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Legion (7.0.3)
Updated:08-11-16 11:56 PM
Created:unknown
Downloads:636,980
Favorites:2,587
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Categories:Raid Mods, Healers, Unit Mods
7.0.3

Grid  Popular! (More than 5000 hits)

Version: 7.0.3.3
by: Phanx, Trelis

Grid is a compact and highly configurable party/raid unit frame addon.

The compact grid of unit frames lets you select a group member quickly, while keeping a good overview of the whole group. It shows as much information as possible without overloading you. It allows you to customize what information you see, and how you see it. It works in both party and raid groups, and supports pets and vehicles.

Want more features? The Grid core tries to include only features which are generally useful for all classes and roles, but makes it easy to add new features with a simple plugin API for developers. Over 75 third-party plugins are already available!

Type “/grid” for options, or right-click the minimap button, DataBroker launcher, or Grid frame tab.

Need Help?
Do not use comments to report bugs or request features. Such comments will be deleted. Use the links above to post a ticket instead!
Language Support
Grid is compatible with all World of Warcraft localizations. It is currently translated into English, Deutsch, Español, Français, Italiano, Português, Русский, 한국어, 简体中文, and 繁體中文.

To add or update translations for any language, enter them on the WowAce project page. New and updated translations will be automatically included in the next version of Grid!

HINT: The WowAce interface for adding translations is quite cumbersome. To make the process easier, you can use the Export function on WowAce, copy the exported data into your text editor, fill in your translations, and then paste them back into WowAce using the Import function.
Credits
Grid was originally conceived and written by Maia and Pastamancer in late 2006. Phanx has been the primary developer since late 2009. Jerry wrote the original pet support code. Mikk designed the icon. jlam added some advanced options for auras. Greltok has helped a lot with bugfixing. Finally, lots of people have contributed translations!

Version 7.0.3.3
  • Really fixed the frames sometimes appearing behind the backdrop (ticket #840)

Version 7.0.3.2
  • Updated detection for dispellable debuffs (ticket #841)
  • Fixed the frames sometimes appearing behind the backdrop (ticket #840)
  • Fixed the frames disappearing if an invalid layout was selected (ticket #835)
  • Auras:
    • The default statuses for Grace, Earth Shield, Eternal Flame, Sacred Shield, and Weakened Soul have been removed, since these buffs (and debuff) were removed from the game.
    • New statuses have been added for Atonement, Beacon of Faith, and Clarity of Will.

Version 7.0.3.1
  • Fixed ticket 834 Show offline option broken. Thanks Samuelreus.
  • Fixed ticket 833 Layout none in non-English locale. Thanks Elnarfim.
  • Package with libraries should include new LibResInfo for ticket 828.
  • Mark code for splitGroups as debug in Layouts because the option is marked as debug. Should fix odd behavior for people who had option enabled before the option was disabled.

Version 7.0.3.0-beta
  • Updated for WoW 7.0 (Legion)
  • Added options for offline and wrong zone groups
Optional Files (5)
File Name
Version
Size
Author
Date
Type
7.0.3.0
7kB
07-24-16 08:41 AM
Patch
6.1.0.38
9kB
02-27-15 04:09 AM
Addon
1.6
1kB
10-20-14 02:02 AM
Addon
1.0
2kB
10-24-11 02:42 AM
Addon
1.0.0
2kB
01-01-11 11:25 AM
Addon


Archived Files (16)
File Name
Version
Size
Author
Date
7.0.3.2
324kB
Phanx
08-02-16 02:17 AM
7.0.3.1
327kB
Phanx
07-25-16 08:50 PM
7.0.3.1
327kB
Phanx
07-25-16 02:26 PM
7.0.3.0-beta
328kB
Phanx
07-20-16 10:18 PM
6.2.0.1754-beta
382kB
Phanx
08-05-15 08:49 AM
6.0.3.1710
376kB
Phanx
11-25-14 08:52 PM
6.0.2.1699
378kB
Phanx
10-26-14 11:32 PM
6.0.2.1679-beta
376kB
Phanx
10-17-14 09:24 AM
6.0.2.1674
389kB
Phanx
10-16-14 08:15 AM
5.4.7.1653
378kB
Phanx
05-05-14 12:23 AM
5.4.1.1628
374kB
Phanx
11-30-13 11:45 AM
5.3.0.1621
371kB
Phanx
07-21-13 08:24 PM
5.3.0.1618
371kB
Phanx
07-11-13 04:58 AM
5.3.0.1611
370kB
Phanx
07-10-13 04:28 AM
5.3.0.1606
367kB
Phanx
07-09-13 05:36 AM
5.2.0.1600
367kB
Phanx
05-14-13 10:26 PM


