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Return to Karazhan (7.1.0)
Updated:11-13-16 06:08 PM
Created:unknown
Downloads:658,126
Favorites:2,587
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Categories:Raid Mods, Healers, Unit Mods
7.1.0

Grid  Popular! (More than 5000 hits)

Version: 7.1.0.1
by: Phanx, Trelis

Grid is a compact and highly configurable party/raid unit frame addon.

The compact grid of unit frames lets you select a group member quickly, while keeping a good overview of the whole group. It shows as much information as possible without overloading you. It allows you to customize what information you see, and how you see it. It works in both party and raid groups, and supports pets and vehicles.

Want more features? The Grid core tries to include only features which are generally useful for all classes and roles, but makes it easy to add new features with a simple plugin API for developers. Over 75 third-party plugins are already available!

Type “/grid” for options, or right-click the minimap button, DataBroker launcher, or Grid frame tab.

Need Help?
Do not use comments to report bugs or request features. Such comments will be deleted. Use the links above to post a ticket instead!
Language Support
Grid is compatible with all World of Warcraft localizations. It is currently translated into English, Deutsch, Español, Français, Italiano, Português, Русский, 한국어, 简体中文, and 繁體中文.

To add or update translations for any language, enter them on the WowAce project page. New and updated translations will be automatically included in the next version of Grid!

HINT: The WowAce interface for adding translations is quite cumbersome. To make the process easier, you can use the Export function on WowAce, copy the exported data into your text editor, fill in your translations, and then paste them back into WowAce using the Import function.
Credits
Grid was originally conceived and written by Maia and Pastamancer in late 2006. Phanx has been the primary developer since late 2009. Jerry wrote the original pet support code. Mikk designed the icon. jlam added some advanced options for auras. Greltok has helped a lot with bugfixing. Finally, lots of people have contributed translations!

Version 7.1.0.1
  • Fixed an error with combat resurrections (ticket #860)

Version 7.1.0.0
  • Added a workaround for a Blizzard bug causing errors in the Health status module (ticket #859)

Version 7.0.3.3
  • Fixed the frames sometimes appearing behind the backdrop (ticket #840)

Version 7.0.3.2
  • Updated detection for dispellable debuffs (ticket #841)
  • Fixed the frames sometimes appearing behind the backdrop (ticket #840)
  • Fixed the frames disappearing if an invalid layout was selected (ticket #835)
  • Auras:
    • The default statuses for Grace, Earth Shield, Eternal Flame, Sacred Shield, and Weakened Soul have been removed, since these buffs (and debuff) were removed from the game.
    • New statuses have been added for Atonement, Beacon of Faith, and Clarity of Will.

Version 7.0.3.1
  • Fixed ticket 834 Show offline option broken. Thanks Samuelreus.
  • Fixed ticket 833 Layout none in non-English locale. Thanks Elnarfim.
  • Package with libraries should include new LibResInfo for ticket 828.
  • Mark code for splitGroups as debug in Layouts because the option is marked as debug. Should fix odd behavior for people who had option enabled before the option was disabled.

Version 7.0.3.0-beta
  • Updated for WoW 7.0 (Legion)
  • Added options for offline and wrong zone groups

Older Versions

For change notes from older versions, see the Version History page on GitHub.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
7.1.0.0
9kB
10-31-16 08:15 AM
Patch
6.1.0.38
9kB
02-27-15 04:09 AM
Addon
1.6
1kB
10-20-14 02:02 AM
Addon
1.0
2kB
10-24-11 02:42 AM
Addon
1.0.0
2kB
01-01-11 11:25 AM
Addon


Archived Files (18)
File Name
Version
Size
Author
Date
7.1.0.0
325kB
Phanx
10-26-16 02:46 AM
7.0.3.3
325kB
Phanx
08-11-16 11:56 PM
7.0.3.2
324kB
Phanx
08-02-16 02:17 AM
7.0.3.1
327kB
Phanx
07-25-16 08:50 PM
7.0.3.1
327kB
Phanx
07-25-16 02:26 PM
7.0.3.0-beta
328kB
Phanx
07-20-16 10:18 PM
6.2.0.1754-beta
382kB
Phanx
08-05-15 08:49 AM
6.0.3.1710
376kB
Phanx
11-25-14 08:52 PM
6.0.2.1699
378kB
Phanx
10-26-14 11:32 PM
6.0.2.1679-beta
376kB
Phanx
10-17-14 09:24 AM
6.0.2.1674
389kB
Phanx
10-16-14 08:15 AM
5.4.7.1653
378kB
Phanx
05-05-14 12:23 AM
5.4.1.1628
374kB
Phanx
11-30-13 11:45 AM
5.3.0.1621
371kB
Phanx
07-21-13 08:24 PM
5.3.0.1618
371kB
Phanx
07-11-13 04:58 AM
5.3.0.1611
370kB
Phanx
07-10-13 04:28 AM
5.3.0.1606
367kB
Phanx
07-09-13 05:36 AM
5.2.0.1600
367kB
Phanx
05-14-13 10:26 PM


Post A Reply Comment Options
Unread 09-16-16, 05:46 PM  
26chairs
A Kobold Labourer

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Love the addon. Been using it for many years, and I once again installed it a few days ago when I got back into WoW for Legion.

