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Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:05-05-14 12:23 AM
Created:unknown
Downloads:593,644
Favorites:2,604
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Categories:Raid Mods, Healers, Unit Mods
5.4
Grid  Popular! (More than 5000 hits)
Version: 5.4.7.1653
by: Phanx, Greltok, Pastamancer
Grid is a compact and highly configurable party/raid unit frame addon.

Please do not use the Bug/Feature buttons to the right, or send me PMs asking for help, reporting bugs, or requesting features. Use the links below instead!

The compact grid of units lets you select a group member quickly, while keeping a good overview of the whole group. It shows as much information as possible without overloading you. It allows you to customize what information you see, and how you see it. It works in both party and raid groups, and supports pets and vehicles.

Want more features? The Grid core tries to include only features which are generally useful for all classes and roles, but makes it easy to add new features with a simple plugin API for developers. Over 75 third-party plugins are already available!

Type “/grid” for options, or right-click the minimap button, DataBroker launcher, or Grid frame tab.


Need Help?

IMPORTANT: If you are using any version of Grid other than the one posted on this page — such as an alpha version from WowAce — please do not post on this page about any problems you encounter with it. Alpha versions are development snapshots, are not officially supported, and may be buggy or broken, delete your settings, or crash your game. The release (and sometimes beta) versions posted to WoWInterface.com and Curse.com are actually tested.

✤ Found a bug?
Submit a bug report to let us know about the problem so we can fix it!

✤ Problem with a plugin?
Contact the plugin’s author for help. The Grid team cannot provide support for third-party plugins.

✤ Have a suggestion?
Feel free to tell us about your idea, but please make sure there isn’t already a plugin that adds the feature you’re looking for first!

✤ Questions? Comments?
Post a comment on this page, or post in our WowAce forum thread.


Language Support

Grid is compatible with English, Deutsch, Español, Français, Italiano, Português, Русский, 한국어, 简体中文, and 繁體中文 game clients.

Grid is translated into English, Deutsch, Español, Français, Italiano (partial), Português, Русский, 한국어, 简体中文, and 繁體中文.

To add or update translations for any language, enter them on the WowAce project page. New and updated translations will be automatically included in the next version of Grid!

Hint: The WowAce interface for adding translations is rather cumbersome. To make the process easier, you can use the Export function on WowAce, copy the exported data into Notepad, fill in your translations, and then paste the new data back into the system using the Import function.


Credits

Grid was originally conceived and written by Maia and Pastamancer in late 2006. Phanx has been the primary developer since late 2009. Jerry wrote the original pet support code. Mikk designed the icon. jlam added some advanced options for auras. Greltok has helped a lot with bugfixing. Finally, lots of people have contributed translations!
Version 5.4.7.1653
  • Added Soulstone support to the Incoming Resurrection status
  • Added an option to choose a layout to use in Flex Raids (Greltok)
  • Improved options layout for statuses with multiple colors (Greltok)
  • Most statuses will no longer try to update for units not in visible range (ticket #714)
  • Moved Grid's options to the standard Interface Options window, with an option to prefer the old standalone window
  • Removed combined count/duration option for aura text (feel free to use a plugin if you want to spam yourself)
  • [API] GridRoster's IsGUIDInRaid method has been renamed to IsGUIDInGroup. The old name still exists as an alias, but plugins are encouraged to update anyway.

Version 5.4.1.1628
  • Fixed dispellable debuff detection for priests with Mass Dispel
  • Added a combined count/duration display for aura text (Mikk)

Version 5.3.0.1621
  • Fixed switching to the "None" layout

Version 5.3.0.1618
  • Moved the drag tab up slightly to avoid overlapping the backdrop
  • Fixed an issue causing the Center Icon indicator to appear behind the frame
  • Fixed the icon display for the Unit Name status
  • Added support for druids dispelling diseases with Cleanse via Symbiosis cast on a paladin

Version 5.3.0.1611
  • Fixed a frame layering issue
  • Fixed an error that occurred when switching profiles while using the "show duration" option for auras

