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Updated: 08-11-16 11:56 PM
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Legion Pre-Patch (7.0.3)
Updated:08-11-16 11:56 PM
Created:unknown
Downloads:634,776
Favorites:2,586
MD5:
Categories:Raid Mods, Healers, Unit Mods
7.0.3

Grid  Popular! (More than 5000 hits)

Version: 7.0.3.3
by: Phanx, Trelis

Grid is a compact and highly configurable party/raid unit frame addon.

The compact grid of unit frames lets you select a group member quickly, while keeping a good overview of the whole group. It shows as much information as possible without overloading you. It allows you to customize what information you see, and how you see it. It works in both party and raid groups, and supports pets and vehicles.

Want more features? The Grid core tries to include only features which are generally useful for all classes and roles, but makes it easy to add new features with a simple plugin API for developers. Over 75 third-party plugins are already available!

Type “/grid” for options, or right-click the minimap button, DataBroker launcher, or Grid frame tab.

Need Help?
IMPORTANT: If you did not download Grid from this page, do not post on this page about any problems you encounter with it. Copies of Grid obtained from anywhere other than the official download pages on WoWInterface and Curse, or through the Curse Client or Minion, may be outdated or modified, and are not supported at all.
Found a bug?
Please submit a bug report to let us know about the problem so we can fix it!
Problem with a plugin?
Contact the plugin’s author for help. The Grid team cannot provide support for third-party plugins.
Have a suggestion?
Feel free to tell us about your idea, but please make sure there isn’t already a plugin that adds the feature you’re looking for first!
Questions? Comments?
Post a comment on this page, or post in our WowAce forum thread.
Language Support
Grid is compatible with all World of Warcraft localizations. It is currently translated into English, Deutsch, Español, Français, Italiano, Português, Русский, 한국어, 简体中文, and 繁體中文.

To add or update translations for any language, enter them on the WowAce project page. New and updated translations will be automatically included in the next version of Grid!

HINT: The WowAce interface for adding translations is quite cumbersome. To make the process easier, you can use the Export function on WowAce, copy the exported data into your text editor, fill in your translations, and then paste them back into WowAce using the Import function.
Credits
Grid was originally conceived and written by Maia and Pastamancer in late 2006. Phanx has been the primary developer since late 2009. Jerry wrote the original pet support code. Mikk designed the icon. jlam added some advanced options for auras. Greltok has helped a lot with bugfixing. Finally, lots of people have contributed translations!

Version 7.0.3.3
  • Really fixed the frames sometimes appearing behind the backdrop (ticket #840)

Version 7.0.3.2
  • Updated detection for dispellable debuffs (ticket #841)
  • Fixed the frames sometimes appearing behind the backdrop (ticket #840)
  • Fixed the frames disappearing if an invalid layout was selected (ticket #835)
  • Auras:
    • The default statuses for Grace, Earth Shield, Eternal Flame, Sacred Shield, and Weakened Soul have been removed, since these buffs (and debuff) were removed from the game.
    • New statuses have been added for Atonement, Beacon of Faith, and Clarity of Will.

Version 7.0.3.1
  • Fixed ticket 834 Show offline option broken. Thanks Samuelreus.
  • Fixed ticket 833 Layout none in non-English locale. Thanks Elnarfim.
  • Package with libraries should include new LibResInfo for ticket 828.
  • Mark code for splitGroups as debug in Layouts because the option is marked as debug. Should fix odd behavior for people who had option enabled before the option was disabled.

Version 7.0.3.0-beta
  • Updated for WoW 7.0 (Legion)
  • Added options for offline and wrong zone groups
Optional Files (5)
File Name
Version
Size
Author
Date
Type
7.0.3.0
7kB
07-24-16 08:41 AM
Patch
6.1.0.38
9kB
02-27-15 04:09 AM
Addon
1.6
1kB
10-20-14 02:02 AM
Addon
1.0
2kB
10-24-11 02:42 AM
Addon
1.0.0
2kB
01-01-11 11:25 AM
Addon


