Quantcast
Download
(325 Kb)
Download
Updated: 08-11-16 11:56 PM
Pictures
File Info
Compatibility:
Legion Pre-Patch (7.0.3)
Updated:08-11-16 11:56 PM
Created:unknown
Downloads:634,776
Favorites:2,586
MD5:
Categories:Raid Mods, Healers, Unit Mods
7.0.3

Grid  Popular! (More than 5000 hits)

Version: 7.0.3.3
by: Phanx, Trelis

Grid is a compact and highly configurable party/raid unit frame addon.

The compact grid of unit frames lets you select a group member quickly, while keeping a good overview of the whole group. It shows as much information as possible without overloading you. It allows you to customize what information you see, and how you see it. It works in both party and raid groups, and supports pets and vehicles.

Want more features? The Grid core tries to include only features which are generally useful for all classes and roles, but makes it easy to add new features with a simple plugin API for developers. Over 75 third-party plugins are already available!

Type “/grid” for options, or right-click the minimap button, DataBroker launcher, or Grid frame tab.

Need Help?
IMPORTANT: If you did not download Grid from this page, do not post on this page about any problems you encounter with it. Copies of Grid obtained from anywhere other than the official download pages on WoWInterface and Curse, or through the Curse Client or Minion, may be outdated or modified, and are not supported at all.
Found a bug?
Please submit a bug report to let us know about the problem so we can fix it!
Problem with a plugin?
Contact the plugin’s author for help. The Grid team cannot provide support for third-party plugins.
Have a suggestion?
Feel free to tell us about your idea, but please make sure there isn’t already a plugin that adds the feature you’re looking for first!
Questions? Comments?
Post a comment on this page, or post in our WowAce forum thread.
Language Support
Grid is compatible with all World of Warcraft localizations. It is currently translated into English, Deutsch, Español, Français, Italiano, Português, Русский, 한국어, 简体中文, and 繁體中文.

To add or update translations for any language, enter them on the WowAce project page. New and updated translations will be automatically included in the next version of Grid!

HINT: The WowAce interface for adding translations is quite cumbersome. To make the process easier, you can use the Export function on WowAce, copy the exported data into your text editor, fill in your translations, and then paste them back into WowAce using the Import function.
Credits
Grid was originally conceived and written by Maia and Pastamancer in late 2006. Phanx has been the primary developer since late 2009. Jerry wrote the original pet support code. Mikk designed the icon. jlam added some advanced options for auras. Greltok has helped a lot with bugfixing. Finally, lots of people have contributed translations!

Version 7.0.3.3
  • Really fixed the frames sometimes appearing behind the backdrop (ticket #840)

Version 7.0.3.2
  • Updated detection for dispellable debuffs (ticket #841)
  • Fixed the frames sometimes appearing behind the backdrop (ticket #840)
  • Fixed the frames disappearing if an invalid layout was selected (ticket #835)
  • Auras:
    • The default statuses for Grace, Earth Shield, Eternal Flame, Sacred Shield, and Weakened Soul have been removed, since these buffs (and debuff) were removed from the game.
    • New statuses have been added for Atonement, Beacon of Faith, and Clarity of Will.

Version 7.0.3.1
  • Fixed ticket 834 Show offline option broken. Thanks Samuelreus.
  • Fixed ticket 833 Layout none in non-English locale. Thanks Elnarfim.
  • Package with libraries should include new LibResInfo for ticket 828.
  • Mark code for splitGroups as debug in Layouts because the option is marked as debug. Should fix odd behavior for people who had option enabled before the option was disabled.

Version 7.0.3.0-beta
  • Updated for WoW 7.0 (Legion)
  • Added options for offline and wrong zone groups
Optional Files (5)
File Name
Version
Size
Author
Date
Type
7.0.3.0
7kB
07-24-16 08:41 AM
Patch
6.1.0.38
9kB
02-27-15 04:09 AM
Addon
1.6
1kB
10-20-14 02:02 AM
Addon
1.0
2kB
10-24-11 02:42 AM
Addon
1.0.0
2kB
01-01-11 11:25 AM
Addon


