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Mists of Pandaria (5.0.4)
Updated:10-13-12 07:11 AM
Created:unknown
Downloads:19,514
Favorites:206
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Categories:Raid Mods, Bags, Bank, Inventory, Miscellaneous
PassLoot  Popular! (More than 5000 hits)
Version: r139
by: Odlaw [More]
What this mod does

This mod will allow you to automatically roll greed, need, pass, or if the setting is disabled, let you manually roll on loot based on customized loot rules.

By adding customized rules, you can do things like roll greed on all Bind on Equip items, except in Karazhan. You could also let it ignore all Bind on Pickup items, to let you manually roll on them.

Features
Automatic loot settings for each category:
  • Need - This will roll need on the loot in this rule.
  • DE - If an enchanter is present this will roll disenchant.
  • Greed - This will roll greed on the loot in this rule.
  • Pass - This will automatically pass on the loot in this rule.
  • If no loot method is selected, you will have to manually roll on the items.
  • You may select multiple methods.

Loot rules can filter loot based on the following:
  • Bind on status
  • Can I Roll filter - Checks if you can roll differently
  • Class / Spec
  • Equip slot
  • Group/Raid
  • Guild Group - When the group has a percentage of guild mates.
  • Inventory - Do you already own an item
  • Item Level (or formula based on current equipped level)
  • Item Name (partial or exact)
  • Item Price
  • Item Type and SubType
  • Learned Item (recipes/mounts)
  • Loot Won Counter/Comparison - How often you have won an item with the rule
  • Player Name
  • Quality
  • Required Level (or formula based on current level)
  • Uniqueness
  • Usable Items (things that you can equip/use)
  • Zone
  • Zone Type
  • Confirm BoP filter to accept BoP item popups
  • Confirm DE filter to accept DE item popups (use care with this one)

Logic
  • Rules are checked for a match in the order they appear.
  • You may have more than one of the same type of filter.
  • Each filter type must have at least one match.
  • Items may not match any exception.
  • If ( matched rule ) then ( roll ) else ( skip rule )
  • Rolling is attempted in the following order: Need > DE > Greed > Pass. (Depending on what is selected)

Logic Example 1
  • Quality -> Rare
  • Quality -> Epic
  • Binds on -> None
  • Binds on -> Equip
  • Binds on -> Use
This will match IF (Rare OR Epic) AND (None OR Equip OR Use)

Logic Example 2
  • Item Type -> Armor
  • Item Type -> Weapon
  • Item Type -> Plate Armor (exception)
  • Item Type -> 2hd Maces (exception))
This will match IF (Armor OR Weapons) AND NOT (Plate OR 2hd Mace)

Logic Example 3
  • Quality -> Rare
  • Quality -> Epic
  • Binds on -> Pickup
  • Usable -> Unsuable
  • Zone Name -> Halls of Reflection (exception)
  • Zone Name -> Pit of Saron (exception)
This will match IF (Rare OR Epic) AND (BoP) AND (Unusable) AND NOT (HoR OR PoS)

Roll Logic Examples
  • -Need +DE +Greed -Pass = DE > Greed
  • +Need -DE +Greed -Pass = Need > Greed
  • +Need -DE -Greed +Pass = Need > Pass
  • -Need +DE -Greed -Pass = DE > Manual roll

Basic Usage
  • To open the configuration menu, type /passloot
  • Use Add button to create a new rule (Rules are processed in the order they are listed)
  • To remove a rule, select the rule and click the remove button
  • To move a rule up and down in the list, select the rule and click the up/down buttons
  • Once a rule has been selected, you can edit the description or change it's filters.
  • To add a filter to the selected rule, select the filter you wish to add and click add.
  • To remove a filter, select the filter in the Active Filters window and click remove. (You can also shift-right click the filter)
  • To edit an active filter, select the filter in the Active Filters window and change it's properties. (You may have multiple filters of the same type to match)
  • To test an item to see how PassLoot would roll, type /passloot test <shift-click an item>

Example 1
If you want to roll greed on all BoE items, except when on a raid in Karazhan, you can do the following:
  • Rule 1:
    • Zone -> Karazhan (Exception)
    • Binds on -> Equip

