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Mists of Pandaria (5.0.4)
Updated:08-31-12 06:33 AM
Created:unknown
Downloads:114,212
Favorites:208
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FocusFrame  Popular! (More than 5000 hits)
Version: 2.5.3
by: Tageshi [More]
FocusFrame -- Created by Tageshi


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1. WHAT IS "FocusFrame"?
---------------------------------------------------------------

FocusFrame is very simple addon to show your focus.

The frame looks almost exactly same as Blizzard's TargetFrame;
It provide following features.
- Click to target your focus or your focus's target.
- Shows your focus's health and mana.
- Shows your focus's target.
- Shows cast bar of your focus.
- Supports Click-Casting such as Clique addon by utilizing ClickCastFrames.
- Movable by dragging the title tab.
- Supports MobHealth.


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2. WHAT IS "focus"?
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The "focus" is a new feature of WoW API 2.0.
Basically you can use "focus" as a second target.
It works in similar way as your real Target
and allows you to use DOUBLE targets at the same time. (essentially)

From API 2.0 Changes:
> * There is a new unit "focus" which behaves like target,
> the "PLAYER_FOCUS_CHANGED" event is fired when it is changed,
> and you receive unit events for this unit.

> * Spell casting and targetting (including focus) are only allowed
> using secure templates or special slash commands (not /script).



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3. HOW TO USE "focus"?
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You can set "focus" by using new standard Keybinding "Focus Target" or
by using new macro command "/focus" with target name or target id.
Another new standard keybindings "Target Focus" will change your target
to your focus. For example, you don't need to remember which mob is
your "sheep" to poly again.

Also you can use a keyword "focus" as a target id like "player",
"target", "party2", etc.

Example1: You can assist your focus by this macro.

/assist focus

You may want to focus your main tank/main assist if you will do DPS.
Or focus raid boss and 'assist' it if you are healing.


Example2: You can cast your Earth Shock on your focus by this macro.

/cast [target=focus] Earth Shock

You can watch spell casting bar on FocusFrame.


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4. COMMANDS
---------------------------------------------------------------

FocusFrame has a few slash commands;

/focusframe scale <num> (Changes size of FocusFrame window.)
/focusframe reset (Reset window position.)
/focusframe lock (Prevent dragging the frame by accident.)
/focusframe unlock (Allows to move again.)

If your screen space is limited, try smaller window size:
/focusframe scale 0.7

When you accidently lost FocusFrame from your sight, reset it's
position and FocusFrame will appear again at the center of screen.
Version 2.5.2
Updated for patch 3.2 .

Version 2.5.1
Now saves precise frame position in saved variables to fix
erroneous behavior of positioning and scaling while scale is not 1.

Version 2.5.0
Updated for WotLK 3.1.0
Copyed several new functions from Blizzard's TargetFrame.

Version 2.4.5
(Changed old function names)

Version 2.4.4
Bug fix: Debuff icons sometimes displayed target's debuffs instead of focus's.
Bug fix: Sometimes failed to show Castbar after loading.

Version 2.4.3
The last version 2.4.2 was broken;
It was not showing focus's name, debuffs, etc on the name bar.

Version 2.4.2
Fixed nil value error.

Version 2.4.1
Updated for WotLK beta 9061.
Now disables and replaces Blizzard's FocusFrame.

Version 2.4.0
Updated for WotLK beta.

Version 2.3.6
TOC updated for WoW 2.4 .

Version 2.3.5
Fixed slash command "/focusframe hidewhendead" so that it respects Saved Variables.
Restored dependency on the standard Interface option "Show Enemy Cast Bar".
(which I removed hastily on version 2.3.4 .)

Version 2.3.4
Added slash command "/focusframe hidewhendead" to toggle the new function introduced on 2.3.3 .
Suports WoW patch 2.4 PTR.

Version 2.3.3
Added additional condition so that FocusFrame will be hidden only when focused target is dead AND is enemey.

Version 2.3.2
FocusFrame will be hide when focused target is dead.(Finally!)
Added warning message for when too big scale argument is passed for /focusframe scale command.
Added warning message for when user tried to change frame scale in combat.

Version 2.3.1
Fixed broken MobHealth support.

