Category: Chat Mods
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Author:
Version:
0.3.6(30100)
Date:
02-27-2009 03:28 PM
Size:
73.18 Kb
Downloads:
14,084
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ChatSounds Config
ChatSounds   Popular! (More than 5000 hits)
Description by almostconnected
I often miss guild and party messages popping up on my screen since they don't make a sound. I figured I'd make a mod to solve the problem.

** Original Author: almostconnected **
-adopted with author's permission by Drizzd@BB after 0.8
Features
  • Can play new sounds for Guild, Officer, Party, Raid, Raid Leader(New), Battlegrounds(New), Battlegrounds Leader(New) Messages and Whispers.
  • Force Whisper sounds for every whisper.
  • Allows users to /r after sending a whisper without getting a reply.
  • Has a Configuration Dialog Box which is accessible through the comic bubble icon next to the Chat Frame,
    or typing /chatsounds.
  • Saves its settings per character.
  Change Log - ChatSounds
Version History
  • 0.3.6 (30100) notes
    ===============================================
    WoW 3.1.0 compatibility update (works on live as well)
  • 0.3.5 (30000) notes
    ===============================================
    - Feature: Sound option for user created channels.
  • 0.3.4 (30000) notes
    ===============================================
    - WoW 3.0.2 version
    - Feature: Audit sounds when selecting in options.
  • 0.24.1 (20400) notes
    ===============================================
    - .toc update
  • 0.22.3 (20300) notes
    ===============================================
    - .toc update
    - removed 2.2 playsoundfile() hack as it's no longer needed.
  • 0.22.1 (20200) notes
    ===============================================
    - Restored functionality after wow 2.2 breakage of PlaySoundFile() (again)
    - .toc update
  • 0.20.2 (20100) notes
    ===============================================
    - Added filter for Deadly Bossmod whispers
  • 0.20.1 (20100) notes
    ===============================================
    - bugfix default outgoing Raid Leader, Battlegrounds and BG Leader configuration
    - added <GM> incoming message sound (not configurable yet)
    - toc update to denote compatibility with WoW 2.1
  • 0.10.4 (20003) notes
    ===============================================
    - fixed the Frame.xml error (bad argument to strupper)
  • 0.10.3 (20003) notes
    ===============================================
    - Just a .toc update to denote compatibility with latest WoW patch (2.0.3)
  • 0.10.2 (20000) notes
    ===============================================
    -WoW 2.0 and Burning Crusade compatibility update
  • 0.10 to 0.10.1 (11200) notes
    ===============================================
    -Added several new sounds and changed around defaults.
    -Internal game sounds no longer selectable in dropdowns.
    (can be reactivated by uncommenting them in SoundList.lua)
    -Title in addons game menu updated to match the addon version.
  • 0.9 to 0.10 (11200) notes
    ===============================================
    -Added support for the new Raid Leader (1.11), Battlegrounds and Battlegrounds Leader (1.12) channels.
    -Added many internal game sounds to SoundList.lua.
    -Before installing you should delete ChatSounds.lua and ChatSounds.lua.bak from
    /World of Warcraft/WTF/Account/<youraccountname>/SavedVariables/
  Optional Files - ChatSounds
Sorry, there are currently no optional files available.
  Archived Versions - ChatSounds
File Name
Version
Size
Author
Date
0.3.5(30000)
73kB
Dridzt
10-21-2008 11:15 PM
  Comments - ChatSounds
Post A Reply Comment Options
Old 10-06-2007, 03:21 PM  
Frigidman
A Kobold Labourer

Forum posts: 0
File comments: 49
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Quote:
Originally posted by Dridzt
I wish all bug reports were as well worded.
You defined the test environment (get aggro without having a target) and described the bug.

I'm pretty sure ChatSounds is benign in this case,
but I don't have a clue which of your other mods (or combination of mods) is the culprit.
Yeah, I've done a lot of debug work for other mods in games, so I kind of know how it goes when you receive a bug of "hey, this doesnt work, it bombs". Heh. This is why I initially tried to reduce the culprit by process of elimination and only running one mod at a time till I saw the problem... which ended up with just this mod left in the list.

However, running without this mod seeing the problem crop up again... well, that threw my process of elimination back to square one.

What is odd is... ever since I got the problem earlier today... I have been running with all my mods ON again, and have YET to see the problem surface again! I'm starting to think its a series of events causing it, which actually is rooted in the core of the blizzard interface itself somehow.

I tried hard to think about the series of events leading up to the various points where I saw the problem start. Ive done everything I can think of, and can't reliably get it to start again, and I'm running all my mods still LOL. Stupid bugs.