Archived Files (16)
File Name
Version
Size
Author
Date
7.0.3.2
324kB
Phanx
08-02-16 02:17 AM
7.0.3.1
327kB
Phanx
07-25-16 08:50 PM
7.0.3.1
327kB
Phanx
07-25-16 02:26 PM
7.0.3.0-beta
328kB
Phanx
07-20-16 10:18 PM
6.2.0.1754-beta
382kB
Phanx
08-05-15 08:49 AM
6.0.3.1710
376kB
Phanx
11-25-14 08:52 PM
6.0.2.1699
378kB
Phanx
10-26-14 11:32 PM
6.0.2.1679-beta
376kB
Phanx
10-17-14 09:24 AM
6.0.2.1674
389kB
Phanx
10-16-14 08:15 AM
5.4.7.1653
378kB
Phanx
05-05-14 12:23 AM
5.4.1.1628
374kB
Phanx
11-30-13 11:45 AM
5.3.0.1621
371kB
Phanx
07-21-13 08:24 PM
5.3.0.1618
371kB
Phanx
07-11-13 04:58 AM
5.3.0.1611
370kB
Phanx
07-10-13 04:28 AM
5.3.0.1606
367kB
Phanx
07-09-13 05:36 AM
5.2.0.1600
367kB
Phanx
05-14-13 10:26 PM


Post A Reply Comment Options
Unread 01-24-10, 07:26 AM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5389
File comments: 2249
Uploads: 46
Grid's static memory usage is fairly high due to its reliance on the Ace2 framework. However, it's important to note that static memory usage has almost no impact on game performance at all. On a modern machine, you will not notice any drop in framerate due to any amount of static memory usage; it really does not matter whether an addon uses 1 KB of memory, or 100 MB. If static memory usage is what you're worried about, then you're worried for no reason. You might as well be worried about being eaten by a grue IRL.

Factors that do actually have an impact on performance are increasing memory usage (the rate at which additional memory is consumed) and CPU usage. The nature of Grid, or any other unit frame addon, means that it will use some CPU cycles and memory, as frames and other UI objects take up space in memory, and there are many events which the addon must respond to in order to update the frames with current information.

To answer your specific questions, no, there is no way to disable the configuration, and even if you made the necessary changes to make Grid load-on-demand, you'd only be delaying the allocation of memory, not preventing or reducing it.

TLDR: No, and stop worrying about static memory usage.
Report comment to moderator  
Reply With Quote
Unread 01-24-10, 07:15 AM  
Bizerk
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 81
Uploads: 1
I'm building a very lightweight UI but I'm having difficulty reducing the impact some irreplaceable addons have like grid. Currently its using more than half of my UI resources. I'd like to know if theres a way to remove a module such as the configuration menu for example or have it load on demand to make it more lightweight.
Report comment to moderator  
Reply With Quote
Unread 01-23-10, 08:00 PM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5389
File comments: 2249
Uploads: 46
Grid > Layout > Solo Layout > None
Report comment to moderator  
Reply With Quote
Unread 01-23-10, 01:14 PM  
Zarakii
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 1
Uploads: 1
Is it possible to hide Grid when i'm not in a group?
Report comment to moderator  
Reply With Quote
Unread 01-22-10, 02:12 PM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5389
File comments: 2249
Uploads: 46
Originally posted by oopsminded
Where can I change (what value(s) in which of the lua files) the alpha of the out of range unit frames. I'd like them a bit less transparent than they are now. Thanks.
Grid > Status > Range > More than X yards away > Color, change the Alpha value of the color.
Report comment to moderator  
Reply With Quote
Unread 01-22-10, 08:15 AM  
oopsminded
A Murloc Raider

Forum posts: 7
File comments: 23
Uploads: 0
Sorry if this is a repeat from somewhere else in this topic, I've been scrolling through the last 7-8 pages without luck.

Where can I change (what value(s) in which of the lua files) the alpha of the out of range unit frames. I'd like them a bit less transparent than they are now. Thanks.
Last edited by oopsminded : 01-22-10 at 08:16 AM.
Report comment to moderator  
Reply With Quote
Unread 01-21-10, 07:44 PM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5389
File comments: 2249
Uploads: 46
Re: Range Alpha

Originally posted by MrLulz
Is there a way to make the range alpha fade out the frames for players far away from me when I'm on my rogue?
Yes; you need to enable a range that your rogue can check. You're most likely using the 40-yard range check on your druid and shaman; however, rogues don't have any spells that can be used on friendly targets that have a range of 40 yards, so it's not possible for Grid to perform a 40-yard range check on your rogue. The next time you log onto your rogue, enable the 38-yard range check; that's the distance checked by the Blizzard "check interact distance" function, so it's available to all classes.

