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Jayhawk's Portal Bug Reports Feature Requests
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Date:
09-21-2009 06:16 AM
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Pictures
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PetInfoFu Menus
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PetInfoFu Tooltip
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PetInfoFu Tooltip showing skills
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PetInfoFu Nethered Demon Menu
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Stabled Pet tool tip
FuBar - PetInfoFu   Popular! (More than 5000 hits)
FuBar - PetInfo 3.2.0

Author: Jayhawk
Release Date: 2009-09-15

Displays information on your pet, such as name, level, combat ratings and attributes.

Use
PetInfoFu keeps track of your pets, including your stabled pets. Optionally, it will track your history of taming pets. Clicking on the FuBar menu, which displays your pet's happiness in colour, will bring up the training dialog. Should you have Cartographer installed, PetInfoFu can keep track of the stables for you.

For hunters, you can click on a stabled pet in the FuBar tooltip and a small tooltip will pop-up showing you the skills of that particular pet. You will need to visit the Stable and park your pet there, then close the stable for the extended information to be saved (and shown in the tooltip)
Clicking on the line Experience needed will pop-up a little draggable tooltip showing information pertaining your chose way of Show experience to level.

Options
Show pet's name (True) - Displays the name of your current pet, assuming it is not currently dismissed.
Show pet's level (True) - Displays the level of your current pet, assuming it is not currently dismissed.
Show pet's combat statistics (True) - Shows your pets combat statistics, assuming it is not currently dismissed.
Show pet's attributes (True) - Shows your pets Strength, Agility, Stamina, Intelligence and Spirit, assuming it is not currently dismissed.
Show pet's skills (True) - Shows your pets skills, assuming it is not currently dismissed. It also shows the level a higher rank can be learned, should that rank be in your pet training manual.

Hunter Only:
Show experience: By amount/By Kill/By percentage/By time/Reset timer/Show on bar (False) - Show experience till leveling, various setting show different ways of timing this. Reset will start the "time til pet levels" timer again. You can also reset the kill counter/timer by Ctrl-Clicking the label. Selecting Show on bar will place this information on the main FuBar.
Show stabled pets (False) - Shows you which pets are currently in your stable and their level.
Play sound: On TP gain/On new skill available (False) - Play a sound when the pet gains Training Points (TP) or is able to learn an available skill.
Stabled Pets|Show stabled pets (False) - Shows you which pets are currently in your stable and their level.
Track pet history (False) - Keeps track of all the (named) pets you stable for the first time in your career as a hunter. Note: You will have to close the stable for this option to do it's work.
Mapnotes|Enable Stable mapnotes (False) - Will place an icon on the map for each Stable you visit. Needs Cartographer to be installed.

Warlock only:
Show nethered demons (False) - Keeps track of the skills of the demons you can summon, but are currently gallivanting in the Twisted Nethers.

Pet History
The Pet History will, of course, show incorrect information for long term pets. If you want to correct this you can edit the SavedVariables file in your WTF folder. If you open the FuBar_PetInfoFu.lua file with something like Notepad you need to look for the section ["petHistory"].

Here you'll find one or more sections like this:

Code:
["Wind Serpent|Lazuli"] = {
  ["PetType"] = "Wind Serpent",
  ["PetLevel"] = 21,
  ["HunterLevel"] = 42,
  ["PetName"] = "Lazuli",
},
You can set the ["PetLevel"] variable to the level your pet was when you tamed her. In Lazuli's case: 21. You can set the ["HunterLevel"] variable to the level you were when you tamed her. In Lazuli's case: 42.

If you want to add older pets, that are no longer with you, you can add a section like the above, be careful of the commas, and edit that.
The first bit (the key) should be a combination of the pet type and it's name. The values for ["PetType"] (Cat, Wolf, etc.) and ["PetName"] should be set appropriately. So, adding:

Code:
["Owl|Nightshade"] = {
  ["PetType"] = "Owl",
  ["PetLevel"] = 8,
  ["HunterLevel"] = 10,
  ["PetName"] = "Nightwind",
},
would add a level 8 Owl called Nightwind, which you tamed when you were level 10.

If you are unsure of what you are doing, please make a back up of this file first. If you get an error when you load your hunter, you can replace the file with the original again.

Acknowledgements
This add-on is a continuation of corgi's PetInfo which he kindly allowed me to update to WoW 2.0. I'd also like to thank gnancy for suggesting I add support for Demonic Knowledge and helping me test it.

