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Version:
2.7
Date:
08-29-2009 12:56 PM
Size:
116.82 Kb
Downloads:
100,708
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Rounded bottom left corner, showing menu
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Default rounded, showing shape options
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Square shape, 50% transparency, showing Transparency option
RicoMiniMap   Popular! (More than 5000 hits)
This is a relatively simple modification of the minimap to allow adjustment of the shape, transparency, visibility of certain default buttons, scroll-wheel zooming, and an added coordinates display.

Right-click anywhere on the mini-map to display the options menu.
  Change Log - RicoMiniMap
Version 2.7
-----------
Removed the ability to move the minimap buttons. Please try out the various addons available to see which one suits you. I personally am using DetachedMiniMapButtons.
Added a very basic "who pinged" option. This can be disabled in the options menu.


Version 2.6
-----------
Added toggles for the Tracking and Mail buttons to the option menu
Changed the default scale value to 1.0 from 1.25


Version 2.5.2
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I think I've finally got the standard minimap buttons all working again, including the ability to reposition the tracking button. Please let me know if you run into any errors.


Version 2.5
-----------
Hopefully this release fixes the Eject and QuestWatch frames. Also updated the toc to 3.2


Version 2.4.1
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Thanks to fyrye's suggestion, the default quest tracker is now movable again. I also removed the WoWMatrix dat file from the zip, sorry about that.


Version 2.4
-----------
Quick update, fixing some of the issues reported recently (like the strata state not being saved) and making it compatible with 3.1


Version 2.22.2
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This is a library update only. Tested on live, the PTR and the WotLK beta and works 100% on all three.


Version 2.22.1
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Updated TOC and libs, Chinese language added by a kind ACE user.


Version 2.22
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Updated tracking button (Blizz changed it's name), updated TOC and ACE libs


Version 2.21
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Added options for moving the coordinates to the top of the minimap
Added slider for changing the strata of the minimap


Version 2.20
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Oops, I uploaded an old version the other day, sorry about that. This is the most recent version, same notes as below.


Version 2.10
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Added two new slash commands: "/rmm hide" and "/rmm show". Hide makes the minimap group hide, and show brings it back.
Patch 2.2 added code to prevent frames from moving off screen. This enhanced RicoMiniMap so the off-screen issues should no longer occur. Changing the size of the minimap now works much better because of this.
Tested against patch 2.2, updated TOC


Version 2.9
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- Added a toggle for the GameTime button
- Added a slider for the zone text position


Version 2.8
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- The Quest Tracker is now dragable when the minimap is unlocked, position is saved per character.
- Zone text moved back up a bit.

NOTE: The 2.1 patch from Blizzard appears to have added code that prevents frames from being dragged off-screen. This code seems to be preventing the Quest Tracker from being moved to the right edge of the screen. I can't do anything about that.

Also, the new rotate minimap feature in the 2.1 patch is only useful if you use the round shape.


Version 2.7.1
---------------
- Updated TOC
- Moved zone text down a bit so it doesn't interfere as much with icons along the edge of the map

Version 2.7
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- Added option to toggle the minimap border
- Added option to turn off the options menu when right-clicking the minimap
- Added a slash command to re-enable the options menu: /rmm menu
- Changed the scale increment from 25% to 1%


Version 2.6.3
---------------
- Added compatibility with MiniMapShape() - This gives minimap shape awareness to other addons, so Cartographer's icons know where the borders are, or FuBar buttons can stay on the edge, etc.
- Added code that hopefully prevents Titan Panel from moving the minimap.


Version 2.6.2
---------------
Fixed the zip, again.
The minimap associated frames (quest timer, etc) are now draggable when the minimap is not locked.
Added a new slash command "/rmm reset" that will move the minimap to the middle of the screen. This should help fix the issue when the minimap is expanded off the screen (causing the ugly clown up minimap). I'm still trying to figure out how to prevent that.


Version 2.6.1
---------------
Update: Note sure what happened. The zip that ended up here is not the same one I uploaded. Trying again, hope it works this time.
Fixed the error when toggling the coordinate tenths, and made the coordinate frame a bit wider.


Version 2.6
-------------
I've made some big behind-the-scenes changes in this version, please read all of these notes.

- Removed FuBar code, there's no need for a minimap button anymore, and that's all I was using FuBar for.
- The position settings are now saved by the UI in the layout cache. Because of this, the minimap initially positions itself in the middle of the screen. I don't want to "fix" this because until you position the minimap the UI doesn't save anything.
- /rmm config or right-clicking the minimap brings up the config menu.
- The first option in the config menu is now "Lock".
- - When this is unchecked, the minimap can be dragged to any position on the screen.
- - The standard minimap buttons can also be dragged around when lock is unchecked. The buttons hug the border of the minimap no matter what shape is selected, but changing shapes doesn't snap out of position buttons (you have to drag them a little). I'm kind proud of this!
- - Because the minimap is draggable now, the top gap and right gap options have been removed from the config menu.

To do:
The quest timer, quest watcher and durability paper doll frames are not yet draggable.
The tracker button is big again, when it's resized to match the other buttons, the scale is off for moving it. I'm working on a solution.