Version 5.3.0.1606
  • Fixed errors caused by missing files

Version 5.3.0.1604
  • Updated for WoW 5.3
  • Fixed the "Show tab" option (thanks Greltok)
  • Fixed the "Enable right-click menu" option on login (ticket #696)

Version 5.2.0.1600
  • Added a basic status module for absorbs
  • Added an option to enable the standard right-click unit menu
  • Added clamp insets to allow the frame borders to be offscreen
  • Fixed dispel capability detection for druids, and for warlocks with imps
  • Fixed the "World Raid as 40 Player" option (thanks Greltok)
  • Fixed the default aura status for Eternal Flame
  • Fixed errors from the resurrection status module

Version 5.2.0.1573
  • Fixed an error in WoW 5.2

Version 5.2.0.1571
  • Updated for WoW 5.2
  • Added an in-game Help panel with basic info, tips, and FAQs
  • Added a 40-Player Raid layout setting
  • Added a By Class 40 layout
  • Added an option to use the 40-Player Raid layout while in a raid group outside of an instance
  • Added an option to change the layout frame background texture
  • Removed the "Clamp to screen" option; the frame is now permanently clamped, since there's no real reason to allow it to be moved off-screen
  • Changed the "Hide tab" and "Hide minimap icon" option to "Show tab" and "Show minimap icon" -- translators should verify the localization of these options

Version 5.1.0.1553
  • Updated for WoW 5.1

Version 5.0.5.1552
  • Fixed delays in updating for group changes in battlegrounds (ticket #631)
  • Fixed blank indicators after switching profiles (ticket #661)
  • Fixed an error when leaving a pet battle due to PvP combat

Version 5.0.5.1548
  • Fixed some issues with old custom aura statuses.

Version 5.0.5.1539
  • Fixed pet battle hiding so that Grid stays properly hidden when the None layout is selected (ticket #648).

Version 5.0.5.1537
  • Added default buffs for monks.
  • Added an option to show the Debuff Type statuses only when your character can dispel them.
  • Grid is now hidden during pet battles (ticket #643).
  • Status opacity now has its own option, instead of being part of the status color option.
  • Fixed an issue with range checking while solo (ticket #627).
  • Fixed an issue causing icons to be hidden on auras with duration text or coloring enabled (ticket #644).
  • Removed backwards compatibility with WoW 4.x.
  • The Resurrect status module now uses LibResInfo-1.0.
  • Added partial Italian localization from kappesante and Holydeath1984.
  • Removed the Class Filter and Range Filter options for statuses. This was announced on the download page and in the forum thread months ago, and nobody presented any compelling arguments for keeping these options, but if you missed the announcements, and this change ruins your life, please come to the WowAce forum thread and tell us why they were useful.

Version 5.0.4.1520
Version 5.0.4.1517
  • Updated for WoW 5.0.4
  • The "Minimum Value" setting for the Incoming Heals status is now a percentage of the unit's maximum health, rather than a fixed value.
  • Fixed the text color when disabling the "Invert text color" option.
  • Fixed range checking on dead targets for monks.
  • Fixed the Resurrection module's handling of res casts on targets who already had a res available.
  • Fixed errors in Spanish clients (ticket #611).
  • Added monks to the By Class layouts.
  • Added the Blizzard raid bar texture.
  • Increased the default font size from 11 to 12.
  • Increased the default width of the config frame to prevent random wrapping bugs.
  • [API] Status parameter may be passed as either the traditional argument list, or as a table.
  • [API] Status "range" parameter is now treated as a boolean, not a number.

Version 4.3.4.1485-beta
  • Added a new Resurrect status module.
    • Please report any and all issues with this to the WowAce ticket tracker!
    • If you use the GridStatusRes plugin, you should disable it, or unassign its "Incoming resurrection" and "Resurrected" statuses from all indicators.
    • Core support for Soulstones will be added in a future release.
  • Fixed range checking on dead units (ticket #566).
  • Fixed the options for removing custom auras (thanks jlam).
  • Fixed an issue that caused some Frame settings not to be updated when switching to another profile (ticket #556).
  • Fixed an issue that sometimes caused borders and text to appear blurry or distorted when UI scaling is disabled.
  • Improved range checking on dead units for death knights, druids, and warlocks.
  • Improved the debugging system; this is mainly of interest to plugin authors.

