Hear Kitty plays soothing and distinct orchestral sounds as you gain and spend your combat resources. It's like having your own theme music! You'll hear tones as you gain combo points or stacks of your buffs, and when you hear the final note played, you'll know it's time for a finishing move. Never watch for little red dots or buff stacks again!
These classes and specs work with Hear Kitty:
Druids (in cat form): combo points
Rogues: combo points
Enhancement shamans: Maelstrom Weapon charges
Elemental shamans: Lightning Shield charges
Paladins: holy power
Discipline priests: Evangelism stacks
Shadow priests: Shadow Orb stacks
Marksmanship hunters: Ready, Set, Aim... and Fire! stacks
Unholy death knights: Shadow Infusion stacks on your ghoul
Destruction warlocks: burning embers
Arcane mages: arcane charges
Vehicles with combo points (such as the drakes in Eye of Eternity)
For Arcane Charges, Hear Kitty will play the proper tones. (Previously it treated Arcane Charges as if they counted to six; now it counts to four.)
Fixed a bug where Hear Kitty could repeatedly play sounds when the "only play a sound when the resource is maxed" option is on, if you played a class where the resource being tracked was a buff (like Maelstrom Weapon).
Fixed a bug where Hear Kitty would play extra sounds for shadow priests if they had previously been discipline spec.
All Hear Kitty features, classes, and specs should now work for German, Spanish, French, Portuguese, and Russian players. Those languages also include a machine-translated UI. Some Hear Kitty features (but not all classes and specs) will work in other languages.
If you have any suggestions or corrections to the existing machine translations, or would like to translate Hear Kitty into a different language, please let me know!
Added support for arcane mages (Arcane Charge stacks).
Changed the way that holy power and chi work: previously Hear Kitty would not play a sound when spending only 1 of those resources, since it can't tell the difference between a resource that was spent and one that expired. That behavior was weird for Tiger Palm, which costs 1 chi and is used frequently. The new behavior is that Hear Kitty will continue to play sounds when 1 chi is lost if you're in combat, or if it was your last chi, but not if you're out of combat and you still have some chi left. This behavior should be more pleasant and predictable.
Hear Kitty will no longer play sounds for gaining and losing holy power, chi, and shadow orbs when your level is too low to use those resources.
Hear Kitty will no longer play sounds during the preparation phase of a battleground or arena.
Fixed a bug where Hear Kitty would play sounds even when its sounds were disabled for classes other than druid and rogue.
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