Category: Graphic UI Mods
Addon Information
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Version:
2.1.6
Date:
11-22-2009 02:48 AM
Size:
23.49 Kb
Downloads:
57,353
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1. Drag any icon and drop into BindPad's slot
Click to enlarge
2. Click BindPad's slots to set Keybindings
Click to enlarge
3. Click small red '+' button to create BindPad Macro
Click to enlarge
4. Choosing name and image for BindPad Macro
Click to enlarge
5. Editing BindPad Macro text
BindPad - GUI to set keybindings for spell/item/macro   Updated less than 3 days ago!   Popular! (More than 5000 hits)
BindPad -- Created by Tageshi

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1. WHAT IS "BindPad"?
-------------------------------------------------------------------------

BindPad is an addon to make KeyBindings for spells, items, and macros.
You no longer need actionbar slots just to make Key bindings for your macores etc.

BindPad addon provides many icon slots in its frame. You can drag and drop
anything into one of these slots, and click the slot to set KeyBindings.



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2. HOW TO USE "BindPad"?
-------------------------------------------------------------------------

(1) Type /bindpad or /bp to display BindPad frame.
(Also you can find "Toggle BindPad" Keybinding command in standard
KeyBindings frame of Blizzard-UI.)

(2) Open spellbook frame (p), you bag (b), or Macro Panel (/macro).
(Also you can use three mini-icons on BindPad frame to open these windows.)

(3) Drag an spell icon, item icon, or macro icon using left button drag and
drop it onto the BindPad window.
(Maybe you need shift key + left button drag if action bars are locked.)

(4) Now you see the icon placed on BindPad frame. Click it,
and a dialog window "Press a key to bind" will appear.

(5) Type a key to bind. And click 'Close' button.

(6) When you want to remove icons from BindPad frame, simply drag away the icon
and press right click to delete it.

Note that KeyBinding itself will not be unbinded when you delete the icon.
To unbind it, click the icon and click Unbind button on the dialog window.
Also you can simply override Keybindings.


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3. HOW TO USE TABS
-------------------------------------------------------------------------

There are four tabs on BindPad frame; 'General Slots', '<Character> Specific Slots',
'2' and '3'. (aka. 2nd and 3rd <Character> specific slots)
Any icons placed on 'General Slots' are for all characters of your account.
Those on '<Character> Specific Slots' are for that specific character only.

Note that you can use '<Character> Specific Slots' tab only after you click
'Character Specific Key Bindings' check box at standard KeyBindings frame of Blizzard-UI.

From BindPad version 1.5, you can see this checkbox on BindPad window itself too.
(Also BindPad will inform you about 'Character Specific Key Bindings' and automatically
activate it for you when you click '<Character> Specific Slots' tab.)



-------------------------------------------------------------------------
4. "You want to convert this icon into a BINDPAD MACRO?"... What?
-------------------------------------------------------------------------

"BindPad Macro" is a new feature from BidPad version 1.8.0 ;
which allow you to make almost unlimited number of virtual macro icons.

Older versions of BindPad just let you save your limited action bar slots.
This new BindPad will let you save your limited macro slots on the standard
"Create Macro" panel.

Usage:
- Click the small red "+" icon to create an empty BindPad Macro.
- Right-click an existing spell/item/macro icon on BindPad to convert it into a BindPad Macro.
- Right-click the "BindPad Macro" to edit macro-text.
- ...and you can use left-click to set keybindings as usual.

Note that BindPad Macro will only exist within the BindPad frame;
You can drag-and-drop them within BindPad, but you cannot drop them outside.


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5. DETAILS AND MORE INFORMATIONS
-------------------------------------------------------------------------

BindPad addon utilizes new functions added from WoW API 2.0 .

You can use these functions (and many others) in any addons or macros.

GetBindingKey("command")
SetBinding("KEY", "command")
SetBindingSpell("KEY", "Spell Name")
SetBindingItem("KEY", "itemname")
SetBindingMacro("KEY", "macroname"|macroid)

Just don't forget to save changes by
SaveBindings(GetCurrentBindingSet());


There are some other similar addons by other authors.
Try them and choose what you like.

