Minion Beta! - Help us test our new AddOn updater. Get it now!
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Updated: 11-06-14 04:09 AM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-06-14 04:09 AM
Created:unknown
Downloads:171,951
Favorites:1,365
MD5:
6.0.3

XLoot  Popular! (More than 5000 hits)

Version: z19e-release
by: Xuerian, Dridzt, mikk

Includes XLoot Frame, Group, Monitor, and Master.

Each module can be disabled if not desired.


Please post any issues here

z17+:
- Unlisted changes

z16-release:
- Basic WoD updates

z8+:
Stuff I don't remember >_>

z8-release:
- Release of what is effectively "XLoot 2".
- Includes Group, Master, and Monitor as plugins with LoD options.
- Just in time to need a update for 5.2, apparently.

r376:
- repackage XLoot to pickup SEELoot-1.0 r222
- reorder of loot roll and won handlers to fix for a rare error in XLootMonitor (seen in LFR)

r375:
- bugfix: localize a leaked global variable.
- bugfix: Item Count not showing on loot buttons.

r374:
- revert a LOOT_ROLL_WON handler change in SEELoot-1.0
- repackage XLoot to pickup new library.

r373:
- bugfix: SEELoot-1.0, new roll and item handlers
- .toc update, compatible with Hour of Twilight (4.3)

r372:
4.2 update (Thanks to Dridzt)

r370:
Channel list updates (What channels Master links to, LinkAll)

r368:
4.0 update

0.91.1-30300:
- bugfix: SEELoot-1.0 library, need before greed roll counts
(thx to Narzuhl for debugging it)

0.91-30300:
3.3 compatibility update.

0.9-30000-1:
WotLK fixes by Drizdt and Mikk.

r73744:
Fixed GOLD constant errors.

r72125:
Fixed all known issues.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
XLootGroup_final
660B
02-06-13 03:18 AM
Addon
XLootMaster_final
666B
02-06-13 03:16 AM
Addon
XLootMonitor_final
672B
02-06-13 03:15 AM
Addon


Archived Files (16)
File Name
Version
Size
Author
Date
z19a-release
178kB
Xuerian
10-31-14 10:30 AM
z16-release
177kB
Xuerian
10-15-14 02:13 PM
z15-release
177kB
Xuerian
10-09-14 02:47 PM
z13c-release
172kB
Xuerian
06-14-13 04:36 PM
z12b-release
170kB
Xuerian
05-11-13 01:36 PM
z8-release
163kB
Xuerian
02-02-13 06:02 AM
r376-file
143kB
Xuerian
01-02-12 08:14 AM
r375-file
143kB
Xuerian
12-19-11 07:04 PM
r374-file
143kB
Xuerian
12-17-11 11:06 PM
r373-file
143kB
Xuerian
12-16-11 10:52 PM
r372-file
142kB
Xuerian
06-30-11 05:48 PM
r372
197kB
Xuerian
10-17-10 01:19 PM
r368-release
197kB
Xuerian
10-13-10 07:09 PM
0.91.1-30300
143kB
Xuerian
12-18-09 06:23 PM
0.91-30300
142kB
Xuerian
12-10-09 04:49 AM
0.9-wotlk
206kB
Xuerian
10-19-08 05:30 PM


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Unread 11-30-11, 04:08 PM  
Xuerian
A Fallenroot Satyr
 
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Re: Re: not showing count of item loot?

Thanks to both of you for testing out 1.0. As mentioned on curse I'm presently working on graphical options and getting the preliminary work done for rewriting the plugins.

Originally Posted by alanm26
I noticed that too, and tested it with mob loot, same problem.

Also I just tested out Xloot 1.0 and it seems to be working fine, as well as master and group with the dummy plugin.

Originally Posted by SmuvMoney
In 4.3, I'm noticing the following weirdness when I disenchant, mill, or prospect: the Xloot frame is no longer showing the amount of an item received. It will show me that the contents were destroyed (ink, dust, shards, etc.), but it no longer shows the number of shards. You can tell this by looking at the xloot window and then looking at the chat log. The chat log is reporting the actual amount of a given item.
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Unread 11-30-11, 12:54 AM  
alanm26
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Re: not showing count of item loot?

I noticed that too, and tested it with mob loot, same problem.

Also I just tested out Xloot 1.0 and it seems to be working fine, as well as master and group with the dummy plugin.

Originally Posted by SmuvMoney
In 4.3, I'm noticing the following weirdness when I disenchant, mill, or prospect: the Xloot frame is no longer showing the amount of an item received. It will show me that the contents were destroyed (ink, dust, shards, etc.), but it no longer shows the number of shards. You can tell this by looking at the xloot window and then looking at the chat log. The chat log is reporting the actual amount of a given item.
Last edited by alanm26 : 11-30-11 at 02:41 PM.
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Unread 11-29-11, 10:38 PM  
SmuvMoney
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not showing count of item loot?