Example 2
The only way to have it roll Need if condition X is met, and Greed if condition Y is met is to have 2 separate rules.
You wish to manually roll on all epic items, roll greed on all rare non-bop items items, and roll Disenchant on anything else (and greed if no disenchant option is available)
  • Rule 1: (nothing checked)
    • Quality -> Epic
  • Rule 2: (Greed)
    • Binds on -> Pickup (exception)
    • Quality -> Rare
  • Rule3: (Greed + Disenchant)
    • (no filters added)

Notes
  • Default settings
    • Mod: On (If this setting is off, it won't do automatic pass/greed/need on anything)
    • Quiet: disabled (If this setting is enabled, you won't see what it rolls on)
    • All loot categories are disabled by default to let you manually roll on them.
  • When rolling greed or need on BoP items, WoW will still ask you if you are sure you want to roll since it will bind on pickup. If you want to auto click yes on the BoP confirmations, add a Confirm BoP filter to the rule.
  • The Loot Won Counters are only incremented when you win loot. It will remember what rule was matched and will increment that counter accordingly.

Translation
  • Translation is done through the localization system at www.wowace.com/projects/pass-loot/localization/
- r139 -
ClassSpec - Add Guardian spec
ConfirmDE - Add preferredIndex in popup

- r138 -
Update Equipable - Monk, and a few other class updates.

- r137 -
Fixed some variables that were not defined local.
Changed some StaticPopupDialogs to use a preferred index.
Added Monk to ClassSpec.
Fixed typo in TypeSubType.

- r136 -
Updated for 5.0

- r135 -
Updated libraries and localization

- r134 -
Add LDB to open menu and show last 10 looted items

- r133 -
Locale update - frFR - thanks Blia

- r131 -
Add option to copy/export rules (right click on rule)
Add ptBR and esMX locale files.

- r131 -
toc update

- r130 -
toc update

- r129 -
toc update

- r128 -
More localization updates. Thanks BMSSMB (zhTW) and Shadow11 (deDE)

- r127 -
repackage for updated localization

- r126 -
toc update

- r125 -
Fix Guild Group module.

- r124 -
Type / SubType: Add Trade Goods-Tackle Box, Trade Goods-Item Enchantment, Recipe-Inscription, Gem-Hydraulic, Gem-Cogwheel
Type / SubType: Remove Trade Goods-Armor Enchantment, Trade Goods-Weapon Enchantment

- r123 -
Added Armor - Relic in Type / SubType

- r122 -
Equipable filter: added 2hd axes to dk and paladins

- r121 -
Hopefully fix Equipable module.

- r120 -
Fixed updating which rules get skipped if you remove unknown filters manually.

- r119 -
Added option to display unknown filter variables.
Unknown filter variables show up as gray in the active filters list.
Unknown filter variables can be removed by either the 'Clean Rules' in the options, or 'Remove' on each one in the active filter list. (Unknown filter variables will cause passloot to skip the rule if skip rules is enabled)
Skip rules option now default to off
Changed some text descriptions to be a bit more clear.

- r118 -
Added defaults for SkipRules and SkipRulesWarning
Fix for Can I Roll module
Added option for RegEx matches for Item Name filter (option in modules menu)
Locale updates (zhTW - alpha2009)

- r117 -
Fixed error when it can't figure out what is being rolled on if it is told something is being rolled on.
Modules changes: Will not save empty tables if they were not added to a rule.
Options for skipping rules if a rule has a setting from a module that is disabled or obsolete.
Option to clean disabled / obsolete module settings from rules in profile.
Bug Fix: removes variables from default template when a module is disabled.
deDE - Thanks CuDiLLA
zhTW - Thanks alpha2009

- r116 -
toc update

- r115 -
Add equipable filter - Will match on class based armor and weapons.
zhTW update - thanks alpha2009

- r114 -
Added GuildGroup module - Matches when the group has a percentage of guild mates.

- r113 -
Bug fix for ItemLevel module.

- r112 -
ItemLevel can now use formulas and allows the keyword 'current' for your currently equipped item level.