Install: extract the FuBar_PetInfoFu folder into

\World of Warcraft\Interface\AddOns\


This add-on was downloaded from http://www.wowinterface.com/
  Change Log - FuBar - PetInfoFu
3.2.0 - updated TOC
3.0.3 - fixed happiness gain with Guard Dog
3.0.2 - cleanup unused data in SavedVariables, fixed issue with locales (Kazragore)
3.0.1 - fixed bug with LibCrayon
3.0.0 - updated to 3.0.2, removed obsolete functionality, added new happiness improving pet talents
2.4.2 - added option to display happiness in a seperate frame rather than the FuBar (MiyaMirage) and doubled the happiness DECAY_RATE (2.4.2)
2.4.1 - tried to fix issues with German translation
2.4.0 - updated TOC, added German translation (Singler), updated code to new combat log
2.3.2 - fixed bug where nethered demons were not properly saved, added Show Mend Pet option (kergoth)
2.3.1 - revamped happiness calculations to be (hopefully) more accurate; added a little (movable) tooltip to show when your pet is being healed.
2.3.0 - updated TOC, added sound on pet happiness level change, xp tool tip now remembers if it's showing.
2.2.1 - added XP window, fixed a few minor bugs
2.2.0 - updated TOC, added Happiness tracking, added saving of pet skills and way to show these (tkasomething crowd), added demon icons (maytrix).
2.1.4 - added option for sound when pet able to learn new skill (Mania), removed level timers for pets of same level as hunter.
2.1.3 - added by kill timer (MayDay), added option to show Loyalty for Stabled pets (Someone)
2.1.2 - added nethered pets to "No pet" tooltip, and a scheduled event to fix "UO", hopefully fixed stack overflow bug.
2.1.1 - added show experience (Mars85), hopefully fixed bug (ThornyJohn)
2.1.0 - update TOC, added pet/demon skills and toggles for skills and combat statistics.
2.0.5 - bugfixes
2.0.4 - added support for Demonic Knowledge (Warlock)
2.0.3 - added stable intergration with Cartographer (Hunter)
2.0.2 - fixed some issues for Warlocks
2.0.1 - added sorting on when one first stabled a pet. (Hunter)
- tried to reduce updates triggered by UNIT_HAPPINESS
2.0 - initial release
  Optional Files - FuBar - PetInfoFu
Sorry, there are currently no optional files available.
  Archived Versions - FuBar - PetInfoFu
File Name
Version
Size
Author
Date
3.0.3
191kB
Jayhawk
11-07-2008 12:55 PM
  Comments - FuBar - PetInfoFu
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Old 11-06-2007, 12:53 AM  
Jayhawk
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File comments: 147
Uploads: 6
Re: Request

Hi Twidget
I saw this a little late, but as I need to add a urge function to the Pet info block, I'll take add your request at the same time. Hopefully sometime within the next couple weeks...
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Old 11-01-2007, 01:05 PM  
Twidget
A Fallenroot Satyr
 
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Re: Request

Hi... me again
Well, I tried to "borrow" the code from FuBar_PetFu for playing a sound when the pet's happiness changes... BAM! I obivously don't know what I am doing cause it didn't work.
Soooo... any chance you could give it a try? That is the only thing your mode doesn't have that I really wish it did.

Thanks again,
Twidget

Quote:
Originally posted by Twidget
Hi,
Love your mod. I use it and FuBar_PetFu at the sametime. The only reason I use this other mod as well is because it plays a sound when when my pets Happiness changes. When the happiness decreases I have it setup to play a pittifull meow I recorded from my own cat when she wants to be fed and when it increases it plays a loud purrr I also recorded.

Now that you have added sounds to your mod for other things could you possibly add sound for this? Then I wouldn't need that other mod at all. I like your much better for everything else because of all the detailed information it provides.

Take Care,
Twidget
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Old 10-20-2007, 03:29 AM  
Jayhawk
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Re: Smart Warlock Pet Icons

Hi maytrix
From your code, I guess the GetPetIcon() API function doesn't work?
I'll see if I can add either your code (or something similar)
Thanks fo rthe suggestion, though.
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Old 10-16-2007, 08:59 AM  
maytrix
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Smart Warlock pet Icons

Made some changes in your textupdate function to allow for smart icons for warlock pets, it basically adds the correct pet icon decided by what pet you have out. You will have to set the locals.