So you are most definately right... ChatSounds has to be benign in the issue, and its something else.

BTW, thanks for a nice mod! I like being able to hear whenever a tell comes in! Great for when I'm doing something on the side and someone wants to talk. Very cool indeed, thanks again.
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Old 10-06-2007, 10:52 AM  
Dridzt
A Frostmaul Preserver
Interface Author - Click to view interfaces

Forum posts: 279
File comments: 411
Uploads: 37
No waste of time

I wish all bug reports were as well worded.
You defined the test environment (get aggro without having a target) and described the bug.

Taint can be a hard problem to debug for end-user or developer.
To quote a slightly dated but still relevant post by Gello on the subject:
Quote:
Three things for users to be aware:
1. The reported mod may not be the one that has the problem, it's only the mod at the top of the pile.
2. The reported mod may not have done anything or be involved at all in what triggered the error.
3. While this seems like it would only affect movement, it also seems to affect everything that requires a hardware event being called when a hardware event didn't happen. This includes: SpellStopCasting, UseInventoryItem, CastSpellByName, etc. In most cases this will be SpellStopCasting since mods shouldn't've have been trying to use items or cast spells without a hardware event for a long time.

What's actually happening:
* ModA is perfectly benign and hooks ChatFrame_OnEvent
* ModB hooks ChatFrame_OnEvent and sometimes does SpellStopCasting when arg1=="Hey stop casting".
* ModC is perfectly benign and hooks ChatFrame_OnEvent
* ModD is perfeclty benign and hooks ChatFrame_OnEvent
ModD is being blamed for doing the illegal behavior, when ModB is the actual culprit. This is not really a bug with the game, it's just the nature of hook chains.
I'm pretty sure ChatSounds is benign in this case,
but I don't have a clue which of your other mods (or combination of mods) is the culprit.
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Old 10-06-2007, 09:13 AM  
Frigidman
A Kobold Labourer

Forum posts: 0
File comments: 49
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Quote:
Originally posted by Dridzt
Edit: I spent half an hour running around body pulling mobs with no initial target.
Tried it starting out of combat or in combat.
I can't reproduce the problem. The target frame shows up every time.
Furthermore the mod has a total of 1 hooks and it's a quite common hook present in many mods,
I'd expect the problem to be widespread.
[/b]
I'm completely sorry. Somehow, I had been running with OUT this mod now for a day, and it started happening! I'm baffled...

I had it happen when:

This was the only mod enabled.
This mod was disabled, but OTHER mods were enabled.

I have never seen it happen:

Without ANY mods enabled.

I am still trying to pinpoint it... I am now doing one by one of every mod, and trying various things that have happened during a 'play time' to see if its a series of events... like, I talk to a quest giver and a quest is completed, then I go attack something, and then let something attack me. Or I go into map mode after an attack... or I pull open my bags or journals DURING an attack and close them... etc etc.

I am trying hard to find this problem, because whatever it is, it has me now dumbfounded why I saw it when ChatSounds was the only mod running, yet saw it when ChatSounds wasnt even loaded in

Terribly sorry for wasting your time on this... as it may be something that is well... something else entirely, but for the love of pete, I can't get the problem to occur if I have NO mods running!

If any of that rambling makes sense...
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Old 10-05-2007, 09:29 PM  
Dridzt
A Frostmaul Preserver
Interface Author - Click to view interfaces

Forum posts: 279
File comments: 411
Uploads: 37
Thanks for reporting it, I'll try to reproduce it and see what's wrong.

Edit: I spent half an hour running around body pulling mobs with no initial target.
Tried it starting out of combat or in combat.
I can't reproduce the problem. The target frame shows up every time.
Furthermore the mod has a total of 1 hooks and it's a quite common hook present in many mods,
I'd expect the problem to be widespread.

I'll try some more, but if I can't see the problem it's hard to know if any change I do will fix it.

Last edited by Dridzt : 10-05-2007 at 11:50 PM.
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Old 10-04-2007, 11:01 PM  
Frigidman
A Kobold Labourer

Forum posts: 0
File comments: 49
Uploads: 0
Found an odd bug with this mod enabled (and no other mods enabled).

Normal behavior with mods off: When a monster attacks you first, and you did not have it, or anything else targetted, the game normally makes it your target (showing the target info top left next to your info).

Odd behavior with this mod on: Most ALL of the time when a monster attacks you when you did not have it targetted, it will not show the target frame. Worse yet, it prevents the frame from showing up at all (even if you untarget/retarget that monster or switch targets, or anything).

