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Advanced Trade Skill Window  Popular! (More than 5000 hits)

Version: 0.8.0
by: Slarti [More]

ATSW is a complete replacement for Blizzards tradeskill window with more overview and special functions.

This replacement (works for all tradeskills, including enchanting!) provides you with:

- a better overview
The ATSW is bigger than the standard window, resulting in a much better overview over the thousands of items you can produce. Additionally, it lets you sort your recipes either by groups (as in the standard window), alphabetically or by difficulty. Alternatively, ATSW even lets you create your own groups and sort the recipes the way you like!
ATSW also has a filter function: enter something into the filter line and ATSW hides all recipes that don't contain the text you entered. But this filter function can do more: it's a powerful search function that can filter for minimum/maximum level requirements, producable item counts, item rarity (color) and reagents necessary. Check out the readme for details on using this function!

- more comfort
The ATSW has a production queue: you can queue several different items and have them all produced automatically by just clicking one button.
The ATSW is able to consider items you have to produce in order to use them as reagents in the production of other items. So: if you need item A to produce item B, you don't have to manually produce first item A, then item B. The ATSW does that for you: you just tell it to produce item B and it automatically queues the production of item A and - afterwards - item B. If you are missing some reagents to produce both items you get a message telling you exactly which reagents you need.
ATSW helps you telling your friends what reagents you need for a specific item: just click on a recipe with your shift-key pressed and the chat line opened and the reagent info will be added to the chat line.
ATSW shows you what reagents you need to process the whole production queue. It even tells you how many of each reagent you have in your bank, on alternative characters on the same server (in this case, it can even tell you on which characters) and which reagents are buyable from merchants. In case of buyable reagents ATSW can automatically buy all missing and available items from a merchant when you are speaking to him.

ATSW explicitly supports ArmorCraft, LS3D craft info and Fizzwidgets ReagentCost. Other addons that change the original tradeskill window will probably not work with ATSW.

v0.8.0:
- changed: ATSW updated for patch 4.0
Archived Files (6)
File Name
Version
Size
Author
Date
0.7.8
169kB
Slarti
12-09-09 05:09 PM
0.7.7
178kB
Slarti
08-10-09 02:01 AM
0.7.5
259kB
Slarti
04-18-09 10:34 AM
0.7.4
259kB
Slarti
04-15-09 06:26 AM
0.7.3
273kB
Slarti
04-14-09 08:15 PM
0.7.1
168kB
Slarti
10-15-08 07:29 PM


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Unread 11-05-06, 05:09 PM  
NorthernPlato
A Deviate Faerie Dragon

Forum posts: 17
File comments: 26
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Nice to see you hosting ATSW here on wowi as well as ui.worldofwar!

Great mod, makes any crafting profession easier to manage.


Plato
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Unread 11-14-06, 01:58 AM  
Evanion
A Defias Bandit
 
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im having problems that it mixes the diffrent products whit reagent .....+100 mana on chest got the mats for +7 int on wrist ....etc totaly random
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Unread 11-29-06, 05:09 PM  
Ellardy
A Murloc Raider

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Great mod. I was wodering if you could make something easier on it. I have custom lists set up by reagent. That way if I have a bunch of a reagent, I can filter what recipes I can make with that reagent. I had to make custom lists named as the reagent and then later I'll have to drag every recipe in there. It would be awesome if I could of just clicked a reagent, smashed another button, and let the program filter it for me. Do you think you can do anything like this? Thanks

Ellardy

edit: I was wrong. I couldn't even make custom lists titled by reagents. Once you put a recipe in a custom list, it dissappears from the recipe list. Making it so you can't have the same recipe in two diff custom lists. Do you think you can do the above mentioned add? Or does anyone know a tradeskill mod that will filter recipes by reagent?
Last edited by Ellardy : 11-29-06 at 05:23 PM.
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Unread 12-02-06, 09:45 PM  
Purity
A Deviate Faerie Dragon

Forum posts: 16
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BC Compatible?

Since I read this...
AutoCraft Discontinued

The key functionality behind AutoCraft was broken in WoW Patch 1.10, and it’s even more so in WoW Patch 2.0 and The Burning Crusade… so I don’t find it very worthwhile to continue maintenance of this product. Old versions will continue to be available from here in case other addon authors find the source code useful; see the older release notes listings for download links.

For a different approach to the same concepts that’s still being supported, seek out “Advanced TradeSkill Window” at any of the major WoW Addon websites.
I have been feeling depressed. I loved the buy mats functionality I used to make my rogue poisons (as well as other crafting needs).

Before I get involved in your addon...will it function as intended in 2.0 ( Tuesday's patch)?
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Unread 12-05-06, 04:25 PM  
Wolfwalker
A Kobold Labourer

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Auto Craft



I loved this mod. I am very sorry that you are no longer supporting it. I do hope someone will be up to the challange of supporting it. I think it was the best crafting mod out there.

