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Updated: 09-15-13 10:31 PM
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Siege of Orgrimmar (5.4)
Updated:09-15-13 10:31 PM
Created:unknown
Downloads:19,223
Favorites:132
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Categories:RolePlay, Music Mods, Casting Bars, Cooldowns, Druid, Combat Mods
5.4
Hear Kitty  Popular! (More than 5000 hits)
Version: 1.5.3
by: VgerAN [More]
Hear Kitty plays soothing and distinct orchestral sounds as you gain and spend your combat resources. It's like having your own theme music! You'll hear tones as you gain combo points or stacks of your buffs, and when you hear the final note played, you'll know it's time for a finishing move. Never watch for little red dots or buff stacks again!

These classes and specs work with Hear Kitty:
  • Druids (in cat form): combo points
  • Rogues: combo points
  • Enhancement shamans: Maelstrom Weapon charges
  • Elemental shamans: Lightning Shield charges
  • Paladins: holy power
  • Discipline priests: Evangelism stacks
  • Shadow priests: Shadow Orb stacks
  • Marksmanship hunters: Ready, Set, Aim... and Fire! stacks
  • Unholy death knights: Shadow Infusion stacks on your ghoul
  • Destruction warlocks: burning embers
  • Monks: chi
  • Arcane mages: arcane charges
  • Vehicles with combo points (such as the drakes in Eye of Eternity)
Version 1.5.3

For Arcane Charges, Hear Kitty will play the proper tones. (Previously it treated Arcane Charges as if they counted to six; now it counts to four.)

Version 1.5.2

Fixed a bug where Hear Kitty could repeatedly play sounds when the "only play a sound when the resource is maxed" option is on, if you played a class where the resource being tracked was a buff (like Maelstrom Weapon).

Version 1.5.1

Fixed a bug where Hear Kitty would play extra sounds for shadow priests if they had previously been discipline spec.

Version 1.5

All Hear Kitty features, classes, and specs should now work for German, Spanish, French, Portuguese, and Russian players. Those languages also include a machine-translated UI. Some Hear Kitty features (but not all classes and specs) will work in other languages.
If you have any suggestions or corrections to the existing machine translations, or would like to translate Hear Kitty into a different language, please let me know!
Added support for arcane mages (Arcane Charge stacks).
Changed the way that holy power and chi work: previously Hear Kitty would not play a sound when spending only 1 of those resources, since it can't tell the difference between a resource that was spent and one that expired. That behavior was weird for Tiger Palm, which costs 1 chi and is used frequently. The new behavior is that Hear Kitty will continue to play sounds when 1 chi is lost if you're in combat, or if it was your last chi, but not if you're out of combat and you still have some chi left. This behavior should be more pleasant and predictable.
Hear Kitty will no longer play sounds for gaining and losing holy power, chi, and shadow orbs when your level is too low to use those resources.
Hear Kitty will no longer play sounds during the preparation phase of a battleground or arena.
Fixed a bug where Hear Kitty would play sounds even when its sounds were disabled for classes other than druid and rogue.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
Volume 2 for patch 5.4
453kB
09-15-13 10:30 PM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
1.5.2
159kB
VgerAN
07-27-13 08:59 PM


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Unread 07-26-10, 01:21 PM  
Thelasus
A Murloc Raider

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every addon is interchangable but not this!

for combopoints thats the one and only!

thanks a lot VgerAN
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Unread 07-26-10, 01:52 PM  
VgerAN
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<3 No problem.
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Unread 09-16-10, 01:41 AM  
VgerAN
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The new Hear Kitty 1.1.5 will work on the live realms, the 4.0 PTR, and the Cataclysm beta. There are no new features, just the applicable tweaks.
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Unread 10-21-10, 10:41 PM  
theomegapoint
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Any chance you could add an indicator for Lightning Shield stacks as an elemental shaman? Fulminate is a pretty big mechanic and follows the same rules as say Maelstrom Weapon or Holy Power.

Thanks in advance!
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Unread 10-22-10, 12:56 PM  
VgerAN
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I could probably do something. How would you see it working? Play tones at 4, 5, 6, 7, and 8 lightning shield charges? I have not played as elemental in like a year.
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Unread 10-26-10, 09:50 AM  
theomegapoint
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Yep that would work perfectly methinks - only from 5-9 instead of 4-8. The philosophy is basically the same as combo points, build them up until you are full (9 charges), then unload them.
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Unread 10-26-10, 01:49 PM  
VgerAN
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Okay; if you don't earth shock until you're capped and you cap at 9, then 5-9 seems like a good range.
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Unread 04-30-11, 06:03 AM  
blay
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One addon I can't live without. Thanks for your contribution.
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Unread 04-30-11, 02:40 PM  
VgerAN
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/curtsey
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Unread 06-04-11, 02:15 AM  
Cavanoskus
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Very helpful, especially when you're suddenly capable of accumulating combo points when normally your class doesn't use them. Nice reminder of what's going on.
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Unread 07-07-11, 06:34 AM  
essmene
A Murloc Raider

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can you add support for marksman hunters - aimed shot procs?

proc up to 5 stacks is http://www.wowhead.com/spell=82925

and maybe shadow priests shadow orbs.

