Category: Unit Mods
Addon Information
Works with 3.2
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Author:
Version:
4.1.2
Date:
04-26-2009 06:50 AM
Size:
460.45 Kb
Downloads:
4,409
Favorites:
13
MD5:
Pictures
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Enemy casting
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Druid spell configuration
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Warrior spell config
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Targets
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Spell configuration
AlarTTFrame
AlarTTFrame adds a mini castbar to Target frame (12 buttons totally independent from standard buttons), and 4 new unit frame (Target of target,Target of Target of target,Focus,Pet Targer), each one with a mini action bar
Action bar switches based on ostile/friendly unit and stances/forms/stealth state
  Change Log - AlarTTFrame
4.1.1
Fixed: Unit are clickable again to set focus and target
Feature: Removed "release candidate" notice

4.1.0
Added support for stealthed druids

4.0.8

Feature: WoW 2.4 compatible
Fixed: No more taint related messages

4.0.7

Fixed: Disabling unit frames now really hides them

4.0.6

Fixed: \AlarLib-2.0\AlarLib-2.0.lua:4689: bad argument #1 to 'pairs' (table expected, got nil)
This bug affects only NEW installation of the addon. If you didnt experienced this error, you dont need to upgrade

4.0.5

Fixed: Sometimes, wrong AlarLib version was loaded

4.0.4

Fixed: ..\AddOns\AlarTTFrame\AlarTTFrame.lua line attempt to index upvalue 'L' (a nil value)

4.0.3

Feature: Upgraded embedded library.

4.0.2

Feature: Upgraded embedded library

4.0.2
Feature: Upgraded embedded library

4.0.0
  • Feature: Updated to WoW 2.3
  • Feature: You can choose to split the icons on the miniactionbar on 1 to 3 rows
  • Feature: Not a new one but somebody didnt find it: you can choose which tooltip have from /att gui. Just check the Options menu
  • Feature: Should be snappable to ag_unitframes and pitbull
  • Feature: Hostile and friendly spells can be mixed. AlarTTFrame chose the rgith target-
    If you are targeting an hostile player and cast a benecial spell: it get cast not on him, gut on his target.
    Example:
    target=enemy
    target of target= friend
    you have on your target cast bar "Heal".
    When you click "Heal", the spell fires on target of target instead of on target
  • Fix: different ranks with different mouse buttons should, at last, work

3.2.1
  • Fix: AceDb-2.0 stack overflow solved. Yes, you can use Recount AND this addon.
  • Fix: Pet Target was shown for non pet classes

3.2
  • Feature: New unit available: Target of pet

3.1
Include a new version of internal library. Started some work for 2.3

3.0
Suppor for stance/form based castbar

2.1.181
Converted to ACE
Graphical revamp (now my units are identical to standard target unit)
12 friendly and 12 ostile spells for unit (instead of 6 + 6)
enemy cast bar on each unit


1.7.6
TOC Updated

1.7.5
New feature: You can target via the miniunit, left clicking the name
Sometimes when you gain new spells, the addon doesnt reconfigure itself.
Just reconfigure the spells

1.7.4
Bugfix: If you had some empty slot, addon was not working. Fixed

1.7.3
Units are now color coded:
target has a yellow border
target of target has a red border
target of target of target has a green border
focus has a blue border
Range indicator: icons are red shadowed when out of range)
Improved tooltips when using short tooltips

1.7.1
Left and right clicking now works as intended

1.7.0
Self hiding of unassigned unitframes is back
Left Clicking casts the exact rank of the spell (the one you dragged on)
Right CLickhin casts the highest rank of the spell

1.6.2
New Feature: Units can now be hidden indipendently via /att config
Bugfix: Minicastbar will no longer pop without textures
Bugfix: No more SBC spam when dragging spells
  Optional Files - AlarTTFrame
Sorry, there are currently no optional files available.
  Archived Versions - AlarTTFrame
File Name
Version
Size
Author
Date
4.1.1
459kB
alar
11-06-2008 04:45 PM
  Comments - AlarTTFrame
Post A Reply Comment Options
Old 01-07-2007, 07:31 PM  
Hjalte
A Fallenroot Satyr

Forum posts: 21
File comments: 49
Uploads: 0
Hey. I have a few suggestions for your addon

1. I'd love to be able to bind keys on my keyboard for the little spell frame. The frame, that changes its buttons whether the target if friendly or unfriendly.