As always, let me know if you run into any issues.



Version 2.5
-------------
- Fixed the FuBar issue
- Added a reset slash command, to reset everything to the defaults
- Added a transparency option. Note that transparency of the minimap has issues if you're not "outdoors" so the minimap automatically sets itself back to 1 if you go into a location the game considers to be indoors. Once to go back to an outdoor area, the transparency is set back to your choosen value.

NOTE: This addon is not currently compatible with Detached Minimap Buttons. The problem lies with DMB's code; see the changelog for that mod and note all of the specific changes the author has had to make for other minimap mods. I've asked the author to take a look at adding a fix to his mod for RMM too.

In the near future, I plan to make the standard minimap buttons dragable and I'm experimenting with making the entire minimap cluster dragable too. Don't ask when it'll be ready, I'm taking a tiny break from coding so I can actually play the game again. :P


Version 2.4
-------------
Added an option in the config menu for toggling the world map button on/off
Fixed the coordinates text so it's on the same layer as the minimap
Made some changes to the way I'm moving the minimap around

Warning: When FuBar is loaded, the minimap sometimes moves to a random location near the middle of the screen (this doesn't happen when FuBar is disabled). If this happens to you, just open the config menu and mouse down to the Gap options, the minimap will move back where it's supposed to be (which is weird all by itself) and stay there for the rest of the session. I don't know why this happens, but I thought it was minor enough that I should release this version with the requested fixes rather than hold off while I figure out what FuBar is doing to my minimap.



Version 2.3.1
---------------
Moved the mail button so it doesn't overlap the battlegrounds button. I'm using Soren's suggested coordinates, since I don't play BG's much at all.

Happy Holidays!


Version 2.3
-------------
I fixed the problems with ACE libraries when this was the only ACE addon in use.
I added the ability to move the coordinates text below the minimap.
- When it's below the minimap it has a background.
- When the minimap shape is rounded bottom left, the coordinates are shifted to the right, otherwise they're centered.
- The zoom buttons overlap the coordinates when they're below the minimap, so don't do that.
I've also replaced the temporary square minimap image with one of my own.

This has been tested with no other addons enabled, and with all of the addons I use enabled, and no errors have popped up for me. I've added everything I plan to add, so unless someone has a bug to report, this one is done.


Version 2.2
-------------
All ACE libraries now included, so no more error messages if no other ACE addons are loaded. I've also added options for a fully square and the default round shapes. The square minimap is a temporary borrow from the "simpleMiniMap" mod - I'll replace it with one of my own once I get the blp tools working.


Version 2.1
-------------
Finally updated for 2.0 patch, with a new FuBar config menu and other ACE enhancements:
  • Toggle showing your location value
  • Toggle showing the name of the zone you're in
  • Toggle showing the zoom buttons
  • Choose the size of the minimap from 50% to 150% in 25% increments
  • Choose the top gap in 2 pixel increments
  • Choose the right gap in 2 pixel increments

Also:
  • Enables mouse wheel zooming
  • Hides the other fluff around the minimap and snugs it up against the top right corner

Settings are saved universally, not per character or server.

Ricowan
  Comments - RicoMiniMap
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Old 02-06-2007, 10:19 PM  
Fench
A Kobold Labourer

Forum posts: 0
File comments: 1
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love this minimap

used to use square minimap and squeenix...but when i would minimize and such, it would go pitchblack and be annoying. I'm lovin this mod, Great Job.
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Old 02-05-2007, 08:26 PM  
Theodis
A Kobold Labourer

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File comments: 2
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Stretching/Repositioning

Occasionally, my mini-map will either stretch completely across my screen, taking up about 1/3 of it in the process, or just reposition itself to somewhere else on the screen. I can do "/rmm reset" and then reposition the map to the corner where I had it, but it happens frequently enough that it interferes with gameplay. I know that clicking on my Titan Panel, changing zones, and starting WoW are when it happens most frequently, if that helps you isolate the problem any.

Last edited by Theodis : 02-05-2007 at 09:24 PM.
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Old 02-02-2007, 10:58 PM  
Ricowan
A Deviate Faerie Dragon
 
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Forum posts: 15
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Re: Clarification

Yes, the Quest Watcher (and the other standard frames associated with the minimap) should be draggable as long as you've unchecked "Locked" in the minimap options. Checking "Locked" for the minimap locks everything, including the associated frames and the minimap buttons. I've just tested this with no other mods enabled and it's working for me.

Edit: Whoops! This morning after booting up the game PC I tried again and now the Quest Watcher isn't moving for me. I'm not sure how that happened. Anyway, I'll add a handle on the Quest Watcher so it can be moved. I use FuBar QuestFu and detatch the tooltip, by the way, so the Quest Watcher frame is never used.