Or an in-game configuration, that lets you add a stackable spell yourself.
Last edited by essmene : 07-07-11 at 06:35 AM.
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Unread 07-08-11, 01:13 PM  
VgerAN
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Shadow Orbs are definitely on my radar. I'll add marksman hunters to the list too.
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Unread 09-07-11, 08:45 AM  
Aisenfaire
A Murloc Raider

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Hi,

With this latest version (1.2.1), if I click on the dropdown for 'sound pack', I get the following error and the dropdown doesn't move:

Code:
52x HearKitty\HearKitty-1.2.1.lua:373: bad argument #1 to "strlower" (string expected, got nil)
<in C code>
HearKitty\HearKitty-1.2.1.lua:373: in function <HearKitty\HearKitty.lua:372>
<in C code>
HearKitty\HearKitty-1.2.1.lua:366: in function "KittyGetSoundPacks"
HearKitty-1.2.1\HearKittyOptions.lua:100: in function "initFunction"
FrameXML\UIDropDownMenu.lua:69: in function "UIDropDownMenu_Initialize"
HearKitty-1.2.1\HearKittyOptions.lua:33: in function <HearKitty\HearKittyOptions.lua:29>
<in C code>
FrameXML\InterfaceOptionsFrame.lua:204: in function "InterfaceOptionsFrame_Show"
FrameXML\InterfaceOptionsFrame.lua:484: in function "InterfaceOptionsFrame_OpenToCategory"
HearKitty-1.2.1\HearKittyOptions.lua:26: in function "KittyUI_Show"
HearKitty\HearKitty-1.2.1.lua:166: in function "value"
FrameXML\ChatFrame.lua:4248: in function "ChatEdit_ParseText"
FrameXML\ChatFrame.lua:3838: in function "ChatEdit_SendText"
FrameXML\ChatFrame.lua:3876: in function "ChatEdit_OnEnterPressed"
<string>:"*:OnEnterPressed":1: in function <string>:"*:OnEnterPressed":1

Locals:
a = <table> {
 Combo3StackSound2 = "HearKitty_AltVolume\Quiet\4.ogg"
 Combo5StackSound3 = "HearKitty_AltVolume\Quiet\3.ogg"
 Combo5StackSound0 = "HearKitty_AltVolume\Quiet\0.ogg"
 Combo5StackSound4 = "HearKitty_AltVolume\Quiet\4.ogg"
 Name = "SymphonyQuiet"
 Combo5StackSound2 = "HearKitty_AltVolume\Quiet\2.ogg"
 Combo3StackSound1 = "HearKitty_AltVolume\Quiet\3.ogg"
 Combo5StackSound1 = "HearKitty_AltVolume\Quiet\1.ogg"
 Combo3StackSound3 = "HearKitty_AltVolume\Quiet\5.ogg"
 Combo3StackSound0 = "HearKitty_AltVolume\Quiet\0.ogg"
 Combo5StackSound5 = "HearKitty_AltVolume\Quiet\5.ogg"
}
b = <table> {
 Combo3StackSound2 = "HearKitty_SoundPacks\Crystal\4.ogg"
 Combo5StackSound3 = "HearKitty_SoundPacks\Crystal\1.ogg"
 Combo5StackSound0 = "HearKitty_SoundPacks\Crystal\0.ogg"
 Combo5StackSound4 = "HearKitty_SoundPacks\Crystal\4.ogg"
 LocalizedName = "Crystal"
 Name = "Crystal"
 Combo3StackSound3 = "HearKitty_SoundPacks\Crystal\5.ogg"
 Combo5StackSound2 = "HearKitty_SoundPacks\Crystal\2.ogg"
 Combo3StackSound1 = "HearKitty_SoundPacks\Crystal\1.ogg"
 Combo5StackSound1 = "HearKitty_SoundPacks\Crystal\1.ogg"
 Combo3StackSound0 = "HearKitty_SoundPacks\Crystal\0.ogg"
 Combo5StackSound5 = "HearKitty_SoundPacks\Crystal\5.ogg"
 Credits = "by Vger-Azjol-Nerub"
}
I'm using the 'hear kitty official sound packs' and the 'hear kitty loud and quiet' addons with it.

P. S. I read below you're planning to add shadow orbs and marksman hunters, which is awesome. Would you also consider adding Evangelism for disc priests?
Last edited by Aisenfaire : 09-07-11 at 08:49 AM.
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Unread 09-07-11, 03:06 PM  
VgerAN
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You can delete HearKitty_AltVolume. It was renamed to HearKitty_SoundPacks for "Volume 2" (volume 2 is a superset), and HearKitty_AltVolume will no longer work. Sorry, I probably should have thought of that beforehand.

Evangelism for disc priests is something that I plan on getting working for Hear Kitty 1.3.
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Unread 09-07-11, 06:30 PM  
Aisenfaire
A Murloc Raider

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Originally posted by VgerAN
You can delete HearKitty_AltVolume. It was renamed to HearKitty_SoundPacks for "Volume 2" (volume 2 is a superset), and HearKitty_AltVolume will no longer work. Sorry, I probably should have thought of that beforehand.

Evangelism for disc priests is something that I plan on getting working for Hear Kitty 1.3.
Oh, I see. Thank you!
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