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Debuff Filter and Cooldowns  Popular! (More than 5000 hits)
Version: 3.21
by: porkbone, aborgolotto
This addon filters out the debuffs and buffs that you don't care about, and places them anywhere on screen. If you're a melee class, you can filter out everything but CoR, FF and Sunder. If you're a caster, you can just show debuffs like CoE and Winter's Chill. Healers can filter out everything but their buffs and HoTs, etc.

This addon can also display cooldowns. It can show all listed cooldowns, or it can show spells and items that are not on cooldown and that are available for use. You can also make these cooldown buttons clickable. In other words, you can create more toolbars.

Besides filtering your current target, you can filter buffs/debuffs on yourself, and buffs/debuffs on the Focus target. Buffs/debuffs are grouped into frames. You can duplicate frames, so you can have more than 1 frame for your target. You can also create frames for other valid targets, like pet, raid1, targettarget, etc.

To configure the mod once it's installed, type /dfilter -- you should see a simple UI. To add a filter, select "Frame Buffs" on the left hand side, then select your target from the dropdown menu (Target, Player, Focus), then select the Buff or Debuff tab, then type in the name of your buff/debuff and press enter. You won't see the list of buffs/debuffs unless you enlarge the window, which you can do by dragging the bottom right corner.

If you're not sure how to set the Focus target, you can either type /focus <target> or go into keybindings and bind keys to "Focus Target" and "Target Focus" under Targeting Functions.

Note: make sure "Show Frame" is checked for your target type, or you won't see anything get filtered.

To move the frames, select "General Settings" on the left hand side, then check "Show Backdrop", and then shift-click and drag one of the backdrops.

If you'd like to change the orientation of any frame, select "Frame Layout" on the left hand side, then select the direction under the dropdown Grow menu, and then configure how many buffs or debuffs you'd like to see per row. The layout settings are as follows:

Right-Down, Right-Up: grows to the right, new rows start below or above the first row.
Left-Down, Left-Up: grows to the left, new rows start below or above the first row.
If the "rows" setting is set to 1, you'll have vertical orientation.

To change the orientation of the buff duration time, ctrl-right click the frame you'd like to configure.

Settings are stored on a per-character/server basis, so it should work fine if you have alts.
2011-4-29 (3.21):

- Updated .toc file so that Debuff Filter won't appear out of date for patch 4.1

2011-4-6 (3.20):

- Fixed bug where sometimes profiles stopped switching when changing talents.

2011-2-7 (3.10):

- Can show ghost timers now. When a (de)buff/cooldown finishes, the icon becomes faded for three seconds.
- Can disable the flash overlay that occurs on cooldowns now.
- Can show abbreviated names beside (de)buffs/cooldowns now.
- Can replace a (de)buff's icon with the icon of an item that exists in your bags. If that item is removed, the (de)buff's new look remains.
- Certain cooldowns, that are about to start but haven't yet, like a priests inner focus won't blink link crazy anymore.
- Could not fix bug where sometimes profiles aren't switched when changing talents. Please do manually instead.

2010-12-25 (3.04):

- Fixed bug where you cannot create a new profile, if ButtonFacade is installed.

2010-12-24 (3.03):

- Fixed bug where addon would not work and you get error message "LibDualSpec-1.0 requires LibStub". If another addon already loaded LibStub this error would not occur.
- Fixed bug where you change talent specs and you get error message "buttonfacadeGroup is nil". This would occur if addon ButtonFacade was not installed.

2010-12-16 (3.02):

- Fixed bug where addon would not show anything if it was installed on a computer with no setup file (setup file is DebuffFilter.lua in WTF folder)
- Included missing library. If another addon has this library addon would work fine.
- Hopefully fixed bug where addon would not show buffs/debuffs on game versions that were not english.

2010-12-15 (3.00):

- Can select to show debuffs/buffs only on friends or only on enemies
- Can create frames that show your cooldowns -- show all listed cooldowns, spells and items that are not on cooldown and that are available for use, or show cooldowns a certain number of seconds before they expire
- Can create frames with spells and items that you can cast by clicking -- this means you can create more toolbars
- Added profiles, which can automatically switch when you change talent specs
- Can enable or disable addon in game
- Can select threshold when buff/debuffs/cooldowns display time in fractions of a second

2010-11-26 (2.22):

- Fixed bug where stealable buffs were not showing
- Fixed interface bug where the DEL tooltip still showed even when interface was closed. It would even delete if you clicked on it, so you may accidentally delete all your (de)buffs.