Last edited by Ricowan : 02-03-2007 at 09:48 AM.
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Old 02-02-2007, 08:09 PM  
slymm
A Murloc Raider

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File comments: 9
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Clarification

According to the latest patch, Map related frames are dragable as well as the minimap. So far I'm able to move the Quest list 'with' the map, but I have yet been unable to move the Quest list by itself. Was I wrong in thinking that I should be able to move the quest frame by itself?
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Old 01-28-2007, 10:10 AM  
Ricowan
A Deviate Faerie Dragon
 
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<sigh> Sorry everyone. From now on I'm going to be making my own zips from my folder, instead of trying to rely on the zips I get from WoWAce.
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Old 01-28-2007, 03:31 AM  
DSanai
A Wyrmkin Dreamwalker
 
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The version here has the same issue as is being reported with the AceUpdater version. Rico doesn't load anymore; no error messages, shows as enabled on addon screen, but it doesn't actually show up and shows no signs of being active.
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Old 01-28-2007, 01:47 AM  
Drokk
A Kobold Labourer

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Also not seeing any visible loaded signs, /rmm has no effect.
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Old 01-27-2007, 03:15 PM  
Khuas
A Kobold Labourer

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@Ricowan:

If you use the AceUpdater to update RicoMiniMap the xml file contains an entire extra block that is preventing the addon from loading (at least in the update I got today).


@Jinglehopper:

Did you update via the AceUpdater? If so, use the version here at wowinterface and see if it loads then.


Way cool addon, btw.
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Old 01-27-2007, 01:00 PM  
Jinglehopper
A Murloc Raider

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I had to go abck to an earlier version, Ricomap didn't do anything although I checked with MCP and it did load. Just nothing ever changed the minimap and /rmm didn't work.

Been using RMM for months and never had this problem before.
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Old 01-23-2007, 10:36 PM  
Ricowan
A Deviate Faerie Dragon
 
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It's doing this because one of your settings is telling the minimap to display off-screen. The minimap doesn't like to be moved off screen. I'm working on a fix.

For now, edit [WoWFolder]\WTF\Account\[YourAccount]\[YourServer]\[YourCharacter]\layout-cache.txt and delete the lines that look similar to these:
Frame: MinimapCluster
FrameLevel: 0
X: 994
Y: 21

This will reset your minimap position to the default, so you can scale and drag it wherever. Do this before you start the game. If you want to increase the scale of the mininap, please drag it away from the screen edge before doing so.

Last edited by Ricowan : 01-24-2007 at 12:28 AM.
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Old 01-23-2007, 04:53 PM  
Progged
A Murloc Raider

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Quote:
Originally posted by Kahoona
When I load the addon it is stretched out the entire length of my screen...and I cant view the config through /rmm config
Same - /rmm config did nothing, but i was able to put the mod in standby using the chat command.
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Old 01-23-2007, 03:02 PM  
Kahoona
A Fallenroot Satyr

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When I load the addon it is stretched out the entire length of my screen...and I cant view the config through /rmm config
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Old 01-22-2007, 11:43 PM  
mulesh
A Chromatic Dragonspawn
 
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Hate to be bringer of bad news, but are you sure these issues were fixed? Everything looks the same to me (read:bugged).

The error still occers when toggling tenths on/off via menu option.
I think its just a typo though. Look at line 329 (in the ToggleShowingCoordinateTenths function). Shoudnt it be RicoMiniMap_Update() instead of RicoMiniMap:Update()

Still experienceing problems with the Coordinate frame. Only displays the first value when tenths are enabled and map scale is 150%. If the scale is lowered, both values show up correctly (for me anyway).

I looked through the code and compared 2.6 with your new version, 2.6.1. I coudnt tell that any changes were made. Maybe something went wrong with the upload?

Anyway, thanks for efforts and good luck finding this bug
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Old 01-22-2007, 07:16 PM  
Ricowan
A Deviate Faerie Dragon
 
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@Bearwal: I'll add that frame to my list of other frames to make draggable. I don't do BG's much so it might take a while before I can discover the name of that frame, but I'll get it somehow.

@Morgaloth: Thanks! I'll take care of that bug ASAP, I was certain I'd removed calls to Update. <sigh>

@vexis58: I also have the minimap set to 125%, but the coordinates have always stayed on one line for me. I'll add some more padding to the frame, hope that helps. I also need to add some code to the re-sizer so that weird stretching doesn't happen when you increase the size while the minimap is against the right edge of the screen... and fix the button positions when you change the shape, and... and... and...
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Old 01-21-2007, 03:32 PM  
vexis58
A Murloc Raider
 
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I sometimes cannot see both coordinate numbers, with certain coordinate numbers like 48.1, 75.1. It's like it's slightly too big for the given space and going over into a second line.

This is with coordinate tenths visible. If I try to disable coordinate tenths I get:
RicoMiniMap.lua.329: attempt to call method 'Update' (a nil value)
The tenths disappear, but the second number still is not visible.

And this is with map scale at 125%. If I decrease the scale to 100% I can see both numbers just fine, but then the map is tiny and a bigger minimap is half the reason I use this mod in the first place.

If I try increasing the scale to 150%, the minimap covers my ENTIRE screen. Very ugly.

Last edited by vexis58 : 01-21-2007 at 03:32 PM.
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