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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-21-14 01:08 AM
Created:unknown
Downloads:19,603
Favorites:131
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Categories:RolePlay, Music Mods, Casting Bars, Cooldowns, Druid, Combat Mods
6.0.3

Hear Kitty  Popular! (More than 5000 hits)

Version: 1.6.2
by: VgerAN [More]

Hear Kitty plays soothing and distinct orchestral sounds as you gain and spend your combat resources. It's like having your own theme music! You'll hear tones as you gain combo points or stacks of your buffs, and when you hear the final note played, you'll know it's time for a finishing move. Never watch for little red dots or buff stacks again!

These classes and specs work with Hear Kitty:

  • Druids (in cat form): combo points
  • Rogues: combo points
  • Enhancement shamans: Maelstrom Weapon charges
  • Elemental shamans: Lightning Shield charges
  • Paladins: holy power
  • Discipline priests: Evangelism stacks
  • Shadow priests: Shadow Orb stacks
  • Unholy death knights: Shadow Infusion stacks on your ghoul
  • Destruction warlocks: burning embers
  • Monks: chi
  • Arcane mages: arcane charges
  • Beast mastery hunters: Frenzy stacks
  • Vehicles with combo points (such as the drakes in Eye of Eternity)

Version 1.6.2

If you have Lightning Shield stacks up or any other counter that Hear Kitty tracks, Hear Kitty will now avoid playing an Inception-like musical blast right when you log in.
For elemental shamans who are level 92+ and have learned Improved Lightning Shield, the final tone now isn't played until the 20th stack (up from 15).

Version 1.6.1

For rogues and cat form druids, Hear Kitty will no longer play lots of extra tones while your combo points decay on your target.

Version 1.6

Updated for WoW 6.0 and Warlords of Draenor.
Added support for beast mastery hunters' Frenzy buff and Focus Fire ability.
Elemental shamans' lightning shield charges now stack to 15, so Hear Kitty will play tones at 5, 10, 13, 14, and 15 charges.
Removed code for marksmanship hunters' Ready, Set, Aim and Fire! buffs, since they've been removed from the game.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
Volume 2 for patch 6.0
453kB
10-13-14 10:19 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
1.6.1
159kB
VgerAN
10-16-14 02:21 AM


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Unread 09-07-11, 08:45 AM  
Aisenfaire
A Murloc Raider

Forum posts: 4
File comments: 270
Uploads: 0
Hi,

With this latest version (1.2.1), if I click on the dropdown for 'sound pack', I get the following error and the dropdown doesn't move:

Code:
52x HearKitty\HearKitty-1.2.1.lua:373: bad argument #1 to "strlower" (string expected, got nil)
<in C code>
HearKitty\HearKitty-1.2.1.lua:373: in function <HearKitty\HearKitty.lua:372>
<in C code>
HearKitty\HearKitty-1.2.1.lua:366: in function "KittyGetSoundPacks"
HearKitty-1.2.1\HearKittyOptions.lua:100: in function "initFunction"
FrameXML\UIDropDownMenu.lua:69: in function "UIDropDownMenu_Initialize"
HearKitty-1.2.1\HearKittyOptions.lua:33: in function <HearKitty\HearKittyOptions.lua:29>
<in C code>
FrameXML\InterfaceOptionsFrame.lua:204: in function "InterfaceOptionsFrame_Show"
FrameXML\InterfaceOptionsFrame.lua:484: in function "InterfaceOptionsFrame_OpenToCategory"
HearKitty-1.2.1\HearKittyOptions.lua:26: in function "KittyUI_Show"
HearKitty\HearKitty-1.2.1.lua:166: in function "value"
FrameXML\ChatFrame.lua:4248: in function "ChatEdit_ParseText"
FrameXML\ChatFrame.lua:3838: in function "ChatEdit_SendText"
FrameXML\ChatFrame.lua:3876: in function "ChatEdit_OnEnterPressed"
<string>:"*:OnEnterPressed":1: in function <string>:"*:OnEnterPressed":1

