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Return to Karazhan (7.1.0)
Updated:11-13-16 06:08 PM
Created:unknown
Downloads:657,914
Favorites:2,587
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Categories:Raid Mods, Healers, Unit Mods
7.1.0

Grid  Popular! (More than 5000 hits)

Version: 7.1.0.1
by: Phanx, Trelis

Grid is a compact and highly configurable party/raid unit frame addon.

The compact grid of unit frames lets you select a group member quickly, while keeping a good overview of the whole group. It shows as much information as possible without overloading you. It allows you to customize what information you see, and how you see it. It works in both party and raid groups, and supports pets and vehicles.

Want more features? The Grid core tries to include only features which are generally useful for all classes and roles, but makes it easy to add new features with a simple plugin API for developers. Over 75 third-party plugins are already available!

Type “/grid” for options, or right-click the minimap button, DataBroker launcher, or Grid frame tab.

Need Help?
Do not use comments to report bugs or request features. Such comments will be deleted. Use the links above to post a ticket instead!
Language Support
Grid is compatible with all World of Warcraft localizations. It is currently translated into English, Deutsch, Español, Français, Italiano, Português, Русский, 한국어, 简体中文, and 繁體中文.

To add or update translations for any language, enter them on the WowAce project page. New and updated translations will be automatically included in the next version of Grid!

HINT: The WowAce interface for adding translations is quite cumbersome. To make the process easier, you can use the Export function on WowAce, copy the exported data into your text editor, fill in your translations, and then paste them back into WowAce using the Import function.
Credits
Grid was originally conceived and written by Maia and Pastamancer in late 2006. Phanx has been the primary developer since late 2009. Jerry wrote the original pet support code. Mikk designed the icon. jlam added some advanced options for auras. Greltok has helped a lot with bugfixing. Finally, lots of people have contributed translations!

Version 7.1.0.1
  • Fixed an error with combat resurrections (ticket #860)

Version 7.1.0.0
  • Added a workaround for a Blizzard bug causing errors in the Health status module (ticket #859)

Version 7.0.3.3
  • Fixed the frames sometimes appearing behind the backdrop (ticket #840)

Version 7.0.3.2
  • Updated detection for dispellable debuffs (ticket #841)
  • Fixed the frames sometimes appearing behind the backdrop (ticket #840)
  • Fixed the frames disappearing if an invalid layout was selected (ticket #835)
  • Auras:
    • The default statuses for Grace, Earth Shield, Eternal Flame, Sacred Shield, and Weakened Soul have been removed, since these buffs (and debuff) were removed from the game.
    • New statuses have been added for Atonement, Beacon of Faith, and Clarity of Will.

Version 7.0.3.1
  • Fixed ticket 834 Show offline option broken. Thanks Samuelreus.
  • Fixed ticket 833 Layout none in non-English locale. Thanks Elnarfim.
  • Package with libraries should include new LibResInfo for ticket 828.
  • Mark code for splitGroups as debug in Layouts because the option is marked as debug. Should fix odd behavior for people who had option enabled before the option was disabled.

Version 7.0.3.0-beta
  • Updated for WoW 7.0 (Legion)
  • Added options for offline and wrong zone groups

Older Versions

For change notes from older versions, see the Version History page on GitHub.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
7.1.0.0
9kB
10-31-16 08:15 AM
Patch
6.1.0.38
9kB
02-27-15 04:09 AM
Addon
1.6
1kB
10-20-14 02:02 AM
Addon
1.0
2kB
10-24-11 02:42 AM
Addon
1.0.0
2kB
01-01-11 11:25 AM
Addon


Archived Files (18)
File Name
Version
Size
Author
Date
7.1.0.0
325kB
Phanx
10-26-16 02:46 AM
7.0.3.3
325kB
Phanx
08-11-16 11:56 PM
7.0.3.2
324kB
Phanx
08-02-16 02:17 AM
7.0.3.1
327kB
Phanx
07-25-16 08:50 PM
7.0.3.1
327kB
Phanx
07-25-16 02:26 PM
7.0.3.0-beta
328kB
Phanx
07-20-16 10:18 PM
6.2.0.1754-beta
382kB
Phanx
08-05-15 08:49 AM
6.0.3.1710
376kB
Phanx
11-25-14 08:52 PM
6.0.2.1699
378kB
Phanx
10-26-14 11:32 PM
6.0.2.1679-beta
376kB
Phanx
10-17-14 09:24 AM
6.0.2.1674
389kB
Phanx
10-16-14 08:15 AM
5.4.7.1653
378kB
Phanx
05-05-14 12:23 AM
5.4.1.1628
374kB
Phanx
11-30-13 11:45 AM
5.3.0.1621
371kB
Phanx
07-21-13 08:24 PM
5.3.0.1618
371kB
Phanx
07-11-13 04:58 AM
5.3.0.1611
370kB
Phanx
07-10-13 04:28 AM
5.3.0.1606
367kB
Phanx
07-09-13 05:36 AM
5.2.0.1600
367kB
Phanx
05-14-13 10:26 PM


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Unread 12-12-14, 01:42 PM  
Spiderkeg
A Deviate Faerie Dragon

Forum posts: 17
File comments: 274
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Originally Posted by Phanx
Grid does not turn off the default raid frames, and it doesn't need to, since the option to do that is built into the game itself. I could add a line of code to "click" the appropriate checkbox for you, but I won't.

