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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 09:24 AM
Created:unknown
Downloads:598,099
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Categories:Raid Mods, Healers, Unit Mods
6.0.2
Grid  Updated this week!  Popular! (More than 5000 hits)
Version: 6.0.2.1679-beta
by: Phanx, Greltok, Pastamancer
Grid is a compact and highly configurable party/raid unit frame addon.
The compact grid of unit frames lets you select a group member quickly, while keeping a good overview of the whole group. It shows as much information as possible without overloading you. It allows you to customize what information you see, and how you see it. It works in both party and raid groups, and supports pets and vehicles.

Please do not use the Bug/Feature buttons to the right, or send me PMs to ask for help, report problems, or request features. Use the links below instead!

Want more features? The Grid core tries to include only features which are generally useful for all classes and roles, but makes it easy to add new features with a simple plugin API for developers. Over 75 third-party plugins are already available!

Type “/grid” for options, or right-click the minimap button, DataBroker launcher, or Grid frame tab.

Need Help?
IMPORTANT: If you did not download Grid from this page, do not post on this page about any problems you encounter with it. Alpha versions from WowAce are development snapshots, are not officially supported, and may be buggy or broken, delete your settings, or crash your game. Copies of Grid obtained from anywhere other than the official download pages on WoWInterface and WowAce/Curse are not supported at all.
Found a bug?
Please submit a bug report to let us know about the problem so we can fix it!
Problem with a plugin?
Contact the plugin’s author for help. The Grid team cannot provide support for third-party plugins.
Have a suggestion?
Feel free to tell us about your idea, but please make sure there isn’t already a plugin that adds the feature you’re looking for first!
Questions? Comments?
Post a comment on this page, or post in our WowAce forum thread.
Language Support
Grid is compatible with all World of Warcraft localizations. It is currently translated into English, Deutsch, Español, Français, Italiano, Português, Русский, 한국어, 简体中文, and 繁體中文.

To add or update translations for any language, enter them on the WowAce project page. New and updated translations will be automatically included in the next version of Grid!

HINT: The WowAce interface for adding translations is quite cumbersome. To make the process easier, you can use the Export function on WowAce, copy the exported data into your text editor, fill in your translations, and then paste them back into WowAce using the Import function.
Credits
Grid was originally conceived and written by Maia and Pastamancer in late 2006. Phanx has been the primary developer since late 2009. Jerry wrote the original pet support code. Mikk designed the icon. jlam added some advanced options for auras. Greltok has helped a lot with bugfixing. Finally, lots of people have contributed translations!
Version 6.0.2.1679-beta
  • Fixed center icon intercepting mouse clicks
  • Removed debug prints triggered by outdated layout plugins
  • Removed outdated spell name auto-completion library

Version 6.0.2.1674
  • Updated for WoW 6.0
  • Updated Clique support
  • Added status modules for Group Leader, Raid Assistant, Master Looter, and Raid Icon
  • [API] GridStatus now calls :UpdateAllUnits (if it exists) on status modules when resetting them.
  • [API] There is now an API for indicators. See the project page for details.

Version 5.4.7.1653
  • Added Soulstone support to the Incoming Resurrection status
  • Added an option to choose a layout to use in Flex Raids (Greltok)
  • Improved options layout for statuses with multiple colors (Greltok)
  • Most statuses will no longer try to update for units not in visible range (ticket #714)
  • Moved Grid's options to the standard Interface Options window, with an option to prefer the old standalone window
  • Removed combined count/duration option for aura text (feel free to use a plugin if you want to spam yourself)
  • [API] GridRoster's IsGUIDInRaid method has been renamed to IsGUIDInGroup. The old name still exists as an alias, but plugins are encouraged to update anyway.

