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Author:
Version:
1.97
Date:
05-26-2009 01:06 AM
Size:
15.97 Kb
Downloads:
11,900
Favorites:
131
MD5:
Pictures
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Filter out debuffs you don't care about, like Deep Wounds.
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2 stacks, 1 icon.
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Configuration UI
Debuff Filter   Popular! (More than 5000 hits)
This addon filters out the debuffs and buffs that you don't care about. If you're a melee class, you can filter out everything but CoR, FF and Sunder. If you're a caster, you can just show debuffs like CoE and Winter's Chill. Healers can filter out everything but their buffs and HoTs, etc.

It supports the 40 debuff limit, and besides filtering your current target, you can filter buffs/debuffs on yourself, and buffs/debuffs on the Focus target.

To configure the mod once it's installed, type /dfilter -- you should see a simple UI. To add a filter, select your target from the dropdown menu (Target, Player, Focus), select the Buff or Debuff tab, then type in the name of your buff/debuff and click Add.

If you're not sure how to set the Focus target, you can either type /focus <target> or go into keybindings and bind keys to "Focus Target" and "Target Focus" under Targeting Funcions.

Note: make sure filtering is turned on for your target type, or you won't see anything get filtered.

To move the frames, check "Show Backdrop" and shift-click and drag one of the backdrops.

If you'd like to change the orientation of any frame, select the direction under the dropdown Grow menu, then configure how many buffs or debuffs you'd like to see per row. The layout settings are as follows:

Right-Down, Right-Up: grows to the right, new rows start below or above the first row.
Left-Down, Left-Up: grows to the left, new rows start below or above the first row.

If the "rows" setting is set to 1, you'll have vertical orientation.

To change the orientation of the buff duration time, ctrl-right click the frame you'd like to configure.

A few configuration options exist that aren't available through the UI -- to see them, type /dfilter help

Settings are stored on a per-character/server basis, so it should work fine if you have alts.
  Change Log - Debuff Filter
1.97:
Added frFR (Nya) and koKR (metalchoir) localization.

Fixed a bug that occurred when no localized version was found.

1.96:
Hopefully fixed the self-applied/duration bug!

Included a deDE localization, provided by Juido

1.92:
Updated the .toc for 2.2.

Fixed the localization bug with non enUS/enGB clients. If you'd like to contribute a localized version, see localization.lua.

1.91:
Fixed a bug with the CooldownCount option where refreshed player buffs and debuffs didn't have their timers refreshed.

Fixed a bug that prevented time orientation from being applied to the first buff or debuff in a frame.

1.9:
The orientation/layout system has been redesigned. It is now done through the UI, and now supports splitting buffs or debuffs into multiple rows using a new "max per row" option. By default, the rows setting is set to "8", to duplicate the look of previous versions. If it's set to "1", it allows for vertical orientation. Two notes: time orientation is still set via ctrl-clicking the frames. In addition, users of previous versions will have to reorient their frames if they used non-default orientation settings.

Localized the options menu and added tooltips. Currently only localized for enUS/enGB.

If the CooldownCount option is enabled, it will now remove the spacing between buff rows since it's no longer needed.

1.85:
Added a CooldownCount-style timer option via OmniCC. Only tested with the latest version of OmniCC. Due to limitations with the player buff functions, OmniCC numbers will show up on player buffs and debuffs, but the cooldown rings won't.

Added an option to hide the frames when not in combat.

1.84:
Fixed a bug that caused an error when trying to change frame orientation and no buttons had been created yet (shift-clicking a backdrop)

Switched from string.find() to string.match() for texture filtering--should be faster

Other small tweaks for performance

1.83:
Stacks are now tied to their texture, so debuffs or buffs that share the same name (Shadow Vulnerability) will no longer appear together when combined.

1.82:
Rescaling the windows will no longer reset the position of your frames (looked at Bongos to see how this was done--big thanks to the author.)

Fixed a bug where duration times would get cut off with certain scale settings

Massive amounts of code clean up and tweaks

Added "/dfilter resetpos" to reset the frames back to their default positions, in case users are upgrading from a pre-1.8 version. Note: early versions of the zip don't have this as it was a last second change.

1.81:
Fixed a bug with focus buff monitoring
Minor code clean up/bug fixes

If 1.8 is working fine for you and you don't monitor buffs on your focus target, you probably don't need to upgrade.

1.8:
Supports 2.1's new UnitBuff and UnitDebuff functionality. What this means is, you'll finally be able tell which buff and debuff stacks are yours, and duration times(!) will be shown for them.

New option "Self-applied only": Enable this for any buff or debuff to only show your own stacks on a mob or player. Perfect for debuffs like Deadly Poison.

New option "Don't Combine Stacks": By default, if for example you're monitoring for Renew and 3 Renews are on someone, Debuff Filter will show one icon but with a 3 in the top-right corner. Enable this to show separate icons for each individual buff or debuff. This is mostly for buffs and debuffs that share the same name, like Shadow Weaving and Imp. Shadowbolt (Shadow Vulnerability).

Buff and Debuff stacking will now always show the most recent buff or debuff applied. If one of your own stacks is on the mob or player, it will take priority.