Locals:
a = <table> {
 Combo3StackSound2 = "HearKitty_AltVolume\Quiet\4.ogg"
 Combo5StackSound3 = "HearKitty_AltVolume\Quiet\3.ogg"
 Combo5StackSound0 = "HearKitty_AltVolume\Quiet\0.ogg"
 Combo5StackSound4 = "HearKitty_AltVolume\Quiet\4.ogg"
 Name = "SymphonyQuiet"
 Combo5StackSound2 = "HearKitty_AltVolume\Quiet\2.ogg"
 Combo3StackSound1 = "HearKitty_AltVolume\Quiet\3.ogg"
 Combo5StackSound1 = "HearKitty_AltVolume\Quiet\1.ogg"
 Combo3StackSound3 = "HearKitty_AltVolume\Quiet\5.ogg"
 Combo3StackSound0 = "HearKitty_AltVolume\Quiet\0.ogg"
 Combo5StackSound5 = "HearKitty_AltVolume\Quiet\5.ogg"
}
b = <table> {
 Combo3StackSound2 = "HearKitty_SoundPacks\Crystal\4.ogg"
 Combo5StackSound3 = "HearKitty_SoundPacks\Crystal\1.ogg"
 Combo5StackSound0 = "HearKitty_SoundPacks\Crystal\0.ogg"
 Combo5StackSound4 = "HearKitty_SoundPacks\Crystal\4.ogg"
 LocalizedName = "Crystal"
 Name = "Crystal"
 Combo3StackSound3 = "HearKitty_SoundPacks\Crystal\5.ogg"
 Combo5StackSound2 = "HearKitty_SoundPacks\Crystal\2.ogg"
 Combo3StackSound1 = "HearKitty_SoundPacks\Crystal\1.ogg"
 Combo5StackSound1 = "HearKitty_SoundPacks\Crystal\1.ogg"
 Combo3StackSound0 = "HearKitty_SoundPacks\Crystal\0.ogg"
 Combo5StackSound5 = "HearKitty_SoundPacks\Crystal\5.ogg"
 Credits = "by Vger-Azjol-Nerub"
}
I'm using the 'hear kitty official sound packs' and the 'hear kitty loud and quiet' addons with it.

P. S. I read below you're planning to add shadow orbs and marksman hunters, which is awesome. Would you also consider adding Evangelism for disc priests?
Last edited by Aisenfaire : 09-07-11 at 08:49 AM.
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Unread 07-08-11, 01:13 PM  
VgerAN
An Aku'mai Servant
 
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Shadow Orbs are definitely on my radar. I'll add marksman hunters to the list too.
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Unread 07-07-11, 06:34 AM  
essmene
A Murloc Raider

Forum posts: 4
File comments: 28
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can you add support for marksman hunters - aimed shot procs?

proc up to 5 stacks is http://www.wowhead.com/spell=82925

and maybe shadow priests shadow orbs.

Or an in-game configuration, that lets you add a stackable spell yourself.
Last edited by essmene : 07-07-11 at 06:35 AM.
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Unread 06-04-11, 02:15 AM  
Cavanoskus
A Kobold Labourer

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Very helpful, especially when you're suddenly capable of accumulating combo points when normally your class doesn't use them. Nice reminder of what's going on.
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Unread 04-30-11, 02:40 PM  
VgerAN
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/curtsey
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Unread 04-30-11, 06:03 AM  
blay
An Aku'mai Servant

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One addon I can't live without. Thanks for your contribution.
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Unread 10-26-10, 01:49 PM  
VgerAN
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Okay; if you don't earth shock until you're capped and you cap at 9, then 5-9 seems like a good range.
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Unread 10-26-10, 09:50 AM  
theomegapoint
A Defias Bandit
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Yep that would work perfectly methinks - only from 5-9 instead of 4-8. The philosophy is basically the same as combo points, build them up until you are full (9 charges), then unload them.
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Unread 10-22-10, 12:56 PM  
VgerAN
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I could probably do something. How would you see it working? Play tones at 4, 5, 6, 7, and 8 lightning shield charges? I have not played as elemental in like a year.
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Unread 10-21-10, 10:41 PM  
theomegapoint
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Any chance you could add an indicator for Lightning Shield stacks as an elemental shaman? Fulminate is a pretty big mechanic and follows the same rules as say Maelstrom Weapon or Holy Power.

Thanks in advance!
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Unread 09-16-10, 01:41 AM  
VgerAN
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The new Hear Kitty 1.1.5 will work on the live realms, the 4.0 PTR, and the Cataclysm beta. There are no new features, just the applicable tweaks.
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Unread 07-26-10, 01:52 PM  
VgerAN
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<3 No problem.
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Unread 07-26-10, 01:21 PM  
Thelasus
A Murloc Raider

Forum posts: 5
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every addon is interchangable but not this!

for combopoints thats the one and only!

thanks a lot VgerAN
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Unread 02-18-10, 11:03 AM  
TheMagnificent
A Kobold Labourer

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Thanks a lot for this hint and your work
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Unread 02-17-10, 01:23 PM  
VgerAN
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Re: Hear a Sound at 4 CP's?

Originally posted by TheMagnificent
Is it possible to modify this addon and hear a tone at 4 CP's? For Muti-Rogues...
Thanks for the suggestion. I've gotten that request a couple times, and I'm going to make that possible in a future version. (I'm currently hardcore into finishing Pawn 1.3, and then Mass Effect 2 will probably take priority over Hear Kitty for a while.) In the meantime, I recommend leaving the "only play a sound at 5 combo points" option off, and then mutilate after you've heard four tones.
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