Code:
function PetInfoFu:UpdateText()
    -- sound checks
    if self:IsHunter() then
        self:CheckForTPGain()
        self:CheckForNextLevelSkill() 
    end  

      ---Smart Warlock Icon Assign By pet type
    if self:IsWarlock() then
      if (UnitCreatureFamily("pet") == "Imp") then self:SetIcon("Interface\\Icons\\Spell_Shadow_SummonImp");
        elseif (UnitCreatureFamily("pet") == "Felguard") then self:SetIcon("Interface\\Icons\\Spell_Shadow_SummonFelGuard");
        elseif (UnitCreatureFamily("pet") == "Felhunter") then self:SetIcon("Interface\\Icons\\Spell_Shadow_SummonFelHunter");
        elseif (UnitCreatureFamily("pet") == "Succubus") then self:SetIcon("Interface\\Icons\\Spell_Shadow_SummonSuccubus");
        elseif (UnitCreatureFamily("pet") == "Voidwalker") then self:SetIcon("Interface\\Icons\\Spell_Shadow_SummonVoidWalker"); 
        elseif (UnitCreatureFamily("pet") == "Infernal") then self:SetIcon("Interface\\Icons\\Spell_Shadow_SummonInfernal"); 
      end
    end 

    if  self:IsTextShown() then
        if self.db.char.showPetName or self.db.char.showPetLevel then
            if UnitName("pet") ~= nil then
                local petName = UnitName("pet")
                local petLevel = UnitLevel("pet")
                local toonLevel = UnitLevel("player")
                local petIcon = GetPetIcon()
                local happiness = GetPetHappiness()
                local label = ''
                
                if petName ~= nil and petLevel ~= nil then  
                
                    if petName == UNKNOWNOBJECT then
                        petName = L["UO"]
                        self:SetIcon("Interface\\Icons\\INV_Misc_QuestionMark");
                        self:ScheduleEvent(self.UpdateText,2, self)                        
                    end
                
                    if petIcon ~= nil then
                        self:SetIcon(petIcon)        
                    end
                    -- show name and/or level
                    if self.db.char.showPetName then                   
                        if self.db.char.showPetLevel then                        
                            label = petName..' ('..petLevel..')'
                        else
                            label = petName
                        end
                    else
                        if self.db.char.showPetLevel then    
                            label = petLevel
                        else
                                                
                        end 
                    end
                    
                    -- show XP
                    if petLevel ~= toonLevel then 
                        if self.db.char.showPetXP == 1 then
                            local _, _, toLevelXP = self:PetInfo_GetPetExperience()                    
                            label = label..' - '..format(L["PI_FORMAT"], toLevelXP)
                        elseif self.db.char.showPetXP == 2 then
                            local _, totalXP, toLevelXP = self:PetInfo_GetPetExperience()
                            local toLevelXPPercent = toLevelXP / totalXP * 100                   
                            label = label..' - '..format(L["PI_PERCENT_FORMAT"],toLevelXPPercent)
                        elseif self.db.char.showPetXP == 3 then
                            local _, _, toLevelXP = self:PetInfo_GetPetExperience()                    
                            label = label..' - '..self:GetTimeToLevel(toLevelXP)
                        elseif self.db.char.showPetXP == 4 then
                            if lastKillXP > 0 then 
                                local _, _, toLevelXP = self:PetInfo_GetPetExperience()
                                label = label..' - '..self:GetKillsToLevel(toLevelXP)
                            end
                        end
                    end
                    
                    -- set colour
                    if happiness == nil then                -- non hunter pet
                        self:SetText(label)
                    else
                        if self.db.char.trackPetHappiness then
                            label = label..format(L["PI_FORMAT_HAPPINESS"],estimatedPetHappiness) 
                        end
                        if happiness == 1 then
                            self:SetText(crayon:Red(label))     -- unhappy
                        elseif happiness == 2 then
                            self:SetText(crayon:Yellow(label))  -- content              
                        elseif happiness == 3 then
                            self:SetText(crayon:Green(label))   -- happy
                        end
                    end
                else
                    -- pet name and level are nil which means there shouldn't have been a pet ui in the first place
                    self:SetText(L["PI_NOPET"])
                     if self:IsWarlock() then
                      self:SetIcon("Interface\\Icons\\INV_Misc_QuestionMark");
                     else
                      self:SetIcon(BS:GetSpellIcon("Train Beast"))
                     end
                end
            else 
                -- no pet ui found
                self:SetText(L["PI_NOPET"])
                if self:IsWarlock() then
                   self:SetIcon("Interface\\Icons\\INV_Misc_QuestionMark");
                else
                   self:SetIcon(BS:GetSpellIcon("Train Beast"))
                end
            end
           else
            if UnitName("pet") ~= nil then
                local petIcon = GetPetIcon()
                if petIcon ~= nil then
                    self:SetIcon(petIcon)        
                end
            end
            self:SetText("")                    
        end   
    end  
end

Last edited by maytrix : 10-16-2007 at 09:00 AM.
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Old 10-04-2007, 12:12 PM  
yeloshak
A Kobold Labourer

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I think in experienceFu its just a simple (xp this session)/(time this session)

I just want (petXP this session)/(time this session)


Thanks for letting us make suggestions!
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Old 09-30-2007, 02:59 AM  
Jayhawk
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Re: Request

Hi Twidget
Glad you enjoy the mod. I'll see if I can find a simple way to add that particular option.