2010-11-25 (2.21):

- Added option to remove black box that surround timers

2010-11-23 (2.20):

- Fixed bug that displayed red border around every debuff, will now display the correct color for the debuff
- Can now filter (de)buffs according to their duration, or show them only when they have a certain number of seconds left
- Black background is shown behind each time, making it easier to read
- Implemented my own sorting algorithm, since the previous one greatly decreased FPS
- Will now display (de)buffs correctly on targettarget when its not a raid member
- Can adjust how quickly tenths of a second are shown (for example, every 0.3 seconds), below 5 seconds, or not show tenths of a second at all
- Can add the debuffs to the buffs frame -- and add the buffs to the debuffs frame
- Hopefully reduced CPU usage time

--

2010-10-14 (2.00):

- Can scale each frame independently, or scale all the frames like before
- Added frames for targettarget
- Ability to add frames for any type of target, like pet, targettargettarget, boss1, raid4...
- New dialog to configure options
- Any frame can show all buffs or debuffs
- ButtonFacade support
- Updated for Cataclysm

--

2010-09-28 (1.99):

Will now display debuffs/buff on PTR.

--

2010-09-19 (1.98):

There were limits on the number of debuffs/buffs that were
scanned. So sometimes the target/player/focus had a
debuff/buff that was not shown.

--

1.97:
Added frFR (Nya) and koKR (metalchoir) localization.

Fixed a bug that occurred when no localized version was found.

1.96:
Hopefully fixed the self-applied/duration bug!

Included a deDE localization, provided by Juido

1.92:
Updated the .toc for 2.2.

Fixed the localization bug with non enUS/enGB clients. If you'd like to contribute a localized version, see localization.lua.

1.91:
Fixed a bug with the CooldownCount option where refreshed player buffs and debuffs didn't have their timers refreshed.

Fixed a bug that prevented time orientation from being applied to the first buff or debuff in a frame.

1.9:
The orientation/layout system has been redesigned. It is now done through the UI, and now supports splitting buffs or debuffs into multiple rows using a new "max per row" option. By default, the rows setting is set to "8", to duplicate the look of previous versions. If it's set to "1", it allows for vertical orientation. Two notes: time orientation is still set via ctrl-clicking the frames. In addition, users of previous versions will have to reorient their frames if they used non-default orientation settings.

Localized the options menu and added tooltips. Currently only localized for enUS/enGB.

If the CooldownCount option is enabled, it will now remove the spacing between buff rows since it's no longer needed.

1.85:
Added a CooldownCount-style timer option via OmniCC. Only tested with the latest version of OmniCC. Due to limitations with the player buff functions, OmniCC numbers will show up on player buffs and debuffs, but the cooldown rings won't.

Added an option to hide the frames when not in combat.

1.84:
Fixed a bug that caused an error when trying to change frame orientation and no buttons had been created yet (shift-clicking a backdrop)

Switched from string.find() to string.match() for texture filtering--should be faster

Other small tweaks for performance

1.83:
Stacks are now tied to their texture, so debuffs or buffs that share the same name (Shadow Vulnerability) will no longer appear together when combined.

1.82:
Rescaling the windows will no longer reset the position of your frames (looked at Bongos to see how this was done--big thanks to the author.)

Fixed a bug where duration times would get cut off with certain scale settings

Massive amounts of code clean up and tweaks

Added "/dfilter resetpos" to reset the frames back to their default positions, in case users are upgrading from a pre-1.8 version. Note: early versions of the zip don't have this as it was a last second change.

1.81:
Fixed a bug with focus buff monitoring
Minor code clean up/bug fixes

If 1.8 is working fine for you and you don't monitor buffs on your focus target, you probably don't need to upgrade.

1.8:
Supports 2.1's new UnitBuff and UnitDebuff functionality. What this means is, you'll finally be able tell which buff and debuff stacks are yours, and duration times(!) will be shown for them.

New option "Self-applied only": Enable this for any buff or debuff to only show your own stacks on a mob or player. Perfect for debuffs like Deadly Poison.

New option "Don't Combine Stacks": By default, if for example you're monitoring for Renew and 3 Renews are on someone, Debuff Filter will show one icon but with a 3 in the top-right corner. Enable this to show separate icons for each individual buff or debuff. This is mostly for buffs and debuffs that share the same name, like Shadow Weaving and Imp. Shadowbolt (Shadow Vulnerability).

Buff and Debuff stacking will now always show the most recent buff or debuff applied. If one of your own stacks is on the mob or player, it will take priority.

Buttons are now created dynamically. This should improve performance.

Lots of code clean up and bug fixes.

Scale can now be set in .5 increments.