Now I will just go into a deep dark cave and cry my heart out.
Last edited by Wolfwalker : 12-05-06 at 04:25 PM.
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Unread 12-08-06, 07:42 PM  
Wolfwalker
A Kobold Labourer

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Thumbs up Thanks

Thanks you so much for updating this mod. I really do like it a lot.

Now I can go to bed happy and dream sweat dreams.

Wolfwalker
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Unread 12-10-06, 12:17 PM  
Izam
A Kobold Labourer
 
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Great Mod. But I noticed that whenever you try and link the Mats for an Item it would always go to the Say channel no matter what, so I did some digging and found a solution.

The bit of code that needs to be changed begins at line 1584.

Replace this bit of code:

Code:
function ATSW_AddTradeSkillReagentLinksToChatFrame(skillName)
	local channel,chatnumber = ChatFrameEditBox.chatType;
	if channel=="WHISPER" then
		chatnumber = ChatFrameEditBox.tellTarget
	elseif channel=="CHANNEL" then
		chatnumber = ChatFrameEditBox.channelTarget
	end
With This:

Code:
function ATSW_AddTradeSkillReagentLinksToChatFrame(skillName)
	local channel = ChatFrameEditBox:GetAttribute("chatType");
        local chatnumber = nil;

	if (channel == "WHISPER") then
		chatnumber = ChatFrameEditBox:GetAttribute("tellTarget");
	elseif (channel == "CHANNEL") then
		chatnumber = ChatFrameEditBox:GetAttribute("channelTarget");
	end

And all should work again.
Last edited by Izam : 12-12-06 at 06:06 PM.
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Unread 12-11-06, 07:36 AM  
Radoznali
A Murloc Raider
 
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is it just main version or if you use it for BS you cant see categories like in origanal Blizz BS window?
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Unread 12-13-06, 05:00 PM  
doktorstick
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 51
Uploads: 2
Process Queue Grayed / Queue Problems

Howdy. I have a few problems to report with this excellent mod.

1. Sometimes the process queue will get grayed out and I cannot click it even though I have things queued and items. Sometimes the Empty Queue will gray out. They only recourse is to /console reloadui. On this particular case that spurred me to report the bugs I've seen, I ran out of materials for the subcomponent. Upon removing the item from the queue, even though the next item could be built, the Process Queue did not ungray.

2. Queue ordering. Even though all the relevant items were in the queue, not necessarily all added by the top level item (meaning I queued a few subcomponents and the others were filled in by queueing the master item (mortar). It kept trying to build the main component without building the subcomponents, again, even though all the materials were available.

As an aside, and a feature request, it would be nice when you click on an item in the queue window that it would bring up the item in the craft window. Aditionally, supporting mouseover on it would be nice, too.

Thanks for your work.
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Unread 12-27-06, 09:00 PM  
Skan
A Deviate Faerie Dragon

Forum posts: 19
File comments: 75
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Someone PLEASE keep this addon alive!!

I have no idea how to code addons, otherwise I would do this myself...

Could someone please please please take over this addon if Slarti isn't going to update it anymore? There are features in the addon which make it simply one of the best crafting UI's out there, hands down!
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Unread 01-02-07, 06:09 AM  
kmcdougall
A Kobold Labourer

Forum posts: 0
File comments: 3
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He is still working on it. If you want to try the beta version it can be found here. From his comments the next version might be released soon.
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Unread 01-09-07, 03:16 PM  
briand
A Deviate Faerie Dragon

Forum posts: 10
File comments: 19
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2.0.3 Patch Bug on Logon

Error occured in: Global
Count: 1
Message: ...Ons\AdvancedTradeSkillWindow\atsw_UIDropDownMenu.lua line 51:
attempt to index local 'button' (a nil value)
Debug:
[C]: ?
...Ons\AdvancedTradeSkillWindow\atsw_UIDropDownMenu.lua:51: ATSW_UIDropDownMenu_Initialize()
AdvancedTradeSkillWindow\atsw.lua:954: ATSWInvSlotDropDown_OnLoad()
[string "ATSWInvSlotDropDown:OnLoad"]:2:
[string "ATSWInvSlotDropDown:OnLoad"]:1
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Unread 01-12-07, 11:02 AM  
XMushroom
A Kobold Labourer

Forum posts: 0
File comments: 28
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Just wanted to say thank you for this AWESOME mod! Ive been looking for a mod like this for a long long time! Makes professions SOOO much easier! Great job!
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Unread 01-12-07, 09:32 PM  
dracula
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 70
Uploads: 1
The localization text ATSWOFRLB_TEXT is only present for German, but is missing for English, French and Spanish.
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Unread 01-14-07, 07:14 AM  
PurpleWedgie
An Aku'mai Servant

Forum posts: 33
File comments: 26
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LOVE this mod, good work and thank you! One suggestion though for those of us afflicted with alt-itis... Can you save the AH needs list on a per server basis? I almost bought loads of stuff on the wrong server lol.
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