SpellBinder
http://www.wowinterface.com/downloads/info5614-SpellBinder.html

qUserKey
http://wow.curse.com/downloads/wow-addons/details/q-user-key-bind-a-key-to-any-spe.aspx

mBindings
http://www.wowinterface.com/downloads/info11614-2.html


Visit these links for more informations about keybindings and macros.
Strobe's Spam
http://bsyn.co.cc/blog/?p=40
or
http://bsyn.co.cc/blog/?tag=binding

WoWWiki
http://www.wowwiki.com/Making_a_macro



-------------------------------------------------------------------------
6. WHERE CAN I GET LATEST VERSION?
-------------------------------------------------------------------------

You can get latest version of BindPad from www.wowinterface.com:

http://www.wowinterface.com/downloads/fileinfo.php?id=6385

Or from Curse:

http://wow.curse.com/downloads/wow-addons/details/bind-pad.aspx
  Change Log - BindPad - GUI to set keybindings for spell/item/macro
Version 2.1.6
- Added support for maximum 31 mouse buttons.
(for World of Warcraft Gaming Mouse)


Version 2.1.5
- Switching profile is now much faster when both profiles have same keybindings.
- Now allows bindings to left/right mouse button with modifiers.
(Control+LeftButton etc.)


Version 2.1.4
- Fixed bug: Couldn't use Bronze Drake because its mount name
is "Bronze Drake Mount" instead of the spell name "Bronze Drake".
- Fixed bug: When you drop two same mount/pet icon on BindPad,
the second one used wrong name and didn't work.


Version 2.1.3
- Fixed bug: When you bind different keys to same spell/item/macro for
different profiles, unused keys were not correctly unbinded when
switching profile; which also caused display problem of tooltip.


Version 2.1.2
- You can duplicate any icon on BindPad by shift-click & drag now.
So that you can copy icons from a profile tab to another profile tab.
- Fixed bug: BindPadMacro was not updated correctly on switching profile
when you have BindPadMacro icons with same name on each profile tab.


Version 2.1.1
- Changed behavior of profile tabs; BindPad now remembers which
profile tab was used for each talent spec.
Three profile tabs are now equal each other.
- BindPadMacro edit frame now accepts shift-click on spell or items
to insert as a macro text. (Same as standard macro frame.)


Version 2.1.0
- Added three profile tabs; switching profile will
save & load whole character specific icons and their keybindings.
- First two of the three profile tabs are linked to Dual Spec of
WotLK 3.1.0, and will be automatically switched when you swtich spec.
- The third profile tab is just an extra.
- All character specific icons and keybindings are duplicated at the
first time you use a profile.


Version 2.0.2b
- Fixed: Modifier keys couldn't be used for keybinding of BindPadMacro.


Version 2.0.1
- Correctly support spells which have a pair of bracket in its name;
For example, "Faerie Fire (Feral)", "Swipe (Cat)"


Version 2.0.0
- Updated for WotLK 3.1.0
- You can drag&drop companion icons and use it as a BindPadMacro. (WotLK 3.1.0 only)
- You can drag&drop new equipmentset icons from Equiment Manager too. (WotLK 3.1.0 only)

- Changed keybinding name of BindPadMacro; now it sees like "BindPadMacro:<name>" instead of "BindPadMacro101:" etc.
- Now you can use "/click BindPadMacro <name>" slash command to run the BindPadMacro from within a macro.
- Added various error checks to avoid calling protected functions in combat.
- Fixed: BindPadMacro text was sometimes overwritten by different icon's macro text.


Version 1.9.1
- Release for 3.0.2


Version 1.9.0
- Updated for WotLK beta


Version 1.8.6
- Fixed a drawing order problem of "Show Hotkeys"
for Bartendar4 and probably for Bartendar3.
- Added locatization for zhCN and zhTW. (Thanks xinsonic)


Version 1.8.5
"Show Hotkeys" now supports Bartendar4.


Version 1.8.4
Added a workaround for error message "GetSpellName(): Invalid spell slot".


Version 1.8.3
- (Really) fixed the display issue of "Show Hotkeys" on compatibility with Bongos3.
- Added "Test" button on the BindPad Macro frame to test the macro while editing.
- Improved the keybinding confirmation window when the key is already
bound to a BindPad Macro.

Version 1.8.2
Fixed a bug which sometimes prevented BindPad to detect correct spell
rank after respeccing talent or training new spells.


Version 1.8.1
Fixed display issue of "Show Hotkeys" function introduced in 1.7.1; Compatibility with Bongos3 fixed.
(EDIT: Actually it was not yet fixed.)


Version 1.8.0

"BindPad Macro" : New feature to make almost unlimited number of virtual macro icons.
BindPad Macro is made for you to save limited macro slots on the standard Blizzard UI.
BindPad Macro will only exist within the BindPad frame, and allow you to make keybindings on them.

- Click the small red "+" icon to create an empty BindPad Macro.
- Right-click an existing spell/item/macro icon on BindPad frame to convert it into a BindPad Macro.
- Right-click the "BindPad Macro" to edit macro-text.
- ...and you can use left-click to set keybindings as usual.