- r111 -
toc fix

- r110 -
Add options to change the loot rolling text.
Added requested "Can I Roll" filter. (If you can roll need, you might want to look at it before rolling)
Updated toc: ## X-Compatibile-With: 40000

- r109 -
Fix error if some addon removes CONFIRM_LOOT_ROLL from StaticPopups.
Fix display bug with edit box not hiding if you don't press enter/escape in a few dropdowns
Don't load a few modules if a couple libraries are not available.

- r108 -
Repackaged with LibSink-2.0 r70 (custom channels)

- r107 -
Update ZoneType for dynamic instances.

- r106 -
filter regex characters in ItemName match.

- r105 -
Multiple Loot rolling methods can be selected. Order is tried Need > DE > Greed > Pass > Manual Roll (depending on what is selected)
Move modules ui to ace config options menu
Rework Confirm BoP / DE .. no more hooking.
Add Player Name filter.
Add Class/Spec filter.
esES update (yllelder)
zhCN update (pauleldwan)

- r99 -
Added inventory filter to check for items that you already have (checks bank/bags/equipped). It checks for the base items.

- r98 -
Update Bind, Unique filters to scan more lines (heroic items or colorblind mode adds extra lines)
Add an option to let multiple confirm loot popups show. (Blizzard only allows one confirm popup at a time)

- r97 -
Add /passloot test <itemlink> to see how passloot would roll on an item.

- r96 -
localization fix

- r95 -
Change RequiredLevel to allow for logic based rules.

- r94 -
Change dropdown menus with edit boxes to hide better.

- r93 -
Sigh.. add the Usable filter to the toc file.

- r92 -
New filter: Usable - checks for items that are usable (Using tooltip scanning for the red color.. so if anyone knows a better way, let me know)
Sort the filter list.

- r91 -
deDE update (Thanks Slicerdice)

- r90 -
Added ability for filters to become exceptions to a rule. Not all filters can become an exception.
Fix edit boxes in the DropDown menu boxes of some filters to hide properly.
LearnedItem filter: Scan more lines for the 'Already known' text.
Confirm BoP/DE: Allow user to manually roll on an item and will confirm the message.
deDE localization updates (thanks T-Base)

- r89 -
prevent hooking the static popup functions more than once.
fix Confirm BoP and Confirm DE item matching in the popup windows (regex special cases)

- r88 -
Added a confirmation box when you attempt to add the Confirm DE filter. (Endure the confirmation box here so you don't have to endure them later.)
Added a Learned Item filter. Good for Recipes, Mounts, Pets, etc.

- r87 -
Add ConfirmBoP to toc (sigh)
Fix status message if you have DE as an option and ignore as fallback.
Added a Confirm DE filter module. Be careful with this one.

- r86 -
Add the ConfirmBoP module since I said I would.
ruRU update (thanks StingerSoft)

- r85 -
toc update
Adjust the UI a little (make name font smaller to fit better and other small changes)
Added the Confirm BoP module. (We can trade items so I don't see the need for this to be separate addon anymore)
Add DE options for each rule. Rules with DE marked will try to roll for disenchant first, greed/need/pass second.

- r84 -
Shrunk the UI a tiny bit so it could fit in the Blizzard Interface Panels. UI is now displayed there.
ZoneType dropdown expanded a little.

- r83 -
Workaround libsink deforming item links.

- r82 -
Moving from UI from xml to lua coded.

- r81 -
Refresh Active/Available filter lists after disabling a module.

- r80 -
Fixed the tooltip frame that was supposed to be passed to modules.
Removed the settings and profiles tabs, and moving them to Ace config menu.
Renamed some localization keys.
ItemPrice: 3.2 does not need LibItemPrice any longer I believe.
ZoneType: 3.2 changes for 10/25 man normal/heroic modes.
Renamed Zone.lua to ZoneName.lua
Removed PassLoot.xml and Modules.xml
Updated .toc for 3.2

- r79 -
Translation repackage - Russian update (Thanks StingerSoft and lacostes)

- r78 -
toc update (Adding X-WoWI-ID for Minion updater support)

- r77 -
Changed ItemPrice to use a money input frame, and display money with some icons.

