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Updated: 10-17-08 09:28 PM
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Updated:10-17-08 09:28 PM
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Movable Bags  Popular! (More than 5000 hits)
Version: 3.0.2 Kossorri
by: Edgerin [More]
ver. 3.0.2

Kossorri updated this mod and deserves all the credit. I would appreciate it if everyone who loves this mod would post a thank you to him below.

Edge
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Unread 12-07-06, 11:06 PM  
Legallus
A Kobold Labourer
 
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Thank You!!!!

Been waiting for this mod-i have a need to position my bags just where i want them
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Unread 12-08-06, 01:23 AM  
Vulli
A Kobold Labourer

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you might want to add another moverframe in the xml and change some lines in the lua, so the new 7th bank bagslot is supported
Last edited by Vulli : 12-08-06 at 01:23 AM.
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Unread 12-08-06, 03:24 AM  
Edgerin
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I just updated for the 7th bank bag, I overlooked it when I was trying to get it to work. As with the old version I am having issue's with getting the keybag identified and movable. So you will recieve an error message when opening and closing it.


Thanks for pointing out the 7th bank slot though. My bank still had lots of room so I opted to not purchase the extra slot yet. However with this version 1.3 you have full movability of all your bank bags.


Edgerin
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Unread 12-08-06, 07:44 PM  
chunkypoet
A Kobold Labourer

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love the mod, only problem I am having is with the keyring.. when i click that it gives me errors etc...

keep it up tho,
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Unread 12-09-06, 01:39 AM  
Edgerin
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Thanks,

Yeah the keyring is sorta special in itself. I don't know what the problem is other than its treated like a bag, however its not a bag. I don't know if its an issue cause by the limitations of the bag or what. I will continue to work on solving it though.


Edgerin
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Unread 12-09-06, 02:10 PM  
Shamino
A Theradrim Guardian
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EDIT: i've uploaded the patch

i've fixed the mod so it handles keyrings. i can send it to you, or if you turn on user patches, i can upload the patch here
Last edited by Shamino : 12-09-06 at 02:16 PM.
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Unread 12-09-06, 10:12 PM  
Edgerin
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Thanks Shamino
Last edited by Edgerin : 12-09-06 at 10:13 PM.
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Unread 12-10-06, 12:45 AM  
CyberOto
A Defias Bandit
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Hi,

I got this error when I try to use the unlockall option:

Code:
[2006/12/10 08:43:02-79-x1]: MovableBags\MovableBags.lua:203: attempt to call a table value
MovableBags\MovableBags.lua:203: in function `value'
FrameXML\ChatFrame.lua:3008: in function <Interface\FrameXML\ChatFrame.lua:2957>
<in C code>: in function `ChatEdit_ParseText'
FrameXML\ChatFrame.lua:2734: in function `ChatEdit_SendText'
FrameXML\ChatFrame.lua:2756: in function `ChatEdit_OnEnterPressed'
<string>:"ChatFrameEditBox:OnEnterPressed":2: in function <[string "ChatFrameEditBox:OnEnterPressed"]:1>

  ---
Hope this helps to nail it down.


P.S.
Thanks for bringing this mod to 2.0.1
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Unread 12-10-06, 07:33 AM  
Zauberfee
A Kobold Labourer

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Ok found the reply button now

Please - HOW do I access movable bags? It used to be in my CT menu but now it isnt anymore. I have installed CT Mods for 2.0 patch as well as your updated movable bags and the key-version too. Is there any typable command to access movable bags?
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Unread 12-10-06, 10:03 PM  
Janecobb
A Kobold Labourer

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Originally posted by Zauberfee
Ok found the reply button now

Please - HOW do I access movable bags? It used to be in my CT menu but now it isnt anymore. I have installed CT Mods for 2.0 patch as well as your updated movable bags and the key-version too. Is there any typable command to access movable bags?
/bags

will give u commands for the mod
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Unread 12-31-06, 03:42 AM  
Chilius
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Very nice addon !

Since I wanted to make a new UI by using TrinityBars and Skinner the most annoying thing was the low location of the bags on the screen. Great thing this addon can move the existing blizz bags. I've tried some other bag addons but I don't like that they all put the slots of all the bags in one huge bag. I usually know what's inside the bags so i don't want one huge bag taking away half my screen when i'm playing.

But i was wondering if it's maybe possible to only change the position of the first bag that you open and let all the other bags behave just like they do in the blizz UI so you don't need to adjust the position of every bag separately. So when you only open another bag then the F12 bag it would open at the same position as that F12 bag. And when i open another bag after it, it will just use the position above it. That way some bags won't open in the middle of the screen when you only want to open one or two bags like they do now.

I really hope it can be done.... or does an addon with that ability already exist ?
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Unread 01-06-07, 10:15 PM  
Edgerin
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Originally posted by Chilius
Very nice addon !

Since I wanted to make a new UI by using TrinityBars and Skinner the most annoying thing was the low location of the bags on the screen. Great thing this addon can move the existing blizz bags. I've tried some other bag addons but I don't like that they all put the slots of all the bags in one huge bag. I usually know what's inside the bags so i don't want one huge bag taking away half my screen when i'm playing.

But i was wondering if it's maybe possible to only change the position of the first bag that you open and let all the other bags behave just like they do in the blizz UI so you don't need to adjust the position of every bag separately. So when you only open another bag then the F12 bag it would open at the same position as that F12 bag. And when i open another bag after it, it will just use the position above it. That way some bags won't open in the middle of the screen when you only want to open one or two bags like they do now.

I really hope it can be done.... or does an addon with that ability already exist ?
Yes its possible by just reassigning the bag locations in the lua and xml files. However the mod remembers where you put the bags the last time and when you open them they open in the last place you had them.

Edge
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Unread 09-27-07, 02:20 PM  
DarthMactis
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Mod says out of date for me.
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Unread 09-27-07, 07:17 PM  
Zidomo
A Cliff Giant
 
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Originally posted by DarthMactis
Mod says out of date for me.
Which doesn't mean anything.

The author (among his 2.2-compatible code changes) just forgot to update the TOC Interface number to 20200 .
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Unread 09-28-07, 06:48 AM  
Edgerin
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Originally posted by Zidomo
Which doesn't mean anything.

The author (among his 2.2-compatible code changes) just forgot to update the TOC Interface number to 20200 .

Opps thanks for pointing that out , I changed it and updated the file already. Its always the small things that get overlooked.


Edge
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