Version 1.7.1
Added an option checkbox "Show Hotkeys".
The hotkey function now supports all ActionBar AddOns in addition to Blizard UI.
(Only tested for Bartendar3 addon.)


Version 1.7.0
Added an ability to automatically display binded hotkeys on ActionBar buttons.
(Suggested by Pheon)


Version 1.6.1
Updated for WoW client 2.3.0 .
Fixed a bug causing macro icons sometimes not working.


Version 1.6
Added two extra tabs for heavy users.


Version 1.5.1
TOC update.


Version 1.5
TOC update.
Added the 'Character Specific Key Bindings' check box at upper right corner of BindPad frame.
Added some functions to inform about 'Character Specific Key Bindings'.


Version 1.4
TOC update.
Added three mini-icons to open Spellbook, Macros Panel, and All bags.
Now uses new GetCursorInfo() API. (Slouken have kindly added it for me.)
You can now drag&drop icons from Action Bars too.
You can now use mouse wheel up/down as a keybind.


Version 1.3 (Now really updated version):
Added slash command /bindpad and /bp


Version 1.2 (not uploaded!):
More bug fixes.
Savefile format was changed and not compatible to 1.0 and 1.1.
(Old save data will be deleted when you use version 1.2; that don't unbind but you need to drag icons again.)


Version 1.1 (not uploaded!):
Fixed some tainting bug.


Version 1.0
Initial release.
  Optional Files - BindPad - GUI to set keybindings for spell/item/macro
File Name
Version
Size
Author
Date
Type
2.1.0 PTR
22kB
04-05-2009 05:14 AM
Addon
  Archived Versions - BindPad - GUI to set keybindings for spell/item/macro
File Name
Version
Size
Author
Date
2.1.5
23kB
Tageshi
09-23-2009 12:18 AM
2.1.4
23kB
Tageshi
07-13-2009 10:30 AM
2.1.3
23kB
Tageshi
04-30-2009 12:10 PM
2.1.2
23kB
Tageshi
04-27-2009 07:47 PM
2.1.1
23kB
Tageshi
04-14-2009 08:30 AM
2.0.2b
20kB
Tageshi
03-19-2009 10:08 PM
2.0.1
20kB
Tageshi
03-19-2009 11:47 AM
2.0.0
21kB
Tageshi
03-15-2009 09:00 AM
1.9.1
19kB
Tageshi
10-14-2008 08:13 AM
  Comments - BindPad - GUI to set keybindings for spell/item/macro
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Old 08-01-2009, 05:03 AM  
Kaelth
A Kobold Labourer

Forum posts: 0
File comments: 7
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Does the #showtooltip <skill> command work for assigning icons inside the actual bindpad interface? I'm making the switch from macaroon to BP and it helps me keep everything sorted in my head if I can see the icons in the addon interface.
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Old 07-31-2009, 09:22 AM  
Tageshi
A Kobold Labourer
Interface Author - Click to view interfaces

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Uploads: 14
Quote:
Originally posted by Soeters
Is there a way to disable PopUp when we try to set a key for the secondary spec when the key is already used in the main spec. Because I found this weird the first time I set up the keybindings for my secondary spec
There is no simple way to distinguish keybindings with or without a skill currently usable.
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Old 07-30-2009, 11:37 AM  
Soeters
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Is there a way to disable PopUp when we try to set a key for the secondary spec when the key is already used in the main spec. Because I found this weird the first time I set up the keybindings for my secondary spec
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Old 07-29-2009, 07:55 AM  
mrklotz
A Murloc Raider

Forum posts: 6
File comments: 8
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Quote:
Originally posted by shkm
I have tried cleaning my Carbonite SavedVariables but that didn't seem to help. Not too sure, though, as I haven't had much time to test it.

On vehicle binds, use something like this:

Code:
/click [bonusbar:5] BonusActionButton3
/stopmacro [bonusbar:5]
/cast Hand of Reckoning
Where your regular spell is Hand of Reckoning and you want to press button 3 on the action bar if you're in a vehicle.
Well thanks for the answer; would something like

Code:
#showtooltip
/click [bonusbar:5] BonusActionButton3
/stopmacro [bonusbar:5]
/cast [stealth] Garrote ; Rupture
work?

Theoretically this should show the correct icon + tooltip, cast button 3 when possesing a vehicle else cast Garrote while stealthed or rupture while not.

[bonusbar:X] X is the number of the bar, if so why is this used are there more than one possess bar?

Also there's a new carbonite Version out including the fix mentioned below and also "Reduced general garbage accumulation by 90%." based on that statement alone it should run more smoothly.