Originally Posted by Spiderkeg
When turning on Grid I am still seeing the native default raid frames. Does Grid remove those as part of the package or do I have to use something else on top of Grid to remove the default raid frames too?
Hmm, I am aware that I can toggle the collapse/expand of the default raid frames from the raid frame manager, but I am not seeing an interface option which lets me remove the raid frame manager and the default raid frames all together... as in... completely gone. You're saying there is an option to do this?

I am attempting to replace the default raid frames to rid myself of a pesky error that occurs when someone leaves or joins the raid mid-combat. It's very bothersome, and from the error messages, appears to be related to something with Ace. I figure, if there's an issue with them playing well together I might as well chuck the whole thing out and replace the raid frames all together. I am not about to stop using Broker, Bartender, or any of the other countless addons that use Ace just to have the default raid frames be at peace.
Last edited by Spiderkeg : 12-12-14 at 01:44 PM.
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Unread 12-11-14, 10:28 PM  
Phanx
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Grid does not turn off the default raid frames, and it doesn't need to, since the option to do that is built into the game itself. I could add a line of code to "click" the appropriate checkbox for you, but I won't.

Originally Posted by Spiderkeg
When turning on Grid I am still seeing the native default raid frames. Does Grid remove those as part of the package or do I have to use something else on top of Grid to remove the default raid frames too?
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Unread 12-11-14, 07:14 PM  
Spiderkeg
A Deviate Faerie Dragon

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When turning on Grid I am still seeing the native default raid frames. Does Grid remove those as part of the package or do I have to use something else on top of Grid to remove the default raid frames too?
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Unread 12-06-14, 02:48 AM  
Phanx
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1. Is there some reason you can't use Grid's built-in background and border options?

2. If you really need to use kgPanels, likely the simplest way to make your panel automatically match the current Grid layout size would be to anchor it to opposing corners (eg. BOTTOMLEFT and TOPRIGHT), rather than just one corner and setting a specific width and height. If you need help with that, the kgPanels page or the forums are probably a better place to ask, as I have never used kgPanels and cannot give you any more specific help setting it up.
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Unread 12-06-14, 01:04 AM  
Dday0481
A Kobold Labourer

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Grid and Kgpanels

Ok, so what I am trying to do is essentially have grid always be in a kgpanel I made. In other words, when I am in a 5 person group the bars would be a set length/height to account for the panel. If I were to join a 25+ raid group the bars would have to be re-sized in order to still be in the panel. Is there any way I can accomplish this??
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Unread 12-03-14, 09:05 PM  
Qlix
A Kobold Labourer

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THought id update, all is well. Thank you.
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Unread 12-03-14, 01:56 AM  
Qlix
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Thats probably what happened. Ill test it out tomorrow. Thank you.
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Unread 12-03-14, 12:04 AM  
Phanx
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No, it has not been implemented yet. Unfortunately I have had very little time to do anything WoW-related, and I've elected to prioritize actually playing the game over rewriting the layout system in Grid.

I'm not sure what you mean by this:
I can see that there is only 1 "raid" layout now
Maybe you were using the unstable beta version from WowAce? If so, you should revert to the current version on this page -- that beta version is not supported, and has actually been removed, since it did not work correctly and I did not have time to fix it immediately.

With the current version on this page you should have the same group type and layout options as you've always had, and should be able to select a 40-player layout for Molten Core.
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Unread 12-02-14, 09:27 AM  
Qlix
A Kobold Labourer

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Morning Phanx,

Thanks for the hard work firstly, have been using grid since its inception but I am having one issue (and havent seen a clear answer).

"Temporary fix for raid difficulty detection: LFR, Normal, and Heroic will use your chosen "Flexible Raid" layout, and Mythic will use your "25 Player Raid" layout. In the near future, all built-in layouts will automatically adjust their size for your current raid, and there will only be one "Raid" layout setting."

Has that^ been implemented yet? I can see that there is only 1 "raid" layout now, but in MC i cant get it to show the entire raid anymore, just my group. Being that it's raid day, i dont want to be stuck with 1 group in a 25 man raid. Not life changing (i play melee), just more of an annoyance.

Thanks again!
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Unread 11-26-14, 05:45 AM  
Phanx
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Originally Posted by grete
My totem of whatnot heals unit foobar for xxx nature. Thats exact the same information i get from healing rain, which is working as Healing Trace.
Yes, that's the difference -- according to the combat log and all related events, a totem did the healing, not you. There is no way to know who created the totem based on the CLEU arguments for the SPELL_HEAL event. You have to watch for SPELL_CREATE and/or SPELL_SUMMON events and keep track of who created/summoned what, then refer to that data in future SPELL_HEAL events to find out who created/summoned the totem doing the healing.