Version 4.3.2.1458
  • Added an option to hide aura statuses on pets/vehicles (ticket #572)
  • Added options for showing duration and/or stack count using the status color and/or text (ticket #421, patch provided by Jlam).
  • Removed the "Show duration for center cooldown" option. If you do not wish to see aura durations, disable the cooldown animation on the center icon on the Frame options tab.
  • Added checks for some division by zero errors in 4.3
  • Added Brazilian Portuguese localization

Version 4.2.0.1442
  • Incremented TOC version number for WoW 4.2

Version 4.1.0.1441
  • When typing in the "Add new buff/debuff" option fields, an auto-complete dropdown will appear with matching spell names.
  • Range checking has been simplified, and now uses the standard Blizzard range functions. If you preferred the old range checking based on spell ranges, use the GridStatusMultiRange plugin.
  • Fixed several issues with frame positioning.
  • Fixed the layout border color option.
  • (Plugin API) Added support for texture coordinates for status textures.
  • (Plugin API) Improved support for dynamic status colors.

Version 1.40000.1403
  • Upgraded from beta status
  • Updated embedded libraries

Version 1.40000.1400-beta
  • This is a beta release.
  • The options frame layout has been improved. Note that some plugins (such as those that add new indicators) may cause the options layout to break to some degree until they are updated.
  • Fixed a bug causing frames and groups to be misaligned (ticket #447).
  • Buffs with "Show mine" selected will no longer display for units out of visible range (ticket #438).
  • Buffs with "Show when missing" selected will now correctly display on icon indicators (ticket #412).
  • Third-party modules will now be correctly included in the Debug menu.
  • Added an option to toggle the drop shadow effect on the center text indicators.
  • Localizations have been updated.

Version 1.40000.1370
  • Grid no longer fails to update when Clique is enabled.
  • Raid pets are now correctly displayed without gaps in the layout.
  • Grid now correctly detects when players disconnect or reconnect.
  • A minimum value option has been added to the Incoming Heals status. Use it to filter out small heals, such as HoT ticks.
  • This release was manually zipped and uploaded, as the automated WowAce packager is currently having major problems with embedded libraries.

Version 1.40000.1361-alpha
  • Pets other than your own should now be displayed.

Version 1.40000.1360-alpha
  • Updated for Patch 4.0.1 and Cataclysm
  • Typing "/grid" will now open a real configuration UI.
  • Incoming heal data is now obtained from the WoW client itself. LibHealComm-4.0 is no longer supported.
  • Converted from Ace2 to Ace3. Plugins that require Ace2 but don't embed it will fail; install Ace2 standalone while you wait for plugin authors to update.
Optional Files (7)
File Name
Version
Size
Author
Date
Type
5.4.8.43
8kB
08-18-14 03:06 PM
Patch
5.4.1.64
6kB
12-06-13 10:41 PM
Addon
5.4.1.94
10kB
11-30-13 09:02 AM
Addon
5.4.1.36
8kB
11-30-13 07:20 AM
Addon
1.5
1kB
09-10-13 08:14 PM
Addon
1.0
2kB
10-24-11 02:42 AM
Addon
1.0.0
2kB
01-01-11 11:25 AM
Addon


Archived Files (6)
File Name
Version
Size
Author
Date
5.4.1.1628
374kB
Phanx
11-30-13 11:45 AM
5.3.0.1621
371kB
Phanx
07-21-13 08:24 PM
5.3.0.1618
371kB
Phanx
07-11-13 04:58 AM
5.3.0.1611
370kB
Phanx
07-10-13 04:28 AM
5.3.0.1606
367kB
Phanx
07-09-13 05:36 AM
5.2.0.1600
367kB
Phanx
05-14-13 10:26 PM


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Unread 04-24-10, 06:47 PM  
Phanx
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As mentioned in the main description:

If you downloaded Grid from wowace.com, please don't post here. The WoWInterface releases are actually tested. Anything from wowace.com is bleeding-edge and may or may not work.

r1293 is an alpha version that is only available on wowace.com, and as such is not intended for widespread use by normal addon users. If you want to use alpha versions, you can, but you should expect that they will not always work. Generally, you should only post on WoWI about files that are actually released on WoWI.

