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TankPoints 2.0 - A benchmark for survivalbilitygear
Localized in: English, French, German
** About TankPoints **
TankPoints was created to help myself compare different pieces of tanking gear, because it was difficult to decided at a glance like whether +12 defense is better then +1 dodge.
TankPoints can be seen as how much raw damage you can take before damage reduction, it considers your max health, armor, defense, dodge, parry, block, block value, resilience, crushing blow chance, miss, crit reduction, talants, buffs, stance/forms, and more.
Keep in mind though, that higher TankPoints does not make a better tank, it is only a benchmark for survivalbility gear but does not calculate threat.
It can not decide for you what you should wear for what boss, but it can provide you with a wealth of information what will hopfully be useful for choosing gear.
** About TankPoints 2.0 **
TankPoints 2.0 is a complete rewrite of my original TankPoints for the 2.0 WoW using the Ace2 framework.
It has a much improved TankPoints algorithm, intergrates nicely into the character stats dropdown menu, and shows a lot more information then the original TankPoints.
2.0 introduced a new combat ratings system which made it even harder to compare gear, in order to code combat rating support for TankPoints, the exact rating to percentage formula is required which Blizzard didn't give us.
Luckly, I have suceessfully reverse engineered the rating formula for all levels and coded an addon called "Rating Buster" that converts ratings on item tooltips into percentages, you can try it out here.
** How to use **
Gravity has writen an awesome 7 page guide to using TankPoints on his blog: http://pwnwear.com/tankpoints-user-guide/
** The value of Block **
The value is Shield Block Value and Block Rating is highly dependent on what you are tanking.
Its very good for mobs that don't hit very hard like in heroics, but is worth much less on hard hitting bosses in 25 man raids.
At level 80, TankPoints' default mob damage is tuned to 25 man raids, with a value of 24365 damage before mitigation.
You can change this value to match what you plan on tanking by using the "/tp mob damage" command in game.
A mob damage of 10505 for example is a good value for level 80 heroics.
TankPoints also calculates the value of Shield Block for Warriors, and Holy Shield for Paladins.
You can use the "/tp player sbfreq" command to set a shield block frequency that matches your rotation (in how many seconds AFTER cooldown finishes).
For most tankadins rotations, you will have a 100% Holy Shield uptime, using "/tp player sbfreq 1" will tell TankPoints that you will use Holy Shield 1 second after cooldown finishes (every 9 secs).
** TankPoints 2.0 Features **
In addition to the original formula, the Imporved TankPoints 2.0 formula now has:
levelModifier = attackerLevel if ( levelModifier > 59 ) then levelModifier = levelModifier + (4.5 * (levelModifier - 59)) end armorReductionTemp = armor / ((85 * levelModifier) + 400) armorReduction = armorReductionTemp / (armorReductionTemp + 1) if armorReduction > 0.75 then armorReduction = 0.75 end if armorReduction < 0 then armorReduction = 0 end
For every swing of the mob (see mobAtkSpeed) until you are out of health if time to press the shield block button given timeBetweenPresses refresh charges on shield block if mobHitChance + mobCrushChance + mobCritChance == 0 or (charges left and mobHitChance + mobCrushChance + mobCritChance <= 75%) use a charge on shield block min(healthLeft, take raw damage from the monster per mobDamage - blockValue) else min(healthLeft, take raw damage from the monster per mobDamage) end end
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