Post A Reply Comment Options
Unread 02-09-10, 12:57 AM  
Xiah
A Kobold Labourer

Forum posts: 0
File comments: 2
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Power/Mana Bars

I've been pouring over the config menu (maybe I'm just blind), but I can't figure out how to get the power/mana bars to show up on the bottom of each unit, like Zara has on her UI.
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Unread 02-05-10, 10:19 AM  
Roane
A Theradrim Guardian

Forum posts: 66
File comments: 14
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Re: Re: Vertical Party/Group

Originally posted by Phanx
Layout > uncheck Horizontal Groups
Thank you so much for this answer (and for not poking me for missing the obvious). I guess I was too caught up on how the anchoring affected group growth.
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Unread 02-04-10, 02:00 AM  
Phanx
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Re: Vertical Party/Group

Originally posted by Roane
I feel as if I must be overlooking something, but I cannot figure out how to get my groups to grow vertically.
Layout > uncheck Horizontal Groups
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Unread 02-03-10, 05:53 PM  
Roane
A Theradrim Guardian

Forum posts: 66
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Vertical Party/Group

I feel as if I must be overlooking something, but I cannot figure out how to get my groups to grow vertically. To elaborate, say I have the grid frames showing just myself. Someone joins my party and their frame goes to the right of mine and the next person goes to the right of theirs, etc. What I want is for the party members to show up above or below me and grow vertically. I've tried all the different anchoring options, and none of them seem to make a difference in this. Is this possible, and if so, how?

ETA: At the moment, I'm only dealing with healing 5-mans, so the positioning of the next groups isn't necessarily relevant. I would imagine, though, in my preferred scenario that groups would be added horizontally.
Last edited by Roane : 02-03-10 at 05:56 PM.
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Unread 01-29-10, 05:37 PM  
Phanx
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There are several HoT- and custom-aurarelated plugins that may meet your needs, using gradients or other visual means to convey count and duration information. You may also be able to find a plugin that adds square-style indicators that do show duration spirals.

Regardless, duration spirals will not be added to square-style indicators in the Grid core.

As for stack count colors, there's no practical general solution that could be implemented, since every stackable buff/debuff has a different number of stacks, and there's no way to retreive the maximum stack count via the API. Plugins that support stack count colors do so by hard-coding in the maximum count for each specific aura they support.
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Unread 01-28-10, 10:41 AM  
Virance
A Deviate Faerie Dragon
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Forum posts: 12
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Hot's are the big thing... currently it's either "you cannot see the duration" or "use an icon instead of an indicator" or "a textual countdown." Things like knowing the duration on Weakend Soul so you can make a decision as to whether you should heal now or wait and PWS helps as well... I use it for beacon of light on my paladin too.

Is it slightly more visually complex than not having any duration information available to you? Slightly, yes. But it's far less visually complex/area consuming than using icons for all of your hots or, worst of all, trying to cram text into the little grid box.

Injector doesn't have an OmniCC countdown or anything - just the spiral. It's the simplest/most elegant way of knowing the time on my hots and short-term buffs that I've found. Injector also does color-coding based on how many charges of something are left (so earth shield on my shaman for instance, the duration spiral lets me know how long the buff has, and the color of it lets me know how many stacks are left) which is awesome, but not nearly as important/awesome as the duration sweeps. It's just one of those things that, once you start using them, you never want to go back :-D

That said, I really do miss proper vehicle support and that little background frame that I can drag around in Grid.
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Unread 01-28-10, 06:07 AM  
Phanx
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No; you would need to find a plugin that added indicators with that functionality. As aura durations are very rarely important factors in making effective realtime decisions, the value of this information does not generally outweigh the additional visual complexity of displaying it, so it's not something that will be added to the core addon.