Due to various changes, both scale settings and texture settings for buffs and debuffs will need to be re-set. Sorry for the inconvenience!

This version works for both live and PTR versions of WoW, but PTR-only features will only work once the patch goes live. These features include buff/debuff durations and the "self-applied only" option.
Optional Files (0)


Archived Files (15)
File Name
Version
Size
Author
Date
3.20
151kB
porkbone
04-06-11 02:15 AM
3.10
150kB
porkbone
02-06-11 11:33 PM
3.04
147kB
porkbone
12-25-10 01:32 PM
3.03
147kB
porkbone
12-24-10 10:36 PM
3.02
147kB
porkbone
12-16-10 02:56 PM
3.01
147kB
porkbone
12-15-10 09:33 AM
3.00
140kB
porkbone
12-15-10 02:48 AM
2.22
129kB
porkbone
11-26-10 07:02 PM
2.21
146kB
porkbone
11-25-10 12:58 AM
2.20
146kB
porkbone
11-23-10 03:48 AM
2.10
142kB
porkbone
11-01-10 01:50 AM
2.00
139kB
porkbone
10-17-10 03:19 PM
1.97
16kB
porkbone
05-25-09 11:06 PM
1.96
15kB
porkbone
04-28-09 03:40 AM
1.93
13kB
porkbone
10-19-08 05:02 PM


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Unread 12-18-06, 11:03 AM  
blitsa
A Kobold Labourer
 
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rejuvenation???

seems like rejuvenation's buff cannot be tracked
i think i read somewhere that it is not seen with its real name but somthing else
like omen of clarity is crystal ball or something

can u plz fix it or suply us with the name of rejuvenation?
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Unread 12-18-06, 06:21 PM  
porkbone
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Re: rejuvenation???

Originally posted by blitsa
seems like rejuvenation's buff cannot be tracked
i think i read somewhere that it is not seen with its real name but somthing else
like omen of clarity is crystal ball or something

can u plz fix it or suply us with the name of rejuvenation?
I'm pretty sure it's just "Rejuvenation". Are you sure you have it that way, R and all? The filtering is case-sensitive.
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Unread 12-20-06, 05:13 AM  
whisper450
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Great mod, i knew id be looking for something like that the day they announced 40 debuff

I have a couple suggestions:

-for hot and dot type spell, it could show stacking number like sunder to represent how many of that dot/hot is active on your target/player/focus.

-the debuff/buff count could use a little box with a darker background for better visibility nothing fancy. The kind of graphic you use for your backdrop (but smaller) would do just fine.

Edit: What Blitsa is saying is true some buff/debuff dont have the correct name showing up in the blizz tooltip. For exemple I used a Nature Protection potion added Nature Protection (wich what the blizz tooltip was listing) and it wasnt showing up. Not really your fault, well just need to figure a way to know those buff/debuff "real" name.
Last edited by whisper450 : 12-20-06 at 05:17 AM.
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Unread 12-20-06, 05:15 PM  
porkbone
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Originally posted by whisper450
Great mod, i knew id be looking for something like that the day they announced 40 debuff

I have a couple suggestions:

-for hot and dot type spell, it could show stacking number like sunder to represent how many of that dot/hot is active on your target/player/focus.
This should already be in--if you or your Focus has 5 renews on, it will show one renew icon with a "5" in the upper right corner. I may re-add buff filtering for regular targets in some way, just to be complete.

-the debuff/buff count could use a little box with a darker background for better visibility nothing fancy. The kind of graphic you use for your backdrop (but smaller) would do just fine.
I'll look into it.

Edit: What Blitsa is saying is true some buff/debuff dont have the correct name showing up in the blizz tooltip. For exemple I used a Nature Protection potion added Nature Protection (wich what the blizz tooltip was listing) and it wasnt showing up. Not really your fault, well just need to figure a way to know those buff/debuff "real" name.
I remember Shadow Protection potions having a trailing space on the end, so maybe Nature pots are the same. If so, it'd be "Nature Protection " instead of "Nature Protection".

