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tattooedpierre's Portal Bug Reports Feature Requests
Author:
Version:
v1.5.4
Date:
05-02-2009 06:17 AM
Size:
88.98 Kb
Downloads:
3,952
Favorites:
54
MD5:
Pictures
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v1.3b - Showing the new zone/subzone text
Click to enlarge
IWD FuBar support!
v1.4 - Added TBC zones!
IWD (fan's update)
IWD (fan's update)

Original mod: http://www.torridreflections.com/wow/ by Torrid.

Features
  • Clears WorldDefense spam
  • Shows number of attacks within a given timeframe for each zone
  • Alerts you when a certain threshold of attacks has been met
  • Flash the most recent attacked area
  • Shows you the time since the last attack
  • new Shows you the zone and sub-zone for each attack, to help easily locate
  • new Fubar support!
  • new Audio alert (optional)

IWD replaces the WorldDefense channel spam with a few lines of text floating above your default chat frame. This indicates which zones are being attached, how many attacks have been recorded, how long ago the last attack was and if an area is being pounded; IWD will announce in the chat frame as well.

NOTE: See included ReadMe.txt for instructions.

Known Issues
  • FuBar-only mode will not auto-deactivate when FuBar itself is not detected, therefore no alerts show in this situation. This option can be changed in the /iwd menu.
  • Enabling/Disabling the addon via its /iwd menu will throw an error. IWD will, however, still enable/disable correctly.

v1.5.3 is BETA. Ie: there are still some known bugs.. and ones I'm sure are unknown. But its out there.. and works for the most part. Will fix bugs in due course.
  Change Log - IWD (fan's update)
- v1.5.4: Updated for 3.1, fixed config bug. No FuBar support atm.
- v1.5.3: Updated for WotLK, however, not all bugs fixed. LUA error re: slider in options panel still outstanding.
- v1.5.2: Updated TOC for compatibility with WoW 2.4; updated zone list to include some new areas.
- v1.5.1: Updated TOC for compatibility with WoW 2.2; no further changes were made at this time.
- v1.5: Hopefully have fixed this frame bug that's been plaguing people. The frame is now on a lower strata than before. Minor visual tweak. Integrated TBC zone names I'd collected. Updated README and in-game help. Fixed /iwd lock command to actually work; same for options menu locking tick box.
- v1.4r1 Bug Fix. This version fixes a bug which would cause the IWD frame to vanish when it had been moved, after a logout. Tweaked move frame.
- v1.4 Stable release. Reworked some internal stuff, the zone list is now in a seperate file to make it easier to update. Also added the option to unlock the IWD alert frame and move it via /iwd menu (requested). Cleaned up the chat alerts and options menu.
- v1.3.9 Stable version; full FuBar support (working!). Bug fixes and zone code cleaned up. Added some code to auto-join WorldDefense in case your not in that channel. Changed debugging code to help track future problems (touch wood etc). Added TBC zones I've collected into the main array.
- v1.3.8-r1 fixes the debug spam, and also fixes a bug I wasnt aware of that meant you coulnd't toggle zone/subzone text properly. Enabling/Disabling IWD from the options screen will throw an error but it still works. I'm looking into this. Again, looked into the FuBar code and it's almost complete.
- v1.3.8 implements a new tracking system to record new zones (primarily Outland areas) to further improve the zone definition list. FuBar support has been tweaked in this version too so hopefully it's working a little better now. I'm still working on adding more options.
- v1.3.7.1b fixes error message related to unresolved FuBar issue.
- Completely rewrote FuBar support
- Fixed colour coding on FuBar
- Added option to mute normal alert in favour of FuBar-only alerts
- Added audio alert option
- Added tooltip to FuBar plugin to display location details
- Added flashing icon to FuBar that will indicate attack severity
  Optional Files - IWD (fan's update)
Sorry, there are currently no optional files available.
  Archived Versions - IWD (fan's update)
File Name
Version
Size
Author
Date
v1.5.3
74kB
tattooedpierre
10-23-2008 04:07 PM
  Comments - IWD (fan's update)
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Old 02-19-2007, 08:03 AM  
Scae
A Deviate Faerie Dragon

Forum posts: 11
File comments: 75
Uploads: 0
Having trouble keeping the fubar option disabled. If I disable it, then log out and back in again I'll find it attached to my minimap (as if I didn't have fubar installed). However unattaching it doesn't work, I would need to disable it again...
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Old 02-19-2007, 05:03 AM  
tattooedpierre
An Aku'mai Servant
 
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Fix for Frame Disappearing

EDIT: No need for a fix.. just download the update instead. From my (albeit brief) testing, this bug no longer affects the mod. I've adjusted the frame settings.

