Category: RolePlay, Music Mods
Addon Information
Works with 3.2
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Author:
Version:
1.1.3
Date:
08-15-2009 09:23 PM
Size:
125.64 Kb
Downloads:
10,272
Favorites:
77
MD5:
Pictures
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Hear Kitty in action.
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Marvel at the amazing UI!
Hear Kitty   Popular! (More than 5000 hits)
Hear Kitty plays soothing but distinct orchestral sounds when you gain and spend combo points. It's like having your own theme music! You won't have to watch for red combo dots; when you hear the final note played, you'll know it's time for a finishing move.

A low-volume sound pack is available on the "optional files" tab.
  Change Log - Hear Kitty
Version 1.1.3

* Supports the enhancement shaman ability Maelstrom Weapon, and plays sound effects for maelstrom charges as if they were combo points.
* Added an option to only play a tone when hitting 5 combo points (or MW charges), rather than for each combo point 1-4.
  Optional Files - Hear Kitty
File Name
Version
Size
Author
Date
Type
1.0
97kB
07-04-2008 04:21 PM
Addon
  Comments - Hear Kitty
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Old 07-04-2008, 04:22 PM  
VgerAN
An Aku'mai Servant
 
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Forum posts: 32
File comments: 100
Uploads: 7
Re: Thanks for the update!

The Hear Kitty optional low volume sound pack will show up on this site and Curse as an optional add-on for Hear Kitty soon, once it's approved. Feel free to grab it from whichever site manages to get it up first.
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Old 07-04-2008, 11:44 AM  
Malthus
A Murloc Raider

Forum posts: 4
File comments: 37
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Thumbs down Thanks for the update!

Thank you VGerAn for updating this useful but also entertaining mod! Although it was still working perfectly, its nice to have an update and now it seems you added some options with an amazing ui too!

One small request: I remember that you had a low-voice sound pack for Hear Kitty, could you perhaps upload it as an optional file to this site?
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Old 10-10-2007, 01:16 AM  
VgerAN
An Aku'mai Servant
 
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Forum posts: 32
File comments: 100
Uploads: 7
Quote:
Originally posted by Bashui
I have been tryign to figure it out, but I seem to be having a compatibility problem with Hear Kitty. After the latest patch, some combination of addons causes the sounds to stop playing. In my normal setup I have some 40ish addons, and if I have HK and DrDamage enabled, I get no soudns from HK. However, if I disable everything but these two, they both work fine. Any idea how I can figure out what is causing the problem?


Also, I was wondering what you would think of adding support for something that plays sounds on energy gain (Malorne 2 piece bonus, energy ticks, etc.) Do you think that would be hard to add?
Hmm, I'm not sure where to start from there. There's not a lot *to* playing sounds; if they're not playing, it's probably just because of a game bug, unless one of those mods is actually trying to change the function that plays sounds. Patch 2.2 introduced a lot of audio changes; have you tried increasing the position of the sound channels slider? That might be related.
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Old 10-06-2007, 06:47 PM  
Bashui
A Murloc Raider
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Forum posts: 4
File comments: 3
Uploads: 2
I have been tryign to figure it out, but I seem to be having a compatibility problem with Hear Kitty. After the latest patch, some combination of addons causes the sounds to stop playing. In my normal setup I have some 40ish addons, and if I have HK and DrDamage enabled, I get no soudns from HK. However, if I disable everything but these two, they both work fine. Any idea how I can figure out what is causing the problem?


Also, I was wondering what you would think of adding support for something that plays sounds on energy gain (Malorne 2 piece bonus, energy ticks, etc.) Do you think that would be hard to add?
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Old 12-11-2006, 12:55 AM  
VgerAN
An Aku'mai Servant
 
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Forum posts: 32
File comments: 100
Uploads: 7
I've found that too. I can press V and get health nameplates over my enemies' heads, and now I don't need to look up at the top of the screen anymore to know how many combo points I have.
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Old 12-08-2006, 05:54 AM  
Zebby
A Kobold Labourer

Forum posts: 0
File comments: 1
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This mod helps those who pvp or pve long night...following asleep....sound kinda keep you on time hitting the right buttons...I like it 7/10
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Old 12-03-2006, 03:52 PM  
tattooedpierre
An Aku'mai Servant
 
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Forum posts: 37
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Uploads: 4
Quote:
Originally posted by VgerAN
Go right ahead. I picked the sound levels that I thought sounded best when compared against the built-in sounds, but everyone's tastes will be a little different.

Before going to that effort, though, you might play around with the different sound options within the game; there are a variety of different sliders you can move around. Also, you'll need to make sure from now on, when updating to different versions, not to overwrite your updated sounds. Once you're done, you might want to mark them as read-only so you can't accidentally replace them with mine.
Thanks for that; yeah I'll make some louder sounds (it's my hearing ) and I'll keep them seperate. I have the effects slider to max so I'll use QuickTime/SoundStudio to bump up the gain a little and see how it goes. Great mod
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Old 12-03-2006, 03:38 PM  
VgerAN
An Aku'mai Servant
 
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Forum posts: 32
File comments: 100
Uploads: 7
Go right ahead. I picked the sound levels that I thought sounded best when compared against the built-in sounds, but everyone's tastes will be a little different.

Before going to that effort, though, you might play around with the different sound options within the game; there are a variety of different sliders you can move around. Also, you'll need to make sure from now on, when updating to different versions, not to overwrite your updated sounds. Once you're done, you might want to mark them as read-only so you can't accidentally replace them with mine.
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Old 12-03-2006, 03:20 PM  
tattooedpierre
An Aku'mai Servant
 
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Forum posts: 37
File comments: 87
Uploads: 4
I love the idea of this mod; it's great! The only problem I had was that I didn't really hear the sounds that clearly. I guess this is due to the sound of me actually hitting a mob and also music/ambience etc.

I was going to have a look at the sound files and bump up the volume a little (but keeping those sounds, they're great). Would you mind?
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