Version 5.4.1.1628
  • Fixed dispellable debuff detection for priests with Mass Dispel
  • Added a combined count/duration display for aura text (Mikk)

Version 5.3.0.1621
  • Fixed switching to the "None" layout

Version 5.3.0.1618
  • Moved the drag tab up slightly to avoid overlapping the backdrop
  • Fixed an issue causing the Center Icon indicator to appear behind the frame
  • Fixed the icon display for the Unit Name status
  • Added support for druids dispelling diseases with Cleanse via Symbiosis cast on a paladin

Version 5.3.0.1611
  • Fixed a frame layering issue
  • Fixed an error that occurred when switching profiles while using the "show duration" option for auras

Version 5.3.0.1606
  • Fixed errors caused by missing files

Version 5.3.0.1604
  • Updated for WoW 5.3
  • Fixed the "Show tab" option (thanks Greltok)
  • Fixed the "Enable right-click menu" option on login (ticket #696)

Version 5.2.0.1600
  • Added a basic status module for absorbs
  • Added an option to enable the standard right-click unit menu
  • Added clamp insets to allow the frame borders to be offscreen
  • Fixed dispel capability detection for druids, and for warlocks with imps
  • Fixed the "World Raid as 40 Player" option (thanks Greltok)
  • Fixed the default aura status for Eternal Flame
  • Fixed errors from the resurrection status module

Version 5.2.0.1573
  • Fixed an error in WoW 5.2

Version 5.2.0.1571
  • Updated for WoW 5.2
  • Added an in-game Help panel with basic info, tips, and FAQs
  • Added a 40-Player Raid layout setting
  • Added a By Class 40 layout
  • Added an option to use the 40-Player Raid layout while in a raid group outside of an instance
  • Added an option to change the layout frame background texture
  • Removed the "Clamp to screen" option; the frame is now permanently clamped, since there's no real reason to allow it to be moved off-screen
  • Changed the "Hide tab" and "Hide minimap icon" option to "Show tab" and "Show minimap icon" -- translators should verify the localization of these options

Version 5.1.0.1553
  • Updated for WoW 5.1

Version 5.0.5.1552
  • Fixed delays in updating for group changes in battlegrounds (ticket #631)
  • Fixed blank indicators after switching profiles (ticket #661)
  • Fixed an error when leaving a pet battle due to PvP combat

Version 5.0.5.1548
  • Fixed some issues with old custom aura statuses.

Version 5.0.5.1539
  • Fixed pet battle hiding so that Grid stays properly hidden when the None layout is selected (ticket #648).

Version 5.0.5.1537
  • Added default buffs for monks.
  • Added an option to show the Debuff Type statuses only when your character can dispel them.
  • Grid is now hidden during pet battles (ticket #643).
  • Status opacity now has its own option, instead of being part of the status color option.
  • Fixed an issue with range checking while solo (ticket #627).
  • Fixed an issue causing icons to be hidden on auras with duration text or coloring enabled (ticket #644).
  • Removed backwards compatibility with WoW 4.x.
  • The Resurrect status module now uses LibResInfo-1.0.
  • Added partial Italian localization from kappesante and Holydeath1984.
  • Removed the Class Filter and Range Filter options for statuses. This was announced on the download page and in the forum thread months ago, and nobody presented any compelling arguments for keeping these options, but if you missed the announcements, and this change ruins your life, please come to the WowAce forum thread and tell us why they were useful.

Version 5.0.4.1520
Version 5.0.4.1517
  • Updated for WoW 5.0.4
  • The "Minimum Value" setting for the Incoming Heals status is now a percentage of the unit's maximum health, rather than a fixed value.
  • Fixed the text color when disabling the "Invert text color" option.
  • Fixed range checking on dead targets for monks.
  • Fixed the Resurrection module's handling of res casts on targets who already had a res available.
  • Fixed errors in Spanish clients (ticket #611).
  • Added monks to the By Class layouts.
  • Added the Blizzard raid bar texture.
  • Increased the default font size from 11 to 12.
  • Increased the default width of the config frame to prevent random wrapping bugs.
  • [API] Status parameter may be passed as either the traditional argument list, or as a table.
  • [API] Status "range" parameter is now treated as a boolean, not a number.
Optional Files (6)
File Name
Version
Size
Author
Date
Type
6.0.2.103
10kB
10-20-14 06:09 AM
Addon
1.6
1kB
10-20-14 02:02 AM
Addon
6.0.2.46
8kB
10-16-14 06:35 AM
Patch
5.4.1.36
8kB
11-30-13 07:20 AM
Addon
1.0
2kB
10-24-11 02:42 AM
Addon
1.0.0
2kB
01-01-11 11:25 AM
Addon