I have no idea why this mod would be causing the problem... but this problem ONLY shows up the instant I enable this mod. With or without any other mods... so its pretty isolated to this singular mod.
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Old 10-02-2007, 07:14 AM  
Dridzt
A Frostmaul Preserver
Interface Author - Click to view interfaces

Forum posts: 279
File comments: 411
Uploads: 37
Chatsounds on wowace is another fork of the original mod by almostconnected, it is not authored by me.

Last edited by Dridzt : 10-02-2007 at 07:14 AM.
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Old 10-01-2007, 04:48 PM  
Phoul
A Kobold Labourer

Forum posts: 0
File comments: 15
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Thanks so much for the fix!

-- Phoul

P.S. Will you be updating on WoWAce.com too or is someone else doing that? Latest SVN doesn't seem to have the fix entailed, here.
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Old 09-26-2007, 01:44 AM  
Phoul
A Kobold Labourer

Forum posts: 0
File comments: 15
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WoW Path 2.2.0 (build 7272) seems to have squashed all ChatSounds functionality, likely due to chat channel changes in that build.

Time for another retool?

-- P
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Old 08-23-2007, 10:18 AM  
Dridzt
A Frostmaul Preserver
Interface Author - Click to view interfaces

Forum posts: 279
File comments: 411
Uploads: 37
0.20.2 has the filter for Deadly Boss Mods hidden whispers.

Might need some testing, not using DBM myself.
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Old 08-16-2007, 12:16 AM  
Xiupan
A Kobold Labourer

Forum posts: 0
File comments: 1
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The sounds for whispers are not working for me. The sounds for everything else works though. Also the sounds for whispers do not persist even though I check the box for it to play a sounds every time someone whispers me.
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Old 08-06-2007, 04:45 AM  
Dridzt
A Frostmaul Preserver
Interface Author - Click to view interfaces

Forum posts: 279
File comments: 411
Uploads: 37
Thanks for reporting this.
Unfortunately I'm on vacation for 10 days or so, and don't have access to WoW at this time.

I'll see what I can do when I'm "back".

I've used ChatSounds alongside other synching mods (not LVBM) without issues.
Seems like LVBM is using regular /w to sync instead of the SendAddonMessage() functionality?
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Old 08-05-2007, 11:38 AM  
Jerricka
A Fallenroot Satyr
 
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Forum posts: 25
File comments: 173
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Makes me /reply to strangers!
If you have the latest (or any) version of Deadly Boss Mods, when the mod syncs with other players in a raid or BG, it sends a whisper that doesn't show in the chatbox:

[XXXX-Kel'Thuzad] whispers: LVBM VER 2.70
[XXXX-Kel'Thuzad] whispers: LVBM VER 2.70
To [XXXX-Kel'Thuzad]: LVBM VER 2.70
To [XXXX-Kel'Thuzad]: LVBM VER 2.70
[XXX] whispers: LVBM REQBARS
To [XXX]: LVBM VER 2.70
To [XXX]: LVBM STSBT 62 Alterac Begins
To [XXX]: LVBM UPDISBT #Begins# 44 62 #nil# Begins
To [XXX]: LVBM VER 2.70
To [XXX]: LVBM VER 2.70
(copied from a chat tracking mod that captures even the invisible system messages)

Since installing Chatsounds these whispers are somehow caught, driving me nuts with sounds from the 35-odd people that also have the mod & are syncing with mine. Not to mention that catching these 'invisible' whispers makes me reply to the last person who sent me a Deadly Boss Mods sync, as opposed to the person who sent me a real tell!

Can this be fixed please? Otherwise it seems to be a great mod, just have to turn it off when raiding for now
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Old 07-25-2007, 07:18 PM  
Dridzt
A Frostmaul Preserver
Interface Author - Click to view interfaces

Forum posts: 279
File comments: 411
Uploads: 37
I've considered putting a small button next to each dropdown,
but what I do is change the whisper sound to the one I want to "preview" and whisper myself... so I didn't give such a feature high priority.
Still I might put in a preview button sometime
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Old 07-25-2007, 09:30 AM  
Harladar
An Aku'mai Servant
 
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Forum posts: 37
File comments: 6
Uploads: 1
JUST got the mod before I left for work, did some testing with it, its nice, and a good idea. Just have a quick question, other than going in the folder and playing the sounds one by one, is there anything in the GUI that would allow you to hear the sound before you select it? Like a "preview" type feature?
__________________

Last edited by Harladar : 07-25-2007 at 09:30 AM.
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Old 01-11-2007, 12:15 AM  
paintedphoenix
A Kobold Labourer

Forum posts: 0
File comments: 1
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Works well now, thanks for updating so fast! I'm lost without this mod
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