Thanks for the comments!
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Unread 01-10-07, 12:48 PM  
stampy-ex
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would it be possible to make the debuff filter frames not take mouse interaction at all when locked, so that any click on them go through as if they werent there?

i liked using debuff filter for a while to put a big ol battle shout icon over my head, as sort of a "hey idiot, your party needs battle shout!" indicator. unfortunately, my favorite and most visible place to put it (over my head) also interferes with clicking targets and the like. is it possible to make clicks go through?
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Unread 01-10-07, 06:24 PM  
porkbone
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Originally posted by stampy-ex
would it be possible to make the debuff filter frames not take mouse interaction at all when locked, so that any click on them go through as if they werent there?

i liked using debuff filter for a while to put a big ol battle shout icon over my head, as sort of a "hey idiot, your party needs battle shout!" indicator. unfortunately, my favorite and most visible place to put it (over my head) also interferes with clicking targets and the like. is it possible to make clicks go through?
Added into 1.71 with Lock Frames. If Lock Frames is enabled, tooltips will no longer display on mouseover (you can't have tooltips and allow clickthroughs, at least not that I know of.) If someone really wants tooltips, movement with Lock Frames disabled still requires the shift key to be held down.
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Unread 01-11-07, 06:03 PM  
stampy-ex
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Originally posted by porkbone
Added into 1.71 with Lock Frames. If Lock Frames is enabled, tooltips will no longer display on mouseover (you can't have tooltips and allow clickthroughs, at least not that I know of.) If someone really wants tooltips, movement with Lock Frames disabled still requires the shift key to be held down.
great, thanks!

im sure all the filthy enhancement shammies that sneak into my party will also be happy they can delete that /p BS PLEASE macro.
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Unread 04-20-07, 06:03 AM  
Pater
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The most recent version (1.8) is saying "out of date" and I think it may have an old Ace library - seems to be messing with my other Ace addons.


(Love the mod!)
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Unread 04-20-07, 04:37 PM  
porkbone
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Originally posted by Pater
The most recent version (1.8) is saying "out of date" and I think it may have an old Ace library - seems to be messing with my other Ace addons.


(Love the mod!)
The "out of date" error is just because the .toc is using 2.1's interface number. Once 2.1 comes out, the error will no longer appear. Can you describe the problems you're having with it and Ace addons? Debuff Filter doesn't use Ace, and I haven't noticed any conflicts with the Ace addons I use.

Thanks!
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Unread 04-20-07, 06:02 PM  
Pater
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Sorry about that - one of the 2 or 3 mods I updated this morning jacked with the rest of my Ace2 mods, thought it was Dfilter because of the new "out of date" issue. My bad! Guess it was clique or one of the others.
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Unread 04-20-07, 11:26 PM  
Melissa
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I can't seem to make this work? I'm using it specifically to identify my own Deadly Poison stack for Envenom use. I've tried typing in "Deadly Poison" and "Deadly Poison VII" but neither seem to be recognize?

Does it only show if there are other applications? I was testing it just now in a 5-man where I was the the only rogue.

Thanks for a great addon!
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Unread 04-21-07, 01:35 AM  
porkbone
A Kobold Labourer
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Originally posted by Melissa
I can't seem to make this work? I'm using it specifically to identify my own Deadly Poison stack for Envenom use. I've tried typing in "Deadly Poison" and "Deadly Poison VII" but neither seem to be recognize?

Does it only show if there are other applications? I was testing it just now in a 5-man where I was the the only rogue.

Thanks for a great addon!
"Deadly Poison VII" is right, but unfortunately the "Self-applied only" option won't work until the 2.1 patch goes live. Just leave it unchecked until then, then go ahead and set it however you want. Should work fine.

Thanks!
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Unread 04-27-07, 03:41 PM  
skartt
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Well, if i add debuffs like Fearie Fire (Feral), Mangle (Cat), Mangle (Bear), Mind-numbing Poison III, it works until i log off and on again - than all debuffs added by me are gone and i have to add them again. (using 1.81)
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Unread 04-29-07, 03:35 AM  
porkbone
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Originally posted by skartt
Well, if i add debuffs like Fearie Fire (Feral), Mangle (Cat), Mangle (Bear), Mind-numbing Poison III, it works until i log off and on again - than all debuffs added by me are gone and i have to add them again. (using 1.81)
Hmm, that's really odd. Do other settings get reset as well, such as scale, orientation, or whether or not to show the buff/debuff count? If not, I really don't know what it could be.. My first suggestion would be to try deleting your configuration file in the WTF\Account\<account name>\SavedVariables\ directory. Remove DebuffFilter.lua and start up WoW--let me know what happens.
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Unread 05-02-07, 12:51 PM  
dafire
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there is a small glitch with shadow priests and warlocks .. they both put a debuff on the mob which has the same name but different icons... "Shadow Vulnerability" ... it would be cool if those two would not get combined ...

the warlock ones starts with 4 "stacks" and counts down and the priest one starts with 1 and count up to 5 .9

the "only show own debuffs" for 2.1 sounds interesting.. it would be cool if you could choose to show all but mark own.. :9
Last edited by dafire : 05-02-07 at 12:55 PM.
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