That said, there were no changes in r1293 that should affect plugins. If the problem also occurs with the latest release version (1.30300.1290, available on this page) then it is most likely not actually a problem at all, but rather the expected result of using outdated plugins. As per the change log for this release:

Removed global references for core modules – you will need to update your plugins to work with this release!
The related changes in Grid were made in alpha versions back in December; plugin authors whose plugins weren't already compatible had over four months to make the very minor changes required.

The majority of plugins were updated well in advance of this release. If you've double-checked and there is actually no update available for a plugin, then you will need to either wait for its author to update it, or find a replacement plugin whose author actively maintains it.
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Unread 04-24-10, 09:26 AM  
Ligia
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Hi there,

I just updated Grid to version r1293 and I am having some problems with it. I can't use any of the pluggins I was using before (such as Icon bars), it seems that all the indicators except the default ones are broken...

Any help?
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Last edited by Ligia : 04-24-10 at 06:25 PM.
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Unread 04-19-10, 05:31 PM  
Phanx
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I don't use any of those plugins, so you'd need to either try them out and see what options they have, or ask their authors whether (and if so, how) they can do what you want.
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Unread 04-19-10, 07:44 AM  
Toran
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Hmm. I'm aware of those. Tried 'GridAutoFrameSize', but wasn't sure how it differentiated from standard Grid behavior. Didn't seem to do anything for me.

Guessing 'GridCustomLayouts' is the one to use, but man that looks overly complex. Other than that, I don't see a solution.
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Unread 04-19-10, 06:22 AM  
Phanx
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If you want to change settings other than the actual layout setting, you'd need to set up different profiles, and either manually switch between them, or install a plugin to automatically switch between layouts for different group sizes.

You'll find a list of up-to-date layout-related plugins for Grid here:
http://www.wowace.com/addons/grid/pa...layout-plugins
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Unread 04-19-10, 06:19 AM  
Toran
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Cool Phanx, thanks for the heads up on all of that. Another question for the group or for Phanx. How do I have Grid change layout based on my group size? For ex, When in 5-man or 10-man, I want Grid to use the horizontal group layout. When in 25+ I want it to use vertical. Or another ex, when in a 5-man or 10-man have Grid located in the bottom center of the screen but when in a 25+ man raid, have it moved to the left side of the screen (where there is more room).

I ask because there is limited space where I have Grid right now - I have more horizontal than vertical space if needed. Is there a mod that will make Grid fit in a designated area? Or different profiles for different group sizes / locations?
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Unread 04-19-10, 06:06 AM  
Phanx
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Originally posted by Toran
Edit: How do i change the background color of the unitframe? Also the incoming healbar isn't green - how do I change that? Tried adjusting health deficit and incoming heals, but that had no impact.
I just fixed a bug with the health bar background color when "Invert colors" is enabled but "Use class colors" is disabled. Grab the latest alpha on wowace.com/addons/grid/ ... if nothing else comes up I'll push a new release in a couple of days.

As for the healing bar, there is no way to make it green. Its color is always derived from the health bar's color, not from the status assigned to it. If you want to make it green, you'll need to edit the code.
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Unread 04-18-10, 10:27 AM  
Toran
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When Status -> Health -> Unit Health has class colors unchecked, my frame is black. When it's checked, the frame colors properly to the class color. How do I change that from black? Seems that the units only properly color when class colors are checked - but even so, the health background (when there is a deficit) is pure black.

Edit: How do i change the background color of the unitframe? Also the incoming healbar isn't green - how do I change that? Tried adjusting health deficit and incoming heals, but that had no impact.
Last edited by Toran : 04-18-10 at 01:22 PM.
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Unread 04-18-10, 02:31 AM  
Phanx
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Well, my post you're referring to was talking about something rather different than what you're talking about.

