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Compatible with Retail, Classic & TBC
Updated: 03-20-24 12:03 AM
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Compatibility:
Plunderstorm (10.2.6)
Classic (1.15.1)
WOTLK Patch (3.4.3)
Updated:03-20-24 12:03 AM
Created:unknown
Downloads:518,983
Favorites:2,148
MD5:
10.2.6

ArkInventory  Popular! (More than 5000 hits)

Version: 3.10.27
by: arkayenro [More]

PLEASE BACKUP YOUR SAVED VARIABLES FILE WHEN MAKING MAJOR UPGRADES OR IF USING A BETA VERSION SO YOU CAN REVERT IF REQUIRED. IT'S GOOD PRACTICE IN CASE SOMETHING GOES WRONG ANYWAY

Legion changes you really need to know are here (please read them first), theres also the the FAQ and Wiki

to see how you need to setup sorting go here

to see how to setup rules go here

please ensure you have read those before you lodge a ticket




ArkInventory (AI or ARKINV) is an inventory mod that was based off EngInventory when the BtS 2.0.0 patch came out and I needed a working replacement.

AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.


You can also over-ride the default category by creating a rule that matches either a single or multiple items.


Overview:

* unlimited number of bars (there are practical limits though before your screen becomes full)
* assign items to a category of your choice (overrides the default assignment)
* assign categories to the bar of your choice
* configurable bars per row
* configurable width
* display bank, bag, keyrings for current and alts across all realms
* separate keybindings for bag, keyring and bank viewing


Key Bindings:

Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

3.10.27 (20-MAR-2024)
  • fixed - https://github.com/arkayenro/arkinventory/issues/1871 - updated object code to handle any new INVTYPE values better

known issues
  • some default frames (vendor/merchant at minimum) that would normally open via the PlayerInteractionFrameManager no longer open if you are in combat, you just get an addon error. there is currently no workaround.
  • (dragonflight) reagentbank slots are no longer readable unless the bank is open
  • recipes on vendors are showing item counts for the items they create, not the recipe
  • Enum.ItemConsumableSubclass is missing the Flask entry and everything after has moved down a value which screws up the category names (have hardcoded a workaround for the moment)
  • items with an active cooldown dont allow comparison tooltips to generate
  • cooldowns no longer start automatically. you can close/open the bag to get them to show (if you enable that option). all of the cooldown events ACTIONBAR_UPDATE_COOLDOWN, BAG_UPDATE_COOLDOWN, PET_BAR_UPDATE_COOLDOWN, SPELL_UPDATE_COOLDOWN, appear to trigger off other players as well, but do not provide any indication whether the event was triggered by you or them, so cooldowns will trigger window refreshes fairly constantly when you are around large numbers of players. even limiting it to one update per second generated too much lag, especially in massive groups.
  • chat link for a battlepet in the guild bank will not send
  • the first time you click on a hyperlink in chat it wont show the item counts