In 4.3, I'm noticing the following weirdness when I disenchant, mill, or prospect: the Xloot frame is no longer showing the amount of an item received. It will show me that the contents were destroyed (ink, dust, shards, etc.), but it no longer shows the number of shards. You can tell this by looking at the xloot window and then looking at the chat log. The chat log is reporting the actual amount of a given item.
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Unread 05-27-11, 01:29 AM  
Xuerian
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Originally posted by Flawedhero
Hey Xuerian, quick question. When I load into the game, Xloot doesn't show up. It's only after I do a UI reload that the frames will show up.

It's obviously not a gamebreaking issue but I was curious if you had any insight as to what I could do to fix this problem.
Not sure what is happening there, Flawedhero, quite honestly. If you have Lua/interface errors enabled, and aren't getting one, I -really- don't know.

My only suggestion would be to try the new version.

There's a few differences, but if you find it necessary to stick with this one, feel free to tell me what features/things bring you to that conclusion.

(The plugins need this to work with the new version)
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Unread 05-25-11, 02:18 PM  
Flawedhero
A Kobold Labourer

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Hey Xuerian, quick question. When I load into the game, Xloot doesn't show up. It's only after I do a UI reload that the frames will show up.

It's obviously not a gamebreaking issue but I was curious if you had any insight as to what I could do to fix this problem.
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Unread 05-23-11, 11:35 AM  
Xuerian
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Originally posted by pztrn
Any chances to see updated version?
Seeing as people still use this version over 1.0, I probably will try to ensure it still works, though changing it to Ace3 is quite a lot of work for the same reason I made 1.0.

If you have anything specific you like in this version that isn't in the new one (Aside from a options gui, which is coming), please feel free to suggest it.
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Unread 05-14-11, 04:38 PM  
pztrn
A Kobold Labourer

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Any chances to see updated version?
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Unread 12-13-10, 07:05 PM  
Xuerian
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Originally posted by Bytales
Can u set direct coordonates where the window appears ?
Not intentionally, and it won't be locked there, but you can:
/xloot frame_snap off
/xloot set frame_position_x (your x)
/xloot set frame_position_y (your y)

Alternately you can just turn snap off and drag it where you want it
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Unread 12-13-10, 06:13 PM  
Bytales
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Can u set direct coordonates where the window appears ?
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Unread 12-05-10, 10:42 PM  
Xuerian
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Originally posted by siema_co
Any chance to add dual spec support?
I see you're using AceDB, so it shouldn't be a big problem;P

edit: oh, now I noticed you're using Ace2, so it might require a port to Ace3 to use easy-mode dual spec;P
I won't be porting this to Ace3.. And I doubt I'll be implementing a dual spec option in 1.0... What do you need to change based on your spec?
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Unread 12-05-10, 01:38 PM  
siema_co
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Any chance to add dual spec support?
I see you're using AceDB, so it shouldn't be a big problem;P

edit: oh, now I noticed you're using Ace2, so it might require a port to Ace3 to use easy-mode dual spec;P
Last edited by siema_co : 12-05-10 at 01:42 PM.
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Unread 10-26-10, 01:35 PM  
Xuerian
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XLoot (Plugin dummy) is available, after saying I wouldn't/couldn't do it.

Run with 1.0 to allow plugins to work.
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Unread 10-26-10, 12:56 PM  
Xuerian
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Originally posted by asdf
Eagerly anticipating the new version.

I've used XLoot for a looooooooong time, long before Blizzard even had the IDEA of allowing loot windows to show up at your cursor.

All I need is a clean UI, none of that extra crap that the Default Loot Window has.

I am fairly attached to the coloring scheme for items that you use, that's nice to see at a glance how rare something is, and the BoE/BoP text (plus coloring) is DEFINITELY nice.

Other than that, so long as it shows up over my mouse, and I can loot stuff individually, it's all good to me!

I do prefer to update here at WoWInterface over Curse, so please add the new version here somewhere once you're satisfied with it.
http://www.wowinterface.com/download...-XLoot1.0.html ?
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Unread 10-26-10, 12:50 PM  
asdf
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Eagerly anticipating the new version.

I've used XLoot for a looooooooong time, long before Blizzard even had the IDEA of allowing loot windows to show up at your cursor.

All I need is a clean UI, none of that extra crap that the Default Loot Window has.

I am fairly attached to the coloring scheme for items that you use, that's nice to see at a glance how rare something is, and the BoE/BoP text (plus coloring) is DEFINITELY nice.

Other than that, so long as it shows up over my mouse, and I can loot stuff individually, it's all good to me!

I do prefer to update here at WoWInterface over Curse, so please add the new version here somewhere once you're satisfied with it.
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Unread 10-21-10, 12:59 AM  
WillsDM
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Originally posted by Xuerian
Well, I didn't want to point fingers again, for all I know it could be how I package and use Ace2 that's breaking it. I don't like the fact that this and the plugins still use it, but I'm one of those people that seriously resists doing things for ages then does and does and does. Haven't gotten to the doing part yet.
Unfortunately I don't like the way Satrina works or looks in my UI so I switched back to EBB and changed to xLoot1.0. Everything is working great, reskinned the loot windows with BFacade so all is good.

Thanks for all the effort you put into these addons.
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