- r76 -
Repackaged with updated libraries.

- r75 -
correct toc version

- r74 -
Support for Raid Normal/Heroic in ZoneType filter.
toc update

- r71 -
Added RollMethod to PassLoot_OnRoll message.

- r70 -
Moved the PassLoot_OnRoll event to before the actual rolling occurs, and added the RollID to it's arguments.

- r69 -
Removed embeds.xml, updated .toc

- r68 -
WotLK compatibility.
Binds: Added Bind on Account
TypeSubType: Added Sigils, Inscription Bag, Glyphs, Armor and Weapon Enchantments,
OptionFrameBoxTemplate replacement.
Description change
Added a Settings tab, moved Quiet/Enable mod checkboxes there
Added option to change output to different chat frames using LibSink
Added ItemLevel and RequiredLevel filters
Changed ShowTooltip()
Added ItemPrice filter. Must have a item price library/mod that gives GetSellValue(), or have ItemPrice-1.1 library.
Removed a few remaining arg1 and this's
Small code change to look more uniform.
Added some more data validation checks.

- r79132 -
Redesigned the UI a bit
You may now have multiple filters of the same type (Must have at least 1 match from each filter type)

- r77429 -
PassLoot is now modular. Each filter is it's own module, allowing people to create their own modules.
Changed the layout a little bit.

- r76645 -
Added Group/Raid selection to check if you are in a group or raid.
Added Zone Type to check what type of zone you were in (outside, normal group, heroic group, or raid instance)
Added a Loot Won Comparison and Loot Won Counter. The counter for each rule is incremented only when you win loot based on that rule.

- r65855 -
Updated toc for 2.4

- r64541 -
Updated toc
Changed a few formatting strings
zhTW and zhCN translations from a few people
libbabble-inventory-3.0 seems to have been updated to support more languages as well

- r63489 -
Added a locales.xml
Fixed externals issue.

- r63478 -
Updated .toc to allow embeded files to be loaded separately
Changed versioning to reflect the svn #s instead.

- 3.0.0 -
Changed EquipSlot to a 2-tier dropdown menu style. Dividing up the slots into armor/weapon/misc slots
Merged ItemType and ItemSubType dropdowns into a single dropdown. Also using the 2-tier style.
Removed the command line functions of menu, quiet, enable. (it goes directly to the config window)
Rewrote a few functions (localization, db, event handling) using Ace.

- 2.8.1 -
Fixed error message. (Unique setting wasn't being set on upgrade)

- 2.8.0 -
Added tooltip scanning back in to check for binding and uniqueness
Binding now has the following options: Any, None, Equip, Pickup, Use, Quest
Added a unique check with the following options: Any, Unique, Not (unique)

- 2.7.0 -
Added a button to create a copy of the current profile.
Fixed highlighting text bug.
Added small bits of german localization (item types, subtypes, and equip locations) Untested.

- 2.6.0 -
Updated for 2.3.0
Added the new categories for items in Consumable and Trade Goods, and Containers.

- 2.5.1 -
Updated toc

- 2.5 -
Displays what rule was matched when it rolls on an item.
Combined the ranged weapons for equip slots (guns were showing up under wands).
Combined the chest location to include robes.
Updated a few tooltip descriptions

- 2.4 -
Changed item names to be case-insensitive.
Added a checkbox to turn on/off the mod from the menu.
Added profiles. You can now create your own, or use the default. The default profile can not be deleted. (although individual rules can)
Added a tab menu to switch between rules and profiles.
Changed the way Equip slot works. It is now an equip type.
Removed Armor and Weapon types.
Added Type, and SubTypes. You can now select armor, weapon, recipes, gems, etc from the Type dropdown. SubType will be individual types.

Note: the Miscellaneous Type covers pretty much everything that isn't covered by the other types. (Just the way Blizzard defines items)
It should convert armor / weapon / equip slots to the new format, but double check to make sure it was converted correctly.

- 2.3 -
Fixed quality of loot checking.
Changed zone check to be case-insensitive.

- 2.2 -
It wasn't checking rules sequentially, now it should.
Should no longer keep checking rules if it finds a rule that matches and that rule lets you manually roll on it.