Let me know if you have any problems.

Last edited by tattooedpierre : 02-19-2007 at 05:31 AM.
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Old 02-19-2007, 04:44 AM  
tattooedpierre
An Aku'mai Servant
 
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Forum posts: 37
File comments: 87
Uploads: 4
Re: Re: New Changes

Quote:
Originally posted by Phazix
Great work on this mod!

The IWD frame seems to have vanished and I haven't been able to get it back. Using the latest and previous versions. I have removed the saved variables and still no IWD frame. I have unlocked the frame with the gui and it doesn't show up. Move anything mod doesn't find it either, because I get a nill value error when trying to select the frame for moving. (I had moved the frame with move anything on the older verson.) Any ideas?
IWD in it's current version doesn't save the position you move it to; it only saves whether it is locked or unlocked (for moving). If you go into your SavedVariables folder and look at ImprovedWorldDefense.lua; you'll see there are no co-ords or anything. So, with that in mind I'm very puzzled. MoveAnything may be the culprit here since IWD wont remember a frame move, but I assume MoveAnything will? This has highlighted, however, the need for a reset switch

EDIT: I've just reproduced this bug. I'll see if I can get a solution together. It's not MoveAnything then, cos I don't have it installed.

Last edited by tattooedpierre : 02-19-2007 at 04:55 AM.
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Old 02-18-2007, 10:24 PM  
Phazix
A Kobold Labourer

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Re: New Changes

Quote:
Originally posted by tattooedpierre
I implemented the ability to move the IWD frame as per request, so you can reposition it as needed. Are there any more feature requests anyone has? I'm still looking into the Alert Sound implementation to see how best to do it.
Great work on this mod!

The IWD frame seems to have vanished and I haven't been able to get it back. Using the latest and previous versions. I have removed the saved variables and still no IWD frame. I have unlocked the frame with the gui and it doesn't show up. Move anything mod doesn't find it either, because I get a nill value error when trying to select the frame for moving. (I had moved the frame with move anything on the older verson.) Any ideas?

Last edited by Phazix : 02-18-2007 at 10:30 PM.
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Old 02-13-2007, 11:37 AM  
tattooedpierre
An Aku'mai Servant
 
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Forum posts: 37
File comments: 87
Uploads: 4
Quote:
Originally posted by Scae
Yes, there's an option (or at least there is in other FuBar mods) that allows the mod to be hidden, yet still running. However:



I hadn't realised that I could disable the fubar part without disabling the whole mod. I had assumed that it would stop working it I disabled the fubar part. So my previous comment is moot!
I completely forgot to document this; it is now possible to detatch the tooltip in v1.4. Was very easy to implement
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Old 02-13-2007, 08:29 AM  
Scae
A Deviate Faerie Dragon

Forum posts: 11
File comments: 75
Uploads: 0
Yes, there's an option (or at least there is in other FuBar mods) that allows the mod to be hidden, yet still running. However:

Quote:
You mean disable the FuBar component? That should be possible via FuBar itself (right-click > Enable/Disable).
I hadn't realised that I could disable the fubar part without disabling the whole mod. I had assumed that it would stop working it I disabled the fubar part. So my previous comment is moot!
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Old 02-12-2007, 01:44 AM  
tattooedpierre
An Aku'mai Servant
 
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Forum posts: 37
File comments: 87
Uploads: 4
New Changes

I implemented the ability to move the IWD frame as per request, so you can reposition it as needed. Are there any more feature requests anyone has? I'm still looking into the Alert Sound implementation to see how best to do it.
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Old 02-05-2007, 11:17 PM  
tattooedpierre
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Forum posts: 37
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Uploads: 4
Quote:
Originally posted by Scae
Can you add an option to hide or disable the plugin? I just like the little on screen notification. Or perhaps add a detached tooltip option.
You mean disable the FuBar component? That should be possible via FuBar itself (right-click > Enable/Disable).