Archived Files (8)
File Name
Version
Size
Author
Date
6.0.2.1674
389kB
Phanx
10-16-14 08:15 AM
5.4.7.1653
378kB
Phanx
05-05-14 12:23 AM
5.4.1.1628
374kB
Phanx
11-30-13 11:45 AM
5.3.0.1621
371kB
Phanx
07-21-13 08:24 PM
5.3.0.1618
371kB
Phanx
07-11-13 04:58 AM
5.3.0.1611
370kB
Phanx
07-10-13 04:28 AM
5.3.0.1606
367kB
Phanx
07-09-13 05:36 AM
5.2.0.1600
367kB
Phanx
05-14-13 10:26 PM


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Unread 03-25-10, 08:57 AM  
Goldschlager
A Kobold Labourer

Forum posts: 1
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New to grid quick question

So im finally breaking down and trying out Grid which I have avoided for years cause didnt wanna take the time to set it up i've just used Pitbull 3 forever... the top most important question I have tho atm is, Is there a configuration mode? Simular to Pitbull where u can simulate being in a raid/party etc? If not.... whats the best way to set it up other then que'ing for BG's over n over to configure it?

EDIT: From scrolling threw endless old posts i'm gonna gues that there is no test layout ; ;
Last edited by Goldschlager : 03-25-10 at 09:05 AM.
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Unread 03-24-10, 09:44 PM  
Phanx
A Pyroguard Emberseer
 
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Originally posted by kishrieves
The health bar seems oddly disproportional to the actual amount of health that a character has lost: for example, a health bar will appear completely empty when a character is at 30% life, or half empty when they are at 75%.
Without seeing your settings, I have no idea what the problem might be. Upload your Grid saved variables file somewhere and PM me the URL, or just wipe your settings and reconfigure the addon from scratch.
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Unread 03-24-10, 01:56 PM  
kishrieves
A Defias Bandit

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OK, this is probably a stupid question, but I have somehow messed up my Grid settings and am at a loss to fix it. The health bar seems oddly disproportional to the actual amount of health that a character has lost: for example, a health bar will appear completely empty when a character is at 30% life, or half empty when they are at 75%. Since I play a healer, it's a very confusing problem to have.

Does anyone have any idea what settings I might need to change to fix this? Thanks very much!
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Unread 03-22-10, 10:08 AM  
b3n
A Kobold Labourer

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Hi there,

I changed my WoW with the language pack from German to English, but now Grid is not working any more. As I'm using an interface package and don't wanna lose all the layout settings I really don't wanna delete the config lua in SavedVariables (if this could be a solution though).
Do you maybe have any idea how to get Grid running again?

//Ok sorry, my fault, ignore that post.
Last edited by b3n : 03-22-10 at 10:25 AM.
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Unread 03-22-10, 04:06 AM  
Phanx
A Pyroguard Emberseer
 
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Grid doesn't individually assign unit IDs (eg. "raid1") to frames. The Blizzard secure group header system does that; Grid can only set the attributes on each header to control which units populate the header (eg. "groups 1-5" or "classes druid, priest, paladin, shaman" or "maintanks") and in what order they are shown (eg "alphabetical by name" or "by raid ID" or "druids, then paladins, then shamans, then priests").

There is no way to use that system to generate a header containing 25 frames for the same unit ("player"). Going that route for configuration would actually be more work than just creating insecure dummy frames, because it would also require rewriting all of the anchoring code to support 25 separate headers, each with a single unit.

In general, if adding a configuration mode to Grid were as simple as the suggestions you guys keep offering, it would have been done years ago. I'm not refusing to do it because I think it's a bad idea, or because I want to spite you guys who keep asking for it, and I don't believe Pastamancer felt that way either. The fact of the matter is that adding a configuration mode to Grid would require essentially rewriting the entire addon, as the way the addon is written now simply cannot support that functionality.
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Unread 03-21-10, 11:11 PM  
Shadowlycaon
A Defias Bandit
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Just as a passing idea regarding the "set-up frames": would it be simple to have a function that would swap the other 39 frames(excluding the player) to register as being the player instead of raid members? So in effect, every frame is the Player. Place that into a simple boolean menu function and it'd just be an on/off set-up frame setting. This would just help with positioning if it were to work.

Short:
Instead of "raid1" etc. have the frames all register "player" to give you 10,25,40 blocks to play with for positioning.