2. Do you think you could add support for ag_unitframes? http://www.wowinterface.com/download...nitFrames.html

Thanks for a nice addon!
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Old 12-29-2006, 01:36 PM  
Moosetrax
A Deviate Faerie Dragon

Forum posts: 10
File comments: 59
Uploads: 0
Quote:
Originally posted by alar
Ah, maybe the help is not clear enough:
you need
/att spells
to open the spell config window.
I am now in the process of revamoping this one (spent last week on AlarBGHelper), so I think I will install XPerl and check it
I added some comments to my previous post before I saw your response ; )
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Old 12-29-2006, 12:46 PM  
alar
A Kobold Labourer
 
alar's Avatar
Premium Member
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 78
Uploads: 4
Quote:
Originally posted by Moosetrax
Tried /att snap last night and got a resposes like: no perl frames were found. I will try /att move again today and let you know what I find, but I couldn't get it to work last night. FYI though, all I see are the slots for the spell icons of one frame at the top right corner of my screen.
Ah, maybe the help is not clear enough:
you need
/att spells
to open the spell config window.
I am now in the process of revamoping this one (spent last week on AlarBGHelper), so I think I will install XPerl and check it
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Old 12-29-2006, 11:39 AM  
Moosetrax
A Deviate Faerie Dragon

Forum posts: 10
File comments: 59
Uploads: 0
Quote:
Originally posted by alar
If you agree to help me, we can try and fix it.

First, try these things:
1) /att snap perlclassic or /att snap perlnymbia
this should anchor frames to perl unit frames.
2) /att move
This one displays all ATT Units, so you can drag them around. Dragging is done by l dragging the frame. You should click in the empty space between unit name and health bar. It could need some tries but I assure you the frames are all draggable
3) Let me know your mileage
Edit:
OK I got it to work with X-Perl Unit Frames, I had to resize the frame as large as it would go and use /att snap standard to get enough of it on screen to move. Both Perl settings (Nymbia & Classic) gave the response Perl_Target_Frame Not Found.

A couple requests: Could the gui include these options: turn off the friendly target frame, turn off the target name (and/or resize the font), thin or remove the outside frame border, turn off the tooltips entirely, add a second row of spells, a cool down timer (options for numerical or shaded), the ability to click through the frame anywhere outside the icons (didn't check this in-game)?

Bug(?): Occasionally I get a highlight around a spell Icon that will not go away.

Great mod! It has a lot of uses for classes other than Healer/Caster! As a Hunter: Traps & Bombs (engineer) right at your finger tips, as a Rogue: Pick Pocket and CC's if you're like me and end up clicking half the buttons = D

Last edited by Moosetrax : 12-29-2006 at 01:33 PM.
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Old 12-29-2006, 08:33 AM  
alar
A Kobold Labourer
 
alar's Avatar
Premium Member
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 78
Uploads: 4
Quote:
Originally posted by Moosetrax
Wish this was compatable with XPerl Unit Frames. It would be nice if there was an "unlock/move" feature to allow you to move the frame where you want it.

As it is I just get half the frame cut off at the top left ofmy screen.
If you agree to help me, we can try and fix it.

First, try these things:
1) /att snap perlclassic or /att snap perlnymbia
this should anchor frames to perl unit frames.
2) /att move
This one displays all ATT Units, so you can drag them around. Dragging is done by l dragging the frame. You should click in the empty space between unit name and health bar. It could need some tries but I assure you the frames are all draggable
3) Let me know your mileage
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Old 12-29-2006, 03:18 AM  
Moosetrax
A Deviate Faerie Dragon

Forum posts: 10
File comments: 59
Uploads: 0
Wish this was compatable with XPerl Unit Frames. It would be nice if there was an "unlock/move" feature to allow you to move the frame where you want it.

As it is I just get half the frame cut off at the top left ofmy screen.
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