- 2.1 -
Added Equipment slot match.
Added Weapon type match.
Added Armor type match.
Removed poor and common quality (you can't set loot threshold that low anyway)
Added color to the quality match.
Changed how Quality and Bind variables are saved.
Wrote a function to upgrade older rules. (hopefully it will keep all your BOE/BOP/Quality settings for each rule)

- v2.0 -
Rewrite to allow dynamic loot rules.
Archived Files (44)
File Name
Version
Size
Author
Date
r138
263kB
Odlaw
09-28-12 08:51 PM
r137
262kB
Odlaw
09-03-12 05:41 PM
r136
262kB
Odlaw
08-28-12 10:35 AM
r135
261kB
Odlaw
06-06-12 12:13 PM
r133
258kB
Odlaw
02-20-12 08:13 AM
r132
257kB
Odlaw
01-03-12 11:24 AM
r131
250kB
Odlaw
12-01-11 04:35 PM
r130
249kB
Odlaw
07-24-11 06:59 PM
r128
249kB
Odlaw
05-13-11 09:33 AM
r125
248kB
Odlaw
03-13-11 09:56 AM
r124
248kB
Odlaw
02-22-11 12:22 PM
r121
247kB
Odlaw
11-10-10 12:04 AM
r120
247kB
Odlaw
11-07-10 10:40 AM
r118
245kB
Odlaw
11-05-10 01:25 PM
r117
245kB
Odlaw
10-30-10 01:56 PM
r116
241kB
Odlaw
10-12-10 12:24 PM
r115
241kB
Odlaw
10-07-10 09:14 AM
r114
236kB
Odlaw
09-29-10 10:09 AM
r111
234kB
Odlaw
09-09-10 09:42 PM
r110
234kB
Odlaw
09-05-10 10:25 AM
r109
231kB
Odlaw
07-18-10 09:18 AM
r108
230kB
Odlaw
07-03-10 08:39 AM
r106
232kB
Odlaw
02-06-10 01:36 PM
r105
232kB
Odlaw
01-24-10 11:53 AM
r99
221kB
Odlaw
01-05-10 11:06 AM
r98
218kB
Odlaw
12-31-09 06:30 PM
r96
216kB
Odlaw
12-29-09 11:13 PM
r95
216kB
Odlaw
12-29-09 12:09 PM
r94
216kB
Odlaw
12-24-09 10:26 AM
r91
213kB
Odlaw
12-20-09 11:31 AM
r88
208kB
Odlaw
12-14-09 01:40 AM
r87
205kB
Odlaw
12-10-09 04:51 PM
r86
203kB
Odlaw
12-10-09 10:26 AM
r84
193kB
Odlaw
09-14-09 04:34 PM
r83
194kB
Odlaw
09-11-09 08:31 PM
r82
193kB
Odlaw
08-06-09 08:50 PM
r79
117kB
Odlaw
06-26-09 09:25 AM
r78
116kB
Odlaw
06-02-09 11:51 AM
r77
116kB
Odlaw
05-27-09 10:13 AM
r76
115kB
Odlaw
05-22-09 10:10 AM
r75
115kB
Odlaw
04-17-09 09:08 AM
r74
115kB
Odlaw
04-14-09 09:23 AM
r71
100kB
Odlaw
01-25-09 11:55 AM
r68
99kB
Odlaw
10-13-08 03:42 PM


Post A Reply Comment Options
Unread 01-10-12, 11:02 AM  
Blia
A Fallenroot Satyr

Forum posts: 28
File comments: 33
Uploads: 1
A new kind of SubType

Hello

Is there a way to only need objects if they contain Agility, Stamina, Intellect or Spirit ... ?

I searched in the Type/SubType filter but I didn't find these "words".

For example, it would be useful for a healer to get objects for his specialization (or to avoid others that use agility, for example). The Specialization filter is too restrictive and wouldn't help in this case.

