bar to be able to unlock it. I have had to (since WOD) use /rmm config instead of right clicking the menu, because for some reason, despite it being set to on in the default profile, it is not "on"

Also, the default profile is now at the bottom of the lua file and the ONLY setting for each character is "hasmoved=true.


How about creating an option for account-wide, or a SAVE for the setting that could be loaded by characters? Even that would be better than having to do it each time
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Unread 12-11-14, 04:26 PM  
Ricowan
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Re: Re: Re: Re: Re: Happy Thanksgiving Rico!

Originally Posted by Szyarah
One of the things that makes it a pain is that (a) the menu is not activated by default, so I have to type /rmm menu every time and (b) doing that doesn't activate the menu, I have to logoff and relog in order to be able to right click and get the menu.
That shouldn't be happening. Take a look in WTF\Account\[YourAccountName]\SavedVariables\RicoMiniMap.lua and let me know what's in the default profile. "ShowMenu" should be set to true.


Regarding the minimap position... If I make a sweeping change that forces the minimap to the same location for all characters, it will really screw up people who don't want that behavior. Say, someone who has a raid layout that's different than a PvE leveling layout. Something like that.
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Unread 12-08-14, 07:10 PM  
Szyarah
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Re: Re: Re: Re: Happy Thanksgiving Rico!

Originally Posted by Ricowan
Originally Posted by Szyarah
Could you PLEASE offer an option to make settings account wide??? I have the minimap in the same place for all toons and it's a PITA to have to keep resetting it after each patch.

I totally understand, and I've been thinking about ways to handle this. The issue is that the game stores the location of the minimap and associated frames in the layout-local.txt file within each character's folder. I don't actually store their positions like I do with the toggle states, etc. I'll see what I can come up with.

I'm also toying with simple movers for the buttons and better movers for the frames that can be unlocked now.
Yeah, I get that, but I think Xperl's author has figured out a way to make global settings, even though the location of player frames, etc. is also stored in the text file. My temporary solution is to copy one toon's local.txt file to all other characters.

One of the things that makes it a pain is that (a) the menu is not activated by default, so I have to type /rmm menu every time and (b) doing that doesn't activate the menu, I have to logoff and relog in order to be able to right click and get the menu. gaaah!

Thanks again for the response, Rico.
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Unread 12-05-14, 05:01 PM  
Ricowan
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Re: Re: Re: Happy Thanksgiving Rico!

Originally Posted by Szyarah
Could you PLEASE offer an option to make settings account wide??? I have the minimap in the same place for all toons and it's a PITA to have to keep resetting it after each patch.

I totally understand, and I've been thinking about ways to handle this. The issue is that the game stores the location of the minimap and associated frames in the layout-local.txt file within each character's folder. I don't actually store their positions like I do with the toggle states, etc. I'll see what I can come up with.

I'm also toying with simple movers for the buttons and better movers for the frames that can be unlocked now.
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