Version 2.3.0 (<- Skipped 2.2.0 to avoid confusion)
Updated for WoW client version 2.3 .

Version 2.2.1 (<- oops, this is typo. This version is actuallly 2.1.1)
Fixed a potential nil error.

Version 2.1.0
Updated for WoW client version 2.2.0 .
Added slash commands /focusframe lock and /focusframe unlock.

Version 2.0.2
Fixed a bug; tooltip of buff/debuff icons were not correctly updated. (Thanks to Alestane)

Version 2.0.1
Fixed a nil concatenate error at line 852. (Thanks to JMHammer)

Version 2.0
Mimics new Target frame of WoW client 2.1 ;
Displays maximum 32 buff icons.
Displays buff/debuff timer.
Mobhealth support added.

Version 1.3
Added slash command /focusframe reset -- which reset window position to center of screen.
Supported silver dragon decoration for rare-elite mobs.

Version 1.2
Added slash command /focusframe scale <num> -- which changes size of FocusFrame.

Version 1.1
Fixed broken initialization. FocusFrame window is now really displayed.

Version 1.0
First release. But initialization was broken.
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
2.5.2
13kB
Tageshi
08-04-09 09:15 AM
2.5.1
13kB
Tageshi
04-25-09 10:41 AM
2.5.0
13kB
Tageshi
04-14-09 06:29 AM
2.4.4
12kB
Tageshi
10-17-08 03:37 AM


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Unread 10-01-07, 06:47 AM  
Tageshi
A Defias Bandit
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Re: Re: FocusFrame 2.1.0 released. (untested!)

Copying from http://www.curse.com/downloads/details/5681/
Sterling72.
> Add-on is functional in 2.2.0, but "Target of Target" doesn't appear to display on targeted mobs other than focused mob. Shows on the FocusFrame fine, but not on the standard target frame for mobs even when no target is /focus'd.
I have experienced it sometimes. And sometimes not. It seems something tainting something related to TargetofTargetFrame (But not the Frame itself.) I don't know how to certainly reproduce this problem. I don't even know whether this is FocusFrame's problem or someother addon's problem.
Waiting for more certain informations.
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Unread 09-26-07, 03:00 AM  
Sterling72
A Kobold Labourer

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Re: FocusFrame 2.1.0 released. (untested!)

Originally posted by Tageshi
I have released FocusFrame 2.1.0 .
This release includes a quick fix for WoW client 2.2.0, but it's not tested. (The servers are not online yet!) Please use it with caution.

Version 2.1.0
Updated for WoW client version 2.2.0 .
Added slash commands /focusframe lock and /focusframe unlock.
Add-on is functional in 2.2.0, but "Target of Target" doesn't appear to display on targeted mobs other than focused mob. Shows on the FocusFrame fine, but not on the standard target frame for mobs even when no target is /focus'd.

Players still show fine.

Bug, or am I doing something wrong?
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Unread 09-25-07, 09:20 AM  
Tageshi
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FocusFrame 2.1.0 released. (untested!)

I have released FocusFrame 2.1.0 .
This release includes a quick fix for WoW client 2.2.0, but it's not tested. (The servers are not online yet!) Please use it with caution.

Version 2.1.0
Updated for WoW client version 2.2.0 .
Added slash commands /focusframe lock and /focusframe unlock.
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Unread 09-25-07, 09:16 AM  
Tageshi
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Re: very nice! can we get a white glow?

Originally posted by Mizterpink
Is it possible to add a white glow to the portrait like the white glow that normaly displays when you have a focus target selected?

I have My focus frame moved to right next to my current target portrait and think it would be easier to tell which is which at a glance. + it would add consistency.

Or maybe an idea how I can copy paste the "glow code" into the mod?
"glow code" is in TargetFrame.xml of blizzard's files in FrameXML.
You can copy & paste "TargetFrameFlash" Texture tag block from TargetFrame.xml into the lines just before "FocusFrameBackground" Texture tag block of FocusFrame.xml.

You can get blizzard's TargetFrame.xml by using AddOn Kit.
See Support Tools page of www.blizzard.com or
http://www.blizzard.com/support/wow/?id=aww01669p
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Unread 09-08-07, 12:43 PM  
Mizterpink
A Kobold Labourer

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very nice! can we get a white glow?