That said, though, I'm not interested in adding options to the core to add backdrops or borders to individual frames either. Especially for backdrops, what would be the point? The frame is a solid square; even when health is depleted, you see the health bar background. You never see an individual frame's backdrop.

As for borders, the frame border is an important part of the frame which is used to convey status information; most "texture" style borders are too thin or not solid enough to usefully display this information, so replacing the existing border would not be an acceptable course of action.

If you mean a second border surrounding the actual border, well, in a normal Grid configuration there's not enough space between frames where you'd even be able to see that. Could you post a screenshot of your configuration?

Despite all that, for what you're trying to do, creating 40 separate panels in kgPanels is indeed an inefficient and ridiculous solution. Creating a simple frame generator in Lua, and then looping through each Grid frame and generating an identical frame for each Grid frame, would be much less work, both in initial setup and in future maintenance.
Last edited by Phanx : 04-18-10 at 02:32 AM.
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Unread 04-18-10, 02:06 AM  
Kupotek
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Originally posted by Phanx
Why would you need to create 40 panels? If you're talking about individual borders and backgrounds for each unit frame, you're talking about something totally different than the post I was responding to. If you're talking about the same thing, then you're doing it wrong... just create one panel and anchor it to GridLayoutFrame, and set the appropriate width and height to cover the whole space occupied by all Grid frames.
Ya I was talking about bordering each individual frame, which sadly you were not interested in making possible.
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Unread 04-18-10, 02:05 AM  
Phanx
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Why would you need to create 40 panels? If you're talking about individual borders and backgrounds for each unit frame, you're talking about something totally different than the post I was responding to. If you're talking about the same thing, then you're doing it wrong... just create one panel and anchor it to GridLayoutFrame, and set the appropriate width and height to cover the whole space occupied by all Grid frames.
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Unread 04-18-10, 01:50 AM  
Kupotek
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Originally posted by Phanx
I assume that by "box", you mean Grid's background frame, in which case the short answer to your question is "no". The background will always be the full width (or height, if you use horizontal groups) for the selected layout, because the group headers exist even if there are no units in them, but it adjusts in height to fit the number of actual units. Most people don't want big sections of empty space covered up with panels, so this won't change.

If you want a fixed sized panel, the simplest thing to do would be to disable Grid's background frame (set the color's opacity to 0, for both the background and the border), and then create a separate artwork panel anchored behind GridLayoutFrame. You could either just create a panel yourself in Lua, or use an addon like kgPanels.

That's exactly how I did it but it would be nice to be able to border/background each frame via grid ( set one for all), since that would save on creating 40 panels via KGpanels which is a bit ridiculous and inefficient.
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Unread 04-18-10, 01:48 AM  
Phanx
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I assume that by "box", you mean Grid's background frame, in which case the short answer to your question is "no". The background will always be the full width (or height, if you use horizontal groups) for the selected layout, because the group headers exist even if there are no units in them, but it adjusts in height to fit the number of actual units. Most people don't want big sections of empty space covered up with panels, so this won't change.

If you want a fixed sized panel, the simplest thing to do would be to disable Grid's background frame (set the color's opacity to 0, for both the background and the border), and then create a separate artwork panel anchored behind GridLayoutFrame. You could either just create a panel yourself in Lua, or use an addon like kgPanels.
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Unread 04-17-10, 12:33 PM  
kgk
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How do I make it so that grid is always in 25-man mode?

I set all the solo/party/10man/etc to 25 mode (no pets), but the box still dynamically changes to the group size. I want a static sized grid set at 25-man size at all times. No dynamic sizing.
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Unread 04-16-10, 04:18 AM  
Phanx
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I'm not entirely sure what you mean. Unless you've made some radical changes, more bright color on a unit frame means that unit is lower on health. If you've got two frames with similar amounts of bright color, but one of them is blue (mage), and one of them is brown (warrior) with a red tile in the corner (aggro), it should be fairly obvious which unit needs a heal more. If your guildmates are having trouble understanding these basic statuses, I'm not sure what to tell them. Grid is designed to provide information, not to play the game for you by telling you what abilities to use, when to use them, and who to use them on. Having an addon tell you who to heal makes you a worse healer, not a better one.
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