Edit: The flicker bug still seems to appear with the new carbonite build, altough not as fast flickering if I'm not mistaken; could someone try to reproduce this so I know it's not something on my end.

Last edited by mrklotz : 07-29-2009 at 08:37 AM.
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Old 07-25-2009, 08:07 AM  
shkm
A Flamescale Wyrmkin
 
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Quote:
Originally posted by mrklotz
I don't think rapidly assigning a binding would csause performance issues like this, maybe your cached variables file got bloated. If there is some error carbonite could write stuff there wich shouldn't be there; you may want to backup your WTF Folder and then try running carbonite with a cleaned, if there's no diffrence just revert to the original folder.


Back on topic;
I've pretty much bound all my abilities to keybinds using bindpad but when I enter a vehicle, the vehicle abillities have no binds because the bindings are directly used on the abilities instead of bar buttons.
Is there a way to switch to other bindings when entering a vehicle or anothe solution to this? Having no hotkeys for vehicle abilities is pretty annoying in movement intensive situations.
I have tried cleaning my Carbonite SavedVariables but that didn't seem to help. Not too sure, though, as I haven't had much time to test it.

On vehicle binds, use something like this:

Code:
/click [bonusbar:5] BonusActionButton3
/stopmacro [bonusbar:5]
/cast Hand of Reckoning
Where your regular spell is Hand of Reckoning and you want to press button 3 on the action bar if you're in a vehicle.
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Old 07-25-2009, 06:32 AM  
mrklotz
A Murloc Raider

Forum posts: 6
File comments: 8
Uploads: 0
Quote:
Originally posted by shkm
Could the Carbonite bug -- which admittedly I haven't noticed -- have anything to do with the way my game runs jittery with Carbonite enabled? I always have BindPad enabled because I simply can't play with it, and can't find anything on the Carbonite forums about jittery gameplay. Is anyone else experiencing this too? It's driving me insane.

For the record, I've checked CPU time and found nothing abnormal.
I don't think rapidly assigning a binding would csause performance issues like this, maybe your cached variables file got bloated. If there is some error carbonite could write stuff there wich shouldn't be there; you may want to backup your WTF Folder and then try running carbonite with a cleaned, if there's no diffrence just revert to the original folder.


Back on topic;
I've pretty much bound all my abilities to keybinds using bindpad but when I enter a vehicle, the vehicle abillities have no binds because the bindings are directly used on the abilities instead of bar buttons.
Is there a way to switch to other bindings when entering a vehicle or anothe solution to this? Having no hotkeys for vehicle abilities is pretty annoying in movement intensive situations.

Last edited by mrklotz : 07-25-2009 at 06:33 AM.
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Old 07-24-2009, 06:52 AM  
shkm
A Flamescale Wyrmkin
 
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Could the Carbonite bug -- which admittedly I haven't noticed -- have anything to do with the way my game runs jittery with Carbonite enabled? I always have BindPad enabled because I simply can't play with it, and can't find anything on the Carbonite forums about jittery gameplay. Is anyone else experiencing this too? It's driving me insane.

For the record, I've checked CPU time and found nothing abnormal.
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Old 07-20-2009, 07:57 AM  
mrklotz
A Murloc Raider

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Bugreport has been filed on the carbonite forum;
This will get a fix in the next version of carbonite.
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Old 07-16-2009, 07:35 AM  
Tageshi
A Kobold Labourer
Interface Author - Click to view interfaces

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File comments: 142
Uploads: 14
Quote:
Originally posted by mrklotz
Did some further testing and now I'm absolutley sure it's carbonite + bindpad.
The exact problem seems to be the quest objective checking of carbonite.

Created a new char, only enabled this two addons made some bindings and the problem did not occur.

However when doing thhe same on a toon wich I'm currently leveling, he has 12 Quests in his log, opening the quest watch list will produce this flickering.
When removing all quests from the watchlist or closing the quest watch list, the flickering stops.

So when you try to reproduce this results try a char with many quests in his log and make sure his quest watchlist is open (click on the "-" on the small semi visible carbonite bar)
Very good report.
Now I can reproduce the problem, and then found out the cause.
This is Carbonite's bug; which is calling SetBindingClick() API very frequently for
Carbonite's "Use Top Quest Watch Item" keybinding.