What happened to the ability to set status color for buffs based on duration? I used to be able to display a green, yellow, and red indicator for my druid's rejuv based on how long was left on the buff. Is this no longer possible?
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Unread 09-09-16, 08:34 PM  
Phanx
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Bartender isn't affected because it's not using the generic UnitInRange function; it's checking if the action on each individual button is in range for your current target. As I've now gotten multiple reports of UnitInRange no longer working as expected on some classes (eg. for paladins it apparently now uses the range of the Beacon of Light healing transfer, which is completely useless for spells you can actually cast) I may have to go back to using spell-based range checking. The main issue with this is that it requires a hardcoded list of spells to check for every spec of every class, which has to be updated any time Blizzard changes the internal spell IDs.

What spec/class are you seeing this issue on? What do you see when you enter the following command while targeting someone Grid unexpectedly shows as in range?

/dump UnitInRange("target")
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Unread 09-09-16, 07:50 PM  
hypasonic
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Hi guys thanks for the amazing addon been using this for many years however recently (during legion) I've noticed the range of players being incorrect. (Inside dungeons) I know blizz recently changed the way players can use co-ord's, radars and the like to calculate player distance, but I feel asthough this has also affected grid (potentially).

I know it's probably out of your hands, (since I read on wowace forums about the range API and what not) but this is pretty much breaking the addon for me, as a healer it's incredibly frustrating to try and heal someone only for it not to register due to the target being out of range.

My action bar (Bartender) seems to still accurately track whether or not I can heal a target in range, but grid requires an extra 10-15 yards before they actually show as being out of range.

Reason why I'm posting this is blizz range API change seems to only affect grid, and not other addons, (like BT as mentioned) or maybe I am mistaken?

Edit: In BG's it seems to work as intended, the above applies just for dungeons only (as I've not been in a raid in legion yet) Is it something on my side causing this? Apologies if so.
Last edited by hypasonic : 09-09-16 at 08:06 PM.
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Unread 09-02-16, 03:15 PM  
Flyinion
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I just wanted to say thanks for keeping this updated since Vanilla. I'm about to start playing resto druid for the first time since then and Grid is going to be back in my life big time because of that. I've kept my config and kept it installed all these years, but mostly just used it as a reference for who was dead or alive since I was DPS.
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Unread 08-28-16, 07:33 PM  
Phanx
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Re: Temporary fix?

Originally Posted by pikachuchu
I saw on your bug report list that you know that there is an issue when changing layout that it does not update until a change is made to either the raid composition or to a layout option.
If you are looking at ticket #844 ("Resizing frames doesn't update layout") that issue is specific to changing the frame height/width only without changing any other settings.

The layout should update immediately when you change any option related to it, especially if you are actually selecting a different profile, since that triggers a full reload of the entire layout system. If you're seeing some issue when switching profiles, please post a bug report ticket with more details.
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Last edited by Phanx : 08-28-16 at 07:34 PM.
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Unread 08-28-16, 01:01 PM  
pikachuchu
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Temporary fix?

Hello, I saw on your bug report list that you know that there is an issue when changing layout that it does not update until a change is made to either the raid composition or to a layout option. Is there any in line commands or macros I can make to simulate such an update? I am currently using /grid profile choose macros to swap between raid sizes. As you know, that does not properly update the size, position, and other layout options. I was wondering if there was a temporary fix of some sort that I could use in the meantime. I was wondering if perhaps there was a in-line command or a macro I could use to change a setting that would force the update on the frames. I'm thinking if there was a macro or in-line command to change the Solo Layout to By Class or By Group, I could use that to force a refresh. Are there any such in-line commands or macros?
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Unread 08-27-16, 08:30 PM  
samvx
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when I assign unitname status to icon, this shows rotated
Last edited by samvx : 08-27-16 at 08:33 PM.
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Unread 08-26-16, 10:41 PM  
Phanx
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Originally Posted by denkiteki
... if you are in a raid with players over that specific # autoresizelayout mod would HIDE those additional players upon zoning ...
That already exists -- go into the Layout section and enable the options to hide groups where all the players are offline or in the wrong zone. As long as your raid leader isn't leaving standby players mixed in with everyone else, these options should do exactly what you want.

(That said, the automatic layout sizing should already be using a 20-player size in mythic raids. If that's not what you're seeing, please post a bug ticket; include your screenshot, as well as a screenshot of your current Layout settings.)

Originally Posted by denkiteki
... if you are willing to give us your paypal Phanx I would love to donate ...
I don't take donations for my WoW addons. In the past I've accepted donations for other hobby projects, and I've found it always creates feelings of obligation, on both sides, that I'd rather avoid. I feel obligated to spend more time on the project than I really want to (remember, these are things I do for fun in my free time) and (at least some of) the people who donated feel cheated if I don't deliver on updates/features fast enough (and aren't always shy about saying so). WoW addons are a hobby, and I'd prefer it stays that way.
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Unread 08-25-16, 10:33 PM  
denkiteki
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Originally Posted by Phanx
I'm always amused when people threaten to stop using an addon if some change they want isn't made to it, like that will have any effect on me whatsoever.