to do
  • double check all categories show/hide for the right clients
  • confirm things havent broken in classic, wrath, or shadowlands
  • restack disable - maybe change this to require a modifier key instead of a straight disable? might be easier to shift/alt/ctrl click on it than turning it on/off and its not like youll accidentally do it (which is why the disable was added)
  • backpack tokens to scroll when max width reached on second line
  • extend the categoryset actions to individual items for additional granular control.
  • add action; move (bank to bag, bag to bank, bag to vault, vault to bag)
  • add actions to items
  • allow multiple actions on a category / item
Archived Files (30)
File Name
Version
Size
Author
Date
3.10.25
1MB
arkayenro
03-07-24 04:12 AM
3.10.24
1MB
arkayenro
01-29-24 05:47 PM
3.10.23
1MB
arkayenro
01-19-24 04:36 PM
3.10.22
1MB
arkayenro
12-30-23 07:27 PM
3.10.21
1MB
arkayenro
12-17-23 04:49 AM
3.10.20
1MB
arkayenro
12-15-23 06:22 AM
3.10.19
1MB
arkayenro
11-25-23 04:33 AM
3.10.18
1MB
arkayenro
10-10-23 03:05 PM
3.10.17
1MB
arkayenro
09-01-23 06:06 PM
3.10.16
1MB
arkayenro
05-07-23 11:49 PM
3.10.15
1MB
arkayenro
02-21-23 03:30 AM
3.10.14
1MB
arkayenro
01-19-23 03:11 PM
3.10.13
1MB
arkayenro
01-08-23 01:37 AM
3.10.12
1MB
arkayenro
12-04-22 04:07 PM
3.10.11
1MB
arkayenro
12-03-22 07:06 PM
3.10.10
1MB
arkayenro
11-29-22 07:27 AM
3.10.09
1MB
arkayenro
11-23-22 11:32 PM
3.10.07-alpha-6
1MB
arkayenro
11-23-22 05:58 PM
3.10.07
1MB
arkayenro
11-19-22 04:52 AM
3.10.05
1MB
arkayenro
11-15-22 10:33 PM
3.10.04
1MB
arkayenro
11-03-22 03:20 PM
3.10.03
1MB
arkayenro
10-29-22 02:17 AM
3.10.02
1MB
arkayenro
10-27-22 12:14 AM
3.10.01
1MB
arkayenro
10-25-22 09:52 PM
3.09.68
1MB
arkayenro
09-08-22 06:16 AM
3.09.67
1MB
arkayenro
06-04-22 11:38 PM
3.09.66
1MB
arkayenro
03-18-22 02:14 AM
3.09.65
1MB
arkayenro
03-16-22 05:42 AM
3.09.64
1MB
arkayenro
02-22-22 06:34 PM
3.09.63
1MB
arkayenro
02-18-22 05:48 PM


Post A Reply Comment Options
Unread 06-21-10, 10:47 PM  
arkayenro
A Deviate Faerie Dragon
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Forum posts: 12
File comments: 403
Uploads: 3
Originally posted by ricks322
Is there a way to change all of a type of item, say Inks, to fall under the Inscription skill, instead of parts?
create a rule, or just assign each one to the inscription category.
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Unread 06-21-10, 10:46 PM  
arkayenro
A Deviate Faerie Dragon
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Forum posts: 12
File comments: 403
Uploads: 3
Originally posted by Paiu
The addon compilation is called LUI.

I don't actually know what your response means for me. Do I not get to use ArkInventory with this particular compilation because it's simply clashing, or am I just missing something here?
youve got a compilation. one of those mods (statblockcore i think, could be wrong) is the one that displays all the LDB objects - you need to go into that mods config and tell it to *not* display the LDB objects that you dont want to see, ie the arkinventory ones.
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Unread 06-18-10, 05:20 PM  
ricks322
A Chromatic Dragonspawn
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Is there a way to change all of a type of item, say Inks, to fall under the Inscription skill, instead of parts?
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Unread 06-14-10, 08:14 PM  
Evenprimes
A Defias Bandit

Forum posts: 3
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Originally posted by arkayenro
press C to bring up the characrter page, click on the currency tab, click on the currency you want to display, click on display on backpack.

once you have one displaying you can just click on them them in the status bar instead to bring up that window.
Sweet! Thank you!
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Unread 06-13-10, 09:06 AM  
Paiu
A Kobold Labourer

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Originally posted by arkayenro
that would be up to whichever LDB display mod youre using. AI doesnt control those it just creates them and hands them off to the other mod to display them.
The addon compilation is called LUI.
http://www.wowinterface.com/download...130-LUIv3.html

I am having this same problem and feel very stupid because I don't actually know what your response means for me. Do I not get to use ArkInventory with this particular compilation because it's simply clashing, or am I just missing something here? Is there, or could there be in future versions, a way to just shut off those extraneous bars?
Last edited by Paiu : 06-13-10 at 09:07 AM.
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Unread 06-11-10, 03:41 AM  
arkayenro
A Deviate Faerie Dragon
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Forum posts: 12
File comments: 403
Uploads: 3
Originally posted by c0decX
Where the heck can i disable / deactivate the bars on the screen?
http://img192.imageshack.us/img192/3...enannt1itd.jpg
that would be up to whichever LDB display mod youre using. AI doesnt control those it just creates them and hands them off to the other mod to display them.