We can temporary fix this problem by this slash command.
Code:
/run Nx:GGO()["QWKeyUseItem"]=nil
mrklotz , please tell this to the author of Carbonite.
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Old 07-16-2009, 05:07 AM  
mrklotz
A Murloc Raider

Forum posts: 6
File comments: 8
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Quote:
Originally posted by Tageshi
I have tried Carbonite and flickering doesn't reproduce for me.
But instead mouse cursor is flickering; so I imagine Carbonite is doing something very rapidly and maybe with some more detailed conditions hotkey text flickering may happen with it. I need more information.

Does that happen for you with only two addons BindPad and Carbonite?
Does that happen with default setting of Carbonite? or you need some sort of customize?
Did some further testing and now I'm absolutley sure it's carbonite + bindpad.
The exact problem seems to be the quest objective checking of carbonite.

Created a new char, only enabled this two addons made some bindings and the problem did not occur.

However when doing thhe same on a toon wich I'm currently leveling, he has 12 Quests in his log, opening the quest watch list will produce this flickering.
When removing all quests from the watchlist or closing the quest watch list, the flickering stops.

So when you try to reproduce this results try a char with many quests in his log and make sure his quest watchlist is open (click on the "-" on the small semi visible carbonite bar)
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Old 07-15-2009, 01:22 PM  
Tageshi
A Kobold Labourer
Interface Author - Click to view interfaces

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File comments: 142
Uploads: 14
Quote:
Originally posted by mrklotz
Interesting, I wonder if you could specify mousebuttons as modifiers themselves, wich would be pretty useful for mouses with additional buttons, something like "M5 (mousebutton 5) pressed + 3" for example.
This would open up more keybinds and your thumb on the mouse hand shouldn't have to do anything anyways.
You cannot use mousebutton 5 etc. as modifier keys within any means of lua or keybindings of WoW.
But many customization tool for mouse outside of WoW client allows you to replace your mouse button 5~ to shift key or some other modifier key. I suggest to use those tools.
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Old 07-15-2009, 01:19 PM  
Tageshi
A Kobold Labourer
Interface Author - Click to view interfaces

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Quote:
Originally posted by Wooly_sm
While you can not override just the left or right mouse button clicks by themselves, you can include modifier keys - control, alt or shift - and then bind these combinations. (I've been doing so from the prompt with SetBindingSpell and SetBindingMacro).

In fact, I updated my local copy of the lua code to allow for these bindings and they do work.
Ok, I understand. I will change that for next version.
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Old 07-15-2009, 01:19 PM  
Tageshi
A Kobold Labourer
Interface Author - Click to view interfaces

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Uploads: 14
Quote:
Originally posted by mrklotz
I have the same issue (flickering hotkey text on the buttons), however I noticed what seems to be causing this issue for me.

The questwatchlist of the addon "Carbonite"; if you minimize it the flickering stops, if you open it again flickering sets in.
Also if you disable carbonite all together the problem doesn't appear, so it really should be an issue with this two addons please have a talk with the authors of carbonite and sort it out, because both your and their addon are great
I have tried Carbonite and flickering doesn't reproduce for me.
But instead mouse cursor is flickering; so I imagine Carbonite is doing something very rapidly and maybe with some more detailed conditions hotkey text flickering may happen with it. I need more information.

Does that happen for you with only two addons BindPad and Carbonite?
Does that happen with default setting of Carbonite? or you need some sort of customize?
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Old 07-15-2009, 04:40 AM  
mrklotz
A Murloc Raider

Forum posts: 6
File comments: 8
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Quote:
Originally posted by Wooly_sm
While you can not override just the left or right mouse button clicks by themselves, you can include modifier keys - control, alt or shift - and then bind these combinations. (I've been doing so from the prompt with SetBindingSpell and SetBindingMacro).

In fact, I updated my local copy of the lua code to allow for these bindings and they do work.
Interesting, I wonder if you could specify mousebuttons as modifiers themselves, wich would be pretty useful for mouses with additional buttons, something like "M5 (mousebutton 5) pressed + 3" for example.
This would open up more keybinds and your thumb on the mouse hand shouldn't have to do anything anyways.

Last edited by mrklotz : 07-15-2009 at 04:41 AM.
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Old 07-14-2009, 07:21 PM  
Wooly_sm
A Kobold Labourer

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Quote:
Originally posted by Tageshi
You can bind mouse button 3 or 4 if you have a mouse with many buttons.

But not for right mouse button and left mouse button, because these two mouse buttons are having too important standard functions to override.
While you can not override just the left or right mouse button clicks by themselves, you can include modifier keys - control, alt or shift - and then bind these combinations. (I've been doing so from the prompt with SetBindingSpell and SetBindingMacro).

In fact, I updated my local copy of the lua code to allow for these bindings and they do work.

Last edited by Wooly_sm : 07-14-2009 at 07:23 PM.
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