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Updated: 12-24-06 12:03 AM
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Updated:12-24-06 12:03 AM
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SCT Purge / Grounding Totem  Popular! (More than 5000 hits)
Version: 1.2a
by: xbjim [More]
Im no longer playing WoW: This addon will no longer be updated by me.

If anyone out there wants to update them, feel free to do so!







MUST HAVE SCT INSTALLED

created for a guildmate... it reports in SCT what buffs have been removed from the target.


--------------------------------------------------------------------------------------------------------

v1.2a changes

- reenabled "UNIT_SPELLCAST_FAILED".. added 1sec timer until target is reset.



v1.2 changes

new slash commands:

/sctp PurgeCrit -- enable/disable purge message to be critical in SCT
/sctp PurgeFrame [1-3] -- frame to display purge message

/sctp GroundingCrit -- enable/disable grounding totem message to be critical in SCT
/sctp GroundingFrame [1-3] -- frame to display purge message

1 = Frame 1 (see with sct options.. /sct menu)
2 = Frame 2 (see with sct options.. /sct menu)
3 = "message" frame. (see with sct options.. /sct menu)

- disabled "UNIT_SPELLCAST_FAILED" to try and fix a macro problem dracula is having.

a couple tests had things working fine. let me know if you have problems.



v1.1a changes

- removed Ace2 libs since sct already has them! (ty Grayhoof)
- updated immune string "failed." to "fails."



v1.1 changes

new slash commands:

/sctp purge (default on) -- enable/disable purge display
/sctp self (default off) -- enable/disable displaying only buffs YOU purge
/sctp grounding (default off) -- enable/disable grounding totem absorb display

purge without self will display any purge'd buffs on your TARGET.
purge with self will display only buffs YOU purge off your TARGET.

grounding will display "Grounded: spellname (damage#/immune)". it will display ANY friendly players totem thats hit. (since totems arent named in the combat log)
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Unread 07-20-07, 11:43 AM  
xbjim
A Wyrmkin Dreamwalker
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Originally posted by NykSpree8
oh, i have SCT damage installed, maybe its not compatible with it?
hmm it should still work since you need sct to use sctd
Last edited by xbjim : 07-20-07 at 11:57 AM.
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Unread 06-19-07, 05:49 PM  
NykSpree8
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Originally posted by NykSpree8
does this even work any more with the new versions of sct? i know i have this mod installed and i can't see it working anymore.
oh, i have SCT damage installed, maybe its not compatible with it?
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Unread 06-18-07, 01:17 PM  
NykSpree8
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does this even work any more with the new versions of sct? i know i have this mod installed and i can't see it working anymore.
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Unread 12-23-06, 11:49 PM  
xbjim
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edit; looks like it works with the timer idea, gonna post it

Originally posted by dracula
Thanks for the fast assistance! It works like a charm, and it nicely showed me again how imba the grounding totem is

Btw, I can imagine a small chance on a wrong message with not resetting the target upon a failed purge: if I target player A and cast a purge that fails (out of range, nothing to dispel) and then target player B, it could happen that the next buff fade from player A still shows up, even though he is no longer my target, right? But again, this has only a small chance of happening, so I wouldn't bother about this.

So, next up: add Windfury and Chain Lightning total damage message, and it would be a complete Shaman SCT extension
yeah, that could happen ;[ or if you fail then later someone else purges the same target or they fail.. i think that would cause the message to come up too.

ive got an idea that maybe i can have it schedule to reset it after a second.

dunno about the other stuff :P maybe when im bored!
Last edited by xbjim : 12-23-06 at 11:59 PM.
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Unread 12-23-06, 07:50 PM  
dracula
A Murloc Raider
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Thanks for the fast assistance! It works like a charm, and it nicely showed me again how imba the grounding totem is

Btw, I can imagine a small chance on a wrong message with not resetting the target upon a failed purge: if I target player A and cast a purge that fails (out of range, nothing to dispel) and then target player B, it could happen that the next buff fade from player A still shows up, even though he is no longer my target, right? But again, this has only a small chance of happening, so I wouldn't bother about this.