Originally Posted by grete
I want to see which units the totem, if any, is currently healing, just like Healing Rain or Chain Heal in the Heal Trace addon. (would be nice to differ that informations, anyway)
You should really be posting this on the GridStatusHealTrace page; I do not have any plans to add anything to the Grid core to show information about past events -- and who was healed by your totem's instant-cast heal is indeed a past event. There's no way to predict who will be healed by the totem on its next pulse.

Alternatively, if what you really want is a status to show you who is in range of your totem then you should posting on the forums to request that someone write such a plugin. I don't have any plans to add that to the Grid core, either.
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Unread 11-26-14, 04:45 AM  
grete
A Kobold Labourer

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Originally Posted by Phanx
They don't work with GridStatusHealTrace (as noted in the comments on that page) because they are considered independent units, so the healing spells they cast are not flagged as coming from the player.

Skada/Recount attribute totem healing to the player by watching for "object created" events and recording the unique ID values for the summoner (eg. you) and the summoned object (eg. your totem) -- then when they see a "healing done" event with that totem listed as its source, they go look at their records and see that you were the one who created the totem, so they assign the healing to you as well.
Just for my understanding, what you get with COMBAT_LOG_EVENT_UNFILTERED must have less informations then, because i can see everything in the combat log chat window. My totem of whatnot heals unit foobar for xxx nature.
Thats exact the same information i get from healing rain, which is working as Healing Trace.
That possible difference between my combat log and that combat_log_event is what confuses me i guess.

I'm still not really clear on what your goal is. Can you elaborate on what exactly you are hoping to see (healing already done? players in range? totem duration?) and why it's important?
I want to see which units the totem, if any, is currently healing, just like Healing Rain or Chain Heal in
the Heal Trace addon. (would be nice to differ that informations, anyway)
This way i can see if the totem is active at all without looking at a complete different part of the screen.
For example:
I now made a healing rain duration indicator which can increase or decrease in the Grid unit frame,
so i don't have to look near the minimap, find that little buff and the number in it, which would be the third complete different part of my screen i would have to observe during healing.
I see if Healing Rain is active at all. Often i got ground structures or rooms which prevents me from seeing the Healing Rain ground effect.
That indicator is only on my unit frame, because Grid can only see that buff on me of course.
The Heal Trace addon now shows me the units currently healed by that Healing Rain so i could even yell the boys to stay in that funny blue thing if possible to save my mana.

To put it simple. I want to drop my healing totem and want green corners on the affected units, when
it pulses, like i got it from Healing Rain.

Wow lots of words. sigh.
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Unread 11-26-14, 03:09 AM  
Phanx
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Healing totems do not apply any buffs, so there is nothing to track with an aura status.

They don't work with GridStatusHealTrace (as noted in the comments on that page) because they are considered independent units, so the healing spells they cast are not flagged as coming from the player.

Skada/Recount attribute totem healing to the player by watching for "object created" events and recording the unique ID values for the summoner (eg. you) and the summoned object (eg. your totem) -- then when they see a "healing done" event with that totem listed as its source, they go look at their records and see that you were the one who created the totem, so they assign the healing to you as well.

I'm still not really clear on what your goal is. Can you elaborate on what exactly you are hoping to see (healing already done? players in range? totem duration?) and why it's important?
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Unread 11-26-14, 02:56 AM  
grete
A Kobold Labourer

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I'm not really sure what you mean by this. If you want to show totem buffs on Grid, just add each buff by name under Grid > Auras > Add new buff. If you want to show totems themselves on Grid, that's just not possible, as totems do not have persistent unit tokens and cannot be tracked that way.
Healing totems.
I guess they are not considered as a buff, at least they won't show up, even if i can add an aura
for them and define an indicator.
The heal trace plugin is not working for them too, even if the combat log shows the totem, the sender (me), the recipient and the value. It looks exactly like Healing Rain, which works but on the other hand
is not shown as a gained aura in the SCT

When i activate blizzard scrolling combat text to show gain/lost auras, it shows them.
(Healing Rain works in heal trace but is NOT shown as a gained aura in the SCT. )
Skada/Recount see and counts the heal totems.
What i'm doing wrong?
Honestly i can't see the wood for the trees anymore.
I might stop bothering, only its so convenient to have every information i need on one place instead of cluttered all around the screen.
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Unread 11-25-14, 08:29 PM  
Phanx
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Originally Posted by grete
is there a way to let the groups "grow" from right to left?
Layout Anchor: top right or bottom right, depending on if you want additional groups to appear above or below the first group.

Group Anchor: same.

Originally Posted by grete
is there a way to integrate totems?
I'm not really sure what you mean by this. If you want to show totem buffs on Grid, just add each buff by name under Grid > Auras > Add new buff. If you want to show totems themselves on Grid, that's just not possible, as totems do not have persistent unit tokens and cannot be tracked that way.
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Unread 11-25-14, 10:47 AM  
grete
A Kobold Labourer

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Hi there,

i'm using Grid for quite a while but i have two questions popping up lately.

- is there a way to let the groups "grow" from right to left?
EDIT: sort of solved.

- is there a way to integrate totems? I was fiddling around with AurasExt but honestly i'm a bit lost
with that.
Last edited by grete : 11-25-14 at 12:57 PM.
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