Maybe this new SubType (agility, stamina, intellect, spirit...) could be included in a next version ? Please, please, please. I do need them :-)

Thanks.
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Unread 01-09-12, 12:31 PM  
AnrDaemon
A Flamescale Wyrmkin
AddOn Author - Click to view AddOns

Forum posts: 115
File comments: 2365
Uploads: 6
Right-clicking a rule in interface. Export > "???? ?? ???? " ?????????
What is hidden behind the question marks? (enUS locale)
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Unread 01-08-12, 04:48 PM  
Blia
A Fallenroot Satyr

Forum posts: 28
File comments: 33
Uploads: 1
Hello everyone.

I just wanted to say that I finished the french translation of PassLoot.

To acheive this, I used this site :
http://www.wowace.com/addons/pass-loot/localization/

I hope my translation will be included in the next version of PassLoot, maybe ?

Thanks.
bye.
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Unread 01-05-12, 03:24 PM  
AnrDaemon
A Flamescale Wyrmkin
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Originally Posted by Rilgamon
When enter a dungeon with a full group you can roll need on everything even chaos orbs. In a dungeongroup with at least one random you cant roll need on the orbs since the last patch. This was changed so that everyone can now see and roll for them since they're no longer bop.
Which does not change the fact that you should configure the addon the way you want it to behave.
Addon does not make a difference between different kinds of items, with one possible exclusion being pets/mounts.
I've been using PassLoot to roll on orbs since... well, since Ulduar introduction. May I say "for years now" in that case?

To save you an argument: PassLoot have four states for final decision, which are applied in the order they appear in the interface, from left to right.
NOT simultaneously, and not in any other random order.

Thus, if you want to obtain an item as it is, you will have to select both "need" and "greed", and unselect "disenchant" as the latter could possibly destroy the item, if applicable.

The reason for this behavior is as follows:
1. If you NEED an item, you would want to roll NEED if eligible, othervise you would want to roll GREED, which is always available option, if it came to the roll choice for you, thus PASS, the only another choice that is always available, will not apply and could remain in either state.
2. If you DON'T NEED the item but would like to have a profit from it, you would probably want to DISENCHANT it, or simply roll GREED. With DISENCHANT being higher priority, as it usually means better profit.
3. If you DON'T NEED item, and DISENCHANT action is not available/not applicable, you will want to either GREED or PASS on item. Depends if you want the enchanting materials, or money, or you don't want to waste bag slots.
4. The solution is drawn from the assumption, that something is better than nothing. Thus,
GREED > PASS (something > nothing)
DISENCHANT > GREED (optional condition > permanently available option)
NEED > GREED (somethign you want > something you don't mind to have... or not)
NEED > DISENCHANT (the item you can use > dust)
Finally,
NEED > DISENCHANT > GREED > PASS
Selecting or unselecting certain choices will not affect the order of them. Only what is choosed, depends on availability.
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Unread 01-03-12, 12:14 PM  
Rilgamon
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When enter a dungeon with a full group you can roll need on everything even chaos orbs. In a dungeongroup with at least one random you cant roll need on the orbs since the last patch. This was changed so that everyone can now see and roll for them since they're no longer bop.
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The cataclysm broke the world ... and the pandas could not fix it!
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Unread 12-02-11, 07:30 AM  
AnrDaemon
A Flamescale Wyrmkin
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Forum posts: 115
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Originally Posted by Odlaw
I didn't think chaos orbs could be needed on, only greeded.

If that's the case, then it would not roll on it and you would then be prompted for the greed/pass window.
They could be need on if you have profession that have a use for them.
And PassLoot, indeed, rolling need when configured for, and is able to, do so.
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Unread 12-02-11, 06:28 AM  
Odlaw
A Kobold Labourer
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I didn't think chaos orbs could be needed on, only greeded.

If that's the case, then it would not roll on it and you would then be prompted for the greed/pass window.
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Unread 12-01-11, 06:37 PM  
AnrDaemon
A Flamescale Wyrmkin
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Re: Just aren't registering the conditions

Originally Posted by TyBudd
I've been using this addon, and for some reason as of now, the logic isn't registering for me, let me give yo a basic one that I use.