Yeloshak, there should be a 'how many more mobs of this level do I need to kill before my pet levels" option, but I guess you want something slightly different? I'm not quite sure how to implement this, though...
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Old 09-29-2007, 02:27 PM  
yeloshak
A Kobold Labourer

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XP/hr?

I have been using the "time to level" function showing in FuBar.

Could you add XP/hr as one of the "show experience" options.

Grinding this boar up to 70, it would be nice to see my efficiency in Fubar.


Nice mod!
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Old 09-28-2007, 07:49 AM  
Twidget
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Request

Hi,
Love your mod. I use it and FuBar_PetFu at the sametime. The only reason I use this other mod as well is because it plays a sound when when my pets Happiness changes. When the happiness decreases I have it setup to play a pittifull meow I recorded from my own cat when she wants to be fed and when it increases it plays a loud purrr I also recorded.

Now that you have added sounds to your mod for other things could you possibly add sound for this? Then I wouldn't need that other mod at all. I like your much better for everything else because of all the detailed information it provides.

Take Care,
Twidget

Last edited by Twidget : 09-28-2007 at 07:51 AM.
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Old 09-26-2007, 10:50 PM  
maytrix
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Quote:
Originally posted by Jayhawk
I'll check out hose mods, but didn't have much luck when I tried this earlier. I can't query the enslaved demons about its skills.
(Actually that makes kind of sense, if I were enslaved, I'd be loath to answer questions )

I believe they built their DBs by scanning the petbar when they are enslaved to get their skills/abilities.
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Old 09-25-2007, 12:44 AM  
Jayhawk
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I'll check out hose mods, but didn't have much luck when I tried this earlier. I can't query the enslaved demons about its skills.
(Actually that makes kind of sense, if I were enslaved, I'd be loath to answer questions )
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Old 09-24-2007, 02:27 PM  
maytrix
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Couple mod authors have done some enslaved demon tracking mods but they had crappy interfaces, if you check out a Mod called Demons

http://wow.curse.com/downloads/details/2402/

and another called DemonBestiary

http://www.curse.com/downloads/details/5649/

Both these log the Demon info, one is a db and the other is a db with interface but the interface is sloppy, hopefully you can get some ideas from them and be able to get my suggestions into your mod, warlocks could really use something like this.

Good luck...

peace~
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Old 07-25-2007, 03:07 PM  
Jayhawk
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Re: Feature Requests

Maytrix, I've done some checking, but I don't think your request is feasible. I cant seem to get any "pet" info on Enslaved demons. I'm not gonna say it's impossible, but it might be.

MayDay, interesting requests.
1+2) Seems like a nice idea. Should be possible to implement. Let me fiddle a bit to see how to most easily.

3) Should be implemented already. Or rather, I'm using it.
You need to select the Show experience: By time. It's not extremely accurate, but at least it should give you a rough estimate.
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Old 07-25-2007, 09:18 AM  
MayDay
A Kobold Labourer

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Thumbs down Feature Request

I made this feature for an old Titan Panel Petinfo plugin.
Basicly it showed more xp information specific to the pet and i would love if you could add it, i really miss it alot.

1. Last gained xp, so you can see if these mobs are good for grinding you pet's level on.

2. Amount of last mobs to kill for the pet to lvl.

3. Amount of time at current rate for the pet to lvl.
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Old 07-11-2007, 04:38 AM  
Jayhawk
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Re: Stack Overflow

The stack overflow should be fixed. At least, I changed the offending code and my Warlock hasn't had any more problems with it.

As for the database suggestion you make...interesting idea. I guess I should send out my 'lock on a quest to enslave a few demons and see what kind of information shows up.
I'll keep you posted.
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Old 07-10-2007, 05:10 PM  
maytrix
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I have a suggestion that your mod could do to make this mod more enjoyable for warlocks and has never been done really, by adding the ability to track the abilities of each ENSLAVED demon I may have come across and enslaved, it would be nice to have a db of these demons and their abilities and a tooltip option when mousing over a demon what abilities they have when enslaved.
As far as I know this has never been done and is a tool I as a warlock would love to have, and seeing your twistingnether pet tracking tipped me off on how you could improve on this and grab alot of warlock users at the same time.

Great mod btw way once you got the stack overflow problem sorted out for warlocks ;-)


peace~
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