So, next up: add Windfury and Chain Lightning total damage message, and it would be a complete Shaman SCT extension
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Unread 12-22-06, 07:49 PM  
xbjim
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edit; v1.2 is up, let me know if it has what you were talking about and fixes the macro problem.



cool, ive updated the fails message.

ill try see how to add it to the other message frames, ive never looked into that.

try and comment out sctPurge.tempTarget = nil:
elseif event == "UNIT_SPELLCAST_FAILED" then

--sctPurge.tempTarget = nil

end
and let me know if that works
Last edited by xbjim : 12-23-06 at 02:03 AM.
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Unread 12-22-06, 09:27 AM  
dracula
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Originally posted by xbjim
1.1 is up, let me know how it works.
Thanks, very nice! Here are my test results and remarks:

- I was indeed wrong with my pattern: the immune pattern should read "fails" instead of "failed", so "(.+)'s (.+) fails. Grounding Totem is immune."

- All messages are currently displayed in SCT's Frame1, which scrolls very fast with my settings (because it was meant for digits only). I'd like to display them as crit message, or perhaps configure another target frame. I feel more options coming up

- Purge works really nice if any regular spell is used. I have the following macro:
========
/cast Purge(Rank 2)
/stopcasting
/cast Purge(Rank 1)
=========
This macro will first try to remove 2 buffs. If that succeeds, the global cooldown causes the next spell to fail (Spell not ready), and if it fails (Nothing to dispel) it will try to remove 1 buff. This works with a single keypress, even in WoW 2.0
However, it always results in an UNIT_SPELLCAST_FAILED event, which currently sets sctPurge.tempTarget=nil even before the first purge is completed. So it won't display anything.
I know this is a luxury problem (wth did Blizzard implement such a weird Purge rank 2), and I will try to think along for a solution now I understand the code...
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Unread 12-22-06, 01:39 AM  
xbjim
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1.1 is up, let me know how it works.
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Unread 12-21-06, 10:54 PM  
xbjim
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About Purge:

I noticed that the purge message shows up whenever any buff fades or is removed, even without having used Purge. I bet it's too complex to hook the spellcast and only show those buff removal messages that come within 1 second after a Purge.
i think i could put that in.

it started out as something a guildmate asked if i could do and just made it up real quick.. and i left it on and liked seeing what buffs were purged from enemies in pvp. i never thought about putting anything like that in since i liked seeing the buffs too. he never asked either so never put it in, i could put it in though.. i think. ill give it a try.


About the Grounding Totem:
alright, sure ill try put that in there too... any idea on what color youd like the text to be?




once its up, let me know how it works.
Last edited by xbjim : 12-21-06 at 10:55 PM.
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Unread 12-21-06, 05:25 PM  
dracula
A Murloc Raider
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About Purge:

I noticed that the purge message shows up whenever any buff fades or is removed, even without having used Purge. I bet it's too complex to hook the spellcast and only show those buff removal messages that come within 1 second after a Purge.

About the Grounding Totem:

I've used custom SCT events for the grounding totem for a while, and that worked perfectly. It used the patterns below, and would display "Grounded: <spellname>":

(.*)'s (.*) hits Grounding Totem for (.*)
(.*)'s (.*) crits Grounding Totem for (.*)
(.*)'s (.*) failed. Grounding Totem is immune.

However SCT upgrades tend to overwrite my custom events file, so I haven't tested this recently; I suspect that the patterns have changed a bit.

Oh, and it doesn't matter who's my target or whose totem it is, it's just nice to see what spells were absorbed by the totem. In fact, the chance that my target is the one hitting the grounding totem, is quite small in most battleground fights.
Last edited by dracula : 12-21-06 at 05:28 PM.
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Unread 12-15-06, 08:14 PM  
xbjim
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Originally posted by tsankkura
This is really nice. How about making it show grounding totem hits too; always scrolling back my combat log to see how much that trinket pom pyroblast would've hurt me.
would it be ok if it only reported in SCT if your target was the one who hit the grounding totem?

thats how sct purge works since you cant tell who purged what target.. it just says "blahs buff was removed." not "blahs buff was removed by blah".

but thats ok since you usually target the person your purging.. where as a grounding totem, you could target someone to heal and it could be destroyed by a different player.

so either its gonna report EVERY shamans grounding totem or i could have it report only if your target is the one who hit the grounding totem.
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Unread 12-15-06, 07:14 PM  
tsankkura
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This is really nice. How about making it show grounding totem hits too; always scrolling back my combat log to see how much that trinket pom pyroblast would've hurt me.
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