Archived Files (16)
File Name
Version
Size
Author
Date
7.0.3.2
324kB
Phanx
08-02-16 02:17 AM
7.0.3.1
327kB
Phanx
07-25-16 08:50 PM
7.0.3.1
327kB
Phanx
07-25-16 02:26 PM
7.0.3.0-beta
328kB
Phanx
07-20-16 10:18 PM
6.2.0.1754-beta
382kB
Phanx
08-05-15 08:49 AM
6.0.3.1710
376kB
Phanx
11-25-14 08:52 PM
6.0.2.1699
378kB
Phanx
10-26-14 11:32 PM
6.0.2.1679-beta
376kB
Phanx
10-17-14 09:24 AM
6.0.2.1674
389kB
Phanx
10-16-14 08:15 AM
5.4.7.1653
378kB
Phanx
05-05-14 12:23 AM
5.4.1.1628
374kB
Phanx
11-30-13 11:45 AM
5.3.0.1621
371kB
Phanx
07-21-13 08:24 PM
5.3.0.1618
371kB
Phanx
07-11-13 04:58 AM
5.3.0.1611
370kB
Phanx
07-10-13 04:28 AM
5.3.0.1606
367kB
Phanx
07-09-13 05:36 AM
5.2.0.1600
367kB
Phanx
05-14-13 10:26 PM


Post A Reply Comment Options
Unread 07-11-10, 04:12 PM  
joonasv
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Is gridstatusrole still maintained or is it maintained by someone outside of grid team? After 3.3.5 I've been having some problems with gridstatusrole. Sometimes a role color changes its opacity to 0%, for example all ranged unit frames go from bright blue to dark blue without any action from me. When trying to change the color with the color picker tool, I get a lua error:

"Message: Interface\AddOns\GridStatusRole\GridStatusRole.lua:80: attempt to index global 'GridStatus' (a nil value)
Time: 07/11/10 23:16:40
Count: 1
Stack: [C]: ?
Interface\AddOns\GridStatusRole\GridStatusRole.lua:80: in function <Interface\AddOns\GridStatusRole\GridStatusRole.lua:74>
Interface\AddOns\GridStatusRole\GridStatusRole.lua:119: in function <Interface\AddOns\GridStatusRole\GridStatusRole.lua:119>
...ace\AddOns\Grid\Libs\Waterfall-1.0\Waterfall-1.0.lua:2204: in function `func'
[string "*:OnColorSelect"]:3: in function <[string "*:OnColorSelect"]:1>
[C]: in function `SetColorRGB'
...ace\AddOns\Grid\Libs\Waterfall-1.0\Waterfall-1.0.lua:2218: in function <...ace\AddOns\Grid\Libs\Waterfall-1.0\Waterfall-1.0.lua:2178>

Locals:"

I have deleted the entire wtf folder and configured grid and gridstatusrole from scratch and I still get this error when trying to change the role color. Would it be possible to update Grid and Gridstatusrole to fit 3.3.5?

Or even integrate the role plugin to grid itself? Many healers appreciate to see tanks as red and melee as yellow etc.
Last edited by joonasv : 07-11-10 at 04:13 PM.
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Unread 07-11-10, 04:29 PM  
Phanx
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GridStatusRole is a third-party plugin, and is not maintained by the Grid team. Error messages or other problems relating to third-party plugins should be reported on the plugin's ticket tracker or download page; even if the plugin is maintained by someone who also helps maintain Grid, it is a separate addon, and any problems with it are totally separate from Grid itself.

__
Last edited by Phanx : 07-11-10 at 04:30 PM.
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Unread 07-15-10, 08:39 AM  
Lombra
A Scalebane Royal Guard
 
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Hi,
I recently decided to give this addon a try, but to be honest I find the whole layout system a bit annoying. I want to see all raid members, regardless of which raid difficulty is set. Do I have to set all layouts to 40 man? But I'd rather the backdrop didn't expand to fit a full 40 man raid. Can this be made auto adjusted? Or is there any way to hide it except setting background and border alpha to 0?

Thanks
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Unread 07-15-10, 04:39 PM  
Phanx
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It sounds like you may be better served by one of the auto-layout plugins. Or, you could write your own layout. Otherwise, setting the backdrop and border alpha to 0 is the intended method of hiding the background.
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Unread 07-15-10, 05:48 PM  
tordenflesk
A Deviate Faerie Dragon

Forum posts: 12
File comments: 171
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Is there a way to disable the background gradient? I'm currently deleting lines in the .lua's like a 3-year old playing minesweeper. A bit off idiot-proof GUI for this would be nice.
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Unread 07-15-10, 08:33 PM  
Phanx
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At this time there are no plans to add additional GUI options for configuring the background. You can change the backdrop by editing the appropriate SetBackdrop call in GridFrame.lua. If you need more detailed help, post a thread on the forums.
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Unread 07-18-10, 11:57 AM  
Lombra
A Scalebane Royal Guard
 
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Originally posted by Phanx
It sounds like you may be better served by one of the auto-layout plugins. Or, you could write your own layout. Otherwise, setting the backdrop and border alpha to 0 is the intended method of hiding the background.
Thanks, I found a suitable plugin.