Buttons are now created dynamically. This should improve performance.

Lots of code clean up and bug fixes.

Scale can now be set in .5 increments.

Due to various changes, both scale settings and texture settings for buffs and debuffs will need to be re-set. Sorry for the inconvenience!

This version works for both live and PTR versions of WoW, but PTR-only features will only work once the patch goes live. These features include buff/debuff durations and the "self-applied only" option.
  Optional Files - Debuff Filter
Sorry, there are currently no optional files available.
  Archived Versions - Debuff Filter
File Name
Version
Size
Author
Date
1.96
15kB
porkbone
04-28-2009 05:40 AM
1.93
13kB
porkbone
10-19-2008 07:02 PM
  Comments - Debuff Filter
Post A Reply Comment Options
Old 01-10-2007, 07:24 PM  
porkbone
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 13
Uploads: 1
Quote:
Originally posted by stampy-ex
would it be possible to make the debuff filter frames not take mouse interaction at all when locked, so that any click on them go through as if they werent there?

i liked using debuff filter for a while to put a big ol battle shout icon over my head, as sort of a "hey idiot, your party needs battle shout!" indicator. unfortunately, my favorite and most visible place to put it (over my head) also interferes with clicking targets and the like. is it possible to make clicks go through?
Added into 1.71 with Lock Frames. If Lock Frames is enabled, tooltips will no longer display on mouseover (you can't have tooltips and allow clickthroughs, at least not that I know of.) If someone really wants tooltips, movement with Lock Frames disabled still requires the shift key to be held down.
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Old 01-10-2007, 01:48 PM  
stampy-ex
A Defias Bandit

Forum posts: 3
File comments: 15
Uploads: 0
would it be possible to make the debuff filter frames not take mouse interaction at all when locked, so that any click on them go through as if they werent there?

i liked using debuff filter for a while to put a big ol battle shout icon over my head, as sort of a "hey idiot, your party needs battle shout!" indicator. unfortunately, my favorite and most visible place to put it (over my head) also interferes with clicking targets and the like. is it possible to make clicks go through?
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Old 12-20-2006, 06:15 PM  
porkbone
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 13
Uploads: 1
Quote:
Originally posted by whisper450
Great mod, i knew id be looking for something like that the day they announced 40 debuff

I have a couple suggestions:

-for hot and dot type spell, it could show stacking number like sunder to represent how many of that dot/hot is active on your target/player/focus.
This should already be in--if you or your Focus has 5 renews on, it will show one renew icon with a "5" in the upper right corner. I may re-add buff filtering for regular targets in some way, just to be complete.

Quote:
-the debuff/buff count could use a little box with a darker background for better visibility nothing fancy. The kind of graphic you use for your backdrop (but smaller) would do just fine.
I'll look into it.

Quote:
Edit: What Blitsa is saying is true some buff/debuff dont have the correct name showing up in the blizz tooltip. For exemple I used a Nature Protection potion added Nature Protection (wich what the blizz tooltip was listing) and it wasnt showing up. Not really your fault, well just need to figure a way to know those buff/debuff "real" name.
I remember Shadow Protection potions having a trailing space on the end, so maybe Nature pots are the same. If so, it'd be "Nature Protection " instead of "Nature Protection".

Thanks for the comments!
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Old 12-20-2006, 06:13 AM  
whisper450
A Deviate Faerie Dragon

Forum posts: 10
File comments: 1
Uploads: 2
Great mod, i knew id be looking for something like that the day they announced 40 debuff

I have a couple suggestions:

-for hot and dot type spell, it could show stacking number like sunder to represent how many of that dot/hot is active on your target/player/focus.

-the debuff/buff count could use a little box with a darker background for better visibility nothing fancy. The kind of graphic you use for your backdrop (but smaller) would do just fine.

Edit: What Blitsa is saying is true some buff/debuff dont have the correct name showing up in the blizz tooltip. For exemple I used a Nature Protection potion added Nature Protection (wich what the blizz tooltip was listing) and it wasnt showing up. Not really your fault, well just need to figure a way to know those buff/debuff "real" name.

Last edited by whisper450 : 12-20-2006 at 06:17 AM.
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Old 12-18-2006, 07:21 PM  
porkbone
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 13
Uploads: 1
Re: rejuvenation???

Quote:
Originally posted by blitsa
seems like rejuvenation's buff cannot be tracked
i think i read somewhere that it is not seen with its real name but somthing else
like omen of clarity is crystal ball or something

can u plz fix it or suply us with the name of rejuvenation?
I'm pretty sure it's just "Rejuvenation". Are you sure you have it that way, R and all? The filtering is case-sensitive.
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Old 12-18-2006, 12:03 PM  
blitsa
A Kobold Labourer
 
blitsa's Avatar

Forum posts: 0
File comments: 3
Uploads: 0
rejuvenation???

seems like rejuvenation's buff cannot be tracked
i think i read somewhere that it is not seen with its real name but somthing else
like omen of clarity is crystal ball or something

can u plz fix it or suply us with the name of rejuvenation?
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