Originally posted by Evenprimes
On the project home page there is a screen shot that has token counts displayed next to the empty bag slots. I can't find that option anywhere! How do I enable that? Thanks!
press C to bring up the characrter page, click on the currency tab, click on the currency you want to display, click on display on backpack.

once you have one displaying you can just click on them them in the status bar instead to bring up that window.
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Unread 06-04-10, 03:11 PM  
Evenprimes
A Defias Bandit

Forum posts: 3
File comments: 13
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Display token counts in status bar?

On the project home page (http://code.google.com/p/arkinventory/) there is a screen shot that has token counts displayed next to the empty bag slots. I can't find that option anywhere! How do I enable that? Thanks!

PS: AI is awesome! I almost can't play the game anymore without it!
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Unread 06-02-10, 05:03 PM  
Eochaid
A Defias Bandit

Forum posts: 1
File comments: 9
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As always I love this addon, but would it be possible to put in an easy way to import/export bag settings (along the lines of power auras, where you can input or copy a string of arguments that can be easily shared).

Maybe include some example layouts? While it looks nice and filters well, I find sometimes the setting up can be a bit of a bugger. Last time I used it I spent some time fine tuning my setup only to have all my settings get wiped one day for no apparent reason >.<
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Unread 05-30-10, 08:57 AM  
Aalwein
A Flamescale Wyrmkin
 
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Recently adopted ArkInventory and I love it! One feature request: make the pop-up menus when in edit mode check for the screen edge. I have my inventory at the bottom of the screen on my dual monitor setup and the menus open down below the edge of the screen. Whenever I want to recategorize something, I first have to move the bag, edit, then move the bag back.
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Unread 05-29-10, 06:15 PM  
c0decX
A Kobold Labourer

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Where the heck can i disable / deactivate the bars on the screen?

http://img192.imageshack.us/img192/3...enannt1itd.jpg

Thank you very much
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Unread 05-21-10, 08:49 PM  
arkayenro
A Deviate Faerie Dragon
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Re: control

Originally posted by cosmicB
I only want to keep track of my 80's and the bank alt not the assortment of other mini alts that I do.
for the non 80's disable all the save options, that way when you log out it will purge their data
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Unread 05-21-10, 08:47 PM  
arkayenro
A Deviate Faerie Dragon
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Originally posted by Norek
Now I dont know if its just me or what, but when I load up the profile on my alts, everything loads up properly accept for one setting type, and thats the override, I have it turned off for bank and guild bank atm cause thats just the way I want it for now, but every toon I log into I have to manually uncheck the override.
i know it looks odd but the overrides are set per toon, not per profile. i did it that way o you could share the profiles without sharing the overrides.
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Unread 05-20-10, 08:19 PM  
cosmicB
A Murloc Raider
 
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control

yep same thing. I can't seem to manually turn off viewing from other alts.
I only want to keep track of my 80's and the bank alt not the assortment of other mini alts that I do.
peace
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Unread 05-14-10, 02:35 PM  
Norek
A Murloc Raider
 
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Forum posts: 9
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Hellos everyone, been using this mod for ages, had to redo things for different PC, so I made a new profile, and made all the changes I want and all is well enough. Now I dont know if its just me or what, but when I load up the profile on my alts, everything loads up properly accept for one setting type, and thats the override, I have it turned off for bank and guild bank atm cause thats just the way I want it for now, but every toon I log into I have to manually uncheck the override. Is this just me?

Minor problem for sure, but it does seem a bit weird.
__________________
Norek - Garithos
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Unread 05-09-10, 09:51 PM  
kxuhx
A Kobold Labourer

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Can't seem to get the mod to remember my settings for overrides. None of the control settings save when i sign out/reload UI.

*EDIT* odd, after about the 6th attempt/login/logout it saved. No clue but its workin' now.
Last edited by kxuhx : 05-10-10 at 12:04 AM.
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