Is it possible to add a white glow to the portrait like the white glow that normaly displays when you have a focus target selected?

I have My focus frame moved to right next to my current target portrait and think it would be easier to tell which is which at a glance. + it would add consistency.

Or maybe an idea how I can copy paste the "glow code" into the mod?
Last edited by Mizterpink : 09-08-07 at 03:20 PM.
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Unread 08-31-07, 01:15 AM  
Tageshi
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Originally posted by 0Blackmage0
Great addon!! I was just wondering if there would be any way to add support for SimpleUnitFrames or what im really after is to have the little class icon added like it is on the regular target frame..
It seems SimpleUnitFrams have support for my FocusFrame??
I don't know as I didn't try that addon though.
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Unread 08-31-07, 01:14 AM  
Tageshi
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Originally posted by Hagarken
Hi,

First of all, I love your mod

Just one little request. Would it be possible to add add a clearfocus button (a little red X or so) ? That would be easier then typing /clearfocus manually or making a macro (and wasting a button) for it.

Thanks
Good idea.
I'm going to study how to clear focus using secured template.
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Unread 08-31-07, 01:12 AM  
Tageshi
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Originally posted by Kerecha
Is there any way to "skin" the focusframe?

I have blizzard "playe" frames hidden cos they are so ugly and the focusframe consept is exaclty what i need, but i wouldn't be able to stand that ugly blizz design frame :/

Would love to be able to skin it something like "Noctambul/Buena" or even Perl looks better then blizz default.
I recommend Hadar's Focus Frame for different design.
http://www.wowinterface.com/download...ocusFrame.html
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Unread 08-28-07, 09:11 AM  
0Blackmage0
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Great addon!! I was just wondering if there would be any way to add support for SimpleUnitFrames or what im really after is to have the little class icon added like it is on the regular target frame..
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Unread 08-12-07, 03:56 AM  
Kerecha
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Is there any way to "skin" the focusframe?

I have blizzard "playe" frames hidden cos they are so ugly and the focusframe consept is exaclty what i need, but i wouldn't be able to stand that ugly blizz design frame :/

Would love to be able to skin it something like "Noctambul/Buena" or even Perl looks better then blizz default.
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Unread 08-09-07, 04:48 AM  
Hagarken
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Hi,

First of all, I love your mod

Just one little request. Would it be possible to add add a clearfocus button (a little red X or so) ? That would be easier then typing /clearfocus manually or making a macro (and wasting a button) for it.

Thanks
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Unread 06-19-07, 07:29 AM  
Tageshi
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Version 2.0.2

Version 2.0.2
Fixed a bug; tooltip of buff/debuff icons were not correctly updated. (Thanks to Alestane)
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Unread 06-19-07, 12:54 AM  
Aiyanna
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Originally posted by Alorina
This may be a silly question but how do you clear the Focus Frame? I've tried /focusframe clear and /focusframe hide but neither work.
Unless something has changed, you can clear focus by losing target and hitting your set focus hotkey. It sets to nothing and is cleared. I've always done it that way.
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Unread 06-12-07, 08:33 AM  
Tageshi
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Originally posted by Alorina
This may be a silly question but how do you clear the Focus Frame? I've tried /focusframe clear and /focusframe hide but neither work.
Try /clearfocus .
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Unread 06-12-07, 08:33 AM  
Tageshi
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Re: Surplus code

Originally posted by Alestane
I went to fix some issues I found with this mod and found that you had just finished most of the work...thanks!

However, you can lop the three templates out of the beginning of your XML file, as they have no target-specific code in them...in fact, you never even use the second and third ones.
Thank you for your investigation!
Yes, it was my mistake; the first template TargetofFocusBuffButtonTemplate is not target-specific (It's using this:GetParent().unit though).
I will replace it with Blizzard's TargetofTargetBuffButtonTemplate.

But the second and third templates ARE target-specific; these has a token "focus" in its script, and Blizzard's one has "target" in their script. In fact it was a bug that I have not used these template in lua code.
I will fix lua codes so that it uses correct templates.
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