That said, if you'd bothered to read the addon description and click the link to the ticket tracker, there's already a feature request ticket for manual group filters, and that ticket is already marked as accepted, which means the feature you want is already on the to-do list. As to when it will happen, there is no specific ETA. I have a full time job, I have other responsibilities and hobbies besides Grid, I haven't even played WoW or had an active subscription in about 9 months now, and I'm not even done updating all 50 of my addons for 7.0, so adding new features to Grid when it works just fine already is a pretty low priority. Stassart is currently helping out with Grid, but he also has a job and other things to do, so I don't know when he may have time to work on it either.

If you want it to happen faster, there are two things you can do:

1 - Learn WoW addon programming and submit a patch.

2 - Pay my salary so I can quit my job and have lots of time to work on Grid.

If you can't/won't do either of those things, no amount of begging or threatening will accomplish anything.

(Though your explanation doesn't really make any sense. If you don't care about raid frames enough to have raid frames for all of your raid members, why do you care about having raid frames for any of your raid members?)
As an avid hardcore player and healer since vanilla of wow I've always loved grid. Zinge was never threatening you he used very poor choice of words. As a healer/dps/tank that likes to have raid frames on their screen its very frustrating to have additional raid frames of players on your ui who aren't even inside the raid instance. The addon to resize your layout that Mithorium made a few years ago is absolutely amazing for that I'm really surprised it hasn't been incorporated into the core of Grid itself. I would like you to know that majority of the community including myself appreciate the amount of hardwork, dedication and time it takes to create and maintain these addons over the years. I alone do not have the programming skill and am not rich enough to pay your salary however if you are willing to give us your paypal Phanx I would love to donate to show my appreciation for your time in creating the best raid frames I have ever used to this day. Many other players would gladly donate too I'm sure whether it would or wouldn't speed up the process of the autosizelayout to function with grid.

Since other players are poor at explaining the issue its like this normal/heroic raids require 10-30 players max, mythic is 20 max, if you are in a raid with players over that specific # autoresizelayout mod would HIDE those additional players upon zoning in which was amazing for two reasons it would not clutter your interface and you could manually set the group from 5/10/15/20/25/30/35/40 and the automatic mode would do it as well.

Here is a mythic raid after prepatch set on automatic (see the additional 5th group in 20 man raid):

And before prepatch when the addon worked set on automatic (we always have ppl sitting in our raids):

I hope this helps and thank you Phanx and the rest of the grid team I look forward to continuing to use your addons in the future many <3s.
Last edited by denkiteki : 08-26-16 at 04:00 AM.
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Unread 08-24-16, 09:11 PM  
Phanx
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Grid uses LibSharedMedia-3.0 for bar textures (and fonts) so the selection depends on what textures are registered. Most likely you had another addon that was registering a bunch of textures, and are no longer using that addon. You can use the SharedMedia package to add a ton of textures (and fonts); it probably includes whatever your previous addon was registering, and a bunch more.
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Unread 08-24-16, 08:45 PM  
Clouds_
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So, I now only have like 5 frame textures I can use for grids health boxes. Is there any way to get more of them/download more textures. I used to have ones such as like xpearl, frost, glaze, ect. Any way to find more textures?
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Unread 08-18-16, 08:22 PM  
Phanx
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Please post in the Lua/XML Help forum for help with writing or changing addon code. I read and respond to almost every thread posted there, but this page is for support of the official release version of Grid only.
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Last edited by Phanx : 08-18-16 at 08:22 PM.
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Unread 08-18-16, 01:33 PM  
Phanx
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There's zero chance I will ever add that kind of border in Grid itself, but the code in this forum thread should still work just fine today, though it will need adjustments to work with whatever border addon you're using. If you need more help with that, post in the forum thread.
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Unread 08-18-16, 11:50 AM  
samvx
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Love the addon, I've used it and continue to use it for all my chars. any chance or posibility to a border as did "SexyGrid"? thans you in advance

Edit: 08-18-16 (solved)
nvm I have figured out how to

at Grid/Frame.lua line 148 add this
Code:
  	CreateBorder(frame, 12, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2)
at Grid/Indicator/Border.lua line 54 add this
Code:
  	ColorBorder(frame, color.r, color.g, color.b)
at Grid/Indicator/Border.lua line 63 add this
Code:
  	ColorBorder(frame, 1, 1, 1)
you must have installed !Beautycase ...

Phanx again... thanks you so much

tip: dont use white for "your target" status
Last edited by samvx : 08-18-16 at 02:05 PM.
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Unread 08-18-16, 05:50 AM  
remotecity
A Kobold Labourer

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Thank you for updating Grid for so many years,I have used Grid since I began to play this game. I have learnt a lot and been helped a lot by Grid.
Last edited by remotecity : 08-18-16 at 07:29 AM.
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