If you mean the IWD text then use the /iwd command to pull up the menu and turn on FuBar mode so only IWD for FuBar shows.

EDIT: Let me know if you're having issues with this at all. I went into WoW and was able to disable IWD FuBar completely; conversely, if I turn on FuBar mode via /iwd menu I get the result of only my text alerts above the chat window. So it all seems to work. I'll add detached tooltip support in the next release. I don't use FuBar so didn't know that was an option

Last edited by tattooedpierre : 02-06-2007 at 06:20 AM.
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Old 02-05-2007, 03:43 PM  
Scae
A Deviate Faerie Dragon

Forum posts: 11
File comments: 75
Uploads: 0
Can you add an option to hide or disable the plugin? I just like the little on screen notification. Or perhaps add a detached tooltip option.
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Old 01-31-2007, 08:45 PM  
Drokk
A Kobold Labourer

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Re: Re: Re: Conflict?

Quote:
Originally posted by tattooedpierre
Ok I download Local Defender from curse-gaming and it still prints co-ords for PvP players into chat for me. I also checked the LUA and it doesnt hook WorldDefense so there is no possibility of a conflict. Have you the latest version? Or recently installed another mod?
Hmm, maybe it was a fluke. I haven't really added anything new except IWD and Defender recently. Also hard to check at my level since I'm sub 15. I'm keeping them both running, I'll let you know what happens next time I see an enemy player.
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Old 01-31-2007, 05:17 PM  
tattooedpierre
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Re: Re: Conflict?

Quote:
Originally posted by tattooedpierre
Hmm.. I don't know what Local Defense hooks but I'll check it out. If it hooks WorldDefense, then this is why. IWD will supress worldDefense in favour of showing it's own version of the alerts. Will check this out.
Ok I download Local Defender from curse-gaming and it still prints co-ords for PvP players into chat for me. I also checked the LUA and it doesnt hook WorldDefense so there is no possibility of a conflict. Have you the latest version? Or recently installed another mod?
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Old 01-31-2007, 06:26 AM  
tattooedpierre
An Aku'mai Servant
 
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Forum posts: 37
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Re: Conflict?

Quote:
Originally posted by Drokk
Great mod, but it seems to conflict with "Local Defender"

I clicked on an enemy player and Local Defender did not print his co-ordinates to Local Defense as it should.
Hmm.. I don't know what Local Defense hooks but I'll check it out. If it hooks WorldDefense, then this is why. IWD will supress worldDefense in favour of showing it's own version of the alerts. Will check this out.

Last edited by tattooedpierre : 01-31-2007 at 06:30 AM.
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Old 01-30-2007, 10:46 PM  
Drokk
A Kobold Labourer

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Conflict?

Great mod, but it seems to conflict with "Local Defender"

I clicked on an enemy player and Local Defender did not print his co-ordinates to Local Defense as it should.
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Old 01-14-2007, 07:43 PM  
tattooedpierre
An Aku'mai Servant
 
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Just to update on what's happening.. I've just finished my exams so it was a bit slow the past couple of weeks but I'm adding some tweaks to address issues raised.. I'm also maybe going to Ace2.. it depends what benefits I can glean from the process. I'm looking into the pros just now, because to be fair it's very small as-is.
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Old 01-09-2007, 01:38 PM  
Arsonide
A Kobold Labourer

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Re: Re: Suggestions

Quote:
Originally posted by tattooedpierre
Thanks for the comments .. I was going to look in to the positioning eventually; so I may as well check it out. The sound; yeah it is subtle.. I'll think about what to do with that. And the red text; that can be easily made a toggle option

Re: the sound effect.. any ideas on this one? I didn't want it to be too loud because if somewhere is getting hammered then it may become a pain.. I was thinking perhaps a choice of either an inbuilt sound or an external file? That should make it easy enough to cover all bases.
Either an external file, or some sort of double threshhold, like it plays the subtle sound first, then if the heavy attack thing goes off again, it plays the more noticable one, and then it stops playing for that area for a 15-30 minutes.
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