Chaos Orb

Need Checked off only
If this means what I think it is, then you got the behavior you've asked for.
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Unread 11-27-11, 04:21 PM  
TyBudd
A Deviate Faerie Dragon

Forum posts: 13
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Just aren't registering the conditions

I've been using this addon, and for some reason as of now, the logic isn't registering for me, let me give yo a basic one that I use.

Chaos Orb

Need Checked off only

Filters:
Confirm BoP - Will confirm bind!
Item Name - Chaos Orb


Yes I have the right type of profession to need this item Blacksmithing, and yes the spelling of Chaos Orb is correct, strange enough I haven't changed this filter at all but all of a sudden it doesn't work, I still get the normal prompt to select if I want to Need - Greed - pass on this item

Help please

In the meanwhile I'mma go run on another toon and see if there is the same result or not


Update:

It is working on my original account just fine, but not on my other account for some reason, which is strange because both of my accounts pull from the same foler for my addons


Update #2:

Wow, actually its only one toon that it isn't working for for some reason. Now the only thing I've done different on this toon, is that I copied his profile from another toons profile.
Last edited by TyBudd : 11-27-11 at 05:17 PM.
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Unread 09-30-11, 05:07 AM  
tsalem1
A Defias Bandit
 
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i agree with many of the replies, great addon and suprising to me that there are not tons of similar ones out there.
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Unread 05-09-11, 07:37 PM  
AnrDaemon
A Flamescale Wyrmkin
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Originally posted by litesung
Any news on update for 4.1/4.2?
Anything is not working for you?
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Unread 05-07-11, 02:45 PM  
litesung
A Flamescale Wyrmkin
 
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Any news on update for 4.1/4.2?
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Unread 05-06-11, 04:38 AM  
AnrDaemon
A Flamescale Wyrmkin
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Originally posted by Blia
First of all, thank you for this addon, it's simply AWESOME !

I was recently searching for this kind of addon and it seems you did it perfectly : link. Thank you !

I have a question : PassLoot is partially translated in my language (french) and I wonder if it would be possible to translate it completely ?

--> the "Available filters" list
--> buttons " like "Add" - "Remove" - "Up" - "Down"
--> tooltips when you hover checkboxes

Only the submenu "Profiles" and "Output" are translated.

I am volonteer to do the translations in french.
You may edit PassLoot/Locales/Locale-frFR.lua and upload it somewhere, once you're pleased with the result.
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Unread 05-06-11, 02:35 AM  
Blia
A Fallenroot Satyr

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First of all, thank you for this addon, it's simply AWESOME !

I was recently searching for this kind of addon and it seems you did it perfectly : link. Thank you !

I have a question : PassLoot is partially translated in my language (french) and I wonder if it would be possible to translate it completely ?

--> the "Available filters" list
--> buttons " like "Add" - "Remove" - "Up" - "Down"
--> tooltips when you hover checkboxes

Only the submenu "Profiles" and "Output" are translated.

I am volonteer to do the translations in french.
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Unread 03-15-11, 04:30 AM  
Morwo
A Kobold Labourer
 
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Re: Re: Re: Re: Re: Re: Loot rule: Learned Item (recipes/mounts)

Originally posted by Odlaw
Oh... I see

Ok, the problem is that I have no way of knowing if an item is learned or unlearned, unless I search for "Already known" text (or whatever ITEM_SPELL_KNOWN is translated to).

If it finds the text, the item is known.
If it does not find the text, the item is not known.

Since both the pattern and non-patterns do not have the text, it assumes the item is unknown. I did not include item type checks because more than recipes can be learned (mounts for example)

I could add a check for item type recipe and mounts (I'm not sure if that's the only things that can be learned, or if other things can be too)

Or you could add an item type filter for recipes as well.

Special thanks to you Odlaw and AnrDaemon,

i'm kind of overwhelmed of your great support for my question in here.
So i set the rules as you told me:
Code:
Equipslot - nothing
Confirm BoP - Will confirm bind!
Learned Item - Unlearned
On /passloot test results, this rule roll on recipes, on mounts and do nothing to any equipable gear. This is just what i was looking for.
I suspected a simple solution just in front of my short-sighted eyes, but i couldn't help myself. : (

Thank you guys!
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Last edited by Morwo : 03-15-11 at 07:45 AM.
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