However, this is exactly why Grid was written from the ground up with extensibility in mind — the core can stay slim, while offering additional features to those who want them. If you can be more specific about which auras you feel you need duration timers for, and why, I may be able to point you in the direction of a relevant plugin for Grid that could meet your needs.
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Unread 01-28-10, 02:20 AM  
Virance
A Deviate Faerie Dragon
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Is there any way to get the indicators to show the duration spirals like they can in Injector? (indicators, not icons). That's the one "killer feature" keeping me using Injector for now; I'd love to come home to grid.
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Unread 01-26-10, 10:48 PM  
Phanx
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Already possible.

Frame > Advanced > Frame Orientation > Horiztonal
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Unread 01-26-10, 04:53 PM  
GgMc
A Kobold Labourer

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Health bars

I was wondering if for the next update, you could add the ability to make the health drain sideways.
I like my grid to be more elongated sideways than straight up and down, or a box so if you could just make it so i can make it drain sideways, that would be awesome.
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Unread 01-25-10, 05:08 PM  
Phanx
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The range must be both enabled and assigned to the frame alpha indicator.

1. Grid > Status > Range > More than 38 yards away > check "Enable"

2. Grid > Frame > Frame Alpha > check "Range: More than 38 yards away"
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Unread 01-25-10, 12:47 PM  
MrLulz
A Murloc Raider
 
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Re: Re: Range Alpha

Originally posted by Phanx
Yes; you need to enable a range that your rogue can check. You're most likely using the 40-yard range check on your druid and shaman; however, rogues don't have any spells that can be used on friendly targets that have a range of 40 yards, so it's not possible for Grid to perform a 40-yard range check on your rogue. The next time you log onto your rogue, enable the 38-yard range check; that's the distance checked by the Blizzard "check interact distance" function, so it's available to all classes.

When you log onto a class where a 40-yard range check is possible, Grid will only activate the 40-yard range check, even if the 38-yard range check is also enabled in your settings, so you can use the same profile on both your druid/shaman and your rogue, without worrying that you're doubling up on range checks.
I've been playing around with these settings a bit.

On my healing classes, when the "More than 40 yards away" option is checked, the frame alpha works. When unchecked, the frames never fade regardless of how far away party members are or what other range options are checked.

On my other toons, none of the ranged options work at all (I tried the 10, 28, 38 and 100).
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Unread 01-25-10, 12:59 AM  
Bizerk
A Murloc Raider
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I was in fact talking about CPU usage, but at least now I have ace to blame for it
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Unread 01-24-10, 07:26 AM  
Phanx
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Grid's static memory usage is fairly high due to its reliance on the Ace2 framework. However, it's important to note that static memory usage has almost no impact on game performance at all. On a modern machine, you will not notice any drop in framerate due to any amount of static memory usage; it really does not matter whether an addon uses 1 KB of memory, or 100 MB. If static memory usage is what you're worried about, then you're worried for no reason. You might as well be worried about being eaten by a grue IRL.

Factors that do actually have an impact on performance are increasing memory usage (the rate at which additional memory is consumed) and CPU usage. The nature of Grid, or any other unit frame addon, means that it will use some CPU cycles and memory, as frames and other UI objects take up space in memory, and there are many events which the addon must respond to in order to update the frames with current information.

To answer your specific questions, no, there is no way to disable the configuration, and even if you made the necessary changes to make Grid load-on-demand, you'd only be delaying the allocation of memory, not preventing or reducing it.

TLDR: No, and stop worrying about static memory usage.
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Unread 01-24-10, 07:15 AM  
Bizerk
A Murloc Raider
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I'm building a very lightweight UI but I'm having difficulty reducing the impact some irreplaceable addons have like grid. Currently its using more than half of my UI resources. I'd like to know if theres a way to remove a module such as the configuration menu for example or have it load on demand to make it more lightweight.
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