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Updated: 09-15-13 10:31 PM
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Siege of Orgrimmar (5.4)
Updated:09-15-13 10:31 PM
Created:unknown
Downloads:19,238
Favorites:133
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Categories:RolePlay, Music Mods, Casting Bars, Cooldowns, Druid, Combat Mods
5.4
Hear Kitty  Popular! (More than 5000 hits)
Version: 1.5.3
by: VgerAN [More]
Hear Kitty plays soothing and distinct orchestral sounds as you gain and spend your combat resources. It's like having your own theme music! You'll hear tones as you gain combo points or stacks of your buffs, and when you hear the final note played, you'll know it's time for a finishing move. Never watch for little red dots or buff stacks again!

These classes and specs work with Hear Kitty:
  • Druids (in cat form): combo points
  • Rogues: combo points
  • Enhancement shamans: Maelstrom Weapon charges
  • Elemental shamans: Lightning Shield charges
  • Paladins: holy power
  • Discipline priests: Evangelism stacks
  • Shadow priests: Shadow Orb stacks
  • Marksmanship hunters: Ready, Set, Aim... and Fire! stacks
  • Unholy death knights: Shadow Infusion stacks on your ghoul
  • Destruction warlocks: burning embers
  • Monks: chi
  • Arcane mages: arcane charges
  • Vehicles with combo points (such as the drakes in Eye of Eternity)
Version 1.5.3

For Arcane Charges, Hear Kitty will play the proper tones. (Previously it treated Arcane Charges as if they counted to six; now it counts to four.)

Version 1.5.2

Fixed a bug where Hear Kitty could repeatedly play sounds when the "only play a sound when the resource is maxed" option is on, if you played a class where the resource being tracked was a buff (like Maelstrom Weapon).

Version 1.5.1

Fixed a bug where Hear Kitty would play extra sounds for shadow priests if they had previously been discipline spec.

Version 1.5

All Hear Kitty features, classes, and specs should now work for German, Spanish, French, Portuguese, and Russian players. Those languages also include a machine-translated UI. Some Hear Kitty features (but not all classes and specs) will work in other languages.
If you have any suggestions or corrections to the existing machine translations, or would like to translate Hear Kitty into a different language, please let me know!
Added support for arcane mages (Arcane Charge stacks).
Changed the way that holy power and chi work: previously Hear Kitty would not play a sound when spending only 1 of those resources, since it can't tell the difference between a resource that was spent and one that expired. That behavior was weird for Tiger Palm, which costs 1 chi and is used frequently. The new behavior is that Hear Kitty will continue to play sounds when 1 chi is lost if you're in combat, or if it was your last chi, but not if you're out of combat and you still have some chi left. This behavior should be more pleasant and predictable.
Hear Kitty will no longer play sounds for gaining and losing holy power, chi, and shadow orbs when your level is too low to use those resources.
Hear Kitty will no longer play sounds during the preparation phase of a battleground or arena.
Fixed a bug where Hear Kitty would play sounds even when its sounds were disabled for classes other than druid and rogue.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
Volume 2 for patch 5.4
453kB
09-15-13 10:30 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
1.5.2
159kB
VgerAN
07-27-13 08:59 PM


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Unread 02-17-10, 01:33 AM  
TheMagnificent
A Kobold Labourer

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Hear a Sound at 4 CP's?

Is it possible to modify this addon and hear a tone at 4 CP's? For Muti-Rogues...
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Unread 01-14-10, 11:29 AM  
VgerAN
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Thanks.
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Unread 01-14-10, 01:41 AM  
radighoul
A Kobold Labourer
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I've been using this addon for ages and figured a post of appreciation was due. Kudos on an excellent idea and implementation that I can't play without.
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Unread 12-24-09, 06:57 PM  
wykydwaze
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Glad I finally found this on here I Had been using an older version for a while, it hasn't updated since wowi and curse blocked wowmatrix the old one was still working but now the minion can keep up with it for me ( it said it was unavail. before).
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Unread 07-16-09, 03:06 PM  
VgerAN
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The volume of Hear Kitty's sounds is controlled by the Master Volume setting on the Sound options screen. You can raise or lower the volume of other game sounds to make Hear Kitty's sound quieter or louder (relatively speaking), depending on your preference.

Unfortunately, Blizzard doesn't offer any better controls for addon developers, so that's the best I can give you.
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Unread 07-16-09, 06:41 AM  
Aisenfaire
A Murloc Raider

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Would there be any way to make the sounds louder?
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Unread 03-16-09, 01:21 PM  
VgerAN
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<3
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Unread 03-15-09, 11:24 AM  
cawfee
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This is the single most useful mod for any rogue or cat out there, and even after hours of play the sounds haven't become obnoxious at all. I don't even pay attention to my combo point counter anymore XD

Thank you for an amazing addon <3
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Unread 10-19-08, 08:01 PM  
oddtoddy
A Murloc Raider

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Woot!
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Unread 10-19-08, 01:42 PM  
VgerAN
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Yep, hence the name.

Hear Kitty 1.1.1 is the new version that should work fine on the 3.0.2 live realms (as well as the 3.0.3 PTRs and Wrath beta). You shouldn't need any hacks or code-changing with this version.
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Unread 10-19-08, 10:11 AM  
kevinlabs
A Kobold Labourer

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Originally posted by vpr
Does this work on druids in cat form too?
Yep
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Unread 10-19-08, 07:29 AM  
vpr
A Theradrim Guardian

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Does this work on druids in cat form too?
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Unread 10-18-08, 06:47 PM  
VgerAN
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Yeah, you can try out those handy suggestions from below from a Curse user. I hope to have an official fix out by this evening.
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Unread 10-18-08, 01:54 AM  
kevinlabs
A Kobold Labourer

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Easy fix

This was posted on Curse today. It was pretty simple to fix. The line numbers he gives are slightly off, but it's fairly obvious which lines you are supposed to change. It works great with these changes.





n00blet said
Friday, October 17, 2008 4:55:03 AM

The API for GetComboPoints has changed

Open Hear Kitty.lua in a text editor and change

Line 30-31:
function KittyOnEvent(Event, Arg1)
if Event == "UNIT_COMBO_POINTS" and Arg1 == "player" then


Line 51:
if (KittyOptions.Enabled == true) then KittyComboSound(GetComboPoints("player")) end


Line 253:
KittyCoreFrame:RegisterEvent("UNIT_COMBO_POINTS")
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Unread 10-16-08, 04:53 PM  
joemawma
A Murloc Raider

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Man, I never realized how dependent on it I am...does anyone know of a (working) alternative? I had come to appreciate ccComboPoints too, but it seems to be out of commission as well.
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