If not, i'll take my limited lua knowledge and go packing. Cheers for the addon.
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Unread 03-10-10, 05:07 PM  
Phanx
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The "extra" space is there to accomodate the border of each unit frame. If the frames were flush up against each other "at rest" then when a status on the frame border was activated, they would overlap.
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Unread 03-10-10, 09:03 AM  
TreeTops
A Kobold Labourer

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Hmm... Mine works the exact opposite. Downloaded the latest version of Grid and tried it on a new char, with no other addons, and default profile:
http://i44.tinypic.com/4uf5uv.jpg

full pics for proof:
http://i44.tinypic.com/14jb1x2.jpg
http://i42.tinypic.com/11i1r1u.jpg
http://i44.tinypic.com/2eq9bb8.jpg

The padding option would work how it is except it appears to have a hidden +2 pixels. Padding set to 0 is 2 pixel spacing, set to 1 is 3 pixel spacing, and so on.

edit: Forgot to thank you for your responses. Thank you
Last edited by TreeTops : 03-10-10 at 09:04 AM.
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Unread 03-10-10, 05:33 AM  
Phanx
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Yep, spacing is the setting you want, not padding.

Spacing controls the amount of space between each individual unit frame.

Padding controls the amount of space between the whole group of unit frames and the edges of the backround frame. Think of the backround frame as a box, and the unit frame are its contents. Like packing peanuts a real box, padding is what goes in between the boundaries of the box and its contents. Note that if you've hidden the background frame (by setting the opacity of its background and border colors) then the padding setting has no real visible effect.
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Unread 03-10-10, 12:07 AM  
Kupotek
A Deviate Faerie Dragon
 
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Originally posted by TreeTops
Any way to remove the space between frames? I set padding to 0 but it's still there.

Did you change the setting for spacing as well?
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Unread 03-10-10, 12:07 AM  
TreeTops
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Any way to remove the space between frames? I set padding to 0 but it's still there.
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Unread 03-03-10, 05:36 PM  
Kupotek
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Believe it or not I agree with you. Now that I think of it, I always enjoy tweaking little things in raid downtime, or I make a little group when I'm farming with guildies. It's no big thing.
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Unread 03-03-10, 05:30 PM  
Phanx
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Originally posted by Kupotek
... it's always baffled me why there's no test layout for Grid.
This has been asked and answered dozens of times over the years. Grid relies heavily on Blizzard's secure group templates, which do not provide any way to generate frames without having actual units in an actual group. The authors of Grid, myself included, have always felt that adding the amount of code that would be required to manually generate fake frames is not worth the marginal convenience it would provide to some people.

If someone else wanted to write a third-party addon/plugin that hooked into Grid to provide fake frames for configuration, nobody would stand in their way.

Personally, I’ve never found it remotely difficult to roughly configure Grid while solo, and make small tweaks as needed while in a raid. There’s always downtime in a raid, while people drink between pulls, or distribute loot after a boss kill, or just take a 5-minute break. If you’ve taken a few minutes outside of a raid to familiarize yourself with Grid’s menus, it only takes a few seconds to make any change you can think of.

Remember, you don’t have to use “real” settings for configuration. For example, as a mage you can apply Arcane Intellect at any time; if you need to check the size of the center icon, cast Arcane Intellect on yourself, add Arcane Intellect as a buff in the auras menu, and enable Arcane Intellect on the center icon indicator. Once you’re satisfied with the way the center icon looks, disable Arcane Intellect for that indicator, and delete the buff from the auras menu if you want.

If that isn’t good enough for you, you can always invite random people from your guild while they’re doing dailies, or hang out in Alterac Valley.
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Unread 03-03-10, 08:13 AM  
Carusun
A Murloc Raider

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Originally posted by Kupotek
No you can't, and it's always baffled me why there's no test layout for Grid.
Curses! Guess I'll have to head to battlegrounds and underachieve for a bit :P
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Unread 03-03-10, 08:02 AM  
Kupotek
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Originally posted by Carusun
I'm currently setting up my UI, and I was wondering if there was a way to preview each of the raid layouts without actually being in a raid with that many people?

I only ask so that I can make sure they all fit into the space I've set aside for raid frames :P

No you can't, and it's always baffled me why there's no test layout for Grid.
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