Another thing; any plans to add a range check that uses the 40 yard UnitInRange function, that any class could use? Or are you (or anyone else) aware of such a plugin?
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Unread 07-18-10, 03:22 PM  
Phanx
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UnitInRange isn't 40 yards; it's more like 38, and it's what's used by the default 38-yard range check. However, if your class has a friendly spell with a 40-yard range (such as a healing spell), that will be used instead, and you won't be given a choice between 38 and 40 yards. But, if you're on a class that doesn't have a 40-yard spell, it will fall back on UnitInRange and give you a 38-yard range check.

The range check module is "smart", in that you can enable the 38-yard check on your rogue, and the 40-yard check on your paladin, and when you're on your paladin, Grid will only check the 40-yard range, not both ranges.
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Unread 07-18-10, 06:06 PM  
Lombra
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Oh, my bad. Thought it said on wowprogramming.com it's 40 yards, but I realise now it does say "around" 40 yards. Wonder why it's not exactly 40...

Edit: And also my bad for not realising you already used it. Searched for it, but searched in the wrong file.
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Last edited by Lombra : 07-18-10 at 06:07 PM.
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Unread 07-18-10, 09:32 PM  
Phanx
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Probably the same "reason" the inspect and follow distances are "around" 11 and 28 yards. I'd imagine the development process at Blizzard went something like this:

Dev #1: Hey guys, I'm writing the range check function, should it be 35 yards or 40 yards?
Other Devs: Uhh... I don't know. No idea. Good question.
Dev #2: Let's roll a D6!
Everyone Else: Okay!
Dev #2 rolls a 3 (1-6).
Dev #2: So, 35 + 3 = 38, sound good?
Other Devs: Sure, whatever.
Dev #1: Okay, cool.
Dev #1 implements the range function with a 38-yard check.

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Unread 07-18-10, 11:34 PM  
Greltok
A Kobold Labourer
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Originally posted by joonasv
After 3.3.5 I've been having some problems with gridstatusrole.
Fixed in 1.2.1.
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Unread 07-31-10, 10:52 PM  
Seyss
A Deviate Faerie Dragon
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Hello,

Every time some players quits/enters the raid, Grid causes game to freeze for about half a second to update Grid's window..

I'm not using any external Grid addons...

Any ideas why this is happening? Is this only happening with me? Please help.
Thank you.
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Unread 08-01-10, 05:03 AM  
Phanx
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I've gotten similar reports from a few other people as well, but unfortunately I have never experienced this issue in the 3+ years I've used Grid, and haven't been able to reproduce it with saved settings files from the people who are experiencing the issue.

There's a ticket open over on the WowAce ticket tracker that you may want to keep an eye on:

http://www.wowace.com/addons/grid/ti...frame-lockups/

In the meantime, you could try resetting your Grid settings, and see if that helps.
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Unread 08-01-10, 05:54 AM  
Seyss
A Deviate Faerie Dragon
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Hello Phanx,

I tried to isolate the problem and here's what I found out:

- I disabled ALL other addons, leaving only "Grid" enabled.
- I'm running WoW on a i7-930 processor, Geforce GTX470, and with a pretty clean Windows 7 system using latest Geforce video drivers as of August 1st.
- I reseted Grid settings to default.

Problem still happens, but the freeze duration when someone enters/leaves raid/party is not 0.5 sec as I thought, it is something like 0.3 secs.

Maybe you could write a debug version of the addon to help us find out where in the code the problem is?

Thank you.
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Unread 08-01-10, 07:27 AM  
Phanx
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Unfortunately that doesn't really help me, as I have no way to duplicate your hardware and software configuration, and I have had no luck reproducing the issue myself even with default Grid settings and no other addons enabled, on any of the three machines I have access to.

The person who submitted the ticket I linked on WowAce had some ideas about which parts of the code were causing the issue; you might try commenting out the lines mentioned there and seeing if that does anything for you.

I ever find myself without a dozen other things to do, I may see if I can find someone who can reproduce it and wants to spend some time with me playing whack-a-mole in the dark trying to locate the cause, but that isn't really something that couldn't be done by anyone with Notepad and a hyphen key, and doesn't even guarantee a timely solution, or even any solution.

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Last edited by Phanx : 08-01-10 at 07:31 AM.
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