When you log onto a class where a 40-yard range check is possible, Grid will only activate the 40-yard range check, even if the 38-yard range check is also enabled in your settings, so you can use the same profile on both your druid/shaman and your rogue, without worrying that you're doubling up on range checks.
Report comment to moderator  
Reply With Quote
Unread 01-21-10, 07:11 AM  
MrLulz
A Murloc Raider
 
MrLulz's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 21
Uploads: 3
Range Alpha

Is there a way to make the range alpha fade out the frames for players far away from me when I'm on my rogue?

Works fine on my shammy/druid, but apparently everyone is always in range of my rogue.
Report comment to moderator  
Reply With Quote
Unread 01-21-10, 04:31 AM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5389
File comments: 2249
Uploads: 46
You're looking for the GridStatusRaidIcons plugin.
Report comment to moderator  
Reply With Quote
Unread 01-21-10, 12:50 AM  
itblost
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Raid marker

Requested feature - raid marks showing on the grid interface

Is this at all possible or on your list of possible upcoming features? I find it a lot easier when I'm assigned a target to heal for p3 hm anub if Grid would show the marks that DBM throws out and such. I'd like to keep using Grid instead of using VuhDo.

If this is actually possible already please forgive my ignorance and hold my hand through enabling the option =)
Report comment to moderator  
Reply With Quote
Unread 01-19-10, 10:24 PM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5389
File comments: 2249
Uploads: 46
Re: Testing Option

Originally posted by Choominator
Is there a way to test Grid's settings without being in a party / raid / battleground raid / arena raid?
No. Grid relies on Blizzard's secure templating system, which does not provide a way to generate fake frames. Working around this limitation would require a significant amount of code duplication, and really is not worth the bloat. If there is something you really can't configure with only one frame (or two if you're a pet class) while solo, set it up while your raid is forming, or go idle in AV for a few minutes.

Originally posted by Choominator
And finally, what about enemy raid frames for arena? Are they supported?
No; why would they be? Grid is a party/raid frame addon; it doesn't, never has, and never will provide frames for units outside of your group, such as target, focus, arena enemies, or bosses.
Report comment to moderator  
Reply With Quote
Unread 01-19-10, 03:47 AM  
Choominator
A Kobold Labourer

Forum posts: 1
File comments: 1
Uploads: 0
Testing Option

Is there a way to test Grid's settings without being in a party / raid / battleground raid / arena raid? A module or something that could be used to create a virtual group to test grid's settings on?

And finally, what about enemy raid frames for arena? Are they supported?

Thanks in advance!
Report comment to moderator  
Reply With Quote
Unread 01-08-10, 05:02 AM  
eye_of_fire
A Kobold Labourer

Forum posts: 0
File comments: 33
Uploads: 0
thx Phanx!
Report comment to moderator  
Reply With Quote
Unread 01-07-10, 07:32 PM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5389
File comments: 2249
Uploads: 46
Originally posted by eye_of_fire
Sry, if this is already asked: how can Grid show me a symbol for a Party or Raid-Leader
As this isn't critical information that helps you make realtime decisions, it isn't included in the core Grid addon. However, there is a plugin that can adds this type of information: GridStatusParty

Originally posted by Jhaelen
Couldn't find it listed here, but is there a way to add EarthShield to the buffs that are trackable via the corners?
Yes, the same way you add any other buff or debuff:
  1. Status > Auras > Add new buff > Type "Earth Shield" and press Enter.
  2. Frame > Bottom Right Corner (or any other indicator) > Check "Buff: Earth Shield".
Report comment to moderator  
Reply With Quote
Unread 01-07-10, 07:05 PM  
eye_of_fire
A Kobold Labourer

Forum posts: 0
File comments: 33
Uploads: 0
Sry, if this is already asked: how can Grid show me a symbol for a Party or Raid-Leader
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: